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Feline Felonies – a whole lot of catitude in a tiny tin.

Feline Felonies is one of a trio of new games from Atikin Games. Together the games form Playful Pets – comprised of Animal Alliance, Feline Felonies (both 2-4 player competitive games) and Canine Capers a 1-4 player cooperative game). I’ve received a preview copy of Feline Felonies so the components you see in my pictures aren’t finalised – things like colour and alignment will be rectified for the final posh copies. I think you’ll agree it’s still looking cute. But do not be fooled – this game is anything but cute; it may show you its belly but you’d be a fingerless fool to tickle it!
 
Components.
The board is super nifty – it comes in 6 playing card sized portions. It is a park bordered by 4 rows of houses. A magnetic slide and climbing frame hold the board together – you can sit these on the top or you can flip the board over so that there are no raised bits for your cats to climb over. I love it when out of small packages bigger games appear. Like Deep Sea Adventure which sprawls across the table from its tiny box. I like a game with some table presence.
 
The components are super cute too – the little cats have this lovely shine and they are nice and chunky. The orange one in particular reminds me of sweets. (Just to clarify I have neither licked nor eaten any of my game pieces so you don’t need to worry about playing them at my events). Clearly designed by a cat connoisseur – the realistic cat toys include the ubiquitous ball of wool, the weird cat toy that we torment them with as well as the hunter’s haul of pencils, flowers, mice (mercifully in one piece), a tuna can and the most prized possession of all – the cat nip! Double sided houses help track stored stolen goods as well as purr points for spending later in the game.
 
Game play.
The cats move around the board collecting toys, adding more toys, flipping them to their more (or less) valuable side as well as stealing from others before safely depositing their toys at home. At the end, the cat with the most points is crowned top cat.
 
Each player rolls their dice and then chooses what to spend their purr points on. Cats can spend their points on moving one space per purr point (I can’t even type that without going really scouse); they can spend a point picking up or dropping off one of their treasures or – and this is the really fun bit- they can enter into a battle of stealth and reflexes to purrloin another cat’s treasure.
 
There are also special actions which allow you to do extra things in addition to your regular actions. For instance if I roll a 5, I can add a toy to the board and that leaves me with 4 purr points to do with as I please. Or, if I roll a 6 I might take a cat nap – move 3 and save 3 points for later. You can choose to take special actions or snub them much as a cat might – you can be as fickle and unpredictable as you like!
 
However, my advice to you is don’t roll 1s. Cats are not interested in 1s – roll it and your cat will subject you to the disdain I experience when I tell the cat to get down off the table. Rolling a 1 allows your opponent to move your cat who is busy ignoring you. To be fair the cats are doing everything else in this game – all they are asking you to do is use your opposable thumb powers to roll the die. Roll better puny hooman.
 
This game definitely suits the competitive cat. While it’s fun moving around the board collecting toys and flipping them to make them more valuable it is MUCH more fun trying to steal or flipping other cat’s toys to make them worth less. The stealing action is really satisfying because if you are equally matched, even though the poor kitty you attacked gets to keep their toy, they still have to flip it so it scores less. I feel it really embodies the dickish nature of cats. I’m just relieved there isn’t a thwack the whole lot off the table action.
 
It’s quick and easy to learn and play. With two players it is really good, competitive fun but with four it is brutal. Some of the games we played were very close indeed so the higher scoring cat nip was useful in ensuring there was a clear winner. Cats don’t want draws. One cat must reign supreme.
 
This will be available for you to try out at future events.
 
You can sign up to be notified on 13th July when the game launches here.
 
 
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Quirk! Now with added mischief!

Quirk! is a quick to learn and play card game for 2 – 6 players aged 5+. You can adjust the level of challenge and the length of play from 15mins to up to 60mins. It contains two decks which makes it super flexible.
The object of Quirk! is to collect the most sets of three cards (called Quirks) – you do this by acting out the creature on your card and taking cards from your opponents.
 
How to Play
You start with three character cards, if you fall below three, you draw up. Character cards form sets of three and the person with the most sets wins! So just remember that three is the magic number and you are half way to learning how to play!
 
Now for the fun bits! On your turn you choose a card in your hand, choose an opponent and act out the creature on your card. You can use sounds and actions but you mustn’t describe the character or say its name. If your opponent has one or two of that card they must give them to you.
And if they think your pirate is a parrot and give you the wrong cards? That’s their loss – you get to keep the cards. But maybe rethink your plans to audition for the next Pirates of the Caribbean film.
 
Pro Tip – even if you know what they are doing I like to feign confusion for a good while so that they really have to work for the card. That means that even if you sacrifice a card you are laughing! This is especially satisfying if you have graduated to the more challenging deck. I’m always playing with the secret secondary objective of ‘How long can I make someone be a Bigfoot for?’
 
If you are unsuccessful and you don’t gain a card, you must ‘Go Quirk!’ – which means you pick a card up from the draw pile.
 
As soon as you get a set of three or a ‘Quirk’ you place it in front of you face up. Once 13 Quirks are face up on the table, the game ends and you count up your Quirks to find out who won.
 
Action Cards
These special cards are used once and then removed from the game so use them wisely. They allow you to disrupt others plans! You can stop someone in their tracks, preventing them from asking you for a character. There are 5 steal cards which allow you to steal complete Quirks from your opponents but only 3 block cards which prevent people from stealing. Each deck has it’s own set of these so you can play about with these balances if you want to.
 
