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Christmas Gift Guide – Games of course!

I firmly believe that there isn’t an age limit on games. Maybe it was because I was raised on games that proudly boasted their upper limit as 99 years of age. The likes of Spears, Waddingtons and MB knew all along that good games are good for everyone. As adults we don’t play enough. It can sometimes feel like we wait to have children around to give us the excuse to be daft, to let go of our inhibitions and immerse ourselves in play.
Play for the sake of play is perfectly valid but if that isn’t reason enough then think about the other benefits – the escapism of games, the mindfulness of them, the exercise for your brain.
And it’s not just me who thinks so…
“Play leads to brain plasticity, adaptability, and creativity. Nothing fires up the brain like play.” Stuart Brown
 
“Play stimulates the parts of the brain involved in both careful logical reasoning and carefree, unbound exploration.” Greg McKeown.
 
So for that reason I haven’t organised these by age or, god forbid, gender. If you want to know what sort of games ‘women’ like then I really can’t help you. At all.
I’ve included a wide variety so there’s just a short description of each game – give me a shout if you want any more details. Each title takes you to a website where you can buy the game – I’ve used amazon a lot for ease but you might want to also look on Zatu Games , Goblin Games or pop into a real life shop like Travelling Man.
 
Gross Games
These are some of my most popular pub games, it’s not just children who find poo inherently amusing. Quick to learn and fairly quick to play. most of these require a reading age of about 7.
You are monkeys flinging poo at each other. Use cards to deflect poo aimed at you or to clean some poo off. You’ll need some way of keeping score – I went for brown counters of course!
Easy to play – the instructions are on the cards.
 
Work out which animal did the poo in the living room! Race to get rid of all your cards by being the quickest to match the last card played and making plausible accusations! A cross between snap and a memory game. No reading is required in this one.
 
This is a swear free take on the classic ‘shithead’, also handily has action cards so you don’t have to begin by trying to remember which card does what! Be the first to get rid of all your cards, try and avoid having to pick up the discard pile. It comes with frankly foul scratch and sniff stickers which I suggest you reserve for the loser.
 
There’s no reason why gross games can’t be strategic! Be the goblin who gobbles the largest amount of disgusting foods. Collect sets of the same food but watch out for a variety of attacks such as vomiting, stealing and being made to eat your greens. Each goblin has their own special ability. It plays up to 12 goblins.
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Fast Reactions
Be the first player to grab the object which is not represented on the card. In the picture below – working from left to right -you would need to grab the grey mouse, then the blue book and the grey mouse again. If you successfully grab the correct object you keep the card, and the person with the most cards wins. This is an addictive and easily portable game. I’m convinced that it uses part of your brain that nothing else uses! It definitely exercises those little grey cells.
Although a lot of people seem to have this it is an absolute classic and I couldn’t do a gift guide and not mention it. It comes in a small round tin, perfect to pop in your bag or in someone’s stocking. Similar to snap but each card features a number of images – you must match one of these with one on another card. You can also get themed versions – we have Star Wars Dobble and the Harry Potter version is on my Christmas list. There are 5 mini games which are entertaining with children or wine but probably not both!
 
A frantic dice rolling game for up to 4 people. You each get a set of dice which you race to place on the matching dice images. First to get rid of their dice shouts Zonkers! calling an end to that round. But watch out – fastest doesn’t always mean best. A test of observation, speed and strategy.
This also comes with a number of mini games so it’s great value!
Dobble
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Longer, thinkier games.
A co-operative game where you work together to collect the treasure you came for and escape the island. But the island is slowly flooding which hampers your efforts. If you are thinking of trying co-operative games then this is a great starting point.
If you have enjoyed this then you might want to try Forbidden Desert or Sky as these are similar but more challenging.
 
A short version of the classic Ticket to Ride Europe which was an instant hit and remains a best seller. Collect cards to enable you to place buses on routes across London. You score bonuses for linking certain places and for completing set routes. A nice strategic game with lovely pieces – who doesn’t love playing with tiny buses! It takes about 30 minutes whereas you can be playing the other versions for over an hour. So it’s a good one to try and there are loads of variations of this available so if you enjoy this you may want to collect some of the others.
 
Simply roll, move and place your dice to make sets of four or more. A lovely tactile strategy game which like all my favourites is quick to learn but gives you lots to think about. There’s also plenty of opportunity to thwart other people’s plans which is always satisfying.
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Sleuthing
What could be more christmassy than donning your deerstalker or firing up your little grey cells. Settle down with a nice milky drink and these two classics:
A favourite in our house. Work your way round the board collecting clues about the crime. Each case is different and you must race your opponents to solve it and get back to Scotland Yard with the solution. Some of the clues are a little cryptic and some are quite tricky. Fine for adults but children may need some guidance or to team up.
You have to work out who the murderer is by playing a variety of detective and other tactical cards. Then, once you have uncovered the murderer you must prevent them skipping off into the sunset. The murderer meanwhile will be doing everything they can to freeze you out of society and make good their escape. With 5 or 6 players the murderer has an accomplice. Also works brilliantly as a two player game where the murderer is trying to escape while the detective tries to catch them.
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Words
Each card has three letters on, turn over a card and trigger the bomb which will begin to tick loudly! Say a word which contains the letters shown (roll the die to determine whereabouts in the word they must be) and pass the bomb on to the next person. Continue to pass it with each player saying another word containing those letters until the bomb explodes (it has a variable timer so you can never know when it will go!). A great game for big groups – loads of wordy fun.
 
