Chronology

Blog the 27th*: in which I review Chronology and justify why I need all these games.

In about May of this year, I hit 150 games. I had aimed to amass this amount because after all I am a travelling games lady. I know there has been some discussion online recently about the gaming community and the pressure people feel to build a large collection of games. Collecting games is not necessary and I want the gaming community to be as inclusive as possible. Gaming can be expensive which is why I focus on offering events than are free to visitors because venues pay me. If it wasn’t for Cards or Die, I would have significantly less games. Instead I would be hanging out at events like mine or games clubs and sharing games with others. I look at it this way, I have loads of games so that you don’t need to.
 
I picture myself as the Dick Van Dyke of gaming – if I can carry it to the event, you can play it. I was never supposed to have the games repertoire of a games cafe – as a mobile operation it’s just not necessary. 150 is plenty. But, I just can’t stop. I’m at just over 190 and this week I’ve realised I need some more vintage games for a First World War event I’ve got coming up.
 
The more I learn about games, the more I come across that I want. This, despite the fact that increasingly, I pick up games and say “Oh this is just a version of <insert retro game here>“. Sometimes I get it anyway – you might want to play it and who am I to stand in your way?
 
But some versions I have not bought. Despite the alluring art work and temptingly different categories, I have resisted the Timeline* Games. Mainly because I have and love its retro twin: Chronology. It’s a lovely, simple to learn and much overlooked game from the 1980s.
 
How to Play
  • Each player starts with a card which details a historical event.
  • Players take turns to draw a card and read it to an opponent who must identify whether it comes before or after the event in front of them.
  • If they are correct, the card is added to their timeline. If not, it goes onto a discard pile.
  • When future cards are drawn players must identify whereabouts in their timeline it is to be played.
  • The first player to build an accurate timeline of 10 cards wins.
Like I said: simple.
The range of dates covered by the cards and the variety of historical events makes this an excellent game. Some events are close together; some you’ve never heard of and some just didn’t happen when you think they did.
 
It lacks the prettiness of Timeline (and if you’ve read previous blogs, you know how important prettiness is!) But I still love it and I think says a lot about a game!
Your turn!
Have a go at putting these 5 events in order… answers on a postcard, by carrier pigeon or social media me @cardsordie. One of my exclusive new badges for winners!
chronologycard1
chronologycard2
chronologycard3
chronologycard4
chronologycard5
*I can’t count – I made this number up.
*please feel free to correct me if I’m wrong – if you think I need a game in my life, I’m always happy to hear suggestions and requests.
 
Come along to a Cards or Die event to try it out.
 
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Retro Games – and what they reveal about you.

Having scored woefully on a board games quiz: ‘How many 2016 games have you played?’ (about 3 if you’re wondering), I thought I would make my own list. I scored 100%. 50 out of 50. Some people might call it cheating; I like to call it alternative competing.
So… how many of these retro faves have you played? And, more importantly what does this say about you and your future? Complete the quiz to find out.
Click the image for the link:
Score 1-18 Woeful.
You have beautiful skin, an enviable stamp collection and are a long way from experiencing the tropical moments of menopause. Unfortunately you are also unhealthily attached to a squirrel who lives in next door’s garden. Your love is unrequited. This can only end badly. Wear red and attend a Cards or Die event (maybe first Wednesday at The Abbey Inn) to escape your impending doom.
Score 19-35 Average
You are of medium height and can not get heels which fit comfortably. Your stationery drawer is a disgrace – there are pens and paperclips in all of the sections. Last time you packed Monopoly away you did not check carefully enough and have now lost the top hat. That won’t matter until next Thursday when 5 suited strangers arrive at your door and demand to play. Don’t worry, the piece is under the sofa. All will be well.
Score 36- 49 Irritatingly Impressive
Other people aspire to be you: your board games are alphabetical, you are tall and your hair is impervious to rain. But beware – you are one triumphant victory at Operation away from enraging your best friend. Win again and they will beat you to death with the Charlie Horse. Play Pit instead, the cards are not lethal. Also, you are very old.
Score 50 Awesome
Congratulations! You’re me! You are the ultimate winner at life. Your key skills are time optimism, fanatical devotion to stationary and being gracious in defeat. You regularly let people win at games due to your inner beauty and generous spirit. You will win the lottery three months on Wednesday. Do not blow it all on games.

