2024-07-18 22.50.55

Monopoly and More: Waddingtons Board Games

As part of Heritage Week this year I ran an event celebrating all things Waddingtons. Waddingtons started life as a printers – initially focusing on printing theatre programmes. They moved onto playing cards and then boardgames. I have a collection of around 50 Waddingtons games and these are some of the ones we played on the night:

Waddingtons Playing Cards

These gorgeous card decks are both from 1933. The first one comes in a little book titled ‘Idle Moments’

Cards were often associated with gambling which was frowned upon in many households. Storing them in this bible like case would be a way of hiding them from prying eyes. When I googled this case a similar one came up entitled ‘Let us play’ which is brilliant.

Both decks have an ornate ace of spades. When stamp duty on playing cards was introduced in the early 1700s, each printing house had to buy their Ace of Spades stamp from the government bearing the insignia of the printing house. The elaborate designs made forgeries more difficult. The tax remained in place until 1960. I always look for the Ace of Spades in vintage packs.

They are both linen finish and have clearly been well loved. A friend also found me a Waddingtons book of card games which is the perfect accompaniment to all my playing cards.
Waddingtons did also do specific games like Newmarket and Bezique where you get the cards and tokens needed for that game along with the rules.

Cluedo Super Sleuth

I found Cluedo Super Sleuth in a charity shop and it’s brilliant. Cluedo was one of Waddingtons best sellers and Cluedo Super Sleuth is very similar but it’s different enough. I’m confident that if you love Cluedo you’ll love this.

Before I tell you what I loved about it let’s take a moment to remember how Cluedo plays. You start by placing 3 cards in an evidence envelope: a murderer, a weapon and a location. Then, you deal out the rest of the cards to the players (meaning, despite what it says on the box, you need at least 3 players). You then roll dice and move from room to room asking one player at a time if they have a certain weapon, murderer or location in their hand. By a process of deduction and elimination you can work out what is in the envelope.

In no particular order here are the good bits:

  • it plays 2-6 people
  • cool mini figures
  • you start with no cards so you can’t rule anything out until you’ve collected some clues. That means you don’t just move from room to room repetitively trying to rule things out.
  • the rooms are revealed during the game and each room contains clues and item cards which you can use to help you investigate
  • there are non-player characters: a dog, a butler and the detective. They can both help and hinder your investigations and can be used to obstruct other players.
  • event cards which can be good or bad are included. Most of which allow you to move up to six spaces on that turn.
  • the dice has a 3, 4, 5, 6, and two event symbols which means you move around the board much faster
  • the magnifying glasses actually work
  • it uses all the familiar characters, weapons and rooms as well as three additional rooms.

Goosebumps – Shrieks and Spiders Game

Don’t get me wrong, I’m as distressed as you that games from 1995 are in the vintage section of the charity shop but I loved the Goosebumps series so I bought it anyway. This is a good, silly, fun game with pictures from the popular stories. Each person flips over their top card and if anyone reveals a skeleton then you all grab a spider. But… there’s one less spider than there are players, so one person loses a token from their board. Lose all 4 and you’re out. It’s super quick to learn and play and it comes with plastic spiders – halloweentastic!

Scoop

Scoop by Waddingtons is from 1955. (Proper vintage!) Race to fill the front page of your newspaper and make sure your stories get approval from the Editor using the special telephone. There are so many things to love about this game:

  • All the adverts are based on actual advertisements from the time
  • The news stories are complete so one of the joys is reading the stories to everyone as you add them to your paper
  • the telephone! once you have enough cards to collect a story you ‘ring’ the editor (slide the dial along and back revealing in the window whether you’ve been successful or not)

Things which are not so loveable is the arbitary payment for the person who fills their page first. This can massively skew the game. It basically means if you finish first you win while the actual win condition depends on you carefully selecting stories to get the most money. Despite that it is a lovely game and a proper slice of history.

