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Taking Board Games Online.

The Cards or Die Board Games collection has been all over the place – pubs, cafes, weddings, corporate training, senior citizens groups, schools, dementia cafes, festivals and now they are heading online.
 
For me board games are always about connecting with other people. Before now that has always meant sitting round the table, touching the pieces, shuffling the cards, chatting and laughing. Board games are intrinsically tactile and social. But now with all my bookings cancelled I like many of you have had to rethink things. I looked at online gaming in its true sense with virtual boards and pieces but it’s just not for me. I’m not a tremendously digital person. I use technology but honestly I’d be happy if I still had my typewriter, still sent and received actual letters and I could still call the operator if there was a problem with my phone calls.
 
So the lowest tech solution I could come up with was a google doc, which has suggested times and dates of games along with details of games we can play, and then a Skype call with whoever wants to join in. So far we have played Forbidden Island, Pandemic (I appreciate this didn’t appeal to everyone), Boggle, Fletter Fuse and Picture This. I’ve really enjoyed connecting with people over Skype – I’ve met some new people and seen lots of familiar faces too.
 
I find Skype, Zoom and any other facetime apps which allow multiple people in the conversation quite awkward. I find it difficult to read social cues if I am not face to face with people in real life so these kind of apps can make me feel incredibly anxious. However, doing a structured activity where (even in co-operative games) we take turns has helped me to feel comfortable online. Board games are a brilliant way to reduce or remove social awkwardness. I knew this was true in real life and now I know it is true online too.
You are more than welcome to sign up to sessions I am running or get in touch and request a game. A group of you can book on (whether you are in the same house or spread across a few households). I am offering this on a pay as you feel basis as I know that many people (like me) are not earning anything if they are stuck at home while others are still making money and can afford to pay something. If you are home alone with no income I don’t want you to feel that you can’t access this service.
 
The online events are much the same as my face to face events really. I teach the game and then either join in to make up the numbers or just facilitate to make sure we all remember what we are supposed to be doing and when! I email you anything I think might help you play – copies of cards or summary of turn so you don’t need to be familiar with the game to play either.
 
What works online?
I am still working out the answer to this. So far I have concentrated mainly on quiz games and co-operative games. Have a look on the google doc to see what sorts of games I’m offering for inspiration. Some of the suitable games are pictured below.
If you have the same game as other people this is a bonus as you can use the cards and pieces from each of them although you may still find it easier to just use one board. You can always use a pen and paper to make a note of where you are up to, what cards you have etc.
I have been emailing out anything I think will be useful in advance. It is always useful to be able to see what cards might come up with a summary of what they do and a turn order guide that tells you what sorts of things you can do on your turn. Some people like to have the rules in front of them whilst playing too.
Co-operative games work well as they don’t require you to keep your hand of cards hidden – you are working together to solve a puzzle, grab some treasure, cure a pandemic or escape a windswept desert. It’s also fine that one person moves the pieces on the board. Movement is just one small part of your strategising that turn.
Quizzes are good fun online and if there are a few of you in a household you can easily play against another household. In fact I am just off to add Family Fortunes to the list…. Quizzes are also plentiful on the internet and can easily be adapted to match the interests of your family and friends. It’s something you can get creative with – spend a bit of time creating the perfect quiz then get your family or friends online to see who triumphs!
There is a thread which I will keep adding to on the Facebook page which has lots of links to free games and activities so you can always download games there and then play with friends online.
So whether you are playing online with Cards or Die or getting together online with family and friends – keep in touch, stay safe and look after yourselves. Hope to see you at The Winchester for a game when all this has blown over.
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Sub Terra II: Inferno’s Edge – choose your own path.

Part One
 
From the makers of Sub Terra comes an adventure like no other…
Well, actually it’s a bit like Indiana Jones – if instead of triggering a large rolling rock, Indie had unleashed a terrifying torrent of red hot lava. Between 1 and 6 intrepid cavers will adventure through underground tunnels, dodging hazards, outrunning guardians and working together to ‘liberate’ the ancient artefact – no doubt they will put it safely in a museum where it can be ‘properly appreciated’.
 
In true Indiana Jones style as soon as you lift the artefact even a fraction, it all starts to go wrong – the volcano shudders and one wrong step now will see you fleeing for your lives ahead of lava which cascades through the pathways obliterating everything in its path.
 
The name of the game is misleading – it sounds like a sequel but it isn’t, which is just as well as ‘sequels suck’ (remember Randy Meeks in Scream?).
 
Now then – for your own path:
  • I’ve played Sub Terra – go to Part 3
  • I haven’t played Sub Terra – go to Part 2
  • But, is it a sequel though – go to Part 4
Part 2
 
It doesn’t matter at all that you haven’t played Sub Terra. This is a stand alone game – the mechanics of the game are reasonably quick to get to grips with even if you haven’t tried this kind of game before. The instruction book is clear and helpful.
 
To begin with you must choose your adventurer. The characters offer a very pleasing range of ages, genders and ethnicity and to be honest that in itself is a selling point for me. In a household of three females and two males I get seriously fed up of having to be an old man because all the female characters have gone. There are 10 to choose from – a pleasing number for a 6 player game. This straightaway gives you a number of replays with varying combinations of special abilities. Each character has two abilities such as healing, protecting others, sniping enemies, blowing up walls, rerolling dice. Some of the abilities last all game and some have limited use.
 
On your turn you take two actions which combine revealing tiles, moving through the tunnels, healing, picking up items, attacking enemies and digging your way out through collapsed tunnels. If, after you have taken your actions you decide to take another action you can, but it will cost you a health point.
 
Then comes the hazard phase- roll the die to learn your fate. There are many hazards that can befall you in the tunnels from spike traps to poison arrows that can fire over an alarming distance, cave ins, red hot lava to unsure footing which can also cost you health. And then there’s the Guardians. The Guardians have been appointed to guard the treasure – they are not on board with your museum plans. At the end of each round they advance towards the nearest explorer and if you roll the dice badly they will kill you. They’ve been down there years though and between you and me, I don’t think they’re as sprightly as they used to be. Sometimes they reach your tile but are too knackered to attack until the next turn giving you time to counter attack while they lean on the wall, panting.
 