Come along to a Cards or Die event and play some of these classics.
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Dixit. A game of beauty, voting and darkness.

Words can not adequately express my love for this game. But as it is a game all about communication, I’ll give it my best shot.
 
Dixit is a board game based on voting, communication and gorgeous art. How perfectly appropriate for this week. The cards are beautiful and sometimes dark. Handbag vomit card is one of my favourites (I don’t think this is it’s official name). Mainly because it resonates with my own personal handbag issues:
One of the lovely things about Dixit is the odd nature of it: many of the illustrations are very strange; you keep score by moving wooden rabbits (rabbeeples if you will) round the board. Why? Why not. Dixit has a fantasy ‘once upon a time’ feel that encourages players to unleash their imagination.
 
How do you play?
 
Dixit is a simple game to learn.
  • Each player has a hand of 6 cards.
  • Player 1 chooses one card from their hand. They describe the card using a word, a phrase, a line from a song, a sound: anything which for them encapsulates the image. The put the card to one side, face down.
  • The other players now choose a card from their hand which best matches the phrase Player 1 has said. They hand their chosen card to Player 1.
  • Player 1 shuffles all the chosen cards, along with their own choice and then lays the cards out face down. As they lay them out they number them.
  • The other players must then vote on which card they believe Player 1 chose. They place their numbered voting chips face down and reveal their choices simultaneously.
  • If no-one or everyone correctly identifies Player 1’s card then Player 1 score nothing. Nothing at all. Not a sausage. (Other players score points for correct identification and for having people vote for their chosen card.)
And this, this is the nub of the game. You must be specific enough to enable people to identify your image but vague enough that not everyone gets it. This is a skill which requires adept communication and throws up interesting and diverse challenges whether playing with friends or strangers. For me, this is the beauty of the game.
 
Not only is Dixit a fun, entertaining game but it also has serious social skills benefits. It encourages empathy and imagination. A perfect game for those who may find those skills challenging.
It also makes it an ideal game for team building exercises. Playing with people you ‘sort-of know’ is at times funny and always enlightening.
Plus it gives you the opportunity to say Rabbeeples. I mean, really, what more could you ask for from a game?
Share your handbag vomit pictures with me on Instagram, Twitter or Facebook @cardsordie
Now with added expansion pack. Join us at one of Cards or Die’s events to play:
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Summertime Rolls

It’s Summer. I know it must be because lots of Morris Dancers got up at ridiculous o’clock this morning to dance the sun up for us. And that’s got me thinking about Summertime games for those lazy summer evenings. While you read on, why not have a background track to get you in the Summer mood…
Neighbours the Board Game
What evokes summer more than throwing a shrimp on the barbie, watching Bouncer splash about in the pool with Scott and Charlene, and cracking out a classic retro game?
Everybody needs good neighbours and you can join forces with yours in The Neighbours board game to create the best plotline ever. I have thoroughly enjoyed playing this game and it’s had good reviews from events too. Now – whenever I read the word “hilarious” in a review part of my soul dies, but honestly Neighbours is hilarious to play (admittedly we consumed wine while we played), but it is a fun game – and the plot lines you create have to be grammatically accurate, which pleases me more than I can tell you. Pretend it’s the 80s, pretend it’s sunny, and dive right in!
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Carcassonne
If for you, Summer is a time of fine wines, medieval castles and drinking dodgy homebrew (that’s basically what Monks did, isn’t it?) then Carcassonne is the game for you. Create your own beautiful settlement with luscious farm lands and well tended gardens. Watch out for robbers and farm boundary confusion (it’s just like The Archers) and ask yourself the perennial Carcassonne question: why do farmers lie down?
Or if you’re feeling really decadent, why not check out the real Carcassonne:
http://fiveminutehistory.com/10-amazing-facts-french-medieval-city-carcassonne/
 