Mastermind (1984)

I had always thought Mastermind was by Invictus games. The copy I had as a child pictured a man who looked a bit like Magnus Magnerson in a black swivel ‘Mastermind’ chair with an attractive woman draped around him. This led me to have completely different expectations of the game- assuming it was a really difficult quiz game. The Waddingtons box cover was much clearer (and less sexist which is always a bonus) showing the game – the multi coloured pegs to make a pattern with and the board. If you have a moment to google Grand Mastermind by Invicta that’s got even more entertaining box art!

To play mastermind, one player makes a pattern with the pegs and hides it behind the screen. The other player then places coloured pegs into the board at the far end. The small black and white pegs are used to indicate only whether a correct colour has been used in the right or wrong place. Using that information the player must deduce over as few turns as possible the combination hidden behind the screen.

It’s basically wordle. There is a word version of it which is much easier than the colour version – I find it too easy given the time it takes to sort and set up.

Captain Scarlet (1967)

Captain Scarlet and the Mysterons describes itself as a co-operative game which I was quite excited about as I felt that co-operative games where you work together to solve a puzzle or defeat a common foe were a modern concept.

In the first half of the game you all make your way across Europe in your little cars passing through famous cities like Aberdeen, Maryport, Grimsby and Cardigan Bay (some of which are in the right place on the map). Every so often you land on a space which requires you to read a Mysteron card which invariably impedes your journey. Despite the fact this seems like it should be a race – it isn’t. There is no mention of a win condition nor is there any suggestion of how we are working together to achieve this aim.

But then, once you’ve reached that destination – there’s a second part where you have to get to a different place but this time according to the rules you both do and don’t have to follow a route detailed on the route card you are given. I’m still hazy on the co-operative element and the purpose of all this driving about. It is hilariously bad.

For a long time I had this game with no rules and honestly, part of me thinks it was better that way!

But still, I love the weird quirky map and the odd mysterons cards. House rule it to within an inch of its existence and you might even have a fun game.

Pit (1909)

My version of Pit is a Parker Bros game, Waddingtons also produced a version of it. Waddingtons and Parker Bros worked closely together. It was Parker Bros who introduced Waddingtons to Monopoly. My copy is from the late 70s (you can tell by it’s gorgeous brown and orange colour scheme) but the game itself has been around a lot longer – it originated in 1909. Based on the trading pit, players shout what they wish to trade and frenetically swap cards until they can corner the market on their chosen crop by collecting a full set. This version comes with a bell which signals the opening and closing of trading. You can also play with the bear and the bull; a wild card and a penalty card.

You can play round by round where you get a winner each time or you can use the scores on the cards to play over a series of rounds. Playing over a series of rounds really ups the ante as you will want to collect higher value cards even if they aren’t the cards in your starting hand.

Either way, there’s a reason you can still buy copies of it today – it’s a fast, fun, noisy game – great for larger groups.

Even in the last few weeks I’ve added some more Waddingtons games to my collection. They produced so many brilliant and iconic games over the years. I’d love more opportunities to bring them along to events – get in touch if you’d like to play any at one of my events.

2022-10-05-20.13.59

What are you bringing to the table?

Creating an inclusive gaming space is central to Cards or Die’s mission. We want to bring people together with boardgames – here’s some tips on how you can make everyone welcome at your table.

Reads Happy International Women's Day #inspireinclusion

Celebrating Women in Boardgames

This year one of the ways I’m marking the day is by celebrating the achievements of 8 of my favourite female board games designers. Of course, there are many, many more than 8 brilliant female boardgames designers and as soon as I started writing I immediately thought of some more – I have stuck to 8 but please shout me with the ones I missed.

2023-10-21-18.21.13

What is Mindfulness?

What is Mindfulness? Mind defines ‘Mindfulness’ as: ‘a technique you can learn which involves noticing what’s happening in the present moment, without judgement. You might take notice and be aware of your mind, body or surroundings.’ That’s it. There is no specific activity you have to do – I love yoga, I use guided meditation from time to time, I dance and I try to sit in the garden and drink a cup of tea most days. And, of course I play boardgames. It doesn’t have to cost the earth and mindfulness looks different for everyone. I thought I’d tell you a bit about what it looks like for me in terms of boardgames. I’d love to hear what it looks like for you.

