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John Richard Jones Eulogy

I wanted to save this somewhere so that anyone who wants to can read it. I want people to remember my Dad and it was a privilege to write this with the help of my family and then read it at the funeral mass. It was lovely to hear people laughing at my Dad’s corny jokes and to share our memories.
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John Richard Jones 23 April 1931 ~ 28 February 2018
 
Mum and Dad lived in Liverpool during the blitz. While Mum was evacuated Dad’s family stayed together and Dad always proudly told the tale of how his Dad kept the family together and also tales of the war. It must have been terrifying and one of my favourite stories (and one I know Edward and Molly liked to hear) was the time their house was bombed. Dad, Alf, Elsie and Grandma and Grandad were sheltering under the stairs, Grandad with his legs stretched out into the hallway when Grandma shouted ‘pull your legs in Jack’. Grandad pulled his knees up to his chest and at that moment the bomb hit and the front door came in along with a tide of debris. For a short time they were homeless, various shelters offered to take Elsie and Grandma in but the family were adamant that they would stay together and so they did. Eventually the Sally Army took them in and Dad always gave generously whenever they were collecting.
 
Dad’s faith was important to him. In something that makes Mum and Dad’s courtship sound like a romantic novel, Dad converted to Catholicism so that he could marry Mum at a time when there were still some bitter divisions between the protestant and catholic communities in Liverpool. He was a very active member of the church community and every family holiday began with a walk to find the nearest Catholic church in advance of Sunday Mass. Through church he became one of the Knights of St Columba helping those less fortunate than himself.
Every Sunday he would help with counting the collection plates, and although he took the responsibility seriously, when the task was done he also enjoyed sharing a few beers with his fellow helpers and Father English.
 
Mum and Dad were the first to move into the Ellesmere Port overspill housing and were even presented with their front door key by the mayor – something Dad was proud of. For most of his working life Dad worked at ‘the metal’. He got his brother Alf a job there and made many friendships. He was secretary of the Van Leer social club, helping to organise panto trips and a Christmas party with a visit from Father Christmas. He enjoyed bingo nights at the club and I remember being excited when I was old enough to join in. Although Dad was always more interested in socialising than playing bingo.
 
Dad loved music. In the evenings after he and Mum had finished watching whichever TV crime series they were watching, he would often put a record on, pour a whisky and settle down to listen to Nat King Cole or Doris Day. He even loved his steel band records and would proudly tell us that the metal made those drums. One of my first records was from Dad. It was The Brotherhood of Man – save all your kisses for me.
 
He will be well remembered for his sense of humour. As I’m sure we all know Dad was a huge Everton fan and a season ticket holder attending all home matches. He maintained they were the strongest club in the league (they have to be – they’re holding everyone else up- his words not mine) Lawrence remembered that when Liverpool lost to AFC Ajax in the European Cup in 1966, Dad cut out the name AJAX from Mum’s AJAX cleaning products and placed them all over his workplace! He even went so far as to tape one to his shirt, then unzipped his jacket to flash AJAX at every approaching Liverpool fan.
 
I remember visiting Aunty Terry and Uncle Jim just after Everton beat Watford in May 1984. Dad, in full kit, knocked on their door which was opened by Uncle Jim – a stalwart Liverpool fan – who shut the door on Dad then quickly re-opened it and dragged him in saying ‘Quick! Get in before the neighbours see you’.
 
Dad’s jokes- often received with groans from close family still make lots of people laugh. He enjoyed claiming he knew every street in Liverpool. I can’t walk past a boat on a drive without trotting out the line ‘It must have been a high tide last night’ or past the cemetery without declaring both that ‘We must be in the dead centre of say, Ellesmere Port’ and of course, ‘There’s people dying to get in there’. He even had a joke published in the Ken Dodd jokes section of the Echo – What’s black and white and comes steaming out of Cowes? The Isle of Wight Ferry!
 
Dad loved buying Christmas decorations – the noisier the better! So much so that it became like a mini version of Mission Impossible every time you visited. Your mission, should you choose to accept it, was attempting access to the house without activating the doormat which played “Jingle Bells”, passing the Santa that sang “We Wish You A Merry Christmas”, or setting off the Snowman that blared out “Rocking Around the Christmas Tree”. Not to mention avoiding the hourly Christmas carol from the festive clock in the kitchen!
Whilst he teased others with the best of them, he also loved to be teased himself, particularly by his grandchildren. As young children, Emma and Aimee would frequently hide his slippers, or switch round the hot and cold indicators on the bathroom taps. Dad would feign annoyance and set off in search of his missing footwear, while all the time revelling in the fun.
 
All the grandchildren would jump onto Dad’s chair whenever he left the room. On his return, he would delight in staring angrily at them, before lifting them off and reclaiming his seat.
 
One of Marie’s fondest memories was of holidays with Dad. Dad always seemed happiest on days out or when taking family holidays. Giving piggy backs to his children, building sand castles or teaching them to swim, he was at his most relaxed.
As well as his love of a trip out Dad was renowned for his thrift! One of his favourite discoveries was a free way to go to Chester Zoo. He discovered a foot path that led through part of the zoo and often used to take me there. I used to love going even though the only animals you could see for free were antelopes and deer.
Despite enjoying a bargain, Dad was also generous. I have been reminded of the time he renovated one of the old bikes he had kept in the shed (you see he was right it had ‘come in’) and gave it to one of my school friends enabling her to take a Saturday job that was far from her house. He taught my friend Kerry to swim. And, I always remember that he had a row with a boss at a temporary job because his boss was treating one of the female employees unfairly. Despite people telling Dad to keep quiet in case he lost his own job, Dad’s sense of fairness and kindness would not allow him to sit back and tolerate that.
Dad liked to chat. He was happy to talk to anyone he met in the street, while down at the shops, or when away on holiday. It has been comforting to discover the impact Dad had on the lives of others outside of the family. Over the last few weeks many of his neighbours, fellow church goers and people passing the house, have expressed their sympathy, shared anecdotes and asked about the funeral arrangements.
This is only really a snapshot of Dad. There are so many memories of Dad that we all hold dear and I hope that you will continue to tell his stories and keep his memory alive.
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Once upon a time in the West it wasn’t all Doom and Gloom: the beauty of Storytelling Games.