Each round you count down towards the eruption of the volcano. But once you lift the artefact from its place everything intensifies. Instead of rolling one hazard die you now roll two, and if the volcano tracker still has spaces left you count down twice as fast. You have to reveal all the tiles and collect three keys in order to reveal and pick up the treasure and then still escape so timing is everything.
 
Once the volcano tracker is on zero, as soon as someone rolls hazard dice for lava, the volcano erupts. If you haven’t already grabbed the treasure, it’s game over. If you are in possession of the artefact, you need to run! Every time someone carelessly rolls lava you must flip over all tiles that are adjacent to lava. Yes ALL adjacent tiles – it cascades. And the worst thing is that the opening tiles are four tiles in one! It’s alright though, if you’re lost to the fiery fury of the caverns you still get to roll the dice so you can still intensify everyone else’s misery. After all – just because you’re dead shouldn’t mean you get overlooked.
 
The game looks gorgeous too – there are nice touches like the trace of the disintegrated bridge on the flip side of the tile. Last time I checked kickstarter there was talk of ultraviolet touches.
 
  • Go to The Conclusion
Part 3
 
Randy Meeks resident film critic in Scream postulated that successful sequels must stick to 3 rules:
“1. the body count is always bigger
2. the death scenes are always much more elaborate – more blood, more gore…
3. never, ever, under any circumstances, assume the killer is dead”
 
Inferno’s Edge definitely delivers on the intensifying of the death scenes. As well as the cave-ins we survived in Sub Terra, now we have to face spiked traps and spring loaded spears which fire an impressive distance. The cowardly reveal won’t save you here. You might as well explore – leaping fearlessly into the unknown.
 
So far our body count has been bigger. The lava surges at an alarming rate spilling over onto other tiles. You’ll never be more glad you chose the Rogue with their bonus sprint action!
 
As for rule 3, while the horrors of version 1 can leap out at you at any point, the lava and the cave ins even destroys their equivalent here. So it doesn’t deliver the full horror of the constantly resurrecting killer but to be fair it’s just as well – you’ve got enough on trying to run faster than lava.
 
Despite this compelling evidence it isn’t really a sequel as such. The game does have many of the same basic mechanisms making it quick to learn. It is still co-operative and you are still trying to escape a cave system while fleeing from some of the same kinds of hazards. If you enjoyed Sub Terra then you will certainly enjoy this twist on it. It is different enough and fleeing the oncoming lava is both thrilling and infuriating!
 
On your turn you can still take two basic actions – for instance for one action you can reveal a tile which just involves placing it down or you could explore where you reveal a tile and immediately step onto it.
 
There are keys that you need to collect on certain tiles – without those you can not retrieve the treasure so there is a clear time pressure evident. Every round you count down to the eruption of the volcano and as soon as you grab the treasure, this intensifies.
 
One of the most important things for me is that true to form the diversity of the characters is bang on. I had hoped to see the same characters pursuing new adventures but there are 10 different new characters with a variety of genders, ages and races so you should never be in a position where all the female characters have gone. This has happened to me more times than I care to mention. It makes me so happy to see representative characters as standard. Each of the characters has two special abilities – some of the standards are there like health, protecting others, digging through rubble, sprinting. But there are new ones too: bonus reveal actions, re-rolling dice a limited number of times and my favourite – sniping. You can now take out a guardian that is in your line of sight but up to three tiles away.
And now:
  • I didn’t like Sub Terra / there are elements of Sub Terra that I really didn’t like – go to Part 4
  • How is it different? – go to Part 5
Part 4
 
If you didn’t enjoy Sub Terra I would still urge you to give this a go. It genuinely is different enough and not just because we have different characters with some different abilities to choose from. This is not a sequel, rather it is a stand alone game with some mechanical and stylistic similarities to the original game.
  • But, how is it different? – go to Part 5
Part 5
 
From the outset, you have a different purpose. Whereas in Sub Terra it was all about escaping, in Inferno’s Edge you must first venture under the volcano to retrieve the treasure and then you must escape. Double the game but it isn’t twice the length, it just packs a lot of action in.
 
You can still exert yourself to get an extra action but whereas before you rolled to see if you lost a life, this time you just pay for the action with a health point. And if you run out of health points you no longer just lie around and wait for someone to rescue you – once per turn you can crawl painstakingly either towards the exit or the rest of your party.
 
The cards from Sub Terra are replaced with hazard dice. Pre volcano eruption each player rolls a hazard die at the end of their go, triggering hazards. A new hazard – stumbling – has been added, this costs you a health point. Post volcano eruption you must roll both dice – you really don’t want to stumble now. There’s something satisfyingly tactile and tense about the dice roll that I don’t get from turning cards over.
 
In Inferno’s Edge it is Guardians rather than horrors that pursue you through the darkness. As well as activating twice at the end of the round, Guardians, who guard the treasure and want to stop you getting your mitts on it, can either move towards the nearest player or spawn depending on your die roll. They move in such a way that sometimes you get a stay of execution – a guardian will have exhausted themselves getting to you and waits for the next turn to launch an attack. I like to imagine them leaning on a wall, panting whilst breathlessly ranting about treasure and certain death. You can also destroy guardians by attacking them and rolling 4 or more as long as you do it before they get their breath back.
 
You get the same high quality components and the same style of artwork which I really like but this time the pathways are very clear – especially when you flip to the lava side of the tiles. I know this was a concern raised about the Sub Terra tiles.
The Conclusion.
 
Inferno’s Edge is a gripping game. I love the characters and their abilities; the fast flowing lava and the challenge. Each game is different as you are still at the mercy of the randomly generated path and the random hazards. But the balance of abilities that you choose gives you enough strategic power over the game to let you believe that if it wasn’t for that one decision (usually made by someone else, I hasten to be add) you’d be attending a special preview night at a museum somewhere in London where people marvelled at your tales of bravery and derring do. While, in the wings some guardians wait to strike and take back what is rightfully theirs in what could well be the sequel…. just as soon as they’ve got their breath back…
 
You can play this now at a Cards or Die event.
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UK Games Expo: A Haul of Memories.