2022-12-08 19.45.15

Christmas Gift Ideas

If you’re looking for some game suggestions to get the gang playing together this Christmas – look no further; no matter what age the person or what they are interested in there’s a board game (or card game) to suit everyone.

2023-05-24-11.43.39

3 Games to Play Instead of Chess.

Obviously, by all means play Chess. Chess was fascinating even before the suggestion of using vibrating devices for clues. Chess sets are ubiquitous and the Queen’s Gambit TV series brought with it even more popularity with games stores having to order in extra sets in. The sets themselves can be things of beauty or whimsy. The one pictured above, I found in a charity shop and it’s just beautiful. There are sets for every interest and fandom – we also own a Star Wars set. But it’s not just aesthetically pleasing, it is the ultimate game of wits, tactics and strategy. It’s the game many people feel duty bound to pass on to their children or display proudly in their home. And while there are many variants of Chess itself, if you enjoy Chess or like the idea of it but really haven’t got time to deliberate over which piece to sacrifice next then these suggestions are for you…

Hive
  1. In Hive, like Chess, one of you plays black and one white; each piece moves uniquely and it is mastering the interaction of those abilities that will win you the game. Every decision you make in Hive counts and while each piece moves differently, a lot of the bugs move in an intuitive way. Your aim is to ensure the opponent’s Queen is surrounded by bugs (they don’t all have to be yours). It’s quick to play and fairly quick to learn (I kept a cheat sheet on hand to remind what each bug does which helped). It gorgeously chunky and tactile and has no board making it portable and great to play wherever you are.
Quarto by Hachette Games
  1. Quarto is more accessible than Chess but similarly strategic and tactical. It feels more akin to Connect 4 but is fiendishly difficult as you can connect 4 in 8 different ways. (Having said that I’ve played people who make Connect 4 fiendishly difficult!) As is a bit of a theme with my games it is pretty and tactile. Like a Chess set it could easily be left out on display and picked up for a quick game. In the picture you can see the small set but there is a larger one that is delightfully chunky. The real kicker with this one is that on your turn you select a piece for your opponent to place. That means that if you win, you get to hand your final victorious piece to the loser and they have to place it in the winning position. Perfect if you’re ‘quite’ competitive.
Patchwork.
  1. Patchwork is very different from my last two recommendations. There is some degree of randomness here in that the layout of the patches differs each time and what you can afford from your choices is going to be limited. However, I don’t think that detracts from the intelligence of the game. You can still be strategic but will have to rely much more on tactical decisions and perhaps the ability to adapt your strategy. I would argue that, that is just as challenging. Also, this is a spatial puzzle and less fiercely competitive than the other games. You will still need to gauge what your opponent will do to determine what you should do but going for screwing them over can easily backfire, leaving you with patches you don’t really want. Here you are trying to maximise your buttons (end score) by tessellating shapes and filling your board. Empty spaces carry a penalty. By now you can probably see a theme in my recommendations. They are similar not only in brain power but are all tactile and nice to look at. In patchwork you earn buttons to spend on more patches and to count as victory points at the end. Obviously I have replaced the cardboard tokens with real buttons – ah but were they fabric covered buttons? Why yes of course. There are lots of other brilliant two player strategy games like Abalone, Quixo, Quoridor, Qawale, Connect 4 as well as Chess of course. Come along to an event and try them out.
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Your to-do list for Airecon 2023

Sadly, this year Airecon clashes with DERT โ€“ a dance competition for rapper dancers (think traditional English dance with swords rather than Ice T). Not content with committing to one thing, I will be there trying to support my own team and my daughterโ€™s team (are they dancing in the same pubs? No, of course not) and then haring off down to Staffordshire Showground to take the games to The Kidโ€™s Festival. Iโ€™d love to see you there (click the link for more details) but if you canโ€™t make it or canโ€™t find any small children to bring along then instead I need you to go to Airecon.

And these are all the things you need to do and see at this yearโ€™s Airecon so that I can live vicariously through you. Yes you. Iโ€™m relying on you. You can do these things in no particular order it’s only fair that you have some agency here.