Double the Decks = Double the chaos!
I absolutely love the fact this comes with two decks – it gives you so much flexibility. You can adjust difficulty by substituting some of the easier ones for more challenging ones or simply adding extra sets for a longer game. If it’s additional chaos you crave sling in some extra Mischief or actions. You can use a mixture of characters to up the challenge or stick to the easier deck if you prefer.
 
Challenge
The game is suitable for 5 years plus but I have played it with younger ones and just removed the action cards to make it super easy. There’s no reading requirement in the game apart from the Mischief Cards which do have visual prompts so that makes it more accessible too. The action cards are colour coded but the artwork is clear and distinctive and symbols are also used for clarity. For instance the block cards feature a large shield.
 
Mischief
You may recognise the distinctive artwork, the title or the game itself from the earlier version of Quirk. That’s because Emma May from Emmerse Studios has worked closely with Gibsons Games to bring you new characters, a simpler, clearer design, a honed mechanic and new mischief cards. The work Emmerse Studios is doing on character development is really clear from this new design and I’m loving watching Mischief grow!
 
The Mischief cards add a fun and chaotic challenge to the game making you redistribute your hard earned Quirks, passing hands on or gaining an extra card. These cards are played and come into effect immediately. My two absolute favourites are the statue still/ sounds only for a round and the actions only for a round. It is also worth noting that each deck has it’s own set of Mischief cards so you could add extras in. As if I wasn’t making you work hard enough for that Big Foot card – these are a gift!! Plus the sight of Mischief wielding a megaphone brings a smile to my face!
 
Over the year Mischief has become a character all of his own – starring in his very own book all about having the courage to be yourself. So, if you are enjoying this character in Quirk it’s worth checking out the book too.
 
Quirk is a great family game for all ages and the fact it plays up to 6 players is brilliant. And when I say all ages – I really mean ‘all’. Like many great family games, if you get a group of adults playing it, it is just as entertaining. We just need to give ourselves permission to let go, have fun and embrace our quirkiness!
Make sure you have a game when you’re next at a Cards or Die event.
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BuzzleBox – a bundle of games, puzzles and family time.

The Buzzlebox, created by Dark Imp Games is a selection of games and puzzles delivered to your door for the whole family to play with and figure out together. At the moment there are two themed choices available- Gardens and Chickens or Doughnuts and Cake. With a Space themed box on it’s way soon. Dark Imp games very kindly gifted us the Doughnuts and Cake box. There are 5 of us in my family – all with different, yet often, overlapping tastes in games. The children are 15, 13 and 12.
As soon as you start opening the box, the fun begins. There were stickers on the box which related to one of the three puzzles. These stickers were everywhere – on the back of things, on the letter, inside a packet of card games – a really simple touch that made it immediately engaging. It’s also worth noting that there is no excess packaging or plastic which is a breath of fresh air when so many companies overlook the importance of this.
 
Doughnut Dash
I approached Doughnut Dash with trepidation. Anyone who knows me or has ever been in the car with me knows that my sense of direction is non-existent. So, when I saw the direction cards and read some of the sugar rush action cards – my heart sank. However, I am happy to report that I navigated the game successfully (multiple times) and I really enjoyed it. There are cards which clearly label the directions and the cards that allow you to change direction all contain an example which I’m sure was put there for younger players but was totally vital to me!
 
You are running a pair of impish thieves who must make their way round the factory stealing doughnuts from the shelves and from other thieves that they encounter. The theme is brilliant with lovely wooden components that are pretty and bright. We played it with 2, 3 and 4 players and it was brilliant each time. My only complaint is that it didn’t play 5. It is rare that we can get all 5 of us to play the same game at the same time – for once they were all interested in playing together and so we played in different groups but it was a shame we couldn’t play all together.
 
I have spoken to one of the Dark Imps and it turns out they have psychically resolved my concerns by designing the next box (which is Space themed) to include a 3-6 and a 2-9 player game which is awesome. I look forward to ordering one of those!
 
One of the really nice things about this game is that you can try out different strategies – there are lots of different layers to the game which gives us plenty of incentive to play it again and again. For instance the Sugar Rush cards help you out by allowing you to adjust which direction you travel in or to swap some cards but if you can save them they are worth points at the end of the game. And the more helpful the card, the higher the value if you can avoid using it. Another clever idea is the rainbow frosted doughnuts which actually start off costing you points but if you can collect a set they are incredibly valuable. It makes collecting them a risky strategy but then choosing not to collect might leave them all for one other player – do you want to give away those points? It’s questions and balances like this that make the game fun and varied.
 
Top Cake
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In Top Cake you are a hotelier competing to create the finest cake at the industry’s leading luxury trade show. You must bid against other hoteliers to grab the finest layers to construct your showstopper. But of course, it’s not so easy: bids are hidden, a reverse cards allows you to switch so that the lowest bid wins, a snatch card allows you to trump any bid but only once per game, the first player token doubles as a tantalising 1/2 point bid and if you match bid cards with another player your cards are returned to you! These are a few of the intricacies which make this such a great, thinky game. Played over 5 rounds you need to think quickly and decisively. Cake waits for no man!
 
Of course, you’ve also got the attraction of building a deliciously illustrated cake or a spooky looking cake which of course I gravitated towards. Unfortunately some swine snatched my bat cake topper. I’d have won if it wasn’t for those pesky bat stealing kids.
 
