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Babel and the Quest for Mindfulness.

Mindfulness is defined in the Oxford dictionary as ‘a mental state achieved by focusing one’s awareness on the present moment, while calmly acknowledging and accepting one’s feelings, thoughts, and bodily sensations, used as a therapeutic technique.’
 
Games can be a lovely mindful activity. A well chosen game allows you to be fully absorbed in the activity of play – it demands enough of your attention to hold your attention without being too demanding. When we see children playing they are completely mindful, totally in the moment and it would be lovely to be able to capture that feeling as adults and the right game can help us do just that. Of course, the right choice of game depends on individual preference as well as other factors. If engaging with others is causing stress or anxiety then a game that is gently competitive where you focus on what you are doing and don’t need to consider others may be the right choice. Games like Azul, Calico, Fire in the Library, Dice Hospital, Takenoko and Carcassonne can all be played in this way. I often prefer games like this. I would rather focus on maximising my score rather than using energy trying to mess up other people. Often, in games where you are choosing a tile or card from a shared pool, deliberately choosing one your opponent wants means you don’t get the best one for you either.
 
In addition to the style of play, I prefer tactile components if I am looking to games for a mindful experience. Beautiful counters that you can turn over in your hands like the deliciously weighted counters of Splendor, or the careful building of bamboo towers in Takenoko help to immerse you in the game. In addition, artwork like the quilts in Calico or Patchwork, or the glint of the sun stones in Latice lend a contemplative beauty to the experience. A well chosen game will allow you to engage your senses and really dwell in the moment.
 
There are also games that can be played solo allowing you to be completely immersed in what you are doing – like Assembly, Spirits of the Forest or some of the Ell deck games. I particularly enjoy Spirits of the Forest as although it is quite thinky you don’t have lots of different things to concentrate on, you are just collecting sets of cards.
 
Whenever I am looking for ideas a quick tweet usually yields a lot of different suggestions. It was a tweet asking people which games they consider ‘mindful’ that led me to Babel and I’m delighted to have found it. It was a mindful activity and so much more too. Babel is like a solo role playing game with creative writing stimuli as well as being a strong game too. It describes itself as ‘A solo game of language and reality’.
 
To play Babel, as well as the game booklet, you will need:
  • a Jenga tower (or similar),
  • pen or pencil,
  • journal,
  • pack of cards, (you don’t have to have vintage ones)
  • six sided die,
  • letter tiles (I used Bananagrams).
It also suggests a recording device but I just made notes in a different colour on paper. I’m very old school and plus I felt that the use of something so modern would interfere with my experience of the game. I, of course, added in a cup of tea. I can’t be expected to make my way out of an ancient tower, rediscover my own identity and find humanity’s one unifying language without a cuppa. That’s just silly.
It suggests in the book that the game lasts around 30 minutes. I got lucky first time and played for around 45 minutes. I do think the game length will vary widely depending on how much writing you want to do or feel inspired to do. As the game progressed my journal entries became longer as I relinquished my self consciousness and worry about presentation, grammar or exact word choice and instead became immersed in the story. For a long time the only writing I did was model exam answers or, when I set a class off on a writing task I would complete it at the same time. The end result there, was always that I would share my work and we would scrutinise it – in my mind it could have mistakes and crossings out but it also had to showcase whatever skill we had been working on – appealing to the senses or using semi colons for instance. So it was always a very conscious activity and not at all relaxing. For me mindfulness, while it is a conscious activity by its definition, should contain an element of relaxation or recharge, some sort of break for your brain. I loved the writing I did as part of the game – it was never intended to be shared (let alone deconstructed!) and it flowed freely from my pen spilling ideas onto the page. The prompts were brilliant – a mixture of questions – “whose voice is it you hear in your mind?”; suggestions “You listen to the whispers of the wind, and you hear a song from your childhood.”; statements that put you in the action of the story “…you feel the bricks shift.” and the odd philosophical question “If everyone spoke the same language… would there be less conflict?”
 
You can see how you could easily spend some hours on the journaling aspect of this game. One of the suggestions is that rather than playing it in one sitting, you could play over a number of days – perhaps mimicking real time so playing one ‘in game day’ per day. As you can tell I have particularly relished the time, space and prompts to help me write creatively and freely. I was happy to set quiet time aside to concentrate on this. But, if writing is not your thing as long as you enjoy the story telling experience then you will still enjoy this game. Instead of writing you could very easily (as the game suggests) use your phone or other recording device to record your experiences.
 
The game play itself is fun and engaging. There are two ways to win and two ways to lose Babel. At the start of the game you place tiles which spell your true name (at least 10 letters) face down and shuffled onto the Ace of Hearts. If you can reveal all of these tiles then you will win. The remaining tiles stay in a bag or box – these form a pool of Hidden Letters. By drawing one of each letter from this pool you will have discovered the lost alphabet of the Unified Human Language and you will win the game. However, as you draw cards from the Oracle (shuffled deck of cards) should you draw the four Kings all is lost and you remain trapped in the tower for eternity. If when you remove a brick from the Tower itself, it topples then you die – buried inside the ruins. The odds are stacked (excuse the pun) against you. I had a long game but was eventually defeated by the Kings and the Tower then fell anyway (nothing like losing twice in one go!).
 
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Each turn you roll the die of Fate and it determines how many cards you should draw from the Oracle. You reveal them one at a time, resolving each one by consulting the codex which will instruct you to pull bricks from the tower, remove bricks from the game, take tiles from the Ace of Hearts moving you closer to revealing your true name, reveal tiles from the hidden letters pool – or to return tiles to either of these. The codex will also ask you to consider ideas, remember or reflect on things. As your final action roll the die of Fate again – if you roll a 6 then you can draw a letter from the Ace of Hearts. Once this phase is completed you should complete your journal entry reflecting over the events of the day; perhaps considering your progress, what you have learned and what is to come. You are then instructed to close your eyes ‘for a long time’. When you awake you are ready to play the next day.
The game continues in this manner until you triumph and revel in your rediscovered identity or die in ignominy beneath a heap of Jenga bricks.
 
Every action in the game is mindful, the roll of the die, the slow reveal of the cards, the painstaking removal and replacement of bricks. The tower in particular demands your full attention. You may find yourself examining it from many aspects before selecting your brick and inching it free. You feel every movement of that tower and see every shake or wobble. This helps to focus your mind on the experience of babel. When I saw the big list of accoutrements I needed to play this game I wondered if it would be silly or gimmicky but it isn’t either of those things. All of the objects enhance the experience and make it truly immersive and mindful.
 
I will be running a session on Card and Board Games for Mindfulness at The Abbey House Museum on Friday 22nd October 2021 from 2.45 to 3.45.
I’ll definitely have Babel in the bag along with the others mentioned in this blog and others too. I’d love to see you there. Click here for more details.
Make sure you subscribe to the newsletter below and check out Cards or Die events here.
Here is the link if you fancy getting your own copy of Babel.
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Making Games for the Family

My favourite homework to be asked for help with is, unsurprisingly, ‘make a board game of…’ And with the kids going ‘back to school’ on Monday I thought I would share some game making ideas that all the family can get on board with!
 