While you are there you should play games from the library โ€“ thereโ€™s over 800 to choose from provided by Travelling Man. The great thing about the library is (like at my events) you can try out games and if you like them enough you can treat yourself to a copy but there is no pressure to buy. Once youโ€™ve paid to get into Airecon, you can play games all day long and not buy any. And if you get fed up reading rules or fancy a break, you can go round the stalls and people are only to glad to teach you their game.

Thinking of going alone? Absolutely no problem. Airecon is a really welcoming space and there are folk around to help and point you towards other players. In fact they have a designated person in charge of doing just that – every odd hour from 11am-7pm, Fri-Sun, Dave Wetherall will be in the Gameseekers area to help you find others to game with. He’s easy to find as he usually sports a purple top hat!

Here is your to do list. There are a mere 10 items to complete. Evidence of completion is expected – this can take the form of selfies, blog posts or comments on the interwebs:

  1. Go and win a copy of FlickFleet.

Paul and Jackson will be there running a competition to win a base game and the first expansion. You can read all about how fabulous FlickFleet is here. Itโ€™s a brilliant combination of dexterity, dice and strategy โ€“ all played out in space.

Space ships in FlickFleet

2. Play Qawale at Hachette Games

Hachette Games are taking a new one that Iโ€™m desparate to play. Itโ€™s called Qawale and itโ€™s described as 4 in a row meets mancala. I love Quarto, Quoridor and Quixo which are all in my collection. They are abstract, strategic and beautifully made wooden games and Iโ€™m sure Iโ€™m going to love Qawale just as much.

They are also bringing Food Truck which is another one that is new to me. It looks loads of fun and neatly brings me on to your lunch break. Obviously you will need regular breaks โ€“ bag yourself a cute oink games sponsored Airecon mug and that will make your tea cheaper all weekend. Then head over to the food trucks โ€“ Iโ€™d like Poutine and crepes from Madam Crepes. It looks absolutely delicious. For snacks thereโ€™s Honeybadger games tasty array of dice and meeples. Yum.

3. Check out Cake of Doom

Cake of Doom will be launching during Airecon โ€“ how exciting is that. I played last year at UKGE โ€“ if you enjoy cake, aliens and trying to take over the world then this is for you. If you havenโ€™t played I definitely recommend checking this one out. You can read more about it here and while youโ€™re there maybe subscribe to Tabletop Games Blog for more fab reviews.

4. Plot the revolution with Dissent Games

I love the values behind Dissent games as well as their games. They design games about direct action and politics for the campaigning sector. I have Disarm the Base which you might have played as well as their roll and colour games which I love. They are surprisingly tactical for something that just looks like some nice colouring in! I find them very mindful and often play them on my own. Iโ€™ll be needing a refill pad soon. Iโ€™m looking forward to the arrival of Library Labyrinth โ€“ every character is a historical or fictional woman and these women must collaborate to trap the horrors that have escaped the books in the library.

5. Be astounded by the array of games at Bezโ€™s stand

Bez has created so many fabulous games. Iโ€™m particularly enjoying her recent work with all the cool creatures. You may have played โ€˜A game about WEE WHIMSICAL CREATURES and trying to identify them after someone makes noisesโ€™, โ€˜A game about quickly grabbing creatures that are totally different and counting your beetrootsโ€™, โ€˜A game about drawing creatures, complimenting the drawings, then complimenting the complimentsโ€™ or even Yogi at one of my events. There is such a range of fun, creative games that there is bound to be something you love. Bez even has different prices so you can splash out on a game or go for a Bezzy Bargain Bag!

6. Hang out with Wotan Games

Build castles, try to get into the upper echelons of court or lament Brexit and try to do it better. I love stopping by here to play a game, have a natter and set the world to rights. Also Lawrence always seems to share some gem of knowledge that stays with me. If youโ€™ve enjoyed either of the Camelot games at my events, this is where they came from.

Playing Camelot the Court with Wotan Games

7. Sign up to playtest Stop, Drop and Rollโ€™s new game.

The new game is still in development and I keep seeing teasers for it on Twitter. Pugs in Mugs gets played loads at Cards or Die events and while this game looks totally different Iโ€™m still excited to find out more. Win their trust with dog photos and then slip in some casual questions about the new title. And most importantly report to me with your findings!