Storytelling is an ageless activity bred of an instinctive human desire to connect with others. Back when we lived in caves and all you needed to do to impress someone was light a fire, we would sit round that fire and tell stories: stories of the mythic beasts we had slain; cautionary stories of the dangers our youngsters should avoid; stories of comical mishaps and misunderstandings. Playing games is an ancient pastime, and it’s no coincidence that games is another great way to connect with other humans. So, what could be better at connecting us than games that tell stories?
Here are some of our favourite story telling style games:
 
Verbositi
Players use the letters that are revealed to create sentences. Each sentence must use all of the letters in order reading left to right or right to left. You place 7 letter cards and a category card face up to create the board. The category card awards different points depending on the subject of the sentence. Turn over the 3 minute timer and off you go! You need to make sure that the sentence is grammatically accurate and you can use names but not just to use up letters – they need to be an integral part of the sentence. Write as many sentences in the time to maximise your score. The rules claim that the game is outlandish and creative, and the results certainly lend credence to this claim!
A variation allows you to place 10 letters and choose a sequence of those to make your sentence. In this version you score according to the length of your sentence.
The game is played over 5 rounds, so you’ve got time to warm up!
 
This is a quick, fun party game. It is challenging but it’s the kind of game that once you warm your brain up, you can create all sorts of bizarre and entertaining stories! Have a go at the boards in the pictures to get you started!
Bucket Of Doom
Another classic party game. I was wary of this one at first as it says it’s suitable for ages 17+… some people had seen it in my collection and said the thought it would be like Cards Against Humanity – this didn’t help! 9as you may know, I am not a fan of Cards Against Humanity at all. I’ve played it and I felt that some of the topics were so tasteless that I could not find any humour in them). But, I found a copy of this in a charity shop and it is by Big Potato Games (Creators of Obama Llama which is well loved here at Cards or Die headquarters) so, the conditions were perfect for me to throw caution to the wind and suspend my reservations. And, I’m glad I did.
You have 8 objects and an improbable yet perilous scenario. The scenarios are mainly ridiculous, some are rude and many are nightmarish but they are not offensive. You must use one of your 8 objects to escape the scenario you find yourself in. The group choose the most convincing and entertaining explanation and we have a winner/ survivor. Above all else this game is ridiculous. It demands that you engage your imagination and reach into its farthest recesses to generate plausible absurdity.
So, how will your Bachelor’s in drama get you out of this suicidal whale?
 
Serving suggestion: definitely the sort of game which is best served with fizzy wine or fine ales.
 
Dixit
In Dixit the player who decides on the phrase, word or saying that encapsulates their card is referred to as the storyteller. Each image tells its own story. I have already written a detailed review of Dixit -you can read more here.
Gloom
I love Gloom; both the game and the Eeyore-like state of being. We have the Cthulhu version. Despite the tuck box (we won’t talk about that it upsets me), this is a brilliant game. The aim of the game is to make your family as miserable as possible before killing them all!
The cards are see-through so that you can stack them up, obscuring or replacing some or all of the existing scores and categories. Event cards intensify the gloom of your family and outline a mishap or terrible event: ‘disappeared in the night’ or ‘was part of a feast’ for example. As these stack up you tell the horrifying story of that character. Storytelling is outlined in the rules as ‘half the fun’: you are encouraged to flesh out (if you will) how these chilling events came to pass. It’s definitely more entertaining if you engage your storytelling brain as well as your maths/ strategic one. This goes some way to settling the ‘Is Maths better than English?’ debate. Or perhaps they work in beautiful harmony? Nonsense, English makes everything better. (This is the answer, no need to comment below).
 
Whilst trying to make your family as miserable as possible you can cheer up your opponent’s with bargainous books or secured tenures. When you have enough negative points you can cause the untimely death of your family member or as a philanthropic gesture you can limit the unhappiness of an opponent’s family member by putting them out of their misery – literally.
 
When your entire family have gone to a better place (which given the circumstances wouldn’t take much) then the game ends and you total up the points to see who has spread the most gloom. Fabulously gruesome!
 
Colt Express
In Colt Express you are all ruthless bandits in the Wild West trying to grab the most loot and prove yourself as the fastest gunslinger. The marshall guards the prize on the train – a briefcase full of money. But watch out, get shot by the said marshall and that really messes up your plans.
 
One of the immediately impressive and striking things about Colt Express is that it uses a cardboard train rather than a board. It truly is a thing of beauty. You make your way along the train either clinging to the roof or risking life and limb as you swing from carriage to carriage.
Disappointingly the number of female characters is limited to the usual two and one of them is predictably busty. As with so many games I overlook that. If I only bought games which fairly represent the diversity of society my shelves would be significantly emptier.
 
Colt Express uses a programming mechanic. A round comprises 4 to 6 actions per player and this is detailed on the round outline card. Some of the outline cards dictate that certain cards are placed secretly and some end with an action like the train screeching to a halt – when the outlaws who have chosen to risk the high winds and jolting tracks by creeping along the roof are jettisoned dangerously closer to the marshall.
 
Each player chooses the action they plan to execute and places their card in the pile. When this is completed, one player then tells the story of the round. This mechanic makes the game quite tricky; to play effectively you need to not only keep track (no pun intended!) of what you’re planning but of what everyone else is doing and where they are, adjusting your plans accordingly.
 
The storytelling element and the cardboard train are my favourite bits of this game. (It even comes with cardboard cacti!) For me the game is perfect when people enter into the storytelling element of it with enthusiasm. A list of actions becomes a scene from a Wild West train robbery with a cast of rival guns prepared to fight to the death.
Each player has a special ability which lends some more depth to the game and there are two expansion packs available which I’m keen to try out.
 