Top Cake plays 2 to 4 players and is definitely more fun with more people. Like Doughnut Dash your strategies are strongly influenced by what other people do; you need to continuously adapt. In this way the games in the box are perfectly designed. They are supposed to ‘help you reclaim family time by playing board games together’ and they definitely achieve that. There is a lot of interaction in all the games in the box, you need to be acutely aware of each other and each others’ decisions.
 
Puzzles
Even as I was still unpacking the box, I uttered the word ‘puzzle’ , pondered aloud about where all the stickers were and what they meant, and my 15 year old was immediately all over it. He absolutely loves a good puzzle. The first task of finding all the stickers in various places had him hooked. He was so keen to get going and the girls were working so rather than keep him waiting (or worse, risk loss of interest!) I actually photocopied the puzzles so he could get stuck in straightaway.
 
Despite 15s head start he graciously gave the others the thinking time they needed and didn’t blurt out all the answers so we were able to work together to get one of the puzzles completed. We don’t have a great family record in this area.
 
On recent holidays we have completed treasure hunts that you can buy from the Tourist Information shops. They are great fun and everyone loves doing them but they are always a source of contention. This fun holiday activity always culminates in me clutching the clues to me so no-one else can see and a strict ruling about not blurting out answers before other people have chance to think or speak. My son is particularly talented at both puzzles and irritating his siblings so these measures are necessary. So I was ready – hence the photocopying and the ‘Don’t tell your sisters any answers and DO NOT give them clues unless they ask for them’ ruling. However, I’m sure other (less mad) families won’t need to worry about that.
 
The first puzzle we did was a good mix of clues carefully pitched to play to each of our strengths; some the children couldn’t have got and some that my partner and I had no idea of that the kids got immediately. I thought it was well balanced and we were forced to work together which is both the purpose and the attraction of the Buzzle Box.
 
Unfortunately we were stumped by the other two puzzles – they were just too tricky for us. But, by following the link on the puzzle card we got some clues which led us to our three cake related words. I’ve chatted with one of the Dark Imps and she is looking at both the difficulty level of puzzles and considering different ways of helping people to access clues in later boxes. Once you have all the clues you can unlock the secret page on the website.
 
Coaster Game
One of our favourites was the 2 player game on a coaster. The one we got was quick to learn and quite straightforward. You each choose an image on the grid and then ask questions to deduce the whereabouts of your opponent’s chosen image. The images are cute and colourful, the game is very appealing and can be played over and over again. Our 12 year old particularly enjoyed this one. It played 2 players but was fairly quick so it was fine to just take turns playing. It’s the kind of game I tend to have in my bag to whip out if anyone uses the ‘B’ word. That’s bored by the way. I’m not sure board games can stop them swearing, if anything they make my partner worse!
 
You can also buy most of the component parts of the Buzzle Box separately on the website. But honestly I think the box is such good value that the coasters and place mats are the only things I would consider buying separately. The coasters are sold in packs of 120 for only £16.99- they are perfect for weddings or for board games or family cafes. They are a perfect little gift or freebie to give to people if you’re in a games related business.
 
Game Cards
This pack of three games just needed a deck of cards, pen and paper. I really liked the fact that it included a 1, 2 and 3 player game as it meant that we could all play them kind of at the same time. I’ve had a lot of fun playing the solo game – it’s a patience type game with a puzzle element. My 13 year old really loves traditional style card games so this whole pack was right up her street. I can see the Gooseberry Fool game being a regular family games night feature and I know she’ll want to teach her friends when she can get together with them again. Gooseberry Fool uses a trick taking mechanism which is very familiar and easy to understand. But more importantly it’s a fun little game.
The instruction cards are clear and easy to follow but there is also a link to a ‘how to play’ video which is always helpful.
 
The Buzzle boxes cost £49.99 and for that you get: 6 original games; 3 puzzles all centred around an engaging theme;
as well as family time, away from distraction, screen free. We really enjoyed ours and the hours of entertainment we have had from it so far make it excellent value. There are loads of reasons to treat the family to a Buzzlebox or it would make a great gift for another family. For us it will the perfect addition next time we are going on holiday. We always take games with us and having tried one of the boxes I would be confident taking this pack of new games as a holiday treat. We usually go camping in the UK so it will be perfect for that ‘occasional’ rainy day!
 
Join us at a Cards or Die event and try out some of Dark Imp’s awesome games.
 
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Kitty Cataclysm, Wibbell++ and why it’s good to get a parcel from Bez.

If you’re familiar with the just a card campaign you’ll have heard that every time someone supports an independent business the owner does a happy dance. I imagine that when the last copies of Wibbell Plus Plus and Kitty Cataclysm were posted that Bez of Stuff By Bez did at least one happy dance. If you’ve ever received a package from Bez you’ll know that it’s a thing of joy and if you haven’t, what are you waiting for? Treat yourself.
My most recent parcel arrived in a trademark envelope festooned with fabulous red drawings, a little comic and a cat which I have enjoyed colouring in. It is now on the wall in my study reminding me to take it easy sometimes.
But it’s not just about the packaging. Inside there was a copy of Kitty Cataclysm and a copy of Wibbell Plus Plus – two small box card games which both offer something unique. In fact Wibbell Plus Plus is a whole system of games while Kitty Cataclysm is a punny chaotic cat game!
 