8. Playtest a new one from Ragged Owl Games

I know some of you enjoyed the playtest session at Hyde Park Book Club as part of Leeds board games fest. Airecon has loads of games for you to playtest and this is one thatโ€™s on my list. A roll and write called Raze and Raise โ€“ how can you resist that level of alliteration?!

Four Score by Ragged Owl Games

9. Pretend to be me and introduce yourself to We Can Play

Iโ€™ve been looking forward to meeting these lovelies in real life for ages! Iโ€™ll have to wait till UK Expo now. They made the fabulous We Can Play and they are currently working on bringing Ecosfera to life. I havenโ€™t played either of these and they both look epic.

10. Pretend to be me again and promote me on Die Rollinโ€™

Die Rollinโ€™ will be there spreading the good news about board games and board games creation. They are aiming to feature as many people as possible over the weekend so make sure you find them and say hi and tell them all about your exciting projects.

There are definitely more things I am missing both from this list and in real life. So sure, go ahead, add to the listโ€ฆ I’ll just be in Rochdale in two different pubs at the same time, crying into my rapper sword.

2021-11-24 08.27.45

The Portal at Hill House – a review and the beginning of a story.

The Portal at Hill House by Travis D. Hill and Lindi M. Farris-Hill, is a solo journaling game. You have travelled to Hill House where a portal has opened and you must find the objects you need in the house and its outbuildings to close it and save the world. To play all you need is a copy of the booklet, a six sided die, a pack of cards and a notebook (preferably something cute to offset the cosmic horror).
I enjoy descriptive writing but often lack the motivation and ideas to actually write. This game solved that for me. I spent a couple of very enjoyable and absorbing hours crafting a narrative that gradually revealed my fate. To begin the game you need to envision the house, you can sketch or describe it and there are prompts to help you. Next you draw floor plans of the house and any outside buildings. Three rolls of the die determines the three objects that you need to find in order to close the portal. As you move through the house you draw cards to see if the object you need is in that room and the card dictates the ambience of the location, other objects in the location, the condition of the location. At each location you are encouraged to write at least 3 to 5 sentences to describe the place. The prompts which accompanied each card drawn inspired me to write a lot more.
The final card you draw indicates the progression of time. If you run out of time the portal will grow until it engulfs the earth. All is lost. But, if you find the three objects you combine them to cast a spell which will close the portal.
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There are gameplay variants including a second set of prompts in the booklet but as you draw random cards anyway and you can change and adapt your setting, I am looking forward to playing the game again and writing a different adventure. You can also add major and minor curses – some of which add specific words to your journal entries.
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I thoroughly enjoyed getting lost in this game and will definitely be playing it again.
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You can read the start of my journal entries below.
1, The Kitchen.
Little by little, screeching in protest, the door edged open. The noxious stench of rotting food, something dead and something unidentifiable seeped from the widening gap. Pulling my scarf over my mouth and nose, I entered the abandoned kitchen.
From the outside, the house looked in tact; inside was turbulence. On the table, plates, mugs and serving dishes, rotting remnants of a part eaten meal. A chair was upended and the others hurriedly pushed back from the table. Pans still on the hob ready for seconds for a meal that was never finished. Underneath a jaunty sign that read ‘Today’s menu – eat it or starve!’ the ingredients of the meal were strewn across the worksurface. Amongst them, was one of the objects I sought: a jar of salt peter.
I snatched it up, then paused – weighing the heaviness of the jar in my hand. I shook it. Nothing moved. Would there be enough? The lid, airtight of course, did not easily relinquish its contents. We wrestled for a long moment until finally it came free. The jar was half full but the salt peter was compressed into one solid lump. Banging the jar against the work surface it started to separate. There would be enough.
A peal of laughter startled me. A child somewhere in the house. I called out but now there was only silence. I needed to hurry. Pressing the lid firmly on the jar, I headed back through the hall towards the brightness of
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2. The Sun Room
A purple light flooded the room which was filled with dead and dying plants. The stench in here was worse. More than the smell of rotting food or of the decomposing plants. A single chair covered in an old painting sheet was angled to give a good view of the gardens. Something moved beneath it. I tentatively lifted the sheet clasping my scarf tightly across my mouth and nose as the putrid smell intensified. On the chair sat a heaving, pulsing lump of some sort of meat. I dropped the cloth and stumbled out of the room into the darkness of
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3. The Living Room
Wrenching open a window I tore the scarf from my face and gulped in the fresh air. The queer light streamed in now, the air quivering with motes of dust, the floor covered in a later of plaster. Turning towards a crammed bookshelf I wondered if I might find something useful in here. Peering closely at the ragged books my stomach heaved. They were bound in skin.
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I climbed out of the window and headed through long grass towards
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4. the greenhouses.
Broken glass crunched underfoot and above me the sky broiled and raged, flooding this strange place with darkening blue and purple light.
An upright piano was set incongruously in the corner, a dead plant and half full wine bottle rested on it. I lifted the lid and ran my fingers across the keys. Nothing. No sound. I realised that despite the broken glass and the large pool of water that had collected by my feet since I’d entered there was no sound at all – no slow drip of water, no crunch of glass, not even my own breathing.
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If you fancy having a go yourself The Portal at Hill House can be downloaded or you can buy a physical copy here.
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Babel and the Quest for Mindfulness.