Neighbours
Everybody needs good neighbours and you can join forces with yours in The Neighbours board game to create the best plotline ever. I have thoroughly enjoyed playing this game and it’s had good reviews from events too. Now – whenever I read the word “hilarious” in a review part of my soul dies, but honestly Neighbours is hilarious to play (admittedly we consumed wine while we played – a theme is emerging), but it is a fun game – and the plot lines you create have to be grammatically accurate, which pleases me more than I can tell you. Pretend it’s the 80s, pretend it’s sunny, and dive right in!
So what is the story we should take away from this post? Well, once upon a time there was a little girl who eschewed the rules of grammar. She thought that what really mattered was the story, not the way it was written. She was wrong. She lost. Grammar matters kids.
As a poster in my classroom stated:
“Let’s eat Grandma! or, Let’s eat, Grandma!”
It takes a lot more than lighting a fire in a cave to impress people these days… get this wrong and you could have been having quite a chewy dinner…
Join us for board games at a Cards or Die event.
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Welcome to The Niche.

Years ago I started Morris Dancing. Those of you who aren’t fans of ‘the Morris’ may not know that there are different styles of Morris: Northwest, Cotswold, Border, Molly… and there’s just where it starts. Each discipline has its own exacting requirements and those vary depending on who you speak to- debates about what angle and height your knees should be in NorthWest, the disgust at feeble stick thwacking in Cotswold are the thin ends of a niche wedge. I’ve had many, long and heated conversations about what constitutes traditional dance. And that’s all before I start on Sword dancing which I also do – although that’s “Not morris, it’s traditional English Dance” Yep, Morris then?
It had never occurred to me when I started spending more and more time in the board gaming community how similar our communities were until this week. And suddenly there it was.
 
I love Morris and I love Board Games and I love the people in both communities. We are inclusive, friendly, giving, supportive, lovely; we champion each other and our hobbies; we encourage others to take part and we want to see everyone love our hobby as much as we do. It’s all going so well – like some kind of hippy utopia until someone does it wrong.
 
Can you game wrong? – oh yes you most certainly can. You can have too many light, filler games, you can like ‘abstract’ games, you may never progress beyond gateway games, you may be the owner of a shelf of shame or never have backed anything exclusive on kickstarter…you might even … brace yourself… enjoy a plain old luck based roll and move game. Just as in the Morris world there is usually someone to helpfully advise you on how straight your line ‘could have’ been or how high your knees ‘could have’ been; so too in board games there are a minority of people with very specific, not to say strong, opinions and I worry that sometimes that element in both of my loves – dancing and gaming – sends out the wrong message and leaves some people feeling excluded. So, I want to just challenge a few conceptions…
 
The very concept of “Gateway Games” is an interesting one. “Gateway” implies there is something that we should all be headed to, rather than having a plethora of choice about our destination… it suggests that you start with games that are in some way inferior, progressing on to ‘better’ ‘more serious’ games. When, in reality most of us enjoy a wide variety of games – different themes, different lengths, different challenges. In our house it often varies according to our mood, or how much challenge we can cope with. Sometimes it’s a long battle like Escape From Colditz or The Big Book Of Madness; other times it’s a bit strategic like Kodama or Coup… but it might also be Dobble, Cobra Paw, or, dare I say… Shut The Box.
Abstract games like Abalone or Mancala are also frowned upon by some people, and yet are amongst the most popular at events – quick to learn with lots of depth and strategy. The kind of games that after your first loss you have to play again because you now know how you went wrong and you can definitely win next time. I never factor in the fact that my opponent is also becoming more focussed and tactical. So it seems very odd that abstract games should be so dismissed – take for example Mr Jack – it’s not abstract but it is utterly on a par with Abalone in many ways – the rules themselves are fairly simple, and the opening strategies comprehensible by a 9 year old… but the more you play either, the more devious depth you find…
I think my main concern with this is the dismissal of an entire genre. I have come across people who ‘don’t like games’. I maintain that they have just not found the right game. I even made a flowchart to help them. So you don’t like abstract games?… maybe you just haven’t found the right one.
How about the term “filler games”? To me this means one you just have a quick round of whilst waiting for the real meal of the evening to start. But this just seems dismissive – revealing a prejudice towards bigger, complex games that take many hours to play. Sometimes an evening of gaming can be composed entirely of fillers – Love Letters, Gobblin Goblins, Exploding Kittens, Jenga, Terrible Monster… the list goes on. All deliciously light – like a day of eating breakfast food without ever commiting to a whole meal.
They are just shorter. That’s it. Short games for when you want a short game. Again the term suggests some sort of predetermined path. Enter through the gateway games, attend games night and play fillers in between more substantial games. Or don’t. Play what you want, when you want.
 
And lastly – the “Shelf Of Shame”. We are embroiled in an expensive hobby; many of us joke about how we need to sell a kidney to afford yet another kickstarter or how we need to extend the house to fit all our games in. But we need to be mindful that this doesn’t turn into wallet waving of the highest order. If we want gaming to be as inclusive as possible then bragging about buying so many games that we can’t even play them all really needs some rethinking. There are some great games on kickstarter and there are so many new games coming out all the time it can seem overwhelming. Games cafes, local board game groups and Cards or Die mean that you really don’t need to own everything. One of my driving desires as Cards or Die is to bring people together by sharing a love of board gaming.
 
Those of you who follow me will know that thrift is a virtue I prize very highly. One of my favourite features on the Board Game Trading And Chat UK facebook group is the threads about charity shop finds. I particularly enjoyed (with hardly any jealousy) people buying up Quinns’ Oxfam donations this week. There are some epic games out there waiting to be discovered. I bagged Bucket of Doom for 99p and Tantrix for £1.99. One of the real pleasures though is stumbling across a game like Trek from the 1960s with every piece present and intact. I love how much people cherish board games and I think that’s because it’s more than just a game. It’s a box of memories, connections and good times.
They’re not all hits of course. Like this co-operative version of Connect 4 I found
I couldn’t be prouder or happier than when I’m dancing or gaming. (On a side note I must mention my dance face – my extreme morris face as my loving friends call it. It’s difficult to smile when you’re counting beats and concentrating! But I know you understand because I’ve taken photos at events and I’ve seen your extreme gaming face. I can not tell you how difficult it is to get pictures of people smiling for my website! But that’s a different story) I love connecting with others and I don’t really care if their knees aren’t high enough or they wibble out of line a bit. (I do care if you bring your sword down on my face but that’s more of a health and safety issue than a dance quality issue.)
So, however you play your games or where or which games you play – it’s all good. Play lots of games, play games you think you might hate, play games you loved as a kid, play them all. Have fun, connect with other human beings. And above all, be kind and welcoming. We are a fantastic community let’s share the love!
 