A speedy game of word recognition. Turn over the cards and shout out as you see the words appear. There are bonus cards for getting targeted word lengths and flettered cards for if you slip up under pressure! You can also push your luck by waiting for a longer word and hoping no one else has spotted your word! Each letter has a different value. At the end of the game you add up your pile of claimed words and the person with the most points at the end wins.
 
Wibbell++ is not just one word game but a whole system of games. There are instructions for 6 different games in the box but there are many more on the website – they will have you creating stories, making up funny phrases, racing to grab as many cards as you can by matching symbols and letters and outwitting your opponent by being the first to come up with a word containing the revealed letters.
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Quiz
This is always a popular game at my events. This quiz is all based on logos and product knowledge including some picture rounds. You can play up to 6 people individually or play in teams if there are more of you. I have the classic logo game but there are lots of versions available including a christmas one.
 
The rocks have been around a long time and their knowledge is immeasurable. Pit yourselves against them in this fun trivia quiz game. Work together to come up with an answer of 0, 1 or 2 and then give the rocks in the box a shake to see what they think. The double sided rocks have a 1 painted on one side while the other is blank, so they can land displaying 0, 1 or 2. One of the things I like about this is the quirky questions and the fact that the answer is not just given but explained so you might not start out smarter than a rock but hey at least you are learning which is more than can be said for the rocks!
 
This is another of my most popular games. The answers are all colours and each player has a hand of coloured cards. Reveal the question then place the coloured card or cards that you think are correct face down. When everyone is ready you reveal your answers. I think the idea that you can make an educated guess rather than being unable to answer really appeals. It also has a nice catch up mechanic allowing you to target the lead player with a colour catcher card so you can (for one turn only) steal some of an opponent’s cards.
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Charades based games
Gamely Games have a trio of fabulous games two of which fall into this category and can be played in teams. Soundiculous has you mimicking the sounds of various things – fridges, monkeys, karate! while everyone races to be the first to accurately identify the sound.
In Randomise you select three cards (A, B and C) choose a number 1-3 which gives you a phrase like a confused dinosaur selling lemonade.This can then be communicated through description, charades or through pictures.
The pretender is a social deduction game where you must work out who is only pretending to know what the key word is.
All of these come in lovely small boxes – perfect for posting or for stocking fillers.
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My wishlist
This seems like a good as place as any to let the big man know what I would like for Christmas this year. Considering I have been exceptionally well behaved this year I would very much like the following:
Splendor – I’m really enjoying Jaipur and if I remember correctly this is similar but plays 4 instead of 2. Nice and strategic with shiny gems!
Muse Card Game This sounds similar to Dixit and the art work looks absolutely beautiful (can you also send me some people who would play this with me as most of my family will hate it with a passion usually reserved for their disdain for Dixit) and Staccups because it looks like crazy fun and I can imagine the whole family playing this over Christmas.
 
If you’ve got loads of games or just don’t know where to start, why not buy a gift voucher for a games night. Instead of buying more stuff, why not buy an experience, some time together, memories. Book Cards or Die to run a games night for you – we read the rules and bring the games. All you have to do is get the gang together and tell us where and when! Prices start from £8.95 per person.
I hope this has provided you with some inspiration. And if you do fancy treating me to a festive cuppa or a slice of cake, here’s my Ko Fi link!
Join us at a Cards or Die event.
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Mental Health, Board Games and Me

Every month Lisa Bourne of Time to Change Leeds, holds a board gaming meet up at Abbey House Museum. It is one of a range of events that she runs to raise awareness of mental health and also tackle social isolation. I go every month and now co-host the event, supplementing the museum’s selection of games with some of my fun, unusual ones as well as helping to publicise the event. It is not a formal group by any means, there is no need to book or reserve a place, it’s just an opportunity to meet in a safe environment and chat – or not – whatever you need. And that’s where the games start to come into their own.
 
Playing games gives the group a focus which is not them. There is no sitting round, awkwardly avoiding eye contact and waiting for someone to share something, there is no pressure at all. Often we play a game and chat just happens, sometimes around the game itself and sometimes about our lives, our experiences, what’s going on for us. There are no experts there, just other people who have experienced or are still experiencing mental health difficulties. I am happy to talk quite openly about my difficulties and I understand that, that’s me, not everyone talks as much as me. To misquote a saying I heard about Autism recently ‘Once you’ve met one person with mental health difficulties, you’ve met one person with mental health difficulties.’ Whether we talk or not, we are still connecting and sharing a fun experience.
 
When I’m struggling with my own mental health I can often manage a game of something. Depending what mood I’m in, I will usually choose a game I’m familiar with that absorbs my attention either because of theme or strategic demands but that is not too challenging. When I’m feeling rubbish, the last thing I need is a game which is too difficult and reinforces my feelings of inadequacy. That is quite a delicate balance and entirely personal. So, for the games we always have a selection of games we are all familiar with which may trigger feelings of nostalgia maybe memories of simpler times as well as newer games which are light-hearted and fun. Last time, we played Hide the Pickle and we laughed. That has got to be good for you. Right?
When I went for therapy around the time of my breakdown, one of the first things I remember the counsellor suggesting was that I should do fun things which brought me joy. This sounded more insane than I felt. ‘Joy?’ I thought, ‘fun?’ – neither of those emotions were featuring in my life much at that point. They seemed like distant memories – the sort of thing other people did. The ability to play without reservation is something we seem to lose around the time we start secondary school; we become obsessed with ‘being more grown up’ ‘being sensible’, not indulging in ‘stupid’ or ‘childish’ pass times. As a fully grown adult I beseech you to do stupid, childish things, have fun, play games. Games are not just for children – there’s a reason those Haba, MB and Spear’s games say aged 4 – 99 on the box. The ability to throw off the shackles of adulthood and enjoy a game is not necessarily an easy movement of mindset but definitely worth the effort.
 