Mindfulness is defined in the Oxford dictionary as ‘a mental state achieved by focusing one’s awareness on the present moment, while calmly acknowledging and accepting one’s feelings, thoughts, and bodily sensations, used as a therapeutic technique.’
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Games can be a lovely mindful activity. A well chosen game allows you to be fully absorbed in the activity of play – it demands enough of your attention to hold your attention without being too demanding. When we see children playing they are completely mindful, totally in the moment and it would be lovely to be able to capture that feeling as adults and the right game can help us do just that. Of course, the right choice of game depends on individual preference as well as other factors. If engaging with others is causing stress or anxiety then a game that is gently competitive where you focus on what you are doing and don’t need to consider others may be the right choice. Games like Azul, Calico, Fire in the Library, Dice Hospital, Takenoko and Carcassonne can all be played in this way. I often prefer games like this. I would rather focus on maximising my score rather than using energy trying to mess up other people. Often, in games where you are choosing a tile or card from a shared pool, deliberately choosing one your opponent wants means you don’t get the best one for you either.
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In addition to the style of play, I prefer tactile components if I am looking to games for a mindful experience. Beautiful counters that you can turn over in your hands like the deliciously weighted counters of Splendor, or the careful building of bamboo towers in Takenoko help to immerse you in the game. In addition, artwork like the quilts in Calico or Patchwork, or the glint of the sun stones in Latice lend a contemplative beauty to the experience. A well chosen game will allow you to engage your senses and really dwell in the moment.
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There are also games that can be played solo allowing you to be completely immersed in what you are doing – like Assembly, Spirits of the Forest or some of the Ell deck games. I particularly enjoy Spirits of the Forest as although it is quite thinky you don’t have lots of different things to concentrate on, you are just collecting sets of cards.
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Whenever I am looking for ideas a quick tweet usually yields a lot of different suggestions. It was a tweet asking people which games they consider ‘mindful’ that led me to Babel and I’m delighted to have found it. It was a mindful activity and so much more too. Babel is like a solo role playing game with creative writing stimuli as well as being a strong game too. It describes itself as ‘A solo game of language and reality’.
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To play Babel, as well as the game booklet, you will need:
  • a Jenga tower (or similar),
  • pen or pencil,
  • journal,
  • pack of cards, (you don’t have to have vintage ones)
  • six sided die,
  • letter tiles (I used Bananagrams).
It also suggests a recording device but I just made notes in a different colour on paper. I’m very old school and plus I felt that the use of something so modern would interfere with my experience of the game. I, of course, added in a cup of tea. I can’t be expected to make my way out of an ancient tower, rediscover my own identity and find humanity’s one unifying language without a cuppa. That’s just silly.
It suggests in the book that the game lasts around 30 minutes. I got lucky first time and played for around 45 minutes. I do think the game length will vary widely depending on how much writing you want to do or feel inspired to do. As the game progressed my journal entries became longer as I relinquished my self consciousness and worry about presentation, grammar or exact word choice and instead became immersed in the story. For a long time the only writing I did was model exam answers or, when I set a class off on a writing task I would complete it at the same time. The end result there, was always that I would share my work and we would scrutinise it – in my mind it could have mistakes and crossings out but it also had to showcase whatever skill we had been working on – appealing to the senses or using semi colons for instance. So it was always a very conscious activity and not at all relaxing. For me mindfulness, while it is a conscious activity by its definition, should contain an element of relaxation or recharge, some sort of break for your brain. I loved the writing I did as part of the game – it was never intended to be shared (let alone deconstructed!) and it flowed freely from my pen spilling ideas onto the page. The prompts were brilliant – a mixture of questions – “whose voice is it you hear in your mind?”; suggestions “You listen to the whispers of the wind, and you hear a song from your childhood.”; statements that put you in the action of the story “…you feel the bricks shift.” and the odd philosophical question “If everyone spoke the same language… would there be less conflict?”