They require varying amounts of equipment/ technology and assistance and will appeal to different ages. I haven’t assigned ages to the games – you know your children and now we are at home we can educate them based on what is most appropriate to their needs rather than what month and year they were born in. Things like dice and pawns may be useful for some of them but just use whatever you have to hand – raid the plastic farm animals or the kinder egg toys! No dice? Remember the spinners you used to get on the back of selection boxes? You could spend some time engineering one of those and doing some testing and refining to make sure it is truly random.
 
Kippers
You will need: Thin paper, a thicker grade of paper or card, string or tape.
1. Cut out your kippers from the thin paper (traditionally newspaper was used)
2. Make sure they are all identical sizes (you don’t want any unfairness – believe me!).
3. Write names on the kippers.
4. Lay out a starting line and a finish line on the floor.
5. Space the kippers out along the starting line.
6. On ‘Go’ players have to use their thicker piece of paper or card to waft their Kipper repeatedly until it makes it over the finish line.
Educational Value: It depends on how much you let the children do, the cutting out can help them practice their finer motor skills. It’s also surprisingly athletic!!
 
Snakes and Ladders
You will need: a patio is ideal for this, if not just some concrete and a tape measure, chalks, a sunny day, dice.
Or, a sheet of card, a ruler, colours, dice.
1. Draw out your board taking care to measure the squares 1- 100.
2. Add Snakes and Ladders to your drawing making sure they start and end clearly inside your marked squares.
3. Roll the dice – if you are outside, you can move yourself the number of spaces you roll or if you are playing on a smaller scale move your pawn.
4. If you land on a snake’s head you slip down the snake back to the square its tail ends in.
5. If you land on a ladder you climb up to the space the ladder ends in.
Educational Value: this game involves drawing snakes (the more colourful the better) and ladders. If you wanted, you could do some research and draw some different breeds of snakes. You will need to accurately measure the spaces if you are drawing the board.
If you are playing outside make sure you are respecting the social distancing rules. #stayhome #staysafe
Guess Who!
You will need: a camera, a selection of fancy dress – e.g. hats, glasses, wigs!, cardboard, a printer. I had menu card holders but you don’t need these.
1. Take photos of the family in a variety of poses/ outfits. Or, find existing photos of yourselves. When I made our version for the wedding I was surprised by how often myself and my partner wear different hats – it proved very useful. You need a variety of photos so that you will be able to deduce which image your opponent has in front of them.
2. Print out the photos. You will need three copies of each – you may want to use different colours on the reverse side to differentiate the three decks.
3. Lay out two decks face up – one facing each player.
4. Players choose a card from the third deck (Keep it hidden)
5. Take turns to ask closed questions (yes or no answers only) until you have deduced which card your opponent has.
e.g. Q. Has yours got sunglasses on?
A. No
Person who asked the question turns all the ones with sunglasses on facedown.
 
Educational Value: computer skills – photos can be edited, photography skills including uploading the photos. The game itself uses questioning and deduction skills.
Themed Top Trumps
You will need: Card – cut into card sized rectangles, colours, pens.
1. Decide on your topic and then decide what headings your cards will have. Choose about 5 headings for categories e.g. height, strength, intellect, danger….
2. Research your topic finding different people, creatures, vehicles, characters, deities… to go on your cards.
3. On each card add an image, a short summary – some interesting facts about the subject of the card, then 5 numbers – one for each heading.
4. For each category think about what will be the highest number and what will be the lowest. They don’t all have to have the same range but you do want a good variety in your cards.
5. When your deck is complete, shuffle it and deal out the cards.
6. Turn over your top card, choose a category and challenge your opponent. Whoever has the highest number wins. The first to lose all their cards is the loser.
Educational Value: research. This really invites some in depth study of a subject or hobby. You can use art or computing skills depending on whether you are drawing or printing cards out.
 
Beetle Drive
You will need: Dice, Paper, Pencils.
Most of us probably remember Beetle Drive or some variation of it from our childhood. You can mix it up by using different animals instead of beetles if you like.
1. You must roll a 6 to start and when you roll 6 you may draw the beetle’s head.
2. There are other parts which must be drawn in order – e.g. you cannot draw the legs until you have drawn the body.
3. Play continues in a clockwise direction with everyone taking a turn to roll the dice and then draw if they get the number they need. However, you can abandon the turn taking and make it into a race by giving each player a dice of their own.
 
Educational Value: This encourages children to recognise numbers and the number patterns on the dice.
I made a cat version but you could do any animal or creature you like. I also did a Zombie version for Halloween.
 
Misfits
You will need: card, scissors, pencil, colours, images of people.
1. You can either draw people or cut out pictures of people and glue them to the card.
If you are drawing people it may help to draw lines across the card where the segments will be cut.
2. Then carefully cut each person into the same number of segments. In the original game that is hat, face, body and arms and legs.
3. Shuffle the cards then deal out the same amount to each player. Leave the rest in a draw pile.
4. The first person to shout that they have a hat in their hand (or just a head if you are playing with less segments) goes first.
5. Take turns to add to the misfit on the table or start a new one with a hat card.
6. If you add a leg to a misfit the person who plays the matching leg takes the misfit and puts it in a pile in front of them.
7. Legs have to match in order to play the second leg card.
8. The winner is the person with the most misfits in front of them at the end.
Educational Value: Art and creativity.
Dixit
You will need: card, scissors, glue, magazines, newspapers, greetings cards, brochures, junk mail, a way of keeping score, voting chips and at least 3 players. In order to create the cards it would first help to understand how the game is to be played so I will explain that first.
1. Choose a card from your hand and say something about it – that can be a word, a phrase, a lyric, a line from a film.
2. Everyone else then chooses a card from their hand which matches with what you said. They give you the card.
3. Shuffle the cards and lay them out face up.
4. Everyone (except you) must vote for which they think is your card.
5. If some people guess correctly both you and those who got it correct score 3 points.
But, if everybody or nobody correctly identifies your card – you score 0.
6. Everyone who received a vote on their card earns one point for every vote they received.
Because of the way the game plays the cards are delightfully abstract, strange and detailed. There are always lots of different ways of looking at them and a variety of things to say about them.
You could make a fantastic set of cards using drawing, collage and a free imagination. If you have the game you could add them to your deck.
If you are interested in getting a copy of the game it’s on sale at Travelling Man Leeds.
Educational Value: Art for arts sake! The exploration and creation of art is a fantastic escape from the stresses and strains of the everyday. The game itself is very imaginative with beautiful illustrations. There is also the challenge of distilling down the image on the card into a word or phrase.
Or… just ‘Make a Board Game’
You will need: whatever you like- your imagination is the only boundary here – pens, paints, chalks, paper, cardboard (use a cereal packet cut open), the recycling bin contents, pebbles, pawns, toy dragons, toy dinosaurs, a dice or spinner.
You can make it as big as your garden or tiny – to fit in an old matchbox.
You can research the theme – vikings, dinosaurs, whales… or you can make it entirely fictitious, from the depths of your marvellous brain.
 