Kitty Cataclysm
 
Plays: 2-5
Age: 10+
Duration: 2-10 minutes.
 
In Kitty Cataclysm players compete for meowney. In fact, the game is littered with cat puns. I’m here all week…The game ends when a player is ready to start their turn but has no cards in their paws. At that point you count up your meowney and determine who is the fattest cat.
 
It’s fast paced and fun. Each card has clear instructions which makes the game quick and easy to access. When you play the card into your kitty you simply do whatever the card says. You can make others get rid of cards, lose cards deliberately yourself, steal cards, donate cards, give cards away, draw extra and various combinations of those actions. So you can prolong the game and try to amass more meowney or you can try to end the game if you think you are ahead. You can look through your own kitty but you can’t touch anyone else’s. So this decision is always a bit risky plus you might try to end the game while someone else is hell bent on prolonging it! I like that element of it.
 
I also really like the sudden ending. There is no playing on until you get a winner. Everyone plays then everyone stops. No-one is aimlessly twiddling their thumbs waiting for it to be over. For me that’s a winning mechanic.
 
The inventive puns are paired with fabulous drawings. The cats’ facial expressions are brilliant – accurately encapsulating all cat emotions from irritation, through slyness to smugness. I think that’s all of them isn’t it?
 
Quick to learn, fun and portable. It’s a perfect addition to your bag. As always if you fancy trying before you buy you can play it at any Cards or Die event.
Wibbell Plus Plus
 
Plays: 1+
Age: 8+
Duration: 5 to 45 minutes
Wibbell Plus Plus isn’t a game – it’s a whole games system. To date there are more than 20 brilliant and diverse games listed on the website that you play with these cards. The games are in different stages of completeness – some are established core games (the instructions for 6 core games come in the box) others are more experimental. The whole purpose of the games system is to encourage this experimental approach. Every 1st August Bez will announce a new featured ‘core’ game. We, the players, are encouraged to submit game ideas in whatever stage they are at.
 
The existing games are fun and varied. Grabell is a fast paced pattern or letter matching game which requires no spelling or word based ability. Faybell is a storytelling game where you work together to craft a tale, using the cards to determine elements you should include. Helpfully the instructions come with a list of useful words for awkward letters. Phrasell is a game which uses the cards as prompts for phrases about a predetermined topic – this can be as silly as you want and often is! Coupell requires you to make words with the cards, swapping them around to make sure that everyone’s scores are perfectly balanced by the end. In Wibbell players compete to be the first to shout out a word which uses all the required cards, the more you win, the more cards you have to include.
 
One of my favourites from the many games listed on the website is Many a Mickel Makes a Muckel. The rules for this solo game are not included in the box. You are trying to create high scoring words by trying to place each new card you turn over in one of the three words you are working on. Discarded cards count as negatives and reduce your overall score. The card list included in the box and the numbers on the cards which indicate how many of that letter are in the deck are invaluable aids in this game.
 
By far the most exciting element of this games system is the organic element of it. One of the things which I think gaming allows is for adults to access that free and creative part of them which is so often locked away sometime during adolescence when we begin to feel we should pursue ‘worthwhile’, ‘serious’ things in our free time. Here is a box of beautifully lettered cards with a gorgeous finish -you can play existing games or you can just play around with them. You have not only permission but in fact an invitation to play without rules and make your own up. The creation of games is intrinsically playful. When children open games they just play with a joyful disregard for rules. Someone recently told me that her children used to love Carcassonne – they just made pictures with the tiles and played with the meeples. As adults it’s hard not to intervene – ‘you’re doing that wrong’ ‘it’s not meant to be used like that’. It’s a game. They are playing with it. That’s it’s use right there.
 
One of the great things about the retro games in my collection is that it takes you back to a time when you just enjoyed stuff, when the floor really was lava and you had to negotiate the living room without touching it. As we get older we get caught up in doing things the right way, in getting it right, in following the rules. Wibbell plus plus is so exciting because it offers a route straight back to limitless play and experimentation. Use the cards as a springboard for your own freedom and creativity. So play the games, get creative or just spell out your name… you know… whichever!
 
Try out some of Bez’s games at one of Cards or Die’s events.
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Bears and Bees, Covering your Assets and Skull King.

Grandpa Beck’s card games have a homely family feel to them from the text, to the illustrations to the games themselves. They have a statement on their instructions which resonates loudly with me:
‘Your stories about enjoying time together as a family while playing our games motivate us to continue to produce fun & exciting products that will bring you and those you love, together.’
This encapsulates what makes Cards or Die tick. I know I keep banging on about it, but games are not just for children; children do not have a monopoly on fun. Sometimes as adults we get caught up in the daily grind of life, forgetting that we are allowed to play, to escape, to immerse ourselves in silliness or fantasy. Family for me is a wide circle comprising actual birthright family, Morris family, board gaming family and various others who I’ve adopted or who’ve adopted me along the way. Play is such a valuable way of connecting with people of all ages and all your families – however wide you draw your circle; escaping the drudge and pressures of adult life. Whether you haven’t played games for years or you play all the time, these three family classics are an excellent starting place.
 
After all this fluffy, hippy niceness it bears mentioning that all three of these games have a strong ‘be a dick to others’ element. Which just goes to show you should never, no matter what they say or do, turn your back on your family. They will take you down. Remorselessly.
 
