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Taking Board Games Online.

The Cards or Die Board Games collection has been all over the place – pubs, cafes, weddings, corporate training, senior citizens groups, schools, dementia cafes, festivals and now they are heading online.
 
For me board games are always about connecting with other people. Before now that has always meant sitting round the table, touching the pieces, shuffling the cards, chatting and laughing. Board games are intrinsically tactile and social. But now with all my bookings cancelled I like many of you have had to rethink things. I looked at online gaming in its true sense with virtual boards and pieces but it’s just not for me. I’m not a tremendously digital person. I use technology but honestly I’d be happy if I still had my typewriter, still sent and received actual letters and I could still call the operator if there was a problem with my phone calls.
 
So the lowest tech solution I could come up with was a google doc, which has suggested times and dates of games along with details of games we can play, and then a Skype call with whoever wants to join in. So far we have played Forbidden Island, Pandemic (I appreciate this didn’t appeal to everyone), Boggle, Fletter Fuse and Picture This. I’ve really enjoyed connecting with people over Skype – I’ve met some new people and seen lots of familiar faces too.
 
I find Skype, Zoom and any other facetime apps which allow multiple people in the conversation quite awkward. I find it difficult to read social cues if I am not face to face with people in real life so these kind of apps can make me feel incredibly anxious. However, doing a structured activity where (even in co-operative games) we take turns has helped me to feel comfortable online. Board games are a brilliant way to reduce or remove social awkwardness. I knew this was true in real life and now I know it is true online too.
You are more than welcome to sign up to sessions I am running or get in touch and request a game. A group of you can book on (whether you are in the same house or spread across a few households). I am offering this on a pay as you feel basis as I know that many people (like me) are not earning anything if they are stuck at home while others are still making money and can afford to pay something. If you are home alone with no income I don’t want you to feel that you can’t access this service.
 
The online events are much the same as my face to face events really. I teach the game and then either join in to make up the numbers or just facilitate to make sure we all remember what we are supposed to be doing and when! I email you anything I think might help you play – copies of cards or summary of turn so you don’t need to be familiar with the game to play either.
 
What works online?
I am still working out the answer to this. So far I have concentrated mainly on quiz games and co-operative games. Have a look on the google doc to see what sorts of games I’m offering for inspiration. Some of the suitable games are pictured below.
If you have the same game as other people this is a bonus as you can use the cards and pieces from each of them although you may still find it easier to just use one board. You can always use a pen and paper to make a note of where you are up to, what cards you have etc.
I have been emailing out anything I think will be useful in advance. It is always useful to be able to see what cards might come up with a summary of what they do and a turn order guide that tells you what sorts of things you can do on your turn. Some people like to have the rules in front of them whilst playing too.
Co-operative games work well as they don’t require you to keep your hand of cards hidden – you are working together to solve a puzzle, grab some treasure, cure a pandemic or escape a windswept desert. It’s also fine that one person moves the pieces on the board. Movement is just one small part of your strategising that turn.
Quizzes are good fun online and if there are a few of you in a household you can easily play against another household. In fact I am just off to add Family Fortunes to the list…. Quizzes are also plentiful on the internet and can easily be adapted to match the interests of your family and friends. It’s something you can get creative with – spend a bit of time creating the perfect quiz then get your family or friends online to see who triumphs!
There is a thread which I will keep adding to on the Facebook page which has lots of links to free games and activities so you can always download games there and then play with friends online.
So whether you are playing online with Cards or Die or getting together online with family and friends – keep in touch, stay safe and look after yourselves. Hope to see you at The Winchester for a game when all this has blown over.
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Death on the Cards – Agatha Christie

Unveil and apprehend the murderer in this clever sleuthing card game.
Plays 2-6
Age 10+
Playing Time 30mins
“It is the brain, the little grey cells on which one must rely. One must seek out the truth within” Poirot.
 
In Death on the Cards you must work together, exercising your little grey cells to identify the murderer! The game is well packaged with charming art work. You might argue that there are more important factors in choosing games but a literature related pun, a sturdy box with a magnetic closer and pretty cards go a long way in my book!
 
The game plays very differently depending on the number of players. With 5 or 6 players you have both a murderer and an accomplice to uncover. With just 2 players, you know who the murderer is from the get-go so it’s just a straightforward but frenetic game of cat and mouse. I was pleasantly surprised that it works just as well with any number of people. It’s a different game but just as much fun.
 
The basic premise is the same however many players you have – the murderer must exhaust the draw pile to reveal the ‘Murderer Escapes’ card which depicts them gleefully skipping off into the distance with nary a care in the world. Meanwhile the detectives try to prevent them from depleting the draw pile. In addition, should the murderer reveal everyone’s secrets the murderer wins while should the murderer’s secrets be revealed the murderer loses.
Secrets.
Each player is given 3 secrets at the beginning – you might not be the murderer but you’ve all committed various social faux pas and we all want more details on your involvement in the ‘vicarage incident’ . When all 3 of your secrets are revealed you are frozen out of the game unless you are the murderer in which case you’ve been rumbled. If the murderer succeeds in revealing all three of everyone’s cards then they have escaped. Once they’ve heard all your despicable secrets they’ll be able to set up a lucrative career as a blackmailer so you need to work together to make sure that definitely doesn’t happen.
 
You must closely observe the other players in order to work out who the murderer is. Are they deliberately drawing lots of cards? What kinds of cards are they playing? What cards are they discarding? Or are you just going to go on instinct? As Christie herself once said “Instinct is a marvellous thing. It can neither be explained nor ignored”.
 
The Detectives
There are 7 different detectives that you can use to force others to reveal secrets. To play them you need to collect a matching set or use the Harley Quinn wild card with them. And, once played you can add to an existing set in order to repeat that action. They’re all there: Poirot and Marple of course, Tommy and Tuppence Beresford and my new favourite – Lady Bundle Brent. Each detective acts slightly differently and each card has a different quotation from that character. It is nice touches like this that really make the game for me.
Other actions
The actions are cleverly balanced to benefit either the murderer or the detectives. For instance Look into the Ashes cards allow you to choose a card from the discard pile while the Early Train to Paddington allows you to move six cards from the draw pile to the discard pile: each of these affects the speed the draw pile reduces thereby either abetting or hampering the murderer’s escape.
 
The Point Your Suspicions card is a fun card which, timed well, can have a significant impact on the game. When played all players point to the person they suspect. Although it just forces the most pointed at player to reveal a secret, there is much to be deduced from people’s actions here. Remember “If you are to be Hercule Poirot, you must think of everything” No clue is too small to be overlooked by your keen detective’s mind.
 
The Not So Fast, You Fiend! card allows you to counter most actions – a very useful mechanism. Similar to the Nope card people are often familiar with in Exploding Kittens. Each player starts with one of these cards but when to play it? Do you cancel this action or wait in case something even worse is in store for you?
The game comes with player aid cards which summarise your turn for you. Plus all the cards have clear instructions on and that along with a well written instruction booklet makes the game quick and easy to learn. It’s well worth lingering over the flavour text though.
 
Agatha Christie’s Death on the Cards is a triumph – it has been a hit at home and at events. Whether you are taking tea at the vicarage, enjoying a train journey, sojourning up the Nile or simply having friends for supper – it really is the perfect addition to your evening.
 
Come along to a Cards or Die event and have a game with us.
Find out more about Agatha Christie and the game here: https://www.agathachristie.com/games/death-on-the-cards