As the ‘games haul’ posts insinuate their way on to your various social media feeds, making you wonder if you missed out on the next big thing, and the moaners moan about the size or the temperature or something; I’m bringing you something a bit different.
It’s hard not to get drawn into these threads. Negativity begets negativity and our brains are still hardwired to focus on the negative. But we must resist. Our happiness depends upon it – adjust the focus or use a different lens entirely. There is a place for negative feedback and it is vital for any event to receive it in order to grow and improve. I still carry that teacher mantra though – public praise, private ‘suggestions of areas to improve’! Sure by Sunday morning, I thought I’d been there a week and Eldritch Rach thought it was evening. And yes it was hot. And it was brillliant.
 
Even the most negative of incidents was promptly dealt with and the offender expelled from Expo. I’m not going to go into this here- it has been covered elsewhere and carries too many triggers to open up here. Suffice to say that as an individual the UK Expo response to this makes me feel safer there.
 
Board games without people are just lifeless boxes filled with meaningless chits and worthless tokens. It is the people that breathe life into them, that make them funny or tense or moving. It is the fabulous people of Expo and the time spent uniting with fellow nerds that I want to focus on.
 
The Expo started for me with the Press Show. I chatted to lots of people, finally met Angela and Dan who I’ve chatted to online for years and booked in to play a demo of Arkosa – the new one from the creators of Gobblin Goblins. The thing that I enjoyed most about the press show was the enthusiasm of the games creators – I love chatting to people who have passion and belief. It’s infectious. In particular I remember meeting the folks from Pet Evil which is soon to be on Kickstarter; marvelling at the research that went into Jonathan Strange and Mr Norell the board game of English magic published by Osprey Games; playing a pattern making game with my eyes shut while two complete strangers gave me directions and talking penguin puns with Team Custard Kraken the makers of Penguin Brawl.
 
After that I caught up with Emma from Emmerse Studios and Amelia – Quirk Expert! We drank wine and played ‘Bilder’ a game in which you use the different shaped blocks to build or re-enact the thing on your card while idiots shout things at you which are very obviously wrong. They then draw a card and build something obscure while you make astute and intelligent guesses about the content of their card. That’s how I remember it anyway.

Lots of games by StuffbyBez: Yogi, Kitty Cataclysm and the Wibbell++ system of games.

I spent some time at Expo demoing games for both Bez and Wren Games. One of the heart warming things about teaching games was how easy it was to get strangers playing together. They sat, enjoyed a game, compared experiences, swapped stories and recommendations and then disappeared back into the crowd. These were quick games so often we didn’t hang out for long but I loved sharing some time with people and watching them learn. One of the things I miss about teaching is that interaction when you open something new up to a person and place it in their hands; to witness that sense of wonder, fun and freedom to explore is a miraculous thing.
 

Assembly and Sensor Ghosts by Wren Games

Most of the booths there are demoing games. I could quite happily spend the days playing different games without spending anything above the ticket price. As much as I love teaching, I love learning. Letting someone who is passionate teach you is a joy. I visited Yay games and played Ominoes and then Snaggit. Snaggit is a new one – a fun twist on observational/ grab it games that requires some imagination. I managed to Snag a copy (!) and I know it will be a sure fire hit at events. I also hung out on the Wotan bus for a while, setting the world to rights with Lawrence and watching and learning some games. There were loads of people playing Brexit but I couldn’t bring myself to join in with that. One of the most entertaining games to watch and indeed play is Ramasjang – a chaotic card game where players add to the basic rule set by making each other do accents, noises, physical actions, whatever they think of. I also learnt the much calmer Castle Build. Over on Redwell Games I was taught Six Gun Showdown which was loads of sharp shooting fun too. If I wasn’t working, I would have made more use of the Board Games Library and the open gaming spaces. Plus there are loads of events and seminars to take advantage of.
 
A crack collective of indie game developers, artists, reviewers and generally lovely and supportive types got together at the Gaming Rules podcast to explain our existence. Today, using a sobriquet still frowned on by Janice they survive as board gamers of fortune. If you have a games related problem, if no one else can help, and if you can find us….maybe you can tweet #TeamTrevor. It was great fun to catch up with the Team Trevor folks in real life, especially as it was the Crafting Jones’ birthday so we could have cocktails! Any excuse!
 
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Pictures by Emma May of Emmerse Studios

I also attended the Gaming Rules/ Paul Grogan top tips for teaching games seminar. It was fascinating to hear ideas about different approaches to teaching as well as, through audience participation, people’s experiences of different teaching methods. The drip feed approach that Paul advocates resonated with me and I definitely already use elements of it. It’s sparked my curiosity and desire to find out more. Of course other non-gaming-rules events were also available! I missed Jollyboat and The Dark Room which are both awesome. And the only tannoy message I deciphered all weekend was the announcement of the Happy Salmon tournament which I can only imagine was hilarious.

The absolute best bits of UK Games Expo have revolved around hanging out with people: whether it was finally meeting the lovely Katie Aidley in real life; playing Arkosa and thoroughly enjoying the well crafted flavour text and a good game; putting faces to names and avatars or drinking cocktails in the Sky Bar on Sally’s birthday – it was an absolute blast and I can’t wait to do it all again.

I did add games to the Cards or Die collection – some kindly donated, some purchased. Come along and try them out at one of our events. But that’s not my abiding memory of UKGE – it won’t reduce to a pile of cardboard, that is really just a vehicle. My memories and the reason I’ll be back next year is to connect with lots of slightly crazy, passionate, nerdy, kind, gorgeous individuals through gaming. If you want to get involved in that vibe, join us at a Cards or Die event soon – check out our events page for more details or subscribe using the form below so you don’t miss a thing.
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Eeeek It’s nearly time for Airecon.