 
 
 
The Morris
And finally, as I eluded to earlier, nothing makes summer for me more than the Morris. Here’s my boy dancing the sun up last year (photo courtesy of Karen Fretwell). My summer is always full of dancing and colour.
On May 19th -21st, I’m excited to be celebrating all things folk at Shepley Spring Festival, bringing with me 150 games. Amongst them is Nine Men’s Morris, which dates back to the Roman Empire, and is referred to by Shakespeare as an outdoor game in A Midsummer Night’s Dream (‘The nine men’s morris is filled up with mud’- Summer and rain how very English; how very festival). Not only does it epitomise Summer but it is the ultimate retro game!
Pit your wits in this traditional strategy game – place and move your pawns carefully, creating ‘mills’ (lines of three), allowing you to remove one of your opponent’s pieces from the game. The game ends when there are no more legal moves left or one player is reduced to two pieces in play. It’s a relatively straightforward strategy game. For me, that makes the perfect strategy game , a few simple rules but lots of potential depth – good for quick play and not too difficult to concentrate on with your pimms or prosecco – another Summer requirement.
But if you can’t wait for Shepley, come and see us at The Abbey Inn, Horsforth on Wednesday night. There won’t be Morris dancing but there will be many, many good games…
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MollyFest

Just got back from enjoying a fantastic festival atmosphere at Mollyfest. Brilliant bands, mud, flowery headbands and a fabulous atmosphere: everything you need. Molly created a very memorable experience for everyone. And as with any festival I’m wiped out today. So, having stared at the computer screen blankly for an hour last night and to save myself from doing that just now, I am just going to share a couple of videos from the event. Enjoy!
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Top 5 Pub Games and A Comparison Graph.

When I read lists on the internet (an activity I spend more time doing than I care to admit) I often wonder what the criteria was. Maybe it’s the teacher in me. (The eagle eyed among you have already spotted the ‘what went well/ even better if’ feedback model that I used on my feedback forms!). You can’t reward anything without having a clear criteria that you have shared. If there’s a top spot to be awarded, we all want to know how the winner got there.
Which brings me to my criteria for the top 5 pub games. And as with all good success criteria, I may have made some of the words up.

1. Portability
2. Low threshold high ceiling (easy to learn but endless levels of possible challenge)
3. Sociability
4. Quality of components
5. Fun

The upshot of this, of course is (aside from the portability measure) you can apply this to any games, for any event and rate them accordingly. If you wanted you could also give numerical scores and make graphs….

1. Mancala

Mancala is a game I stumbled on by accident. I bought a copy of it solely because I liked the box – I took it to the counter, said ‘Is this a game?’ She said ‘Yes, I think so’ and that was it. Sold. A few weeks of showing it to people and asking ‘What’s this?’ and I had discovered Mancala. (Think Fran in Episode 1 of Black Books.

Mancala is so simple; very easy to learn. And packed into it’s own case it is super portable. For the stores at the ends you can use two glasses or you can buy a version with built in stores. (Just make sure the components are still big enough to use.)
As a game for two it is less sociable than some of the others but it is definitely a fun and addictive game. And the fact only two people are playing doesn’t stop people having an opinion on what you’re doing wrong! I left my copy in the pub at past midnight last games night because people couldn’t tear themselves away from it. It’s a permanent fixture for our Abbey games nights.

The components are satisfyingly tactile. In fact they are so appealing that at a recent wedding fayre, despite the fact they look and feel like antique olives, someone tried to eat one which was an awkward moment, as he dried and replaced it!

2. Skull

Skull is a straightforward game of Bluff. It is easy to play but because if relies on bluff and trying to second guess opponents actions, it feels as though it has endless possibilities. It is fun to play with people you know well, or complete strangers so scores high on sociability.
The cards in the game are well made and beautifully illustrated.