Come along to a Cards or Die games event!
Lexicon

Word Up! The guide to word games!

Word games are my favourite but least played games. The double edged sword of an English degree and English teaching for 17 years means that not only will no-one play with me but if they do concede, the expectations are so high that I often just crumble under the pressure. Then win. I’m the person you all look at when they say ‘Literature’ in the pub quiz or when anyone wants to know what any word means. I don’t know what every word is and I haven’t read every book. Even writing this blog I can feel the weight of your expectations. You may assume I know loads of good words. Please re-read that last sentence and adjust your expectations accordingly.
 
So in no particular order we have:
 
1. Scrabble
To be honest this is not one of my favourites but it’s the classic word game and its popularity endures. It has made an easy transition to an online format. Created by Alfred Butts in 1938, the word scrabble comes from the Dutch ‘schrabbelan’ (which means to claw or scrape). Ironic really when you think how many rows you’ve had about whether words are ‘foreign’ or not! I am rubbish at scrabble. I stare at my letters endlessly and if you judged me by the words I play you might conclude that I’ve never read a book in my life!
If you want more Scrabble facts – click on the image below
2. Upwords
Upwords works by stacking letters on top of each other (as the name suggests). When you look at reviews this is a popular alternative to scrabble – less intense, less time consuming and scoring is straightforward. Having more options due to the ability to stack on words and not feeling under pressure to use ‘difficult’ letters makes this more enjoyable and accessible for me.
3. Option
The variation here is that letters are on a prism with one blank side and two letter sides. The letters are white on a burgundy background or burgundy on white. As the name suggests this gives you lots of options! Scoring is more complex though – you can score bonus points by completing a word in the same colour letters and of course there is more consideration needed about how to achieve the highest score. You can flip letter prisms to make new words (providing both the new word and the existing word still makes sense). It’s a rarer game than Scrabble or Upwords which are readily available in many charity shops.
4. Bananagrams
There are many reasons I love Bananagrams, apart from the fact it’s fun to say and the game employs banana based terminology: it’s compact and portable and plays up to 8.
You race to create a grid of words using up all your tiles, which you can rearrange at any point. There is a time pressure but I get absorbed in my own grid, and I love it when I remember obscure words and they fit neatly in my pattern! Even better still, when I risk deconstructing part of my grid and it pays off. Of all the word games we have here at Cards or Die, this and Boggle (see below) are my favourites.
5. Yahtzee Word
A recent addition to the Cards or Die collection, this is already proving popular. A family at a recent event played this all afternoon. Like regular Yahtzee it is challenging and fun. Roll the letter cubes and then complete words from 2 letter and up. Unlike Yahtzee, you must complete the rounds in order – every round you must record a score, choosing whether to gamble and re-roll for All Consonants or Yahtzee Words (which use every letter) or play it safe and record your three letter word! We’ve always avoided using the timer when we’ve played at home but it’s there if you want extra challenge (i.e stress!!).
6. Boggle
Another favourite of mine since childhood. You have 3 minutes to spot as many words as you can (the letters have to be touching) which is enough time for it not to be stressful… mostly. Rather than just a race to get the most words, the fact that any duplicated words are deleted from your score means that really you are trying to spot unusual words, which is a nice twist. Like Scrabble it has made a successful transfer to the virtual world and in fact variations of it used to be in the newspapers too. I also love the fact that whenever I post Boggle pictures, people immediately start playing – go on… what have you got?
7. Kan-U-Go
When I googled Boggle to check the timer length because Boggle is upstairs and I’m sitting at the computer (it’s not laziness, I’m efficient) I was reliably informed by ebay and amazon that it’s vintage! It’s from 1986!! But Kan -U- Go – that’s proper vintage that is! My version is from 1934 – a ‘thrilling and absorbing’ game for 2 to 7 players. I probably wouldn’t go for ‘thrilling’ but it is a good game. Be the first player to get rid of all your cards by playing words of 5 letters or less. It’s a quicker game than Scrabble or its variants, and as you can see, you need to make sure you have plenty of space.
8. Lexicon
There are three possible variations of Lexicon but the most common version is a 2 to 4 player game in which you aim to get rid of all your cards by playing a word, adding to a word that has been played or substituting a letter in an existing word. Remaining players add up the score of the letters in their hand, lowest score over a set number of rounds wins, or, as you reach 100 you are eliminated.
9. Roots
Another retro classic – this time from the 70s. Roots requires you to play the highest scoring word or words from your hand with the aim of being the first to reach 100 points. Spelling out your family name when you hold one of the family cards gives an instant win opportunity. Bonus and penalty cards add an extra layer of challenge but basically this is a straightforward family friendly game.
Word games are brilliant for testing your brain and competing against both yourself and others. I find them satisfying because when I don’t win, I can still be pleased with my achievements. Sometimes I dig up some absolute pearlers from the depths of my brain – words that have rattled round in there for years devoid of meaning. The look on people’s faces when you play one of those is priceless, improved upon only by their expression when they say ‘Is that even a word? What does it mean?’ and you respond ‘Definitely. And I haven’t the foggiest.’ Games which provide opportunities for smugness are the best kind of games and definitely don’t cause arguments in our house. At all 🙂
 
Join us for games at a Cards or Die event.
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Diesel Demolition Derby

Awesome artwork and Alliteration – if only it had puns I could end my search for the perfect game.
Diesel Demolition takes about 30 minutes to play and is quick to learn. It says suitable for ages 14 and up but really it is a straightforward mechanic; 8 or 9 year olds would manage it. 2 to 6 people can play and as it true of so many games – the more the merrier – or the more the more deaths (which is essentially the same thing. Isn’t it?)
 