The Bears and The Bees.
2-5 players
8+
30mins
When you get three new games it can be hard to choose which one to open first but as I had a Winnie The Pooh themed event that week it was an easy decision: The Bears and The Bees of course. The photos below are from the first week – we played it at home, we played it in the pub, we played it in the theatre, we played it in a cafe… we do so like Bears and Bees.
It’s beautiful and stylish with pretty colours and flowers, a cute looking bear cub and buzzy bees. But don’t be fooled – those bears have teeth and the bees will sting you.
All you have to do is get rid of all your cards by matching colours on the hexes. Match more sides to win bonus plays which help you get rid of all your cards. Play flowers and bees to make other people pick cards up.
We played it at our board games and dinner event at Mrs Smith’s Cafe, Harrogate. It started off gently enough as the family took turns encircling the Queen Bee with honey and bright hues. Then the siblings started attacking each other with bees, forcing each other to pick up more and more cards. Meanwhile, Mum made the most of this – dividing and conquering, almost securing victory. But at the last moment sibling loyalty won out, destroying Mum in a concerted effort.
 
There’s a lesson somewhere in here but as I look at my adoring and adorable offspring, I decide that the lesson is – aren’t siblings lovely. Yeah. Let’s go with that.
 
Cover Your A$$ets.
4-6 players
7+
30 mins
Cover Your A$$ets is a fast paced is a fast paced, card collecting, card stealing game. There are no alliances to be forged here – each player is trying to collect and hang on to the most rich stuff. I like games like this – unpredictable and different every time. Sometimes you might win by playing a strategic wild card (worth $25 or $50 thousand) plus a load of low value cards. Other times you need to burn that stamp collection and save the jewels.
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You can only ever steal the top set of someone’s cards by playing a copy of the card you want to steal. They can block your steal by playing a further copy of that card. All of these are then added to the stack increasing its value. So even failed steals increase the value of your assets. You watch the pile of loot grow, clutching your matching card only to watch the stash covered before it gets to your turn. Do you trash that card and go for something else? Or, do you hope that someone else steals the top treasure letting you have another go?
 
It’s dynamic, fast paced and ever changing with lots of capacity to be a complete dick to various members of your family.
 
King of the cut throats however, is Skull King…
 
Skull King.
2-6 players
8+
30mins
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A little more complex to master than the other two, it is a game of trick taking and betting. The game lasts 10 rounds gradually building in difficulty which is a neat feature making it very accessible. You look at your cards and then bet on how many tricks you believe you can take. You win tricks by playing a higher value card of the same suit on top of the previous players’ card. There are also cards which act as trumps, overpowering other suits as well as Escape Cards which allow you to deliberately lose the trick. Remember you are balancing winning tricks with making accurate predictions so this card can be very valuable.
It comes with a score sheet which is set out in a really helpful way allowing you to easily keep track of bids and scoring. This also helps you to learn the game.
As the rounds progress, you get a bigger and bigger hand making accurate prediction increasingly difficult. It also comes with an expansion pack. We’re still getting to grips with the base game but it’s great to know that once we’re used to the cards we can throw in some mermaids and a Kraken. The loot cards in particular add an interesting extra layer as they allow for alliances.
It is a fun game with two but it’s even more fun with six. Literally the more, the funner. It’s definitely more of a thinky game than Cover Your A$$ets but faster play than The Bears and The Bees.
My advice? Play all three, then you’ve covered everything!
If you want to try them out, join us at one of our events – subscribe to the newsletter using the link below to make sure you don’t miss out.
2018-12-03 13.13.01

Charades, Noise and Social Ridiculousness

Just before Christmas I received this exciting package from Gamely Games. Three pocket sized boxes of fun – perfect party games to pop in my bag and take to the pub. If you are a Dragon’s Den fan you may have seen Deborah Meaden miming her way through a round of Randomise. In the end Gamely Games walked away from the den with no deal but not without offers. The games are quick to learn but offer hours of entertainment so get the gang round and settle down for a ridiculous games evening!!
 
Randomise
Players 4+
Time 30mins
Age 8+
Price £11.99 (available on Amazon or direct from Gamely Games)
Choose one card from each pile, pick a number and then act, draw or describe your way to victory. You can choose from hard or easy tasks. You might be a dramatic Polar bear making sushi or a macho snail doing the ironing. The random nature of the categories combined with your skilful acting is what makes the game so hilarious. It has been a hit with adults and children alike. Most people seem to automatically choose the charades option but the drawing option has proved a good travel game for my children. (Less distracting than charades or arguing while I’m driving!!).
 
Soundiculous
Players 3-10
Time 15mins
Age 8+
Price £11.99 (available on Amazon or direct from Gamely Games)
Surprisingly challenging, Soundiculous requires you to mimic a sound while others guess what sound you are making. What I hear when I make a tumble dryer sound is apparently nothing like an actual tumble dryer! A very simple premise that has had us howling with laughter. Even the noises which we accurately guessed were entertaining. Although personally I thought my beatboxing was me stumbling on a hidden talent, I’m pretty sure that they were still laughing about the tumble dryer. Children can be very unforgiving.
 