I’d love to see your creations if you’ve been inspired by these ideas. Share your pictures with me over on Facebook or on Twitter.
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Kitty Cataclysm, Wibbell++ and why it’s good to get a parcel from Bez.

If you’re familiar with the just a card campaign you’ll have heard that every time someone supports an independent business the owner does a happy dance. I imagine that when the last copies of Wibbell Plus Plus and Kitty Cataclysm were posted that Bez of Stuff By Bez did at least one happy dance. If you’ve ever received a package from Bez you’ll know that it’s a thing of joy and if you haven’t, what are you waiting for? Treat yourself.
My most recent parcel arrived in a trademark envelope festooned with fabulous red drawings, a little comic and a cat which I have enjoyed colouring in. It is now on the wall in my study reminding me to take it easy sometimes.
But it’s not just about the packaging. Inside there was a copy of Kitty Cataclysm and a copy of Wibbell Plus Plus – two small box card games which both offer something unique. In fact Wibbell Plus Plus is a whole system of games while Kitty Cataclysm is a punny chaotic cat game!
 
Kitty Cataclysm
 
Plays: 2-5
Age: 10+
Duration: 2-10 minutes.
 
In Kitty Cataclysm players compete for meowney. In fact, the game is littered with cat puns. I’m here all week…The game ends when a player is ready to start their turn but has no cards in their paws. At that point you count up your meowney and determine who is the fattest cat.
 
It’s fast paced and fun. Each card has clear instructions which makes the game quick and easy to access. When you play the card into your kitty you simply do whatever the card says. You can make others get rid of cards, lose cards deliberately yourself, steal cards, donate cards, give cards away, draw extra and various combinations of those actions. So you can prolong the game and try to amass more meowney or you can try to end the game if you think you are ahead. You can look through your own kitty but you can’t touch anyone else’s. So this decision is always a bit risky plus you might try to end the game while someone else is hell bent on prolonging it! I like that element of it.
 
I also really like the sudden ending. There is no playing on until you get a winner. Everyone plays then everyone stops. No-one is aimlessly twiddling their thumbs waiting for it to be over. For me that’s a winning mechanic.
 
The inventive puns are paired with fabulous drawings. The cats’ facial expressions are brilliant – accurately encapsulating all cat emotions from irritation, through slyness to smugness. I think that’s all of them isn’t it?
 
Quick to learn, fun and portable. It’s a perfect addition to your bag. As always if you fancy trying before you buy you can play it at any Cards or Die event.
Wibbell Plus Plus
 
Plays: 1+
Age: 8+
Duration: 5 to 45 minutes
Wibbell Plus Plus isn’t a game – it’s a whole games system. To date there are more than 20 brilliant and diverse games listed on the website that you play with these cards. The games are in different stages of completeness – some are established core games (the instructions for 6 core games come in the box) others are more experimental. The whole purpose of the games system is to encourage this experimental approach. Every 1st August Bez will announce a new featured ‘core’ game. We, the players, are encouraged to submit game ideas in whatever stage they are at.
 
The existing games are fun and varied. Grabell is a fast paced pattern or letter matching game which requires no spelling or word based ability. Faybell is a storytelling game where you work together to craft a tale, using the cards to determine elements you should include. Helpfully the instructions come with a list of useful words for awkward letters. Phrasell is a game which uses the cards as prompts for phrases about a predetermined topic – this can be as silly as you want and often is! Coupell requires you to make words with the cards, swapping them around to make sure that everyone’s scores are perfectly balanced by the end. In Wibbell players compete to be the first to shout out a word which uses all the required cards, the more you win, the more cards you have to include.
 
One of my favourites from the many games listed on the website is Many a Mickel Makes a Muckel. The rules for this solo game are not included in the box. You are trying to create high scoring words by trying to place each new card you turn over in one of the three words you are working on. Discarded cards count as negatives and reduce your overall score. The card list included in the box and the numbers on the cards which indicate how many of that letter are in the deck are invaluable aids in this game.
 
By far the most exciting element of this games system is the organic element of it. One of the things which I think gaming allows is for adults to access that free and creative part of them which is so often locked away sometime during adolescence when we begin to feel we should pursue ‘worthwhile’, ‘serious’ things in our free time. Here is a box of beautifully lettered cards with a gorgeous finish -you can play existing games or you can just play around with them. You have not only permission but in fact an invitation to play without rules and make your own up. The creation of games is intrinsically playful. When children open games they just play with a joyful disregard for rules. Someone recently told me that her children used to love Carcassonne – they just made pictures with the tiles and played with the meeples. As adults it’s hard not to intervene – ‘you’re doing that wrong’ ‘it’s not meant to be used like that’. It’s a game. They are playing with it. That’s it’s use right there.
 
One of the great things about the retro games in my collection is that it takes you back to a time when you just enjoyed stuff, when the floor really was lava and you had to negotiate the living room without touching it. As we get older we get caught up in doing things the right way, in getting it right, in following the rules. Wibbell plus plus is so exciting because it offers a route straight back to limitless play and experimentation. Use the cards as a springboard for your own freedom and creativity. So play the games, get creative or just spell out your name… you know… whichever!
 
Try out some of Bez’s games at one of Cards or Die’s events.
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This Valentine’s find your perfect game set and match.

The world of online dating is fraught with cliches. Fortunately for you, I have found a practical use for them. Simply choose the cliche which best summarises you and I’ve matched you with your soul mate. Sad news, it turns out your soul mate is a board game. Read on to find your perfect match. All you need now is someone to play with….
 
1. I like going out and staying in.
Which makes me a match with everyone on here – I can’t believe I’m still single (that’s how my dating profile opened!). You are all things to all people, easy going and laid back, I’m starting with you first because you’re the most difficult to accommodate. You will love Sushi Go.
Sushi Go is a lovely portable game so you can pop it in your bag and take it to the pub – or play it at home! It’s a quick, fun game. Collect a high scoring combination of sushi by choosing cards carefully before you pass them on. Strike a balance between blocking your opponents, collecting cards that score now and puddings that will score at the end of the game.
2. Cosy nights snuggling up in front of a roaring fire are my favourites.
You’re all about hugs and holding hands – you need a tactile game. Azul fits the bill. In Azul you are creating a beautiful mosaic with these gorgeous tiles. You score for placing tiles in the correct place and bonuses for sets of colour, columns and rows. The mechanic is straight forward but you need to plan carefully to ensure you maximise your points. You also need to keep an eye on what others are doing to make sure your plan can’t be scuppered! Each round you get to dig deep in the drawstring bag and replenish the tile stock – a very satisfying task!
 