Game Play
Diego is keen to just get playing, she’s a busy cat, she doesn’t have time for complex rule books.
  • Each turn you choose a combatant from your hand.
  • Everyone places their chosen combatant face down in front of you.
  • All reveal combatants simultaneously.
  • Resolve the effects on the cards (starting with the instant/ lightening effects of the highest points value). This can result in your card being discarded or neutralised. This means that every time you play a card you are taking a calculated risk.
  • Then, you pass your remaining hand to the left and you repeat.
  • The person with the most powerful line-up of combatants* triumphs in the Derby
*One thing we have learnt from this game is that the word combatant is the sort of word that once you’ve said combatant too many times it feels like you are saying combatant wrong. Just putting it out there so that you can share that weird feeling!
 
Although I find this mechanic challenging – I’ve got enough on trying to remember what my plan is when my cards are in front of me, nevermind trying to calculate what everyone else is likely to do and which cards I’ll get back- I really enjoy this game. Challenge is good for your brain and I feel like I’m definitely getting better at it each time I play. If only my son wasn’t also honing his tactics, victory would be in sight by now.

Arenas

They recommend that you have a run through without Arenas first and we have done that when introducing people to the game. It’s always good to have an element that you can play with or without – it lends the game variety and allows you to differentiate according to who’s playing or what mood you are in. Some Arenas resolve at the end of a Derby and others have a continuous effect throughout. We haven’t played all of them yet but I’m loving the extra layer of strategy that they add. (As well as the gothic images of course!).
 
Plays 2 to 6
I have played this as a two player games lots of times, and it’s good fun. But with 5 or 6 players cards like the Champion come into play. The Champion allows you to win the Derby by having the most or the fewest cards deployed (instead of most powerful line-up)… it completely changes your tactics and received a mixed response in our group. We were evenly divided between thinking it was a terrible or genius idea. (It wasn’t just the person who won by using it who thought it was genius – just to be clear.)
Playing with more cards and more players allows you to play valuable combinations of cards; your machines can work together to destroy your opponents. It also means you can’t just remember what cards are in each hand. Most games are better with more people in my experience, just because it’s a more sociable experience. But the full range of this particular game is best experienced by playing with 5 or 6.
In addition the cards are very clearly labelled so sifting out the cards for 4+ or 5+ players is a quick, easy job. This is a quick access game on all levels and I like that. A lot.
Components
It comes with cog parts for scoring – gain 3 parts and complete your cog to win. The parts are nice, chunky cardboard and give a nice, tactile element to the game. I got the upgraded kickstarter cogs which are lovely steam-punk pieces and well worth paying a bit extra. One of the things that attracts people to games is the tactile nature of them. When I put games out at events, it is the ones with ‘nice pieces’ that people gravitate towards and these scoring pieces are an attractive addition.
As with so many of my favourites it comes with a crib card – reminding you of the rules and numbers of each type of card in play – handy for tactical decisions. Unless your tactic is ‘keep playing Battlemeks and hope for the best!’
 
The cards feel durable and I like the size of the arena cards. Text and symbols on the cards are reasonably sized – although I feel like text can always go a bit bigger! Machine types are also differentiated by colour and when playing in a dimly lit bar there’s the usual is it red/ orange difficulty but as they are also labelled this is no big thing. Also you could argue that I could a. put my glasses on or b. not play games in dingy bars. Both, frankly unrealistic pieces of advice. The illustrations and symbols are all in keeping with the futuristic feel of the game. A future where I don’t need glasses and all bars have sensible lighting and decent sized tables hopefully.
 
One game of this is never enough. All in all, it’s a quick, vicious game – perfect for eliminating *ahem entertaining* your friends and loved ones.
 
Ludi Creations have also brought ‘…and then we held hands’ and ‘Mythe’ to the table so it is well worth checking them out.
 
Have a play of this and others at a Cards or Die event.
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Games for Weddings

5 reasons why if you treat yourself to one extra ‘thing’ at your wedding, it’s got to be board games.
1. Memories are made of this.
What do you want people to remember from your wedding? You want them to remember what a fun day it was, the people they met and spent time with, how special that shared time with you and your family was. Games are fun; games bring people together: that’s the whole point. For many families Christmas is the only time they get the board games out. Why? Because we associate board games with fun, with family, with quality time and memories. I’m not suggesting that I bring Risk or Escape From Colditz and we all settle down for a six hour intensive, strategic battle (well, not this time!). I’m promising to bring the sort of games that you remember from your childhood, fun games that you will want to share. The sort of games that make you name 7 things beginning with ‘F’ before the timer runs out, without offending Grandma or teaching the children any new words.
2. Kids have to sit still to play games and they will.
At various points you will want the children to sit still for a while, to have some calm time. Playing a game with children is a great way to grab a bit of family time; it can be a long tiring day for the little ones. Just as with the books, our favourite games are those that both adults and children can enjoy. The best bit is – once you’ve played them through a few times – they’ll play happily on their own and you can move on to a more complex game or simply go back to your wine! Poo, Dobble, Exploding Kittens and Don’t Panic are quick to learn and fun to play.
3. 4 Hours in and you’ve run out of things to say to Great Uncle Jeff.
Never fear, once you’ve got him engrossed in Mancala you’ll be discussing tactics and strategy. Or, we can crack out Downfall or Guess Who and he’ll soon be regaling you and anyone in earshot with comical (and probably embarrassing) memories from your childhood. This is a great way of sparking conversation or providing a focus, and equally true of tables where everyone knows each other or where strangers are sitting together. Get people playing and they aren’t strangers for long.