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You can see how you could easily spend some hours on the journaling aspect of this game. One of the suggestions is that rather than playing it in one sitting, you could play over a number of days – perhaps mimicking real time so playing one ‘in game day’ per day. As you can tell I have particularly relished the time, space and prompts to help me write creatively and freely. I was happy to set quiet time aside to concentrate on this. But, if writing is not your thing as long as you enjoy the story telling experience then you will still enjoy this game. Instead of writing you could very easily (as the game suggests) use your phone or other recording device to record your experiences.
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The game play itself is fun and engaging. There are two ways to win and two ways to lose Babel. At the start of the game you place tiles which spell your true name (at least 10 letters) face down and shuffled onto the Ace of Hearts. If you can reveal all of these tiles then you will win. The remaining tiles stay in a bag or box – these form a pool of Hidden Letters. By drawing one of each letter from this pool you will have discovered the lost alphabet of the Unified Human Language and you will win the game. However, as you draw cards from the Oracle (shuffled deck of cards) should you draw the four Kings all is lost and you remain trapped in the tower for eternity. If when you remove a brick from the Tower itself, it topples then you die – buried inside the ruins. The odds are stacked (excuse the pun) against you. I had a long game but was eventually defeated by the Kings and the Tower then fell anyway (nothing like losing twice in one go!).
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Each turn you roll the die of Fate and it determines how many cards you should draw from the Oracle. You reveal them one at a time, resolving each one by consulting the codex which will instruct you to pull bricks from the tower, remove bricks from the game, take tiles from the Ace of Hearts moving you closer to revealing your true name, reveal tiles from the hidden letters pool – or to return tiles to either of these. The codex will also ask you to consider ideas, remember or reflect on things. As your final action roll the die of Fate again – if you roll a 6 then you can draw a letter from the Ace of Hearts. Once this phase is completed you should complete your journal entry reflecting over the events of the day; perhaps considering your progress, what you have learned and what is to come. You are then instructed to close your eyes ‘for a long time’. When you awake you are ready to play the next day.
The game continues in this manner until you triumph and revel in your rediscovered identity or die in ignominy beneath a heap of Jenga bricks.
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Every action in the game is mindful, the roll of the die, the slow reveal of the cards, the painstaking removal and replacement of bricks. The tower in particular demands your full attention. You may find yourself examining it from many aspects before selecting your brick and inching it free. You feel every movement of that tower and see every shake or wobble. This helps to focus your mind on the experience of babel. When I saw the big list of accoutrements I needed to play this game I wondered if it would be silly or gimmicky but it isn’t either of those things. All of the objects enhance the experience and make it truly immersive and mindful.
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I will be running a session on Card and Board Games for Mindfulness at The Abbey House Museum on Friday 22nd October 2021 from 2.45 to 3.45.
I’ll definitely have Babel in the bag along with the others mentioned in this blog and others too. I’d love to see you there. Click here for more details.
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Here is the link if you fancy getting your own copy of Babel.