3. GSOH – I don’t care about looks, I just want someone who I can have a laugh with.
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Twin It: visually noisy, this is loads of fast paced fun. A variation on snap – you need to keep your wits about you as you have to be the first to spot a pair of matching patterns from 8 different piles (in a 4 player game). For added challenge, play on my chintzy tablecloth!
 
4. Honestly, though, you do care about looks.
Be honest now, if you had to choose between looks and personality – you choose looks every time. High Society is your game. Beautiful images adorn these cards which each represent elements of high society living that you can bid for. Attaining Joie de Vivre will double your points but watch out some cards half the value of your stash or make you discard a card. When these appear you bid NOT to end up with the card. The other nice twist in this game is that the person with the least money at the end of the game is disqualified. So make sure you don’t run out of money or it won’t matter how pretty your cards are – you’ve still lost. I think there’s another cynical dating reference in here somewhere….
5. Looking for fun – no strings attached.
No deck builders or legacies for you!
Yogi is a physical card game – it has been likened to Twister but with cards. I can see why, but it’s much more inventive than Twister. You must follow the instructions on the cards as you turn them over, each turn it becomes harder and harder as you add more cards to the mix. You might be battling to keep your lower teeth hidden, hold a card on your eyebrow, hold another card between your fingers and keep both arms touching!! Then you still need to be able to pick up another card and follow the instruction. Whenever we play it ends in chaos and laughter. Also if you get the right combination it can transform you into a rock star!
6. I’m new to this. My friends said I should try it… I’m not sure what to put but here goes…
Everyone loves Carcassonne, it is one of my most played games. My copy has been played at all sorts of bookings cafes, pubs, weddings… And with good reason -it’s a lovely game, great if you want to try something a bit more complex than Monopoly or Cluedo. Because of the different possibilities when placing your meeples and claiming land or roads you can just layer up the complexity as you go along. I’ve only recently mastered farmers and for some reason I still sometimes struggle to explain it clearly. So if you’re new to it I would advise you to come back to farmer later…
 
In its simplest terms, all you do on your turn is place the next tile from the pile adding to the map image – continuing roads, fields or cities. Each turn you can place one meeple, thereby claiming that stretch of road, city or fields surrounding an Abbey. You try to get the biggest cities or longest roads to get high scores. It’s a very satisfying game as you watch your lands grow, your score increase and your cities sprawl out. The more you play the more strategic you become.
7. Looking for my partner in crime.
If you have written this it is more than likely you are romanticising criminals – picturing stylish gangsters and their molls, spies and espionage, car chases and adventure. Get Adler will allow you to either take on the hidden role of Adler or play detective and is from just the right era to match the film playing in your head!
Agent Adler has done a runner with Top-Secret documents. Your mission, should you choose to accept it, is to track down and eliminate Adler and retrieve the stolen dossier. You have seven hours… The game is played in two halves – in the first part you must identify Adler and in the second you must apprehend them using the cards you have collected. Have you got enough pistol cards to outshoot Adler or will you be shot down?
8. I enjoy long walks… to the pub.
What you need is a game that you can slip in your bag and it won’t weigh you down on your long hikes. Travel Hive is a lightweight but lovely game which comes in a drawstring bag so it will fit easily into any backpack. Win by ensuring that your opponent’s Queen Bee is surrounded by tiles. Each insect in the hive has a different movement ability, making it highly strategic. It is reminiscent of chess but a much quicker game.
9. I’m laid back and easy going.
You’re not are you? In fact, you are super competitive. Your perfect game allows you to grind your opponents into the dust where they belong while you tactlessly celebrate. You need an old school classic – the insincerely named, Sorry! The kind of game siblings have played for decades, the kind of game that usually ends in tears!
 
10. I love travelling.
Ticket to Ride allows you to wistfully recall your travels round Europe and rant about the inadequacies of British transport whilst enjoying a tactical game of route planning and claiming. Best of all it comes with little trains!!
11. Don’t message me if you can’t differentiate between ‘your’ and ‘you’re’.
You’re lack of patience (d’ye see what I did their?!!- ooh and there. Are you twitching? What about know?) and love of language lends itself to Speedy Words. Be the first to shout out a word which matches the symbol and the letter shown. In the picture that would be a food beginning with P. If you win, you take the card and the person with the most cards at the end is the overall winner -the supreme word master, vocabulary overlord. You can come up with your own grammatically accurate title – you love doing that.
12. I don’t need any more drama in my life.
Oooh you big fibber, you thrive on it – otherwise you wouldn’t have mentioned it. Bucket of Doom for you! There are just three easy steps – choose 1 from 8 random items you could use to escape the terrifying scenario; convince the group that your plan is the best; vote for a winner each round. You definitely need a very fertile imagination for this one – you don’t have to be dramatic but it helps.
13. I’m normal.
Only people who are not normal claim to be normal. You’re not only lying, you are missing out on an opportunity to embrace your lack of normality. I can help you with that. In Quirk! you need to collect the most sets of three cards. Sounds normal so far. The twist is that in order to collect the sets you need to become the creature you’re collecting. In Quirk! Legends for instance to complete your set of Unicorns cards you must impersonate a Unicorn. You can also play tactic cards which allow you to block, distract others and tell people to Quirk Off which is immensely satisfying. It’s hilarious and noisy and anything but normal. Just like you.
14. I love my family.
The fact that you feel the need to announce this fills me with suspicion that your beloved family are under the patio. You can reminisce about their gruesome ends with a good game of Gloom. In Gloom your aim is to make your family as miserable as possible before killing them off, you can also try to lift the spirits of other people’s families (see – you’re not all bad.) The cards are see-through so that you can stack them up, obscuring or replacing some or all of the existing scores and categories. Event cards intensify the gloom of your family and outline a mishap or terrible event: ‘disappeared in the night’ or ‘was part of a feast’ for example. As these stack up you tell the horrifying story of that character. Storytelling is outlined in the rules as ‘half the fun’: you are encouraged to flesh out (if you will) how these chilling events came to pass – perhaps you could draw on past experience.
15. I give up. I’m deleting my profile.
I feel you. You don’t need anyone; you are a rock; you are an island and what you need is Tiny Epic Galaxies: a solid solo game. Take over galaxies, farm resources, beat the rogue galaxy – all in a small (ish) box. Perfect for while you are waiting for late friends (or dates).
 
Happy Valentine’s Y’all.
I hope you all get to play a game you love and that loves you.
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Charades, Noise and Social Ridiculousness

Just before Christmas I received this exciting package from Gamely Games. Three pocket sized boxes of fun – perfect party games to pop in my bag and take to the pub. If you are a Dragon’s Den fan you may have seen Deborah Meaden miming her way through a round of Randomise. In the end Gamely Games walked away from the den with no deal but not without offers. The games are quick to learn but offer hours of entertainment so get the gang round and settle down for a ridiculous games evening!!
 