The Pretender
Players 4-6
Time 15mins
Age 12+
Price £11.99 (available on Amazon or direct from Gamely Games)
A game of social deception.
Choose a category and each player is assigned an identical role – apart from – The Pretender (If you’re not singing by now you’re reading this wrong). Each player performs a mini charade relating to the item on the card. It is a balancing act – you must perform clearly enough so that people don’t think you are the pretender but vaguely enough that the pretender can’t work out the answer. The Pretender has the most difficult challenge though. They must act out a charade which fits with the others – this is of course easier if they are last to go.
Players then discuss who they think the Pretender is. On the count of three, all point towards the accused! The wiley amongst us can always deflect guilt and steer the conversation towards an incorrect accusation. The Pretender can save themselves by guessing what the item on the card was.
Often age guides are a bit conservative for my liking and I regularly play games which are ‘too old’ for my family but this one is bang on. For a ridiculous game there is a certain level of skill and cunning required – definitely one for the grown ups!
 
I also love the look of these games.The designs are quirky and fun. I adore the colours in The Pretender. When they’re not packed in a bag to go to an event, they look great on my shelf!
As always you can try these games out at one of our upcoming events – and if you can’t make those, you can always book a private party!
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Chicken Time Warp: Soup for the Gamer’s Soul

3-6 Players
14+ (or younger – our 10 year old loves this)
Less than 30mins
 
If you find yourself reflecting on the relentless and ever quickening passage of time in a rueful manner. Or, if you enjoy anthropomorphic chickens then this is one especially for you.
 
To be honest, you had me at time travelling chickens. The theme of this pocket rocket of a game is an absolute joy. You are a group of chickens who have broken all the rules by fiddling about with time travel causing an endless time vortex to be opened. Let’s be grateful chickens didn’t get hold of the Hadron Collider. To escape the vortex you need an Escape Pod and impeccable timing.
 
First, you set out your timeline in countdown order: 10 down to Escape Window Open. Each turn – before playing your chosen card – players reveal another countdown card. This means that time flies and you career rapidly towards the escape window often without the requisite escape pod. Whenever a time slips away card is revealed, the highest face-up timeline card is removed from play. (It is possible to end up with only the Escape Window card- fortunately it is immune to the ravages and cruel whims of time.)
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The clux capacitor (yes that’s right – take a moment to enjoy that one) is a powerful card. It can enable you to cheat death and temporarily halt the relentless passage of time. It enables you to Turn Back Time and sing classic Cher songs at the top of your lungs.*
 
Time travel is fraught with danger and if you don’t tread lightly, you can end up erasing your own existence and no chicken wants that. You get two chances though. The first time you draw a You Dead card and learn that a distant relative has killed you, you are frozen out of the game unless you can play a clux capacitor card. You place your character card on the timeline at the moment of your death. You remain there – frozen out, unable to play. You can only watch in tense horror as the cards are taken until either, a clux capacitor which revives you is played, or, until a time slips away card is drawn and you are not just dead but erased from existence. It’s ok though, you’re not so dead that you can’t go to the bar and get the next round in while the rest of us try to escape.
 
Winning
Winning is easy – all you need to do is
  • Pick up the escape pod
  • Hold on to the escape pod
  • Play the escape pod while the window is open
That’s all you have to do. Don’t have the escape pod? Don’t worry you can just swap hands, peek at other people’s cards (legally – with a card, not just with strategic reflective surface placement) and steal it! Or failing that use reverse and cryogenic freezing to buy yourself time to get some more strategic cards. Time is critical in this game and there isn’t much of it.
 
This is a fun, quick play, take that card game. It’s portable which is always a plus. Great for families or groups of adults – we’re definitely backing it. You can see by the photos how many different places we’ve played it in and we haven’t even had it a week! (and I’ve spared you the flowery tablecloth of doom photos for once). You have two lives, limited time and a random selection of tactics. So how about it McFly – will you play…. or are you too…. CHICKEN??
 
*It’s more of a house rule than a legitimate part of the game.**
** Actually it’s only me that sings. My family just wait patiently for it to be over.
 
Come and play it at a Cards or Die event.
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Assembly by Wren Games or ‘why you don’t want to get stuck in space with me.’

Update 02/12/2018 – click on the links below to see a how to play video:
 
My copies of Assembly arrived last week. I’m so pleased with the look and feel of them. The larger cards work great and it’s still portable enough to play on the go. All those stretch goals have meant it has lovely components including a metal die. I upgraded and got extra glitches as well as a play mat and I’m glad I did. I play this game a lot so it’s well worth the additional investment for me.
 
You were so excited when you were assigned to this platform – building luxury spaceships. But now you rue the day you ever set foot here. A series of meteorites have hit the orbital platform, triggering a deadly virus which has wiped out the entire staff – even Jones, the ship cat, bought it. Everything is malfunctioning and the computer seems determined to keep you here. You are delighted to learn that I have survived and can almost certainly impede your escape plan. You have spent many of our breaks winning my hard earned cash from me in a variety of strategic games.
 
Our only hope is an incomplete ship. If we can contain the virus by locking the bays and complete the assembly of the spaceship, then we can make good our escape and return to Earth with our vital immunity to the virus. So, not only do our lives depends upon our successful completion of this challenge but so too the future of mankind.
 
To be fair working with me, death is fairly certain but still, it’s worth a shot. Afterall it’ll entertain us in our last minutes together.
 
To escape we need to match all the modules to the bays in the assembly line using a limited set of commands. We can communicate but the computer keeps cutting us off as soon as we use a key command word. Time is of the essence.
 
***
 
Assembly is a beautifully compact game. Have a sneak peek here.
Assembly can be played solo or as a 2 player game. It takes between 10 and 20 minutes. I have played it both solo and the two player variant.
 