4. The Twilight Zone

Apart from the temporary distraction of the photographs, the time between the wedding and the evening reception can feel a little flat. Providing a carefully chosen selection of games gives guests something fun to occupy their time. Games like Anomia, 5 Second Rule or Jenga are all good group games that people can dip in and out of when it’s their photo call. The fact that people can swap in and out of the games also encourages people to mix and get together.

5. Games that are funny are HILARIOUS when you’ve had a glass (or two) of fizz.


Any game that requires dexterity or quick fire answers is entertaining as it is but, add a couple of glasses of fizz and the level of challenge intensifies; you find yourself crying with laughter as the first celebrity that your friend names is Michael Fish! You struggle to regain your composure as the timer ticks down and you wrack your brains for a type of insect. An insect. Any insect. Come on, you know that a hamster is not an insect and yet your brain only has this to offer! Or, you can try to steady your hand as you perch a chair on top of another precarious chair. (Frowning and holding your breath helps with this!). People laughing at your “concentration” face does not help. Then as the chairs come crashing down, the people on the next table see you all laughing and shout over ‘Can we have that next?’ Suddenly there you are with people mixing and having fun. Just what you said you wanted at the start.

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Cards or Die is all about board gaming fun and creating great memories. Get in touch to chat to us about which games would suit your wedding.
You can always pop along to a Cards or Die event and see what it’s all about.
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The Games Convention Survival Kit

Last year I volunteered at UK Games Expo in Birmingham. It was fantastic. I met loads of lovely gamers, had a great time helping people find their way round and played some fab games too. I also picked up some bargains at the Bring and Buy. This year I am braving Aire Con as a punter, it will be strange not having a role or a function. But I’m going in equipped with some valuable info after last year. I’m taking a survival kit (worth £25) and one lucky winner (in the UK) will receive one too. Simply like, share and follow on facebook to be in with a chance: click on the fb logo below to find us.
Spare Bag
This is essential. Only a fool believes they will stick to their careful budget during a games con. Cut to me wrestling with games under each arm and an over-filled bag which would no longer zip up whilst trying to board a train. Yep! Always take a spare bag like this stylish and thoroughly apt one from Hippo Warehouse.
Good quality refillable water bottle.
Apart from needing to remortgage the house to cover my games habit the next big expense was keeping hydrated and sustained. I wanted to make the most of the experience and I didn’t want to waste time queueing for anything that wasn’t game related! Taking a refillable water bottle is a good call and snacks too. I’m treating one lucky devil to this fancy one –
Hand Sanitiser and Wet Ones
These two have a permanent home in my rucksack. I don’t understand why anyone would not carry them. Most sweaty situations can be relieved by the use of a wet one and there’s something about being out and about all day that makes me appreciate a bit of hand sanitiser. So these are not so much Games Con essentials but life essentials.
Plasters for delicate footsies
The amount of ground you cover at an expo is mindblowing. If we’d walked that amount of steps up a hill we’d be posting smug photos of ourselves up a mountain. Somehow at UK Expo I escaped without needing these but plenty of folk did, so this is more of a just in case item. I feel like the law of sod dictates that if they weren’t in my bag my feet would have blistered and then fallen off; better safe than sorry.
 
Spares
Pawn of your choice: you packed a survival kit why shouldn’t you declare your dominance. Take the pawn colour of your choice and insist on using your own pawn in all games. This is completely reasonable behaviour and will definitely help you make friends*. You’ll notice that black is king/ queen of the castle – the rest of you are dirty rascals! Guess which colour I always play? Also, spare dice (including a lovely Wotan Games die) – you just never know.
*there’s a chance people will refuse to play with you but that’s just their jealousy talking – they wish they’d had the amazing foresight to pack a pawn.
 
Bottle Opener
Not essential but stylish and very handy, I saw this from Amazing Trading while I was searching for actual essentials and couldn’t resist. This says a lot about my ability to attend a games con with the aforesaid “budget”…
A quick play game
I’ve thoughtfully illustrated a set of cards for you so you can play rock, paper, scissors, lizard, spock with the person next to you in the queue. You could play with your hands but even if I do say so myself, these cards are lovely and there’s a handy ‘what trumps what’ card to help avoid any unpleasantness. This is a super quick game to pass the time.
Other bag sized quick games include: Love Letter, Dobble, Poo, Gobblin’ Goblins and of course just a pack of cards.
Hope to see some of you at Aire Con.
What would you include in your survival kit?
What are your games con essential tips?
Let me know in the comments below!
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Get Together with Games

The problem with my elevator pitch is that I never get to the end of it before someone joins in. When I started the business everyone said – you need an elevator pitch. I looked askance and they said – you have to be able to explain the business in less than a minute. (With society’s dwindling attention span that’s probably more like 3 seconds now- but that’s a different blog about how board games will save society). So, I start my ‘pitch’ and before I get to the end I’m in a conversation about board games – I’m scribbling recommendations down in my notebook; they’re asking me for recommendations or we are just reminiscing. But it’s not all reminiscing – the board game renaissance is in full swing.
 
I’ve been working for this crazy woman for a year now and I have no regrets. I love my new job even when she forgets to give me a day off for two weeks straight. The best thing about my job is bringing people together over board games. (Apart from Monopoly – but that’s a separate blog!)
At one event, a couple worked their way through a series of quickish, ‘light’ games. As they asked me for another recommendation, they shared the fact it was their first date. They had never met in person before. And, it was going well. What more excellent way could there be to get to know someone on a different level than the normal first date chit chat enables you to? Just think what you learn by playing a game with someone: how strategic they are, how serious, how gracious in defeat or victory. And, importantly – whether they are any fun. And this is all extra information – you still chat but if you’re shy and the chat dries up, you have something to focus on and talk about.
When I worked in a hotel in York, working unsociable hours meant I often went to ‘things’ on my own: theatre, cinema, gigs. I enjoyed them but the problem was they were all fairly solitary environments and I would often experience little or no human interaction, even though there were many people there. If there had been games nights or Random Encounter, I’d have definitely hung out there.
 