Last year was my first Airecon. Airecon is an analog gaming convention which takes place in Harrogate next weekend (8,9 &10 March). We had a fab time playing loads of games from the library and we also learnt how to play Quirk!, Azul, Sagrada and had a game of giant Tsuro. I also treated myself to some new games. I’m looking forward to more of the same this year…
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1. The Pre Airecon Warm Up!
I’m really excited to be working with Bez at Airecon this year – I’ll be demoing and teaching Wibbell++. We’re starting early though with a pre Airecon warm up night at The Abbey Inn, Bramley – which will include some Wibbell++ tournaments and maybe even some Yogi. It’s particularly special to me as it marks two years since my launch event at The Abbey so it would be great to see lots of you there. I’ve come a long way in two years. I have moved the business from a potentially crazy idea to an actual business. I know I keep banging on about it but I’m delighted to have been nominated for Best Independent Business in the Yorkshire Choice awards, I’ve been in the Yorkshire Evening Post and I’m going to be on BBC Radio Leeds on the 18th from 2 till 3pm with Liz Greene. When I held the launch party I genuinely had no idea whether the business would work or not I was just going to give it a shot. And two years on Cards or Die is moving from strength to strength. So join us and celebrate. We’ll have some prizes and you can get your gaming brains ready for Airecon!
2. New Games
When I say new games I mean of course that I will be scouring every inch of the bring and buy as well as maybe treating myself to a ‘new new’ game. Last year I came away with Spy Ring which is an absolute classic, Orcs Orcs Orcs and Resistance which are great games too. Handily Mother’s Day falls at the end of March so my super organised children also bought me games – my favourite of which was Honshu. So kids – this is your annual reminder: Mother’s Day is coming – buy some games. On a completely unrelated note I still don’t have a copy of this….. just saying…
3. Team Trevor
Some time ago I got myself added to a list on the internet. Don’t worry – it’s a good list. Janice off of Wren Games created a list of people who engaged in conversations and gave feedback on games related chat and then suggested we should name the list. @BSoMT suggested Trevor and a monster was born -the kind of monster that you have a lot of affection for.
@EarthtoGames described us as ‘a group of like minded twitterers within the board game community with hearts of pure gold and helpful minds to match’. The group constantly expands – anyone can join the group and the chat just use #teamtrevor and add to the nonsense/ high quality gaming ideas.
Many of Team Trevor will be at Airecon and I can not wait to meet them in real life. I have been active on Twitter for two years and many of these people regularly support me and the business so I am very excited about meeting them. I am also slightly nervous that they will realise I’m an idiot but I feel like if you’ve followed me on twitter for two years and haven’t figured that out then that’s your own problem.
4. Open Gaming
The greatest thing about Airecon for me is the amount of open gaming space. As I have said many times before board gaming for me is all about getting together with people – connecting with people. I hope to be spending some time with my family playing new games and having fun together and I know that while I’m working that’s what they’ll be doing (as well as the obligatory bickering about rules). Travelling Man is providing the games library this year so there’s going to be an epic selection of games again.
Airecon is going to be awesome. I can not wait!
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Risk. Why is it so loved?

I finally got round to playing Risk for the first time last weekend. When I tell people what I do for a living, there’s a list of games that always come up and Risk is one of them. People have fond memories of playing Risk for hours and I think perversely that has always put me off.
 
Often the games that trigger fond reminiscences just don’t stand up to scrutiny.
‘Have you got Sorry?’
‘Yes’, I say, handing them a vintage copy.
‘Wow, I remember this. This is the exact one we had.’ they reply, handling the box in awe. Then they carefully put it back and play something else.
 
‘Have you got Mousetrap?’
‘Nope’
‘I loved that when I was a kid. You should get it.’
‘Did you? Or, did you love the idea of it but in reality it took loads of turns to build only to discover you’d forgotten to put the spring in the helping hand. Or the diver veered slightly to the left of the bath tub?’
And then they remember. Blind nostalgia falls away and they remember how bloody irritating it was.
 
When they ask for Risk I say I have it. In fact I have two copies – a retro version and a modern ‘speed play’ version. Yet few people actually play it, because – they say – because of the time it takes. This has just made me sceptical. Is it the serious gamer’s Mousetrap? Will I be Sorry?
 
The length of time a game takes has also become a factor. If I’m donating hours of my time, it had better be good. My favourite games are usually shorter. I’d rather play 2 or 3 games than devote an entire evening or day to one game. There are exceptions of course – The Harry Potter Battle Game, Arkham Horror, Forbidden Desert…Not that Forbidden Desert is itself a long game – it’s just that if you won’t stop until you’ve won, you need to set aside a decent amount of time. Pausing between games only to say ‘right’ in a suitably determined tone of voice.
 
So if you’ve never played Risk or you haven’t played for years and years, there are two questions we need to consider:
Is it really that great?
Why is it so loved?
 
These are my musings after my first game, a discussion with an enthusiast and some ideas from a twitter conversation.
 
What’s it all about?
To win the game you must either take over the world. (Bonus points to me for not inserting the Pinky and the Brain gif – again). Or, you can fulfil a special mission for instance kill all the yellow troops, occupy 24 territories or conquer certain continents. The mission cards are optional – they limit the game, making it shorter and more achievable.
Plays 2-6
Age 10+
Time – the rest of your life. Not really – we played for three hours but now that I get it I imagine it would stretch out more. Strategising rather than invading other countries with no plan always takes longer and is a surer way to win!
Official Hasbro timing 1- 8 hours
What you said.
A few people agreed it relied too much on luck while others felt that there was balance between strategy and luck. Broadly, people agreed that they enjoyed it when they were younger or first introduced to more complex games. It can teach strategic game play, the importance of the placement of resources or people and many other games were certainly influenced by it which positions it as a good introductory game for war games or games in general.
Its status as a classic seems unanimously agreed – but then does that mean you should play it or like many ‘classics’ just that it retains a special place in your affections and memories never to emerge from its box again?
 
The balance of strategy and luck.
The strategy begins right from the off – the placement of your troops should be informed by a longer term plan. Grouping your weeny soldiers together strengthens their claim to a territory. Straightaway you are balancing up the taking of smaller (low value) continents which are potentially easier to take and maintain with higher risk targets that are worth more. Countries with more borders are worth more but are also easier to attack and harder to retain control of.
 
While I enjoy strategy games, I often prefer a game which has an element of luck to it. I feel like it removes too much predictability – which is important to me (especially when the predictable factor is me getting beaten again!!). I am a big fan of push your luck games, I enjoy the risk and the thrill. It is wholly appropriate that Risk has some push your luck elements. ‘Sod it, I might be totally outnumbered but I reckon I can roll higher dice than you. Yes I’m sure I’ll attack’.
 