Randomise
Players 4+
Time 30mins
Age 8+
Price £11.99 (available on Amazon or direct from Gamely Games)
Choose one card from each pile, pick a number and then act, draw or describe your way to victory. You can choose from hard or easy tasks. You might be a dramatic Polar bear making sushi or a macho snail doing the ironing. The random nature of the categories combined with your skilful acting is what makes the game so hilarious. It has been a hit with adults and children alike. Most people seem to automatically choose the charades option but the drawing option has proved a good travel game for my children. (Less distracting than charades or arguing while I’m driving!!).
 
Soundiculous
Players 3-10
Time 15mins
Age 8+
Price £11.99 (available on Amazon or direct from Gamely Games)
Surprisingly challenging, Soundiculous requires you to mimic a sound while others guess what sound you are making. What I hear when I make a tumble dryer sound is apparently nothing like an actual tumble dryer! A very simple premise that has had us howling with laughter. Even the noises which we accurately guessed were entertaining. Although personally I thought my beatboxing was me stumbling on a hidden talent, I’m pretty sure that they were still laughing about the tumble dryer. Children can be very unforgiving.
 
The Pretender
Players 4-6
Time 15mins
Age 12+
Price £11.99 (available on Amazon or direct from Gamely Games)
A game of social deception.
Choose a category and each player is assigned an identical role – apart from – The Pretender (If you’re not singing by now you’re reading this wrong). Each player performs a mini charade relating to the item on the card. It is a balancing act – you must perform clearly enough so that people don’t think you are the pretender but vaguely enough that the pretender can’t work out the answer. The Pretender has the most difficult challenge though. They must act out a charade which fits with the others – this is of course easier if they are last to go.
Players then discuss who they think the Pretender is. On the count of three, all point towards the accused! The wiley amongst us can always deflect guilt and steer the conversation towards an incorrect accusation. The Pretender can save themselves by guessing what the item on the card was.
Often age guides are a bit conservative for my liking and I regularly play games which are ‘too old’ for my family but this one is bang on. For a ridiculous game there is a certain level of skill and cunning required – definitely one for the grown ups!
 
I also love the look of these games.The designs are quirky and fun. I adore the colours in The Pretender. When they’re not packed in a bag to go to an event, they look great on my shelf!
As always you can try these games out at one of our upcoming events – and if you can’t make those, you can always book a private party!
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The Benchmark Games

Some games become benchmarks. You know, you hear about or try a new game and you immediately start comparing it… is it as good as..? Is it as pretty as…? It’s good but it’s a shame the art isn’t as good as…. or the rule book isn’t as clear as…
This is often more about the execution of the design rather than the game itself. It’s not always a negative judgement, it can be a way of categorising games in my head – I often make comparisons when I like the game and just wish one area was more effective. So what are my benchmarks? My points of comparison?
 
Art Work – Dixit
I’ve yet to receive Fire in The Library and I am excited about how lovely it is, but for now Dixit remains my point of reference when it comes to art work. The cards are beautifully odd. There are many games, like High Society which are gorgeously illustrated but I think it is the oddness of the art and the demand to engage with it in Dixit which most appeals to me. In Dixit, you have to come up with a word or phrase which describes your chosen image closely enough so that some people will correctly identify which image you are referring to, but not so obviously that everybody gets it. This, along with correctly identifying other people’s choices, is how you score points. I think it is the combination of the necessity to minutely study the cards as well as the beauty of them which makes it one of my favourites.
Dixit 2
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Beautiful Components
I have so many games that I love the feel of. Mancala in its hand hewn wooden box, dried olives that drop into tin cups – the look and sound of it is very pleasing. Whenever you take the lid off Cobra Paw people immediately reach out to touch it – the chunky dice, the bright colours and the indented characters on the tiles (or clawfuku as they are correctly known – have fun pronouncing that, I know I do). The components of games can be more memorable than the game itself – that’s why people think they want to play Mousetrap until you remind them that the game is incredibly frustrating and deeply crap. For me the game I think of when I think of beautiful, tactile components which add to the game rather than distract from it or hide a terrible mechanic had become Azul. But then I opened Dice Hospital.
In Dice Hospital, each round you admit new patients (dice) to your ward, treat them and discharge them (hopefully). Each round you can add more wards or more specialists to your hospital. Colourful dice are always a good component for me, and these come in a bag that feels really good! Even without the deluxe add ons you can glory in the thickness of the card stock, enjoy the round counter with its little cut out window, be slightly afraid of the meeples with their medicine bottles and enormous syringes.
 
The deluxe add ons are brilliant though. The cardboard morgue and blood bad tokens are replaced with wooden ones; the ambulance cards with real ambulances. Ok they’re toy ones but they are gorgeously chunky and no longer do we slide a card towards us, instead we brum our ambulances round to the admissions ward. My next job is to paint them – I can’t wait.
The game itself is excellent. So far we’ve played with 4, 3 and 2 players and enjoyed it each time. There is a lot of decision making, planning and balancing to do as well as a degree of luck which always appeals to me.
 
Representation
So many games are still getting this wrong, from the male pronouns in the instructions to the choice of white characters. My choice of female character is a constant source of irritation – oh, I can be a scantily clad blonde or a busty brunette. Come on, we can do better than this – even Cluedo had a better female character selection than that. It’s almost as if there are some white males who want to keep the hobby white and male. I can only hope they really are the persecuted minority they claim to be.
 
The situation is definitely improving, I think we just need to avoid complacency. There are lots of games that spring to mind who are getting it right: Dice Hospital and Tortuga are two that spring to mind. But there are two that are at the forefront of my mind when I consider representation: Sub Terra and Gobblin’ Goblins.
 
Gobblin’ Goblins is a fun game of eating gross food (and I don’t use the word gross lightly. If you were wondering nostalgically about white dog poo, wonder no longer – see it’s on the floor)
But I digress…. at the start of the game, you choose a Goblin. And it really is a choice – you can be fat, thin, male, female, small, tall, able bodied, in a wheelchair. Personally I enjoy the fact that I can be a girl even if more than one other girl is playing. My favourite is Granny Knuckles – she’s not winsomely flashing her cleavage – she’s standing on a stool to give the illusion of height and somehow still managing to look menacing. That’s what I aspire to.
 