I love the look and feel of this game. The layout mimics clock patience. It’s co-operative but with communication restrictions which nicely adds to the complexity. But the best thing for me is that the theme is immersive. Every element, every mechanic, every card strengthens the theme. In my teaching days I babbled on a lot about the importance of writer’s craft and ‘making every word count’ so I appreciate it when I see that in action. You really are battling against a sentient knobhead of a computer fixed on your demise. Even the scoring at the end is well crafted ‘Unfortunately, good attempts don’t make you any less dead’!
I’m still trying to get a run of wins at the basic level but there are challenges that you can add and variations with the malfunction cards (not necessarily more difficult but they lend a different dynamic to the game). When I say I’m still trying, I am playing this a lot. To say it has a strong ‘Again… again..’ vibe is an understatement and the compact nature of Assembly is very handy given how addictive it is.
And I will play it in the rain and on the train and while I’m waiting for my green eggs and ham and at the pub and in the fog and when I should be writing a blog… you get the picture…
Despite numerous losses, the game is winnable – I know I can do it but it’s hard. Which for me means it is perfectly pitched and because you can add difficulties it should remain so.
 
Time restrictions also add to the challenge. When the command deck is exhausted three times your time is up. Each time you draw the last card you add in one of the set aside command cards – this is an easy way to track where you are up to as well as being integral to the game. The wild card is the last to be added – if only you’d had it at the start, things could have been so different.
 
There are four basic commands you can use to move the modules onto the correct bay. (Match the symbol on the module to the one shown on the card). You can swap two modules, rotate modules, draw up more modules or lock the bays down. Simple. Apart from, when each deck cycle ends – not only is the command deck shuffled but the computer scrambles all the unlocked bays on the assembly line. So all of the modules that were close or even in the right place are no longer. That computer really is a tricksy beast.
 
As we speak Wren games are hard at it, designing more challenges. I’m sure they want to see us trapped in a half built luxury spaceship which after all is not a bad way to go.
 
The game will be live on Kickstarter from May 24th. If you enjoy space, co-operative or solo gaming and you’re up for the challenge, this is one you’ll want to get on!
Click here to make sure you don’t miss out.
 
You can play Assembly at a Cards or Die event.
 
You can also check out my tutorials over on Youtube: Solo Play Two Player
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What’s in your bag?

The answer is of course subject to whim and fancy but amongst the plasters, knee supports, notebooks, tiger balm, tissues, pens, paracetamol and parts of games there always nestles a little game. For those moments when you fancy a quick game: the queues, the waits, the cuppa stops or, when you look at your family and think ‘here are some people who need to interact with each other more’.
 
Geistes Blitz
This is a game of speedy reactions – flip the card then either grab the object shown or if the object does not feature you must work out with lightning deduction which item and colour is not depicted. Grab the wrong object and your go is over and you’ve just helped your opponents along.
 
The first couple of rounds of this were painful for me. For your first game I would recommend that you play against your peers rather than your heartless offspring. But before I had time to abandon all hope (which can happen remarkably quickly) I grasped it!
 
And the more rounds you play, the faster you get. It’s addictive, like a kind of hardcore spot the difference.
 
It quickly earned its place on permanent rotation with a few other games in my bag.
 
Don’t be fooled by her cute ears- she’s a stone cold victor!
Who Did It?
If you are tired of Poo! but have not grown out of finding faeces funny then this is a good, solid choice.
 
You need three players for this so although it regularly has a place in my bag it’s better when there are more people (up to 5). Handily, I have created a 5 person family.
 
Each person gets a hand of animal cards; each card is the potential culprit who has defecated in the living room.
The first player places their card down with the words (for example) ‘My cat didn’t do it, someone’s parrot did it.’
The first player to slap their parrot card on the cat has proved their innocence and declares ‘My parrot didn’t do it, someone’s rabbit did it’…. and so on… until everyone but one player plays all their cards in which case the last remaining player holds the culprit OR, you accuse an animal that no one holds and then you lose the round.
 
This last condition is the real genius of the game and moves it beyond a game of snap where the fastest reaction wins every time. You must be the fastest and remember the cards which have been played: boss both of these to ensure you don’t end up with the poo.
Zombie Dice.
I know that I have mentioned this one many times but thanks to our added soundproofing (a layer of felt glued to the inside of the insanely noisy box) it’s often rattles round quietly inside my bag. I love push your luck games and the element of probability alongside the tactile nature of the dice makes this game a firm favourite. I’m only disappointed that the markings on the dice aren’t more engraved and distinct as it could be so perfect for players who are blind or visually impaired.
 
Red dice contain more gunshots; green, more delicious brains and amber, an even mix of fleeing victims, brains and gunshots. Each turn you draw up to three dice and roll to see if you will feast or fail. It’s a low scoring game – once you get your head round that it is much easier to win. But win or lose the repetitive rolling of dice coupled with the thin veil of strategic thinking keeps me quiet for ages. And, as my family will tell you – that’s not to be sniffed at.
Heartcatchers
Heartcatchers is a fabulous little two player game. And when I say ‘little’ I am not being pejorative – it really is tiny with only 20 cards in the slim box.
 
The aim of the game is predictably to catch the most hearts, gaining bonuses and avoiding penalty cards. The ‘secrets’ – bonuses and penalty cards are played face down while you capture your opponents card stacks brazenly using face up hearts.
 