The dice throws add a welcome luck based element to Risk – they decide the winners and losers of battles over territory. The dice are stacked in the defenders favour. So even here there are decisions to make – the number of troops you attack with governs how many dice you can roll and you must weigh that against the fact the odds are not in your favour. You can redress this imbalance by building up troops here but that relies on the person you intend to attack being busy elsewhere and not attacking you!
 
As the game progresses you are rewarded for your victories with increased reinforcements. Everyone gets reinforcements but this increases with the number of territories you control. This means that for novice players it can be frustrating as you watch others consolidate their powers while you just slip further and further back. It doesn’t mean that the game is over by any means it just makes it harder once you get behind. I felt I was almost waiting for someone to miss something or make a mistake. As I said I’m not a massive fan of super long games and I could see myself becoming disheartened with this set up. A more determined person, perhaps more of a long term strategist would, I’m sure rise to the challenge here and enjoy it.
 
I can also see that with more players and more experience of the game there is also room to make alliances and pacts to prevent one player becoming too powerful. But these alliances are temporary and will end in betrayal which gives the game an edge that many (but not me) would enjoy.
 
What have we learnt?
We have learnt that you can’t just invade countries with no strategy – you will lose. You also can’t invade a country and then just abandon your territory – you must leave at least one ‘troop’ behind to defend the country. The better you do, the better you will do – your gains accumulate.
While I may not play Risk again for a while, I’m glad I’ve played it. If you enjoyed it years ago or if you’ve never played it I would definitely recommend having a game. It’s enjoyable, it gets your brain working and above all it teaches you vital skills for if you ever fancy taking over the world.
Cards or Die will be at The Royal Armouries with War Games and war time games including Risk from February 16th until February 24th.

Come along to a Cards or Die event.
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My Year in Games.

2018 has been a great year for Cards or Die. We’ve brought lots of people together with board games and played thousands of games! Here are our highlights…
 
January
I love visiting board game cafes and our family started the year by visiting Treehouse Board Games Cafe, Sheffield. It’s great to try games before you commit to buying and I love being taught the rules without having to wade through rule books. Exactly what Cards or Die offers at all of our events but nonetheless it’s good to be on the receiving end of great service and expertise. We played loads of new games including Colour Brain which we now have in stock – a brilliant quiz game with multi choice answers so you can always have a go. Answers that others don’t get earn you points, so unusual knowledge is rewarded.
 
February
In February I was back in school but instead of teaching, I was getting learners to work together and compete positively. They had loads of fun playing Exploding Kittens and Dobble. Since then I’ve done some work at The Lighthouse School in Leeds, working with young people with autism. Games are such a fabulous way to get people to interact with each other especially if communication is challenging. The fact that games give your communication a clear focus and purpose actually makes other communication easier and more comfortable. One of the only things I miss about teaching is working with young people – passionate, slightly crazy young people. So going in and playing daft games while reinforcing learning about social skills and helping groups to bond has been loads of fun.
 
March
In March my family and I went to Airecon. Two days of gaming – we tried loads of new games. I got the opportunity to play Quirk! before my Kickstarter copy arrived. My daughter was hooked on Animal Ailments and we backed it that day – her first kickstarter project. (What have I started?!) My favourite game of the weekend was Azul – it’s so tactile and gently strategic. Unfortunately I had to wait till my birthday in October before we finally tracked down a copy but since then it’s been our most played game. Another highlight was meeting the lovely Bez who I’ll be working with demoing their games at Airecon 2019 and UK Expo too.
 
April
We did some events in cafes this year as well as pubs and bars- a chance for people to have a night off from cooking and enjoy some board games with the family. This meant that I’ve enjoyed loads of delicious food from a range of local cafes. Plus slightly further afield at Mrs Smith’s Harrogate which even offers weight loss friendly meals which is awesome and delicious. It’s also given me the opportunity to support some local good causes like The Courtyard Cafe in Horsforth and in January we’ll be at Keepers Coffee for an Exploding Kittens tournament and cake!
 
May
Board Games at Weddings are perfect for those who don’t want to spend the whole night on the dance floor and is a great shared activity for people who don’t know one another. I always take a variety of games including retro favourites, co-operative games and party games too. I’m looking forward to the weddings we’ve got booked for next year and hoping to get some more booked in too.
 
June
What a fabulous summer 2018 was. We spent lots of fun Sundays at Hyde Park Book Club gaming in the sunshine. We’re there every third Sunday and hopefully in 2019 from about May onwards you’ll find us set up outside and soaking up the sun!
 
July
This year was the first time Cards or Die has participated in the Horsforth Walk of Art. Despite competing with the football on one of the days we still had an excellent turnout with lots of people having a break from their wanders at the Board Game tent – two gazebos full of board games choices! Because we were at home, people had the full collection to choose from whereas usually I have to take a selection to events. With over 300 different games on the menu it’s usually impossible to give people access to all of them. The children had fun baking for the event and playing games on the day so it was a real family event. The giant Pass the Pigs had their first airing!
 
August
n August I took a selection of games to the Furnace Social Club at West Yorkshire Playhouse for a great night of gaming and relaxed networking. Pit went down very well as always. First released in 1909 it’s a timeless classic- great for parties and large groups. It involves lots of shouting and my version comes with a deliciously retro orange metal bell which I think should be included in every edition. You compete to corner the market on the product of your choice, collecting a set by trading with others. Once you’ve got the complete set you get to ding the bell and trading ends! Fast paced, shouty fun.
 
September
After a long, long wait during which time I learnt that it is far easier to get a million board games made than it is to get two printed (!) I finally got my first bespoke board game completed. I delivered it to Gateway Family Services for them to use in their training of staff on care navigation. I thoroughly enjoyed the creative process of designing it. I think that playing games is a brilliant training device – the game I designed is purpose built to train in a specific area and I have designed it flexibly allowing different areas to be focussed on in different playthroughs. People engage with games because it’s fun and different. Learning through play can be stimulating and challenging, allowing people to experiment with different scenarios and risks; to balance working as a team with individual responsibilities and to celebrate each other’s contributions.
I also delivered some team building in Wrexham. I taught the teams Escape Zombie City – a frantic co-operative game where you have to work together under pressure to achieve progressively more difficult outcomes. Nothing bonds people like surviving a zombie apocalypse together! It was interesting to watch the dynamics as people were moved to different teams. It was certainly not the team building they were expecting and it was great to receive lots of lovely feedback.
 