I am always so pleased and proud when people turn up to my events on their own. Especially women – as a woman I often felt limited as to where I could go and feel safe so it’s particularly important to me. I want to offer a safe, inclusive space where people can interact with others at a level that they are comfortable with. It’s so lovely to be part of a community where acceptance feels like the norm. That’s not to say we don’t have to work on accessibility and spreading the board gaming love. There are so many people out there working on this – just check my twitter feed, it’s full of hope for an inclusive future. The board gaming world is but a microcosm of the big wide world and if we get it right here then who knows what we can achieve…
 
Whether it’s at weddings, parties, a quiet night in or a night down the pub – games give us the opportunity to just be together. The pressure to make conversation is removed. We can immerse ourselves in a game – forget all our worries and stresses, ignore the beeping phone and just be.
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#cardsordie bit of escape on New Year's Eve
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All my great gaming experiences are about other people – meeting new people, spending time with ‘old’ friends, teaching and learning new games, remembering old ones. So, dig a game out and get together.
This weekend we’re getting together over a game of Kodama and Koi Pond. Strategy and prettiness; perfect. Then on Monday I’m getting 32 teenagers together for an Exploding Kittens Off – and I can’t wait!
Who are you getting together with and what are you playing? Let me know in the comments below or on our facebook page.
Join Cards or Die at one of our board games events.
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Games for Schools: trick kids into learning vital skills through board gaming.

This week’s blog responds to questions from teachers and behavioural support workers who provide a safe space in secondary schools at breaks and lunchtimes for vulnerable youngsters. The answer to whether you should have games and which games you should buy is a relevant one in all learning environments. Games are an excellent way of enabling young people to connect: games have a clear and certain set of rules; there is a focus to your interaction which removes the need for having to ‘do chatting’ and in addition winning and losing are both valuable. Winning and losing are opportunities to teach pupils socially acceptable behaviour, where we are able to demonstrate how to be a gracious winner and how to be resilient when we lose. Failure is vital in learning and games allow us to lose in an environment where pupils are safe to take risks. Losing is often how we learn; we learn not to do ‘that’ again and we learn that losing isn’t the terrible disaster we thought it would be. I have played strategy games with adults and children where the response to losing is an instant ‘Right, I know what I’m doing now. Can we play again?’ Games let us experiment with losing when the stakes are low.
 
When you’re trying to wangle money out of the high ups for some games you can quote Dweck of course:
“Did I win? Did I lose? Those are the wrong questions. The correct question is: Did I make my best effort?” If so, he says, “You may be outscored but you will never lose.” ― Carol S. Dweck, Mindset: The New Psychology of Success
 
or, as I prefer – Michael Jordan:
I have selected a variety of games which reinforce elements of the curriculum and helpfully explicitly linked a valid Learning Outcome so when they say ‘We can’t afford that’, not only can you quote Dweck, you can point to the Learning Outcome and say “See! It’s Educational and Cross Curricular” (they love that!)
 
Zombie Dice
Zombie Dice is an exercise in probability but kids don’t need to think about that. They just need to be a Zombie and eat as many brains as possible before they are shot. This is quick to learn and quick to play. Roll the dice to determine your fate, score brains, get shot or watch your victim make a run for it. Each turn you roll three dice. You can stop at any time and log your score but if you get shot 3 times you lose any brains you scored that turn.
 
The dice are weighted to allow you to calculate your risk. Red dice mean you are more likely to be shot, green you are more likely to feast on brains and yellow could go either way. So as they draw the dice you can encourage them to think about how likely it is they’ll have their head shot off!
The standard game is about £12.99 and any number can play.
Learning Outcome: Pupils are learning to work out probability and also to take calculated risks.
 
Escape from the Curse of The Temple
Escape from The Curse of The Temple is one of our favourites. It’s a co-operative game so, one dies, you all die! You roll the dice to enable you to lay more tiles and find the exit. There are gems to be collected so that you will be able to escape. If you roll black masks your dice will ‘lock’, this means you can’t reroll them until you’ve rolled enough yellow masks or until a teammate rolls them for you. It only lasts 10 minutes so the team work is intense and usually involves a lot of shouting. A CD soundtrack adds to the intensity or, you can play with a timer. It is without fail the game that people want to play again if they lose.
Once you have mastered the basic game there is an expansion pack included with curses that add challenges: you are not allowed to speak; you play with one hand on your head; if your dice goes off the table you’ve lost it! So although it’s a more expensive game (around £37.50) it’s a good investment. It reinforces the idea of learning from failure and also that sometimes it’s fun even when we fail! Up to 5 people can play and it can be played solo so that you are just competing against the game.
Here we are shouting at each other and swearing a bit – we’d had wine which is unavailable at most school break times!
Learning Outcome: Pupils are learning to listen in a busy atmosphere, they make quick decisions and work as a team to achieve a shared outcome.
Fluxx
People have mixed reactions to Fluxx. The title of the game says it all. It is in a constant state of fluxx – each turn you play cards which can change how many cards you pick up; how many cards you play on a turn and even what you need to do to win. I have the Zombie version (are you noticing a theme?!) but there is a basic version too. I have played it with a teenager with Aspergers and I expected that he would hate it but in fact he thought it was funny that the rules were so chaotic and I think it’s been good for him to experiment with rapid change. One minute you’ve got your strategy all sorted, you are definitely going to win on your next turn. Then BAM! rule change, goal change and you’ve lost!
 
It is quick to learn and you can have any number of people playing. Because losing and winning in this game is so arbitrary it actually makes the game more fun, there is no pressure at all to create a complex, intelligent strategy. There is an element of strategy but that must be constantly adapted which is it’s own challenge.
It costs around £10 and needs 2 or more players.
Learning Outcome: Pupils are learning to constantly adapt to changes and amend their plans accordingly.
 
 
Exploding Kittens
Exploding Kittens is a relatively quick game for up to 5 players. The aim of the game is to avoid picking up the Exploding Kitten card and instead try to make an opponent pick it up. The theme is one most people will engage with immediately; the illustrations on the cards are quirky and the text is good fun. Cards carry clear instructions so it is a fun, easy game to play. There is an element of strategy and choices to be considered when playing your cards. The rule that you play as many cards as you like on your go (before picking up a card to end your turn) means that you need to consider how cards work together to avoid the kitten or have it blow up in an opponent’s face!
 