Sub Terra
Trapped in an underground network of caves you need to work together to escape in Sub Terra. The elements: gas, floods, rock falls and hidden monsters known as horrors are all working against you. The balance and use of character’s special abilities is vital for your survival. Your choice of character has never been more important. Each comes with a back story which I love – such a well thought-out detailed touch. It was a relief then that the choice really was a choice. Ironically when offered four female roles including Amirah Malik as team leader, I often plump for Jai Singh – the body guard. Just the sentence ‘we’ve decided that the need for him outweighs the security risks’ made me choose him! I get to shield the party from harm – absorbing shocks and generally being really ‘ard! Those horrors won’t mess with my mates. One day hopefully I won’t open a game and say ‘Oh there’s an Asian woman, and a black man. And the woman is in charge of everything. Yes’. It will become normal, not worthy of remark at all. But as it stands we’re not there yet.
Flavour Text
Temp Worker Assassins for me has the most enjoyable explanations and notes on the playing cards. You are a temp and your mission is to use inventive stationery weaponry to kill off the permanent staff. The characters are well named – the health and safety halfling, the legal aid fairy. The weapons are genius – the machine gun stapler, the compact disc shurikens, the unremorseful ruler. Every word from the rule book to the cards is carefully chosen to help immerse you in the theme. It is part of what makes this such a joy to play. I have reviewed it in full here if you want to find out more.
Clear Rulebook
Nothing is clearer and has just the right amount of detail and example scenarios than the Settlers of Catan rulebooks. It is intimidating when you first get it out of the box as it has a game rules, separate almanac and an A3 game overview sheet. However, that just means that the main Game Rules do not get cluttered with boxes of extra information or definitions and footnotes. I’m sure the layout and order of information is an entirely personal thing but for me this is perfection.
 
The Game Overview has clear colour diagrams of the set up with a brief summary of the game. You can quickly get the idea of the game from this. It is enough to get you started on your first game. The font is a good size, there are clear headings and numbered steps.
 
So, for me this is a good start – a manageable amount of information. Then I can move straight on to learning it with a first play-through using the Game Rules as a guide.The way I learn games is by playing them. I know other people approach it differently but if I just read, I find it difficult to process all that information. If I get stuck along the way I refer to the more detailed Almanac.
 
At every stage the instructions are clear and well expressed. And their choice of pronoun? You. See, I told you – perfect rules.
Box/ Packaging
Rather unfairly the benchmark for this one, rather than being a perfect box – is Uno. When I get a game, I instantly want to check it is not as badly packaged as Uno. Worse than a tuck box, it is two stacks of cards wedged sideways into a tuck box. The box isn’t even big enough. This is a familiar tirade and I know that you are shaking your head in empathetic despair not in judgement. For the purposes of this blog I tried to find more positive comparisons, please use them as your benchmark – it’s not too late for you. The good ones are:
Who Did It? – a lovely magnetic box; games from Big Potato Games – the box has a carefully shaped compartment for all the pieces – a place for everything and everything in its place and Weird Giraffe Games spoil us with extra bags so we can organise our cards and playing pieces to our heart’s content. I am trapped by my negative Uno experiences, always I find myself referring back to that infernal box. The message here – I can tolerate a tuck box but two layers of cards in one flimsy tuck box? You may as well pre-wreck my cards before you package the game.
The benchmark is always shifting. There are always new and improved games that smash your expectations into smithereens, pieces that feel and look like nothing you’ve ever experienced, art work that blows your mind. These may not always be the standard that I judge all things by; but today they are. What about you? What are your benchmark games?
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My Big Potato Games Box – Part Two

There were so many fab games in my Big Potato box of goodness that I have split them over two blogs. Click on the link to see Cards or Die’s events and Come and See Us to try them out before you buy. And click here to checkout the games crate on Big Potato games.
While some of the games are inappropriate for younger players, I would urge you to have a look and judge the contents yourself as some of the games – such as Mr Lister and Truth Bombs are fun for younger ones too. My children 10, 11 and 13 really enjoy those in particular, making them perfect family games.
 
Chameleon
Plays 3-8
Age 14+
Duration 15mins
 
The aim of the game is to suss out who the chameleon is without revealing the secret word to them. Even once you have correctly identified the chameleon they can slip from your grasp if they can deduce the secret word.
 
The game offers a reasonable degree of challenge, hence the 14+ rating – you need a decent vocabulary to be able to tackle the game successfully. As the Chameleon you need to be able to think on your feet and choose an appropriate word which links to what everyone else has said. All players need to choose words vague enough to not reveal the secret word and not so obtuse that everyone thinks you’re the chameleon and so you allow the chameleon to escape.
 
This is a fun, social party game. It’s another quick one so you can cram lots of gaming into your evening! I really like the big chunky dice it comes with. Plus another really cool elements is the blank laminate card so you can create your own categories and secret words over and over again.
Scrawl
Plays 4-8
Age 17+
Duration 30mins
 
Unlike many other drawing games in this one, points are won through terrible drawing and ridiculous guesses. A huge relief to those who die a little on the inside every time Pictionary, Cranium or Picture This come off the games shelf!
 
You start with a scenario which is entertaining in its own right: whether it’s a cannibal finger buffet or the never-ending poo. Then you draw the best image you can and pass it on. The next person covers your image and writes down what they think you drew. The next person now draws whatever the writing says. It’s like Telephone* but with drawings!
At the end of the process, you lay out all the responses and choose your favourite work of art and award points. In the unlikely event that the final drawing matches the original scenario you win a whopping 3 points! But remember it’s not called ‘Great works of Art’ or even ‘Art: the abstract movement’. It’s called Scrawl and for good reason!
 
(*also known as Chinese Whispers)
Obama Llama
ObamaLlama
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Plays 4+
Age 14+
Duration 30mins
 
Obama Llama is the first Big Potato game that I bought. It’s always very popular and we enjoy playing at home too. It’s one of those that the children want to get out when we go to board game cafes! Because that’s why you go to a cafe – to play a game you already own!! It went down a storm at a recent Women’s Institute evening (picture above).
 
It’s the perfect party game as it combines two of the most Christmassy games – Charades – with Pairs. Think Lionel Blair meets Jay-Z. Solve three rhymes for your chance to find a matching pair, and the most pairs wins. When you realise your Aunt is miming Mary Berry missing a ferry, you know you’ve struck comedy gold. One for before the sherry soaked Christmas Pudding!
 
And of course you don’t need to wait for Christmas, get your rhyming on any time you like!
 
 
Bucket of Doom
Plays 3+
Age 17+
Duration 30mins
Another classic. I like this because it is a silly but non-offensive alternative to Cards Against Humanity. You can read a review here.
Come along and play at a Cards or Die event.
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Guest Blog – Jackson Pope

Hi, I’m Jackson Pope (@jackson_pope) and I self-publish hand-crafted board and card games as Eurydice Games. I’m here today to talk about Craft Wednesday, a celebration of crafting in tabletop gaming that I run every Wednesday on twitter using the #CraftWednesday hashtag.
 
I started Craft Wednesday after attending a training course for work during which they presented research on how much more likely you were to reach your goals if you had an ‘accountability partner’ – someone checking in on you to see how you’re progressing, offer encouragement and celebrate your victories.
A cast and painted treasure pile by @Raven_elf
 
I’m a keen gamer and a maker of things – I’m always making something, and for the second time in my life that is hand-crafting small print runs of games I’ve designed (I’ve hand-crafted over 600 games). It struck me that with my passion for gaming and crafting I could build a community of people who are also games-related crafters and act as their accountability partner to help them reach their goals.
 