October
During half term I had my first booking at The Horse and Bamboo theatre over in Rossendale. A lovely little theatre with some excellent productions. The event was packed out – in fact we had to get mats out for people to sit on as there weren’t enough chairs and tables! This group didn’t seem to mind as they got stuck into a game on Gobblin’ Goblins – a game of gross foods and tricky goblins. We’re back there on the 27th January 2019.
 
November
Every November a group of – I’m not going to say old …. – longstanding friends and I go off somewhere. This year we glamped on a bus in Shropshire. There are a few constants in this arrangement – prosecco, some sort of spa/ hot tub experience, great food and I bring the games. We played Geistes Blitz, In A Bind, Logo Game, Outburst, Whist and Who Did It? I laughed so much when we played Who Did It? that my face hurt. Enjoying games with friends is one of the things that inspired me to start Cards or Die and when you teach a game that people love it’s such a great feeling. Games really can bring people together in such a positive way.
 
December
What a fantastic end to my year! I’ve been nominated for Independent Business of The Year. I’d love it if you could take a moment to vote for me – although just the nomination is amazing to be honest. I work hard and I passionately believe that my business can be a force for good. I want to play my part in tackling social isolation, in helping people get together and not feel alone; to support others with mental health difficulties and to support good causes like The Courtyard Cafe and Keepers Coffee and Kitchen. This nomination means a lot and when times are challenging I know it will help me to keep doing the thing!
Join us at a Cards or Die event.
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Board Games Hauls and Piles of Shame.

My advertising posts often proudly announce the number of board games in my collection. (Currently 310). Like everyone else I prop up, retweet and add to the jokes about the piles of shame; question the necessity of taking clothes to Essen to when you could just fill your case with new games. However, I also see the danger of these throw away comments and jokes. Regularly I feel disquiet about owning games I haven’t played while I’m still backing new ones on Kickstarter. Sitting around joking about how much money we can waste is a position of privilege that I don’t even want to aspire to.
 
Being part of the Board Gaming community is not about collecting and bragging. Or at least, it shouldn’t be. Even with my large collection, I am sometimes on the receiving end of sniffy comments about the range of my games; the ‘seriousness’ of them. The phrase ‘proper games’ has been bandied about in a disparaging manner. People who like to reel off a checklist of games I ‘missed out on’ from Kickstarter sometimes come to my events. I try to discourage this sort of conversation. I’ll happily compete with anyone to build the most profitable settlement, get the most cards or get rid of all the cards – whatever the game demands. But I’m not playing this game. In a hobby that is already niche we really don’t need to be marginalising people.
If my business didn’t require me to have a large collection of games including some up to the minute releases then I would not have a collection of this size. Nor would I want so many games. I have played each of my games (bar the newest 5 or 6) at least once. Many of them I have only played once. Some of the games in my collection are for others, I don’t particularly enjoy them but other people do and that’s why they have earned their precious shelf space. Too many of my games I have not been able to play enough. It’s great to have choice but it’s far better to be able to play something enough that you can thoroughly explore and appreciate it. I feel like a smaller collection would allow me to enjoy my games more.
I have placed myself in an odd position – I feel a fraud denouncing consumerism, the greed and sense of entitlement with which we constantly shop. I despair at my children who as soon as they see something, are weighing up its cost; Ebay, google, amazon temptingly at their fingertips. I feel trapped by it all and it is at these moments I feel the mad desire to charity shop all my worldly good and go live on a bus. But it would be difficult to run a board gaming business if I only kept Honshu and Catan.
I wanted to write something as the influx of Essen hauls flood our social media feeds. I don’t begrudge anyone spending their hard earned cash on board games – there are far worse vices. But I wanted to remind us all that it’s not ok to make people feel like they need to play certain games or spend a certain amount of money to be part of the Board Gaming Community. Being part of a community is about making sure everyone is included and in this particular community a love of board games should be at the root of that. I don’t care whether you backed the latest Kickstarter, whether you have all the expansions or whether you have 1000s of serious games. You don’t have to own the ‘right’ games, the ‘proper’ games or any games for that matter to enjoy board games. It has not escaped my irony detectors that the same people who are so disparaging about Monopoly often have a very capitalist approach to the hobby!
Social Media offers us a glimpse of other people’s lives that they have edited, filtered, presented; it fulfils the nosy neighbour part of me. It’s lovely to see gorgeous photos of games I haven’t played and I love watching the Kickstarter campaigns start at zero and inch towards the finishing posts or smash straight through them. Social media enables me to engage with games designers and share their victories even when I can’t afford to back everything I would like to. Even I remind myself that I can’t support everyone and I can’t have everything – no matter how pretty it looks in the picture and I have a legitimate reason for adding to my collection regularly. I think it bears mentioning that when we see these pictures from me and others, we are looking at someone’s work -whether it’s events, reviewing or photography. Most people really don’t need to own that many games!
Whether as a child it was about prising an elder sibling away from the TV to play with me; family holidays in a caravan playing card games while the rain pattered on the ceiling or now, as an adult, prising an x-box controller out of a child’s hand because I still need someone to play with me – I just want to get people together with board games. That might be a Kickstarter preview or it might be Cluedo, as long as we are playing together and escaping the drudge of day to day life, it doesn’t really matter. It shouldn’t cost money (or at least not a lot!) to feel that warm nostalgia and to get people playing together.
Keeping the costs down:
  • Charity Shops – I’m always on the look out at Charity Shops especially for retro games. You can get some real bargains. Recently I got a Ticket To Ride expansion for £1.50!
  • I try to keep my events free or low cost as far as I practically can to make sure they are accessible to as many people as possible and I know lots of local board gaming groups operate on a similar premise. If you’re not sure of your local group, message me and I’ll point you in the right direction. Of course if you’re in Leeds I’d love to see you at some of my events.
  • I really like the idea of the legacy games where groups of friends share the cost of a game and get together regularly to play it. It doesn’t have to be a legacy game that you could share the cost of.
  • Some libraries have started stocking board games which is fantastic. If you’re lucky enough to live in Ipswich – that’s one example.
  • Most cities have board game cafes where you can try out whichever games you fancy without committing to buying the game.
  • Some traditional games are loads of fun and all you need is a deck of cards or sometimes even just pen and paper – Beetle Drive, Flip the Kipper and Battleship are all good fun. Any time my children have been set homework where one of the choices was make a board game, they have always opted for that. All you need are dice, card, pens and imagination!
I suppose, in short, what I’m trying to say is – the board gaming community I’m a part of welcomes you, and we’re striving to be kind, thoughtful and above all excellent to each other.