Fun levels can be accurately measured by the spontaneous noise all players make when a Skull is revealed. You can of course win by not bidding, but as a fellow player said on Wednesday – ‘That’s the coward’s way out. The worst sort of winning!’
 
That depends really – winning is, after all, winning!
 

3. Exploding Kittens

Exploding Kittens is a very entertaining card game in which you try to avoid being exploded whilst trying to get someone else blown up in your place.

The cards are entertainingly illustrated by the oatmeal and of course – as it’s a card game it is designed to be portable.

It can be learnt in about 15 minutes and while it isn’t the most challenging game in the world, there is enough variation to keep you entertained for many happy hours. It is probably my most played game as it appeals to people of all ages, all gaming aptitudes and preferences. I have endlessly bought it as a gift for others and it is probably the game I have taught most so far.

http://theoatmeal.com

And, you can always add the Imploding Kittens for more challenge and confusion. Just don’t end up wearing the cone of shame!


4. Obama Llama

Last time I got this out at games night, we had a spontaneous moment while we missed Obama. That in itself was a sociable activity, if somewhat tinged with sadness. Then we got on with the ridiculous task of working out what celebrities rhyme with. You roll the dice to determine whether you have to act out your rhyme, give clues or simply describe your allocated celebrity and their rhyme.

It is very entertaining and certainly easy to learn. It doesn’t score highly on having many possible levels to it: there really isn’t any difficulty at all. But, the components are of a decent quality and it is extremely sociable.

5. Travel Downfall or just Downfall

An MB classic. Both sizes of Downfall are a popular choice. It is easy to learn: simply get your counters through in numerical order. If you want to add challenge you can specify that all of one colour must be first or put your counters in, in a random order but still have them come through in numerical order. There is plenty of challenge available. As for quality of components? Considering the game is about 35 years old I’d say we can confidently score that highly. Fun and socialising is often about banter and lively interactions with friends. Downfall is perfect for this.

We spent many happy minutes shouting at each other and reading the same paragraph of the rules to each other whilst emphasising different words. It all ended happily. Well, I went home so I’m assuming it did. Yet another game I had to abandon at the pub.

On reflection, I should add that to my criteria: leavability?
 
Anyway – just for you. I done a graph.
My complete brain_edited_edited

In which I think about gaming with my elders and review Cortex.

I’ve said it before and I’m saying it again – playing games is good for you; for your social skills and keeping your brain active. In the coming weeks I will be demonstrating the health and social benefits of games in a local retirement home. (By that I mean hanging out and playing games but it’s totally justified and worthy). I’m also hoping to re-learn all those card games I used to know and love but have since forgotten.
 
This excerpt from a report on Bradfield Residential Home which was rated outstanding by The Care Quality Commission (CQC) spells out the importance of activities in Care Homes:
“A wide range of activities were available, based on people’s suggestions and requests, which people’s family and friends were invited to take part in. Spontaneous activities took place and entertainment was provided… People were supported to do what they wanted when they wanted. People led a fulfilled and meaningful life. Staff spent quality time with people to give them emotional support and comfort. Staff reminisced with people about their life and discussed what was happening in the world.”
 
Board games fill me with a warm sense of nostalgia, the sight of a vintage MB box takes me straight back to my childhood. Who better to reminisce with than the generation who, after much careful deliberation, chose those very games and played them with their own children and grandchildren?
What could be more sociable than sitting round a board working out how to thrash your opponents? And for a generation who don’t while away their days watching cat videos on facebook, (I’ve included a short one just for you though) board and card games are a perfect way of forgetting about worldly troubles. And let’s face it there’s a lot of those about.
Described as ‘a brain-busting card game’ by its creators, Cortex is definitely coming with me on my visits. The aim of the game is to build a brain by collecting sets of challenge cards. The cards test you on memory, co-ordination, perception, observation, reasoning and touch.
 