Each week on Wednesdays I share the coolest crafting things I’ve seen on twitter over the last week and then check in with all the members of the community to see how they are getting on with their projects. It’s one big thread so people often start discussions and project support and feedback on each other’s projects too. On Thursday mornings I roll up all the responses into a twitter moment for easy reading.
A laser-cut insert for Near and Far by @semicoop
 
Craft Wednesday has been running for over six months now and we’ve built up a great community of people who support and encourage each other. We’ve had people within the community do business with each other and it’s great to watch people’s projects as they progress from week to week – it’s really inspiring.
 
Craft Wednesday covers the whole gamut of games related crafting. We have people making prototypes of their own designs, print and play copies of a game, upgraded pieces for a game they’ve bought, and even gaming tables.
Laser-cut interlocking dice tumblers by @C_M_Young
 
We have people painting miniatures, making tabletop scenery, using laser-cutters or 3D printers or just drawing things by hand.
 
We have designers, publishers, artists and businesses, all united by their passion for crafting games-related stuff.
 
Do you make things related to tabletop gaming? Why not get involved? Just reply to my Craft Wednesday tweet on any Wednesday and I’ll include you in the community.
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Guest Blog – Hannah Johnson (@HanPlans)

This week we’ve got a great blog from the lovely Hannah Johnson, all about community and belonging. Boardgaming has become my community and I’ve developed a great support group from those close by as well as those miles away. Twitter has given us all a great support group, including Hannah, so here’s her story…
 
As I write this, it’s Wednesday. I’m stood at the bus stop attempting to find a small piece of shade. I don’t cope in the heat very well so doing the school run in this heat is driving me a little crazy. I have 8 minutes until I have to collect my son and 6 minutes until the bus arrives. I know, that’s close and means I’ll be late. Not only does it feel like an oven but today isn’t exactly going to plan, which is why I’m writing this stood at the bus stop instead of my desk or the kitchen table! 
 
Anyway, let’s do this thing! 
 
Hello, I’m Hannah. I live in Bedford with my family. There’s Jaxon, my 3 year old ball of energy, Our Sidekick who is our 19 year old foster son and Chris, my lovely husband. When I’m not being Mum/Foster Mum to my boys, I can be found either in front of the computer running my own business or blogging or crocheting / knitting in front of the television. I watch far too much TV to the point I think I should have a PhD in TV Medical Dramas!
Each week I have two knitting groups. One meets in a local cafe and the second meets in a pub (which kind of doubles as a bar/coffee shop during the day). While at the group this morning, I looked around the table at the ladies who come too this week. I realised that without the knitting groups our paths probably wouldn’t have crossed and yet, those ladies I would probably class as my best friends. 
 
After group this week, most of the ladies had left to get on with the rest of their days, three of us ending up staying and chatting a bit longer and it was so lovely. Okay not so much the subject matter but the fact that one of the ladies felt she could confide in us was just lovely. 
So how did I end up in these knitting groups. Well thank you social media for something good but first we have the not so good. 
 
Four years ago when my son arrived, I attempted to find a baby group that we could go to but for one or another reason we could never quite find that worked for us. Now maybe I was being picky but the groups just weren’t working for us. Somehow along the route in the end my paths crossed with Laura. Laura and a mutual friend called Emma were starting a knitting / crochet group at the Pavilion in the Park here in Bedford and would I like to come. 
 
Well, yes I would give it a go but on that first day I was so nervous. What if my son choose that today he’d kick off and refuse to sit still? What if we got there and it wasn’t really him friendly and we had to leave earlier than we planned? So many questions were running through my mind. Well I certainly needn’t worry. There were four or five of us that first week and we got on like we’d known one another for years which was great.  
 
Well that was 3ish years ago, our group now has about 15-20 ladies depending on what else is going on. We’ve got our little groups within that, that we have broken off into. I love that our little group covers a wide range of ages and backgrounds. I’d say that some of these ladies are my best friends and I am really blessed to have them in my life.
 
Sometimes taking the step out of your comfort zone is what you need to find your people. Sometimes it’s hard and sometimes it’s easy. He baby groups were hard but the knitting group was easy. 
Most recently we’ve come together on a yarn bombing project which was great fun and has brightened up the Pavilion a bit more. It was all thanks to our friend Estelle coming up with the idea and co-ordinating it. We then did our own bit by making flowers, butterflies and ice creams amongst other bits. Hopefully they will be up across the Summer and people can take a look when they come for the Shakespeare productions by Oddsocks and the Bedford Park Concerts in August.
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Guest Blog – Meeple Like Us

It’s almost time again for the Spiel des Jahres – it’s the closest thing we have to Oscars for board games. What I’d like to take this guest post opportunity to do is talk about the role the Spiel des Jahres can play in helping ensuring our hobby becomes as inclusive as it possibly can be.
 
The various categories of the Spiel des Jahres are important. You know that already otherwise you wouldn’t be here reading this article. The awards, and their nominees, are an intense subject of speculation amongst board-game connoisseurs the world over. There are real cultural and economic rewards that come from being nominated, and greater rewards still for the games that win. More than anything else, what success in this respect implies is accessibility in various senses of the word. A winner will be mechanistically accessible to those that play – you won’t need to be an expert to understand or excel. A winner will be economically accessible to those that look to purchase it – it won’t be eye-wateringly expensive and full of luxury plastics. It will be logistically accessible to people across the world – it’s a game you’ll find in German supermarkets and anywhere they sell hobbyist games. Winning one of the Spiel des Jahres awards means the public removal of a number of barriers that may have previously stood between a game and genuinely mainstream success and recognition.
Figure 1 –The whimsical and charming Dixit – one of the best games in my experience for introducing new players to the world of modern board-gaming.
 
However, there is another meaning to the word ‘accessible’ that is often under-emphasised in our hobby. That is in terms of accessibility to gamers with disabilities. There is a huge, largely untapped market of gamers out there who find their enjoyment of games complicated by the lack of support for physical, visual, communicative or cognitive impairments. For these gamers, sometimes all the Spiel des Jahres award does is emphasise that their participation in board gaming culture can only ever be partial. There are few things as culturally isolating as being unable to join in on the fun everyone else seems to be having.
 
In some respects, this is only to be expected. To make complex economic management mechanisms accessible to players with cognitive impairments would need so much to change that it wouldn’t in any sense be the same game. Dexterity games will never be a good fit for those with physical impairments. Pattern matching games are rarely a good choice for people with visual impairments. That is undeniable. It’s also perhaps undesirable that this change – the inaccessibility in a game is where all the fun comes from and we need to be careful about agitating for ‘less fun’ in games. The golden age that we are currently experiencing with regards to board gaming is one that is fuelled by a glorious variety of themes and mechanisms. That can only work if game designers are free to explore innovative and adventurous designs and to find the fun within.
Figure 2 – Five Tribes has a number of problems with regards to colour blindness, but there are elements of its fundamental design cannot realistically be made more accessible without it being a very different game. Some problems can be fixed, some cannot.
 