Check out my free events here and come along and play some games.
TrivialPursuits

Some trivial reminiscences – a blog from a lapsed #BGG

This week I have a guest blog from the fabulous Zebra Marketing and Communications.
 
I grew up in a card playing family. My father’s mother – my Nanny Dosh, short for Doris obviously – taught me a host of family favourites (and the harmonica) when she used to babysit me. And my mother’s aunt – my Great Aunt Madge – taught me other games on her annual visits up North. Many a weekend was spent playing games like ‘Load the Donkey’ and ‘Beat your Neighbour Out of Doors’. Later my parents taught me other games like Pontoon (21s), Cribbage, Gin Rummy and others that you could bet a few coppers on (we took card games seriously in our house). Board games, other than the obligatory Kerplunk, Monopoly and Operation, didn’t really feature.
 
That all changed with the advent of Trivial Pursuit. Launched in 1979, I seem to remember it got very popular in the mid-eighties and no dinner party my parents attended at that time was complete without it. The Trivial Pursuit craze continued and by the time I was in my late teens and early twenties even many impoverished students sported – albeit a tatty version – the Trivial Pursuit box (or the budget ‘travel’ edition) in their shared house or bedsit.
 
We found some of our friends were like-minded in their love of games and Trivial Pursuit soon progressed to Articulate, The Really Nasty Horse Racing Game, Let’s Buy Hollywood and many, many others. By the time we bought our own house, the top of my bedroom wardrobe looked more like that of a 12-year-old than an adult with a mortgage and a full-time job.
 
Games were played regularly throughout our twenties and even now we are known to use phrases that entered family lore around that time. ‘It’s an ‘ing’’ (for a ‘doing word’) or name a double-barrelled monkey (‘Mr Orang-Utan’ of course!) However, as friends moved away, some to literally the other side of the world, and others started families of their own, the games were played less and eventually were moved into the garage and then finally, apart from a couple that survived the cull, ended up in the local charity shop.
 
I gave little thought to games over the following years until a friend of mine had the inspiration to set up a board gaming business (Cards or Die). It sounded like such a fun idea for a business, but it wasn’t until I witnessed Ann in action, at another friend’s birthday camping festival that I truly appreciated the level of effort and thought that has gone into her business. Cards or Die’s games selection spans a wide spectrum and there is something for everyone. But what really makes it work is the encouragement, recommendations and advice that Ann provides all players – teaching them new games or reminding them of the rules of games played in the past. It turns a game into so much more.
 
Needless to say, the group of friends I was with barely left the games tent for the rest of the festival and the fun we had reawakened my love of games (as well as reinforcing my position as Connect 4 champion). I think the time is right to invest in some new games and I believe Ann may have a few recommendations for me…
 
I’m always happy to recommend games – check out the games section of the website for ideas or message me!
Mindtrap

Brain Games – come and have a go if you think they’re hard enough!

It might just be me but this heatwave has slowed my brain down. I feel sluggish, struggle to concentrate long enough to find out whether the lie detector result is surprising on Jeremy Kyle and I lose my car keys twice a day (which is an increase of 50%). It got me thinking that I should play some games which increase my brain power. So I raided the Cards or Die library and had a go at these brainy games. Have a go at them yourself – I’ve included a sample from each game. I’m not asking for much – I don’t want enough brain power to develop psychic powers and take over the world… although…
To be honest I’d just settle for less time searching for my sodding car keys and less time getting lost on journeys. So, here are my findings.
Mindtrap
Spears Games 1993
The fact that the winning conditions of this game require you to reach the end of an optical illusion tells you everything you need to know about the brain power required here. There are two paths – one shorter than the other.
Play in teams or as an individual and solve the riddles and puzzles to move along your chosen path. It’s a tricky game that appeals to the more cryptic brain.
Here are a few examples to get those little grey cells working!
Verdict This has not made me any cleverer (and certainly hasn’t made me feel any cleverer) but it is perfect for people who enjoy riddles and problem solving. And perfect for the pub as it doesn’t take up much space.
 
Enigma
Alexander Duncan 1998
Enigma is similar to Mindtrap in that it in order to win you must solve riddles. You can play as a team or as individuals to move through the maze. The winner is the first to arrive in the centre and then solve a final riddle without being given a clue. As you move through the maze you will land on riddle points (blue triangles). Solving the riddle without a clue will earn you the right to move further towards the centre, request a clue and you still advance – just not as far. Get it wrong here and there is no consequence. However, if you fall into a pit of ignorance (A blue and gold diamond) then you must solve a riddle without a clue to escape and move on. This can (and when we played, definitely did) lead to many missed turns.
Verdict
Honestly, this game is way too clever for me. Getting lost in a pit of ignorance is not much fun after a while it’s all a bit too much like trying to drive to… well, most places. But if you thrive on exercising your brain then you should try this one out.
 
Sci-Fi Trivia
MMG 1994
My daughter recently asked a question about a game in our local Geek Retreat, she prefaced it with the words “You’re a nerd genius, you’ll know this…”
That would serve well as a preamble for any of the questions featured here.
A roll of the die determines which question you or your team will answer from the following topics: The Golden Age, Multi Media, New Wave, Cult Movies, Cult TV or The Classics. If you leave aside the confusing and arbitrary nature of these categories and don’t try to work out when any of them refer to, you can enjoy a challenging game which will test your memory and knowledge.
Pleasingly the rules refer to he/she throughout. (See, it’s really not that difficult. You may also note that I have used second person when explaining to you how to play- I don’t find it a challenge not to assume everyone is a white man. But I digress, that’s a whole other blog).
Verdict
This is not a quiz for those of limited Sci-Fi commitment. It is not enough that you watched Star Trek once or that you were delighted when they announced that woman off of Broadchurch* was going to be Dr Who. However, if you are a nerd genius then this is the quiz for you.
 
(*I know it’s Jodie Whittaker. I’m being sardonic.)
 