The right board game will encourage you to immerse yourself and forget about the real world, giving you control over your actions and outcomes on a small scale. That can be challenging when my mental health is poor as my concentration can be wobbly so I’m not talking about a 3 hour game of Risk. Even short games can be pleasantly absorbing.
 
I have maintained for a long time that board games are good for your mental health. This theory goes beyond – ‘they’re good for me therefore they’ll be good for you’. And don’t get me wrong I am in no way suggesting that I have ditched my medication and just play board games while choirs of angels sing ‘allelujah, she’s healed’ above me. In fact, I have recently increased my medication because …well… life…
 
While I’m sharing, I can also tell you that I’m trying to get into a meditation habit using Headspace and doing regular NLT with Becky Antrobus. It is amazing and by the end of the session I feel clarity and so much calm, again – as part of a wider treatment plan – I would recommend finding out more about it. But above all – I am taking my medication. Just as for a broken limb I would take painkillers as well as doing physio to build up the muscles. Only a sadist would suggest you ditch the painkillers and hit the gym. And I’m not that cruel – not even to myself.
 
So here is a brief run down of some of the games we’ve played and why they’ve been great for us. I can only really comment on my personal choices and those of the people who’ve attended. I’m definitely open to suggestions and I’m more than happy to play pretty much anything. (I won’t have games that are offensive).
Wordopolis
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Kodama
In this game you grow beautiful, sprawling trees and attract kodama (tree spirits) to your tree. There are creatures, flowers and clouds that adorn the cards and gain you points. It is competitive but it is such a gorgeous game that it’s easy to become absorbed in your own actions and forget what others are doing. There are also layers of difficulty you can add as you become more familiar with it.
 
Are you dumber than a box of rocks?
I should warn you, it turns out most people are. This is a quirky trivia game where you play together against the rocks! The answer to each question is 0,1 or 2 so there is always the possibility that you could have an intelligent guess! The challenge is to reach agreement and of course outwit the rocks.
 
Stupid Deaths
This is not one of mine. A regular at the meet ups brought it along for us to try and it is very entertaining. The aim of the game is to outrun death by correctly deducing whether the stupid death on the card is true or false. As you can imagine, even with such a morbid subject there are lots of laughs in this one.
 
Love Letter
Love Letter is another pretty one – I do like my games to be visually appealing. I also added little heart gems to score with replacing the little wooden cubes it came with. The game involves a lot of deduction which I can happily immerse myself in. You only have two cards in your hand and you must play one of those so decision making isn’t protracted but it can be the difference between the safe delivery of your love letter to the princess and you being cast out of court for ever. (Well until we start a new round…)
 
Jenga, Pass the Pigs, Battleship
Classic games that need no introduction – these are just three of our favourites at the meet ups. They are not involved or complex enough to make conversation difficult and often reminiscing is a good conversation starter anyway.
 
Wordopolis, Fletter Fuse
I love word games and unfortunately don’t get to play them so much at home as my passion for them is not shared! Lisa and I love a word game and so I was pleased when some of our regular visitors embraced them too. These are two differently paced games – in Wordopolis you create a grid (a bit like a word search) and carefully place letters to create new words. Although it is made for playing competitively, we have played this together – patiently studying the grid and slowly mulling over alternatives. Fletter fuse is much faster paced – you turn over cards and make words from the upturned letters. The longer you wait to claim a word, the more letters there are available meaning you can experiment with different strategies and test your vocabulary. You know it’s gone badly wrong when you finish the game, tot up your score and grab a fresh cuppa… and when you come back your worthy opponent is still adding their score up. Despite being completely eviscerated, I’d still play again.
 
Hide the Pickle
Last meet up we played this. It’s a silly one where you swap, steal and bluff to try to be the player that has the pickle when the game ends. The cards are very entertaining with brilliant illustrations and comical flavour text.
 
These are just some of the games that we have played – it doesn’t really matter what we play, it matters that we get together. Board games provide fun, low key socialising and absorb you, allowing you to escape into other worlds, other parts of your mind. Go on, try it – ‘you have nothing to lose but your chains.’ (Marx).
 
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This Valentine’s find your perfect game set and match.

The world of online dating is fraught with cliches. Fortunately for you, I have found a practical use for them. Simply choose the cliche which best summarises you and I’ve matched you with your soul mate. Sad news, it turns out your soul mate is a board game. Read on to find your perfect match. All you need now is someone to play with….
 