It is not the case that every game can be made accessible to every gamer. However, it is usually the case that every game can be made more accessible than it currently is. The spectrum of interaction within which individual players may be functioning is extremely wide. The distance between someone being able to play, and being completely unable to play might only be as wide as a few centimetres of die cutting, or a few shades on the artist’s palette. Greater accessibility is not only within relatively easy grasp of all developers, it’s something that can only increase the potential audience for these remarkable games. Awards like those offered by the Spiel judges will give a publisher a generous slice of the market pie, but accessibility means that the pie will be bigger for everyone. I would very much like to see the Spiel des Jahres incorporating elements of accessibility in its judging processes as a result. There are a few areas of maximum leverage in board gaming – this is one of them.
Figure 3 – Here we see some custom meeple designs as viewed by those with full chromatic vision (top left), Protanopia (red-green colour blindness), Deuteranopia (a different kind of red-green colour blindness) and Tritanopia (blue-yellow colour blindness). Other than the colour, there is no way to tell them apart.
 
For a little context, I’m a computing lecturer in Aberdeen, Scotland. I’m not associated with the Spiel des Jahres in any capacity other than as an interested observer. As part of my academic work in the area of accessibility for games, I run a blog called Meeple Like Us. We do the same kind of reviews that are produced by many people who are enthusiasts in the area. Our unique element is for every review we also publish a comprehensive accessibility analysis of the game we just discussed. We assess games in terms of the impairments we have mentioned above, but also in terms of likely emotional impact and socioeconomic factors of representation. Our job is to help gamers with special access requirements to find the games that work for them, and highlight the problems that mean certain titles won’t be suitable. I have had a lot of feedback showing that there really is an appetite out there for accessibility issues to be considered in mainstream tabletop gaming. The Spiel des Jahres awards have certain restrictions that go along with them, such as ‘must have been published as a German language edition’. That’s an accessibility requirement. There’s room in this reward for much more to be encouraged.
 
I won’t single out any particular games here for commentary because that would be neither helpful nor fair. If there is one thing I have learned during this process it’s that even games that look and play in a similar fashion often diverge completely in their accessibility profiles. I’m often as surprised as anyone by what an accessibility teardown ends up revealing. As such, there are no ‘representative’ games that can stand in for the whole. The images selected for this post have been chosen largely at random from the games we have previously covered on the website.
Figure 4 – For those with physical impairments, attempting to position trains in tight quarters can be difficult. Ease of verbalisation really helps with situations like this.
 
The results of the project so far have shown that overall the story regarding the accessibility of board games is far from positive. However, and this is more important, it’s also shown that there are a lot of easy fixes that can really make a difference. For a few simple examples:
  • Try to avoid paper money – it is rarely accessible to those with physical or visual impairments. The usual compensatory strategies people have for real life paper money (such as the folding method) don’t function correctly in the rapid churn of a game economy.
  • When using cardboard tokens, give different units tactile distinctiveness. Don’t just change the size, change the shape. Go from circle, to hexagon, to square, to crescent. That makes it possible to tell the difference by touch alone. Currency of indistinguishable denominations is not visually accessible. Look at the coins in your pocket as a model for how tokens should be handled. If tokens have to be hidden, provide a screen, or a bag, or just tell people to keep them hidden in a cup.
  • Consider colour blindness – not just in terms of colour palette, which is only a partial solution. Make sure colour isn’t the only way you’re providing key information to players. Supplement it with iconography, or textures. Be aware there is a wide spectrum of colour blindness – it’s not just about picking the right colours, although that certainly helps.
  • Consider how easy it is to describe an action a player might undertake. Even gamers that are completely unable to interact with a game can still fully enjoy it. We refer to ‘verbalisation’ in our teardowns to describe this. You can play a meaningful game of chess without ever touching a piece, simply by making use of the unambiguous grid referencing system of the board.
  • Consider whether your rules can be made more modular, so that additional complexity can be slotted in to place as time goes by. This allows not only an easier learning experience for everyone, but for groups to find the sweet-spot where the cognitive abilities of players are neatly accommodated.
  • If you can avoid using custom dice, consider alternate options. Visually impaired players will often have specialised braille or oversized dice they use and these often cannot easily be incorporated without the use of a lookup table or some other awkward compensation.
None of these are hugely costly, although an adventurous publisher might also consider things like QR codes linking to audio narration for long passages of text; embossed boards that lend themselves to tactile exploration; or any number of other compensations. Some manufacturers have seen ‘accessible components’ as a business opportunity all of their own. I would like to see the floor raised here without incurring additional expense to those that are currently excluded from full participation in the hobby. There is a lot we can do to make games more accessible as they emerge out of the box.
Figure 5 – This is an oversized, accessible six sided dice. It’s sitting atop one of the casino tiles from Lords of Vegas. Even if you had enough of these dice in your house, you couldn’t use them to stand in for the ones in the box because of how they’re used.

The important thing here is that it’s not necessary to solve every problem for every game – but every problem you do solve will open the game up to an audience that was previously unavailable. Board gaming is not currently considered a mainstream hobby for those with disabilities, but that can change. It changes in part by showing disabled gamers that this is a hobby they too can meaningfully enjoy, and making the design and production changes that permit them to do so. The economic rewards that come from the SdJ could be a powerful incentive for this.
It’s important to note here too that there is also a social and cultural aspect to accessibility. The attitudes people have towards recreational products are very often shaped by the way in which those products are presented. Adopting wider diversity in art in terms of ethnicity, gender and disabilities is a powerful gesture. It sends a message to those that idly encounter the games – ‘we see you as part of this hobby’. That message in turn indicates that people should consider seeing themselves as part of the hobby. We include new audiences first by ensuring they can play, and then ensuring they feel welcome in these marvellous shared experiences.
A short treatment of this subject cannot possibly hope to be exhaustive in the possibilities or the problems, but all I’m looking to do here is float a notion. We spend a lot of time talking about the SdJ and that alone shows how potentially powerful a catalyst for change it could be if accessibility was one of the judging criteria.
Those wishing to learn more about the issue are invited to join me back on Meeple Like Us where we do weekly deep dives into particular games – including a number of previous SdJ winners and nominees. I am also contactable at dice@imaginary-realities.com for discussion, but I can’t guarantee especially rapid responses there. I’m available on twitter at @meeplelikeus, and I’m very happy to engage with designers and publishers.
Thanks for your attention. We play games for many reasons, but one of the most powerful is to spend quality time with the people we love. The more accessible your games are, the greater the number of our loved ones that can be part of the experience.