Backwords
Random House 1988
In this game for 3 to 8 players (or teams) you work towards your graduation from the University of Reversity by solving as many backwards words as you can. There are Exam cards which you collect throughout the game with trickier spellings on. These are saved until you or your team reach the University to sit your final exams – you can also get rid of these by landing on the same space as an opponent. There are clues on the cards that you can choose whether to use. All of the backwords are helpfully spelled phonetically to enable you to read them easily.
Here are some examples – of course we need to remember that hearing them read aloud is A LOT more challenging than seeing them written down!
Verdict
I enjoy word games so I like the challenge of this one. It’s so much harder than you expect it to be. I’ve read about children who invented secret codes and languages using backwards spelling, so if you’re one of those kids you should find it a lear ezeerb!
 
Brain Box
Green Board Game Co 2007+
Brain Box is much more my level. There are no riddles or specialist knowledge here – just plain old observation and memory. The parts of my brain that this uses are the ones I worry about most and am keen not to lose. There are different Brain Boxes to choose from – The World, Roald Dahl and The 1990s!
You have a scant 10 seconds to study the card you are given, you then roll the die and your opponent asks you the corresponding question. Have a go at the one below – scroll to the bottom for the questions.
Verdict
I enjoy this game; it’s fast paced, fun and you can play it with all the family. It doesn’t rely on specialist knowledge or skills, which makes it more accessible. Admittedly it is the least challenging game here but it still exercises my brain and I’m happy with that!
Cortex
Captain Macaque 2016
Of all the brain games, this is my absolute favourite. The aim of the game is to build a brain by collecting sets of challenge cards. You win the challenge cards by being first to cover the card with your hand and give the correct answer. The cards test you on memory, co-ordination, perception, observation, reasoning and touch.
 
The touch challenge is ingenious and one that I thought was going to be easy. Turns out that distinguishing a zebra from a teddy bear using only touch is quite tricky.
Spotting the image featured most frequently and memorising the images on the card are my easiest challenges and these are the cards I find most visually pleasing. I love the retro style prints so maybe that makes it easier for me.
 
But my nemesis is this chirpy looking guy: He expects me to label my hands (left is blue, right is red) and number my fingers 1-5. His demands don’t end there though- next I have to match the fingers as shown on his annoyingly cheerful face. I can sometimes co-ordinate myself before my opponent. Rarely, I can put the correctly numbered fingers on the correct part of my face – but never with my tongue still in my mouth. And always in painful slow motion. Most often I just sit staring at my hands in a kind of stupefied panic.
See how quickly you can solve the following:
Maze – which is the exit?
Colour – which word is written in its own colour?
Pairs – which is there two of?
Spatial Awareness – Which shape fits in the space?
Verdict
Described as ‘a brain-busting card game’ by its creators, Cortex is certainly a game that challenges you in lots of different ways. The nice thing about this game is that everybody seems to excel in one skill or other, whether it’s memory, colour recognition or touch. It means that some cards are easier than others which gives it a pleasing balance. No-one wants to be so challenged that they feel like they’re losing all the time. That’s just not fun.
 
Overall Verdict
I’m not sure whether playing these games has actually made me cleverer or just highlighted which bits of my brain don’t work so well. Either way, I’ve had fun trying and it’s all about the taking part. Right? Now where did I put that copy of Dobble…?
 
So… how did you do?
The Answers
Calvin_image 1

Guest Blog – Calvin Wong Tze Loon (@ithayla)

Hi I’m Calvin and you may have read a twitter thread I did about cultural appropriation; what it is, why it’s Not Good, and how to avoid it. (click here)
 
One of the more common ways the hobby tends to perform cultural appropriation is Asian-themed board games (usually ancient, feudal, or imperial Japan/China) where no one involved with the actual production is Asian – unlike the three games I’m spotlighting today!
 
Three Kingdoms Redux
Designers Christina Ng Zhen Wei and Yeo Keng Leong. Artist Ray Toh.
 
The heaviest of the bunch, 3KR is a worker placement game set during the decades-long conflict between the Three Kingdoms of Wei, Wu, and Shu.
Featuring constantly-fracturing alliances, economic management, and political maneuvering, the game’s greatest conceit is the workers themselves; dozens of historical figures from scribes to kings, great generals and logisticians.
Each of the game’s three factions has dozens of these characters, which you gain over the course of the game and deploy to upgrade technology, grow rice, and wage war – and each has unique stats, special abilities, combat prowesses…
 
Wielding your workers properly is the heart of 3KR, which is also one of the most gorgeous and thinky eurogames I’ve ever played. If you’re looking for something deep, historically and thematically rich, Three Kingdoms Redux is a masterpiece of asymmetrical design.
 
The Legend of Korra: Pro Bending Arena
Designers Sen-Foong Lim, Jessey Wright
 
Earth. Fire. Air. Water. These words either stir a great poetry deep in your heart, or you haven’t watched the show.
TLoK: PBA is a two player head-to-head board game based on Pro-Bending: a three on three team sport where an earth, fire, and water bender use their powers to manipulate the elements and try to knock the opposing team out of the arena.
Featuring iconic characters from the series and intense, fast cardplay, TLoK:P- Korra will have you thinking about positioning, defense, and trying to figure out your deck construction as you try to outwit and outmaneuver your opponent.
 
Korra brings kick-butt action in an accessible package – once you’ve figured out some rules quibbles, the gameplay is more than deep enough to keep you going for a long, long time.
 
Paleolithic
Designers Chih-Fan Chen, Chi Wei Lin. Artist Meng-Jung Yang
 
Releasing this Essen, Paleolithic is a family weight worker placement game set in pre-historic Taiwan and it looks LIKE THIS
Move your tribes people and animal companions around, gather resources, and earn artifacts to score points. Colorful, delightful, and fast, Paleolithic is a fantastic introduction to the worker placement genre with such amazing production values.
 
For additional complexity, the Seafarers and Dawn of Humanity expansions add more decisions (AND ANIMALS. YOU CAN GET A MAMMOTH) but not so much so that younger players won’t be able to keep up.
Thank you for reading! Thanks also to Ann and Eilidh for inviting me to do a guest post – and I hope you have a great time at your next gaming session no matter what you play.