1. I like going out and staying in.
Which makes me a match with everyone on here – I can’t believe I’m still single (that’s how my dating profile opened!). You are all things to all people, easy going and laid back, I’m starting with you first because you’re the most difficult to accommodate. You will love Sushi Go.
Sushi Go is a lovely portable game so you can pop it in your bag and take it to the pub – or play it at home! It’s a quick, fun game. Collect a high scoring combination of sushi by choosing cards carefully before you pass them on. Strike a balance between blocking your opponents, collecting cards that score now and puddings that will score at the end of the game.
2. Cosy nights snuggling up in front of a roaring fire are my favourites.
You’re all about hugs and holding hands – you need a tactile game. Azul fits the bill. In Azul you are creating a beautiful mosaic with these gorgeous tiles. You score for placing tiles in the correct place and bonuses for sets of colour, columns and rows. The mechanic is straight forward but you need to plan carefully to ensure you maximise your points. You also need to keep an eye on what others are doing to make sure your plan can’t be scuppered! Each round you get to dig deep in the drawstring bag and replenish the tile stock – a very satisfying task!
 
3. GSOH – I don’t care about looks, I just want someone who I can have a laugh with.
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Twin It: visually noisy, this is loads of fast paced fun. A variation on snap – you need to keep your wits about you as you have to be the first to spot a pair of matching patterns from 8 different piles (in a 4 player game). For added challenge, play on my chintzy tablecloth!
 
4. Honestly, though, you do care about looks.
Be honest now, if you had to choose between looks and personality – you choose looks every time. High Society is your game. Beautiful images adorn these cards which each represent elements of high society living that you can bid for. Attaining Joie de Vivre will double your points but watch out some cards half the value of your stash or make you discard a card. When these appear you bid NOT to end up with the card. The other nice twist in this game is that the person with the least money at the end of the game is disqualified. So make sure you don’t run out of money or it won’t matter how pretty your cards are – you’ve still lost. I think there’s another cynical dating reference in here somewhere….
5. Looking for fun – no strings attached.
No deck builders or legacies for you!
Yogi is a physical card game – it has been likened to Twister but with cards. I can see why, but it’s much more inventive than Twister. You must follow the instructions on the cards as you turn them over, each turn it becomes harder and harder as you add more cards to the mix. You might be battling to keep your lower teeth hidden, hold a card on your eyebrow, hold another card between your fingers and keep both arms touching!! Then you still need to be able to pick up another card and follow the instruction. Whenever we play it ends in chaos and laughter. Also if you get the right combination it can transform you into a rock star!
6. I’m new to this. My friends said I should try it… I’m not sure what to put but here goes…
Everyone loves Carcassonne, it is one of my most played games. My copy has been played at all sorts of bookings cafes, pubs, weddings… And with good reason -it’s a lovely game, great if you want to try something a bit more complex than Monopoly or Cluedo. Because of the different possibilities when placing your meeples and claiming land or roads you can just layer up the complexity as you go along. I’ve only recently mastered farmers and for some reason I still sometimes struggle to explain it clearly. So if you’re new to it I would advise you to come back to farmer later…
 
In its simplest terms, all you do on your turn is place the next tile from the pile adding to the map image – continuing roads, fields or cities. Each turn you can place one meeple, thereby claiming that stretch of road, city or fields surrounding an Abbey. You try to get the biggest cities or longest roads to get high scores. It’s a very satisfying game as you watch your lands grow, your score increase and your cities sprawl out. The more you play the more strategic you become.
7. Looking for my partner in crime.
If you have written this it is more than likely you are romanticising criminals – picturing stylish gangsters and their molls, spies and espionage, car chases and adventure. Get Adler will allow you to either take on the hidden role of Adler or play detective and is from just the right era to match the film playing in your head!
Agent Adler has done a runner with Top-Secret documents. Your mission, should you choose to accept it, is to track down and eliminate Adler and retrieve the stolen dossier. You have seven hours… The game is played in two halves – in the first part you must identify Adler and in the second you must apprehend them using the cards you have collected. Have you got enough pistol cards to outshoot Adler or will you be shot down?
8. I enjoy long walks… to the pub.
What you need is a game that you can slip in your bag and it won’t weigh you down on your long hikes. Travel Hive is a lightweight but lovely game which comes in a drawstring bag so it will fit easily into any backpack. Win by ensuring that your opponent’s Queen Bee is surrounded by tiles. Each insect in the hive has a different movement ability, making it highly strategic. It is reminiscent of chess but a much quicker game.
9. I’m laid back and easy going.
You’re not are you? In fact, you are super competitive. Your perfect game allows you to grind your opponents into the dust where they belong while you tactlessly celebrate. You need an old school classic – the insincerely named, Sorry! The kind of game siblings have played for decades, the kind of game that usually ends in tears!
 