Pictured here, my fragmented brain (before) and my complete brain (after the restorative effects of Cortex).
The touch challenge is ingenious and one that I thought was going to be easy. Turns out that distinguishing a zebra from a teddy bear using only touch is quite tricky.
Spotting the same image repeated and memorising the images on the card are my easiest challenges and these are the cards I find most visually pleasing. I love the retro style prints so maybe that makes it easier for me.
But my nemesis is this chirpy looking guy:
He expects me to label my hands (left is blue, right is red) and number my fingers 1-5. His demands don’t end there though- next I have to match the fingers as shown on his annoyingly cheerful face. I can sometimes co-ordinate myself before my opponent. Rarely, I can put the correctly numbered fingers on the correct part of my face – but never with my tongue still in my mouth. And always in painful slow motion. Most often I just sit staring at my hands in a kind of stupefied panic.
 
It takes about 15 minutes or less to play a game and up to 6 people can play. Looking forward to sharing my love for this game and possibly even mastering my co-ordination. I’ll let you know how that goes…
AtlantisMonsters

In which I reminisce about halogen days. Or something.

Like most people of my age, I was raised on board games. The sight of the MB logo makes me feel nostalgic and casts me back to an era when playing a game didn’t involve any electricity but did require other people, (unless your brother had tricked you into playing 52 card pick up again -a trick you’d think would only work once), when you could watch the news at the cinema and leave your back door open. Actually, I’m not *that* old. We were the proud owners of this piece of modernity:
 
I have been cataloguing all of my games.
 
What could have been a dull admin task has actually been a sojourn into my childhood.
 
Boggle was a family favourite: portable and quick to play. I remember playing Boggle with all my family – we all loved a word game. But what I hadn’t realised until I started working my way through my games again is that they had adapted the rules for me, as I was the youngest. And for all this time I never knew that you have to cross out the words that everyone got. My memory of playing with my siblings is that it was much more cut-throat. They were obviously nicer than I thought!
Although I do remember playing Escape From Altlantis with my eldest Sister who insisted that we ‘play nicely’. Escape from Atlantis is a game of survival. Each player tries to save their own Atlanteans whilst feeding their opponents to Sharks and Sea Monsters while Octopi lie in wait to destroy their boats leaving swimmers thrashing about in the freezing sea hoping that a friendly dolphin will protect them. ‘Playing Nicely’ pretty much destroys the whole game. Nowadays I’m a fan of a co-operative game but then, not so much.
Even friends of my siblings were not exempt from my demands. While Chris waited for my brother to douse himself in Old Spice or Brut and be ready to head to the pub, he would often sit on the floor and play a game of something. Chris once told me that if you open a golf ball acid shoots out and blinds you. He also once accidentally shaved his eyebrows off whilst trying to ‘even them up’. These odd tales and his willingness to play Perfection endlessly made him a favourite visitor. I remember the first time I played against him and when the timer ended he screamed in a very high pitched manner and clutched his chest. Excellent adulting.
Bank Holidays were for whole family games of Monopoly which lasted days and were played out lying on the flowery carpet in front of the gas fire with it’s coloured glass stones and swirling light effect. Age was a boon here, with the eldest always being banker and the youngest (me) being the first to declare bankruptcy or spent attention span.
My Aunty and my Mum liked to play card games and they taught me Gin Rummy, Pontoon, New Market and others I’ve since forgotten. We would sit in my Aunty’s caravan in North Wales drinking tea, listening to the rain beat on the caravan roof while we bet pennies on the cards. Aunty Terry always played to me, much to the annoyance of my Uncle. She would always promise to stop it and then wink at me conspiratorially. I learnt kindness from her, the fulfilment of victory but luckily didn’t develop a gambling problem.
So for me board and card games are comforting: a warm nostalgic glow like watching slow turning light through fire coloured glass; like watching the butter melt into a crumpet as I patiently wait for Pebble Mill at One to end; like marvelling at the fact that flowery wallpaper and a flowery carpet don’t necessarily match; the comfort of family with all the rivalry and love that comes with it.