Definitely a fun choice. It costs around £15.
Learning Outcome: Pupils will plan and adapt plans based on what others do. Reluctant readers will be encouraged to read the cards.
 
Great Shakespearean Deaths
Available from the RSC, this is basically Top Trumps but with fabulous illustrations by Chris Riddell (a game that can be used to engage reluctant readers, perhaps pointing them towards the Goth Girl novels). There is no strategy or skill involved just some straightforward weighing up of odds and in the style of Horrible Histories, homing in on the gruesome bits of Shakespeare to engage learners. Characters are rated on
  • speed of death
  • gore and brutality
  • fairness
  • piteousness
  • dramatic quality
  • last words
In particular piteousness and fairness could be used to provoke discussion and consideration of the audience’s response to characters as well as Shakespeare’s presentations of them. This could be used to lead pupils into a classic exam question ‘How does Shakespeare present …’
Learning Outcome: Pupils will be more familiar with Shakespearean characters and quotations.
 
Mr Jack
While it is easy to learn the basics of this and it is easily accessible, you can also enable pupils to employ a lot of strategy. When we first played we played in a very straightforward way and soon realised that there is a much deeper, more strategic level. Much of this lies in the object of the game and the cleverness of the asymmetry: one player — Mr Jack must avoid detection while the second player – The Inspector must discover Mr Jack’s assumed identity before time runs out. The Inspector moves the character tokens (Holmes, Watson and Toby the dog) around the edge of the board, looking down the alleys for Mr Jack. Meanwhile, Mr Jack must try to either block or maximise their view to stop the Inspector deducing Mr Jack’s identity. The game is well balanced; neither character has any advantage over the other. It is an excellent strategy game for two players with some links to English Literature; Holmes fans will approve of the use of Toby the dog.
Mr Jack costs about £12.99
 
Learning Outcome: Pupils can strategise and plan, changing their plans as they find out new information.
Tantrix
Another game with a very simple premise, allowing pupils to learn the game quickly, yet with endless strategic opportunities is Tantrix. As a bonus it is made from Bakelite and comes in a handy carrying pouch so is probably the most durable of all the games recommended here.
You choose a colour and then you must form the longest line or largest loop of that colour. There are some extra rules where you must fill certain spaces first and you can’t create 4 sided gaps but other than that, that’s it. The beauty of games like this is that your brain isn’t filled with rules you are instead absorbed by the challenge. It is another game that people want to play multiple times once they have grasped the objective.
Plays up to 4 and there are also solo variations and puzzles that you can play. It costs about £20.
Learning Outcome: Pupils will consider patterns and strategy; taking time to consider their strategy and making predictions about the strategy of others.
There are so many good games out there that can be used effectively in schools (and workplaces) to aid learning and the development of teamwork, this is just a selection to get you started. Even Plato agrees, and he knew loads about stuff:
“Do not keep children to their studies by compulsion but by play.” -Plato
Let me know what games are a success at your school.
If you want to find out more about board gaming in schools email me to arrange a visit.
Come along and play these fab games at a Cards or Die event.
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Which one of us can be said to be truly to blame? Well, it’s not me.

In fact it all depends on who you ask: May blames Corbyn; Corbyn blames the Tories; Trump blames Obama, or members of staff he sacked, or a book, or just a straw he’s clutching with his tiny baby hands. He also denies climate change, being racist and being secretly fat. And it’s not just people who are in the blame and denial game: rats deny they were to blame for the plague; a horse called Hashtags blames his rider for their defeat in a recent competition and the whole of Australia denies that it’s their fault the UK has flu. Denial and blame are endemic and it has been ever thus. In medieval times however, if you cast about blame in a random and unconvincing manner it might cost you your head.
 
The Game of Blame is a card game all about shirking your duty: the perfect gift for the politician or rat in your life. It is published by Warm Acre and was written and designed by Richard Wolfrik Galland (of Sabrewolf games).
The aim of the game is to avoid the Queen’s wrath by making sure other players get left with the issues that you were appointed to deal with but spectacularly avoided. Fail and you will be executed or (worse still according to some guy called ‘Romeo’)… banished.
Each player is assigned a role, each with its own special ability. So, you become one of these:
…but your role changes faster than the Trump administration so you’ll need to be on your toes.
 
Next, draw up issue cards – such as: backfiring battlewands, mutiny, plague and another holy war.
On your turn you can bury issues or add them to the blame pile. If you are forced to take the blame pile and you are the player whose role appears on the most cards, you can run no longer and must accept the blame. The game ends when the draw pile is empty at which point the cards in your hand that are labelled as your responsibility, along with any Treason cards you haven’t offloaded, (these count for a hefty 6 points) are added up and the highest scoring hand loses.
These are the basics – you can check out the full rules here.
 
By far my favourite thing about this game is how well written it is. The cards are sepia toned with medieval font which unfortunately makes them tricky to read but it is worth persevering. By contrast the summary cards, character cards and Treason cards use a much darker font and are easy to read. I would definitely like to see a darker font on the issue cards in future runs. The text is entertaining and well crafted. Here are a few of my favourite issues (to blame my erstwhile friends for- all’s fair in love, war, politics and taxes!)
On your turn you play up to 3 cards. The number of cards you play dictates what happens next. There’s a turn summary card (I love those).
As a quick fun game this works really well but we have done a bit of adaptation. It says the game takes 30 minutes which is long enough but we were finding it often takes longer. Rounds will pass where the draw pile does not diminish. We have been experimenting with drawing a card each turn and for a really speedy round, taking the blame pile out rather than adding it to your hand. We have yet to finalise our house rules around this but we are enjoying playing around with it. The game has so much potential and we love it enough to fiddle about with the rules a bit – quite a compliment from us!
 
Do you have games where you have adapted or created house rules? Which ones and why?
I’d be interested to read about your experiences of adapting games, so comment below!