10. I love travelling.
Ticket to Ride allows you to wistfully recall your travels round Europe and rant about the inadequacies of British transport whilst enjoying a tactical game of route planning and claiming. Best of all it comes with little trains!!
11. Don’t message me if you can’t differentiate between ‘your’ and ‘you’re’.
You’re lack of patience (d’ye see what I did their?!!- ooh and there. Are you twitching? What about know?) and love of language lends itself to Speedy Words. Be the first to shout out a word which matches the symbol and the letter shown. In the picture that would be a food beginning with P. If you win, you take the card and the person with the most cards at the end is the overall winner -the supreme word master, vocabulary overlord. You can come up with your own grammatically accurate title – you love doing that.
12. I don’t need any more drama in my life.
Oooh you big fibber, you thrive on it – otherwise you wouldn’t have mentioned it. Bucket of Doom for you! There are just three easy steps – choose 1 from 8 random items you could use to escape the terrifying scenario; convince the group that your plan is the best; vote for a winner each round. You definitely need a very fertile imagination for this one – you don’t have to be dramatic but it helps.
13. I’m normal.
Only people who are not normal claim to be normal. You’re not only lying, you are missing out on an opportunity to embrace your lack of normality. I can help you with that. In Quirk! you need to collect the most sets of three cards. Sounds normal so far. The twist is that in order to collect the sets you need to become the creature you’re collecting. In Quirk! Legends for instance to complete your set of Unicorns cards you must impersonate a Unicorn. You can also play tactic cards which allow you to block, distract others and tell people to Quirk Off which is immensely satisfying. It’s hilarious and noisy and anything but normal. Just like you.
14. I love my family.
The fact that you feel the need to announce this fills me with suspicion that your beloved family are under the patio. You can reminisce about their gruesome ends with a good game of Gloom. In Gloom your aim is to make your family as miserable as possible before killing them off, you can also try to lift the spirits of other people’s families (see – you’re not all bad.) The cards are see-through so that you can stack them up, obscuring or replacing some or all of the existing scores and categories. Event cards intensify the gloom of your family and outline a mishap or terrible event: ‘disappeared in the night’ or ‘was part of a feast’ for example. As these stack up you tell the horrifying story of that character. Storytelling is outlined in the rules as ‘half the fun’: you are encouraged to flesh out (if you will) how these chilling events came to pass – perhaps you could draw on past experience.
15. I give up. I’m deleting my profile.
I feel you. You don’t need anyone; you are a rock; you are an island and what you need is Tiny Epic Galaxies: a solid solo game. Take over galaxies, farm resources, beat the rogue galaxy – all in a small (ish) box. Perfect for while you are waiting for late friends (or dates).
 
Happy Valentine’s Y’all.
I hope you all get to play a game you love and that loves you.
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Christmas Gift Ideas (spoiler alert: they’re all games!!)

Christmas is a time for getting together – eating, drinking and being merry. Whether you’re looking for a way of getting the family communicating this Christmas; trying to find common ground between a 5 year old, a 14 year old and a 90 year old or just fancy a change from your usual Christmas activities – these games will be just the ticket.
 
A couple for all the family.
Geistes Blitz
One of the greatest things about Geistes Blitz is that it is a very levelling game -just because you are an adult, you do not have the upper hand here. This appeals to the truly competitive as you can beat your 5 year old with a clear conscience and the less competitive who often ‘adjust things’ to avoid younger family members losing heart.
 
The name literally translates to spirit lightning and you need lightning reflexes to win at this one. Be the first person to grab the right object to win the card, get the most cards to win. If the object is shown exactly on the card then it’s easy you just grab the green bottle, the blue book – whichever the card depicts. However, the majority of the cards are not so straightforward. Instead you must grab the object which is not represented on the card either by object or colour. E.g. in the cards shown above, reading left to right – it is the grey mouse, blue book and grey mouse again. After a while bizarrely it is the cards that show the object in the correct colour that people stumble over.
 
It’s a pleasingly tactile game and as you are grabbing the objects rather than the cards, as you might in similar games, it promises to remain in good playable condition for a long time.
 
Plays 2-8 people
Time 10-15 minutes Age 8+ (we have played it with ages 5+ successfully)
Price £13.99
 
Cortex
This game is also about reactions but it is your ability to accurately solve a challenge first that is tested. This is another leveller as I have found that different people favour different challenges. Cortex claims to challenge each part of your brain and that certainly seems true. It’ll get those little grey cells moving again after you’ve had too much Christmas dinner.
 
The Challenges
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This guy
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Colour challenge – identify the word written in matching colour
Maze – Find the way out
Dexterity – Touch the right part of your face with the fingers shown (this is my personal nemesis)
Duplicates – Spot the duplicate image
Memory – as soon as you can confidently recite the five items shown, cover the card and go for it!
Spatial Awareness – work out which shape fits in the gap (some of these are 3d shapes!)
Frequency – spot the image which features most
Touch – relying on touch alone, identify the card. This is worth two brain pieces – even the games designers admit this is a tough one!
 
Scoring
When you win two of any challenge type you swap the two cards for a brain piece. The first to complete their four piece ‘brain jigsaw’ wins! *If you dispensed with the brain pieces and used pen and paper instead there is no reason this game can’t play up to 8.
 
Plays 2-4*
Time 15-20 minutes
Age 8+
Price £13.99
 
Outfoxed – One for the little legs.
Work together to solve the clues, reveal suspects and deduce which dastardly fox stole Mrs Plumpert’s Pie. As a team you need to decide whether to roll for clues or suspects and if you don’t roll the required symbols the fox starts to make their escape! This is a fun introduction to co-operative board games or just to board games in general.
 
Co-operative games are good for every age but particularly for players who may struggle with waiting for their turn or find losing difficult. Your team unites against a common enemy or challenge, in this case – the wily fox. While there is turn taking with the dice, movement of pieces and use of the Evidence Scanner (which everyone wants to use!), because everyone is involved each turn there is no waiting around. So you can reinforce important skills in patience and team work without the frustration. It should offer a calm time in an otherwise chaotic day. Especially if you’ve just played Geistes Blitz!
 