This is a game of bluff, strategy and memory. Do you put a -3 card down under your own stack in the hope your opponent thinks it must be a +3 and captures it? Or do you put the +3 under your own and hope to hang on to it? How long do you risk waiting before you steal the stack you want?
 
The game is brutally fast. I’ve just about worked out which cards I want when it’s all over. It’s one of those beautiful games that you want to replay immediately using a different strategy. And you can play again and again testing out different strategies whilst trying to second guess your opponent’s.
 
It’s certainly captured my heart.*
 
*Look, I’m sorry. I genuinely held that in as long as I could. It had to come out. Is now a good time to point you back to the poo pun?
 
 
Solo Puzzle games
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My most recent bag essential has been not one but three solo puzzle games. These are perfect for those moments when you look at your family and think ‘here are some people who need to interact with each other a lot less. Before someone loses an eye’
 
Each of the games comes with a booklet of puzzles steadily increasing in difficulty, which you can work your way through. They are incredibly absorbing and actually it’s hard to watch someone without joining in. Unless of course you have gone to sit in a different part of the pub while you enjoy the silence from a distance.
 
Seriously though, these are great for adults and children and although they are solo puzzles, when it comes to problem solving two heads are almost always better than one!
 
 
All of the games we review are available to try at Cards or Die events – join us or book us for your own event!
 
Other previously reviewed excellent games you might want to bag (click on the links to read more)
Join us at a Cards or Die event and try them out.
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Gifts for two game lovers. (And two lovers of games).

A wise old bear once said that it was much friendlier with two. As it is in Winnie the Pooh, so too it is in boardgames. I often come across games which are better with more players and it can be hard to think of games for couples: so here are some suggestions for pairs of game lovers.
 
Abalone
Always the first game out at every event. Some people use this as a warm up game, and others play it happily all night until someone tips the table over… As with all the best games there is a simple premise and truckloads of strategy. Push your partners marbles off the board before they push yours off. You may move up to three of your own marbles together in order to push your opponents off the board – but you must always move more of your own than you push of theirs. So, for example, move 3 black, push 2 white, or move 2 white, push 1 black. That’s it. It sounds simple but quickly gets fiendishly difficult. A quick strategic game that you will want to play again and again.
 
https://www.instagram.com/p/BcSHvN1gGha/
 
Mancala
 
Mancala is an ancient game: hundreds and hundreds of years old. As with many great oral traditions, rules have been passed down, adapted and assimilated into gospel truths. The rules I teach – and consequently the rules we play by in the pub – are as follows: empty any pod and redistribute the olives in a clockwise direction dropping one in each subsequent pod. If the last olive you drop lands in a cup, you get an extra turn. The person with the most olives in their cup wins.
One of the things that I really love about this game is how tactile it is; as soon as it comes out people are interested and want to play. And, just like with Abalone, you play one round and you’re hooked. I end every round convinced I’ve worked out a winning strategy. And sometimes… I have!
There are some beautiful hand crafted versions available on Etsy.
Mr Jack
 
I found Mr Jack (pocket version) tucked away in the treasure trove that is ‘Just Games’ in Whitby. As big fans of all things Sherlock in our house (my partner enjoys Elementary, my daughter enjoys 221B and I enjoy Benedick Cumberbatch) it seemed an obvious choice. As a bonus it comes in a small box but is set out like a board game, a perfect alternative to card games while you’re on holiday.
 
While it is easy to learn the basics and easily accessible, you can also play with a lot of strategy. We started off playing in a very straightforward way and soon realised that you can play at a much deeper, strategic level. Much of this lies in the cleverness of the asymmetry: Mr Jack must avoid detection while The Inspector must discover Mr Jack’s identity before time runs out. The Inspector moves the character tokens around the edge of the board, looking down the alleys for Mr Jack. Meanwhile, Mr Jack must try to disrupt their view to stop the Inspector deducing Mr Jack’s identity. The game is well balanced; neither character has any advantage over the other. We have played this a lot.
 
One of the challenges of promoting Board Gaming Events is finding pictures of people smiling whilst concentrating. Here’s Mark having fun playing Mr Jack:
Terrible Monster
This is a perfect two player game. Your objective is to deal enough damage to kill your opponent. Each player only has 4 life tokens, and the life tokens are actual hearts (for fans of romantic realism)
There are three monsters in the pack and spell cards which have various effects. All of the cards state clearly what you must do when you play the card and many work together, so consider your choices carefully. For instance, Terrible Monster deals 4 damage and so when played can end the game… but you need to be able to summon it, and both the Leech and Deduction cards allow your opponent to take Terrible Monster from your grasp!
 
This is another of our favourites – you can check it out on Sweet Lemon’s website
 
 
Love Letter
What review of games for couples would be complete without Love Letter?
Love letter plays up to four people but is just as good with two. The way it is presented makes it a lovely present; the cards come in a velvet pouch and I pimped mine up by replacing the standard red scoring cubes with love hearts.
Your aim is to get your love letter to the Princess or failing that to the person closest to her. You play with a hand of one, picking up a card and playing one each turn. But – discard the Princess card and you lose immediately! It can be a brutal game but then courting princesses is fraught with danger.
And if you want something completely different, there’s always Naked Guess Who. And yes that’s a real thing. And don’t blame me if you click on the link.
Come along and play at a Cards or Die event.