It’s a beautiful looking game with nice, quirky components. Everybody wants to move the fox and check the Evidence Scanner – especially the adults who are just helping and making sure it’s done right. After all it’s good for grown ups to practice team work and turn taking too!
 
Plays 4
Time 15mins
Ages 5+
Price £17.99
 
The Logo Game – One for the Grown Ups
I finally caved in and got a copy of this because whenever I went into a board games cafe someone was playing it and in some cases queuing for it. Since I added it to the Cards or Die Menu it’s been a popular choice at games nights.
 
I think the quiz element of it appeals to lots of people and the mixture of question types based on a topic we are all surrounded by makes it fun and accessible. Younger children struggle as some of the logos are older or for products they’re not familiar with. Having said that as you can play in teams not just as individuals some children may enjoy being part of a team. On the whole though – it’s one to save for the grown ups. A lot of my board games are popular because of their nostalgic value and I suspect The Logo game plays into that too. You can spread the Christmas Cheer by telling the children how chocolate bars used to be bigger!
 
Plays 2- 16
Time 40 minutes
Ages 12+
 
A Retro Classic – Outburst!
It wouldn’t be Cards or Die if there wasn’t some element of retro. Even though, it sticks in my craw a bit to call a game made in the 80s retro even I have to accept that it was a long time ago now. Despite my advancing years I struggle on some of the categories – the political figure ones and things like men’s names. It gives us a glimpse back to life in the 80s and a chance to beat the youngsters! Oh God I am old aren’t I? When did this happen? (These are rhetorical questions – under no circumstances should you answer them in the comments).
 
You can tell that Outburst! is an enduring classic because Hasbro re-issued it and as far as I can tell it’s the same game but with more up to date categories. But if you can get an original from the charity shop then so much the better. The age on the Hasbro version says 16+ In the version I have it is mainly that the categories are suggestive rather than that the answers are rude. However, there are some cards I remove if younger players are present – things you can buy from a vending machine for instance. Outburst challenges each team to name up to 10 ‘things’ in a category – foods served at a dinner party, things made of elastic… But the tricky part is – you have to name the exact things on the card or you don’t score. Roll the dice to determine bonus answers and the number of spaces to move if you hit the bonus answer. It’s all wonderfully arbitrary. You may well be able to name 25 winter sports but if only 2 of them are on the card you score 2! It is frustrating and entertaining. In many ways it encapsulates the essence of Christmas as it is best enjoyed whilst ‘in drink’!
 
Plays 4 – 10
Time 20 minutes
Ages 16+
 
If you’re looking for a unique gift experience for family or friends, why not treat them to a Cards or Die board games night. Get in touch for details.
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Halloween Games!

As well as amassing more Halloween decorations than one house can feasibly use, I have also got quite a few horror themed games. In time for Halloween I thought I’d give you a quick rundown of the Cards or Die horror collection. I’ll just fetch them from the cellar… I’ll take this torch… It does work, you just need to hit it… There we go… Back in a bit…
 
Dentist
This game offers a horrific scenario and spine chilling puns. Remove your patients’ teeth without setting off the ‘buzzer’ to win. You have to question how effective you’ve been as a dentist if you are removing this many teeth. Still, at least you’re not feeding anyone to a giant plant. If you haven’t watched this clip with the sound on, the ‘buzzer’ is a high wheedling scream. It’s enough to set your teeth on edge.
Go on… watch it with sound… I dare you!
Escape Zombie City
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A brilliant co-operative adventure complete with spooky sound track and Scooby Doo esque van. You start off travelling on foot through the city rolling dice to determine whether you can reveal another city square and where you can move to. As in all great horrors you must determine whether you will stay together or split up and explore! Each city tile laid spawns zombies, which then periodically shamble towards the graveyard. You must find the exit tile and collect supplies (again using the dice) in order to escape which you do by meeting back at the churchyard and hopping in the van, screeching towards the exit. Do this before three Zombies reach the church grounds and before time runs out (you have a more than generous15 minutes!) to win.
 
The game requires no turn taking, you must all play at once. You roll your dice repeatedly until you get the right combination either on your own or working with others who share your board space. Roll all cursed dice and your dice are locked – you may no longer roll until someone comes to your rescue. You see, splitting up is never such a great idea.
 
And when you find that it gets too easy and you’re just slaying zombies and strolling out of there, you can add in additional challenge cards spawning more and bitier zombies with side effects like paralysis, broken arms or vertigo. These side effects see you rolling one of your dice at a time, losing a dice or keeping one arm behind your back.
 
Geistes Blitz
A fairly new addition to the collection this one is a game of speed and brains. Flip the card and then either grab the item shown or, with lightning fast deduction skills, work out and grab the item and colour that is not represented. Be the first to grab the correct item to win the card and get the most cards to win.
 
The description of it doesn’t really do it justice – it’s such a good laugh to play. And the more rounds you play, the faster your brain and hands work. It’s addictive – like a hardcore spot the difference. It’s another game I like to let my children win at, you know to help them with their self esteem.
 
Best played with short nails – it’s a bit grabby!
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Gloom
In Gloom you are assigned a family to ‘look after’. You must ensure that they stay alive long enough to become thoroughly miserable – preventing any happy events that threaten to befall them at all costs, deflecting them on to other more fortunate families.
 
The see through cards stack on top of each other and you may alter the fate of your own family or that of someone else’s by obscuring or adding to previous scores. You are invited to add to the story of your families demise, fleshing out the ghastly events with gruesome detail.
 
It’s all about timing. Family members have to attain a level of misery before they are dispatched. You need to minimise your opponent’s unhappiness while maximising your own in order to win. The moment the families shuffle off this mortal coil must be impeccably strategised. Who’d have thought miserable death could be so entertaining?!
Zombie Drive
Beetle Drive is a brilliant game for kids and adults. Each part of the beetle is assigned a number and you roll that number on your dice to draw that part. The first person to draw a complete beetle wins. You can team up or play against each other. The best bit is that all you need is a bit of paper, dice and some pens.
 
When the children were little I started a habit which persists to this day – carrying games in my bag. I’m a massive fan of portable games, games you can play in a small space or with limited resources. You can adapt Beetle Drive as I have and do it with any animal/ being.
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Zombie Dice
I know that I have mentioned this one many, many times but thanks to our added soundproofing (a layer of felt glued to the inside of the insanely noisy box) it can often be found rattling around quietly inside my bag. I love push your luck games and the element of probability alongside the tactile nature of the dice makes this game a firm favourite. I’m only disappointed that the markings on the dice aren’t more engraved and distinct as it could be so perfect for players who are blind or visually impaired.
 
Red dice contain more gunshots; green, more delicious brains and amber, an even mix of fleeing victims, brains and gunshots. Each turn you draw up to three dice and roll to see if you will feast or fail. It’s a low scoring game and once you get your head round that it is much easier to win. But win or lose the repetitive rolling of dice coupled with the thin veil of strategic thinking keeps me quiet for ages. And, as my family will tell you – that’s not to be sniffed at.
Here are some links to some of my reviews of other Halloween Favourites:
It is at this point, with horror, I realise I have never reviewed one of our family favourites – Temp Worker Assassins. You must assassinate the permies to secure your job in the company – overcoming typing pool zombies, legal aid fairies and health and safety halflings. I will rectify this grievous absence in my reviews as soon as possible. Look out for that review coming soon!
And if you’re looking to add to your collection check out the Quirk! Halloween Special over on Kickstarter which promises to be a bootiful addition to your ghastly games collection!!
All of these horrific games are available to play at Cards or Die events– including (soon) Quirk! Hallows.
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What’s in your bag?

The answer is of course subject to whim and fancy but amongst the plasters, knee supports, notebooks, tiger balm, tissues, pens, paracetamol and parts of games there always nestles a little game. For those moments when you fancy a quick game: the queues, the waits, the cuppa stops or, when you look at your family and think ‘here are some people who need to interact with each other more’.
 
Geistes Blitz
This is a game of speedy reactions – flip the card then either grab the object shown or if the object does not feature you must work out with lightning deduction which item and colour is not depicted. Grab the wrong object and your go is over and you’ve just helped your opponents along.
 
The first couple of rounds of this were painful for me. For your first game I would recommend that you play against your peers rather than your heartless offspring. But before I had time to abandon all hope (which can happen remarkably quickly) I grasped it!
 
And the more rounds you play, the faster you get. It’s addictive, like a kind of hardcore spot the difference.
 
It quickly earned its place on permanent rotation with a few other games in my bag.
 
Don’t be fooled by her cute ears- she’s a stone cold victor!
Who Did It?
If you are tired of Poo! but have not grown out of finding faeces funny then this is a good, solid choice.
 
You need three players for this so although it regularly has a place in my bag it’s better when there are more people (up to 5). Handily, I have created a 5 person family.
 
Each person gets a hand of animal cards; each card is the potential culprit who has defecated in the living room.
The first player places their card down with the words (for example) ‘My cat didn’t do it, someone’s parrot did it.’
The first player to slap their parrot card on the cat has proved their innocence and declares ‘My parrot didn’t do it, someone’s rabbit did it’…. and so on… until everyone but one player plays all their cards in which case the last remaining player holds the culprit OR, you accuse an animal that no one holds and then you lose the round.
 
This last condition is the real genius of the game and moves it beyond a game of snap where the fastest reaction wins every time. You must be the fastest and remember the cards which have been played: boss both of these to ensure you don’t end up with the poo.
Zombie Dice.
I know that I have mentioned this one many times but thanks to our added soundproofing (a layer of felt glued to the inside of the insanely noisy box) it’s often rattles round quietly inside my bag. I love push your luck games and the element of probability alongside the tactile nature of the dice makes this game a firm favourite. I’m only disappointed that the markings on the dice aren’t more engraved and distinct as it could be so perfect for players who are blind or visually impaired.
 
Red dice contain more gunshots; green, more delicious brains and amber, an even mix of fleeing victims, brains and gunshots. Each turn you draw up to three dice and roll to see if you will feast or fail. It’s a low scoring game – once you get your head round that it is much easier to win. But win or lose the repetitive rolling of dice coupled with the thin veil of strategic thinking keeps me quiet for ages. And, as my family will tell you – that’s not to be sniffed at.
Heartcatchers
Heartcatchers is a fabulous little two player game. And when I say ‘little’ I am not being pejorative – it really is tiny with only 20 cards in the slim box.
 
The aim of the game is predictably to catch the most hearts, gaining bonuses and avoiding penalty cards. The ‘secrets’ – bonuses and penalty cards are played face down while you capture your opponents card stacks brazenly using face up hearts.
 
This is a game of bluff, strategy and memory. Do you put a -3 card down under your own stack in the hope your opponent thinks it must be a +3 and captures it? Or do you put the +3 under your own and hope to hang on to it? How long do you risk waiting before you steal the stack you want?
 
The game is brutally fast. I’ve just about worked out which cards I want when it’s all over. It’s one of those beautiful games that you want to replay immediately using a different strategy. And you can play again and again testing out different strategies whilst trying to second guess your opponent’s.
 
It’s certainly captured my heart.*
 
*Look, I’m sorry. I genuinely held that in as long as I could. It had to come out. Is now a good time to point you back to the poo pun?
 
 
Solo Puzzle games
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My most recent bag essential has been not one but three solo puzzle games. These are perfect for those moments when you look at your family and think ‘here are some people who need to interact with each other a lot less. Before someone loses an eye’
 
Each of the games comes with a booklet of puzzles steadily increasing in difficulty, which you can work your way through. They are incredibly absorbing and actually it’s hard to watch someone without joining in. Unless of course you have gone to sit in a different part of the pub while you enjoy the silence from a distance.
 
Seriously though, these are great for adults and children and although they are solo puzzles, when it comes to problem solving two heads are almost always better than one!
 
 
All of the games we review are available to try at Cards or Die events – join us or book us for your own event!
 
Other previously reviewed excellent games you might want to bag (click on the links to read more)
Join us at a Cards or Die event and try them out.
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Jolly and Instructive Games

I love vintage games: the look of them; the language on the box and in the instruction booklet; the fact many others have already loved them. Occasionally you get a glimpse of a certain era not only the game but its accoutrements.
 
As you unpack them for the first time you might remember the scarcity of board games 30, 40 or more years ago. The game you are holding was carefully chosen to join precious other games on a shelf. You can feel that magic, a link to the memories that someone else has cherished.
 
Trek
Trek is a jolly game of mountaineering. Be the first to reach the summit to win. Trek is a delicate balance of resource management and luck. Run out of either supplies or luck and you’re scuppered. You buy resources and as supplies dwindle the price increases. You can gain money as you advance up the mountain but in order to do so you need the correct cards and equipment. This will test your decision making capabilities as well as your luck. Restrictions on the hand limit mean you need to discard cards in order to try to get the one you need but which to discard? There’s the rub! While you are mobilised you are penalised by paying money into the bank thus remaining still for too long diminishes your chances of ever reaching the summit. It’s a clever game: fun and frustrating in equal measure.
I imagine this is a lot like actual mountaineering. I wouldn’t know for sure as there are no mountains in Leeds and I’ve never understood the attraction of risking life and limb to achieve anything. So for me the risk of splashing out on a jeep rather than playing it safe with a donkey is quite sufficient excitement for me.
I discovered it in a charity shop. It was an absolute gem of a find with all the pieces carefully stored and perfectly intact. It had clearly been enjoyed many times and then packed away for a later time that never came.
 
Jolly: rejoice as your opponent watches the card that stands between advance and certain doom cast onto the discard pile.
Instructive: experience the thrills and spills of mountaineering without chewing your own arm off. Or, indeed, having to stand up.
 
Touring England
Like a much simpler version of Ticket to Ride, in Touring England you plan your circular route around England taking in as many cities named on your route as possible. In common with many roll and move games popular in this era, there is not a great deal of strategy involved here. But it is an entirely pleasant game and surprisingly engaging. The version I have is a loyal reprint of the original, complete with a 1930 map of Britain. The art work and cars are charming and evocative of the period, although the original came with tin cars which would be even better. The game is perfect for playing with younger members of the family.
 
Jolly: What could be more jolly than putting the top down on your Roadster, packing a picnic and having a leisurely Sunday drive around England.
Instructive: It’s better than that – it’s educative. Oh, yes – it says so on the box. Perfect for little ones to learn a little English Geography and some bizarre new vocabulary.
Tell Me
The first time I saw Tell Me in a charity shop, I dismissed it. It was plastic and came in a garish 1980s box. It is such a simple premise for a game that having already been put off by the packaging, the modern description didn’t sell it to me at all. Spin the wheel to get a letter, answer a question and the answer must begin with that letter.
 
I should know by now that the box isn’t everything. Don’t Panic is one of my most popular games and the box is awful. But I’m glad I did pass over the plastic monstrosity because the next time I saw it, it was the 1960s version. The box boasts that it is ‘The Grand Quiz Game’. The spinner is tin and the cards, inexplicably, in both French and English.
 
I bought it mainly for the tin spinner and how retro it looked. I wasn’t sure that it was a game that would get any love at all or whether it really was too simple. How wrong I was.
Tell Me is a great party game that any number can play, in teams or individually and as long as you know your letters, you are the right age for it. It requires fast thinking – if you’ve enjoyed Anomia, Don’t Panic or Dobble then you’ll know what utter rubbish one* comes out with when under pressure.
*By one, I mean you but I’m being polite. I’ll even make you feel better by telling you about my recent dim wittery:
I spin the spinner, it lands on Y, I turn over card ‘Musical Instrument’ …”Yazoo” I shout gleefully and take the card.
There is a pause… silence…
Everyone else stares with “What are you on about?” eyes…
My partner, sympathetically removing the card from my hand: “She means Kazoo”
But the next time we got Y, guess what the category was? Drinks! So, the moral of the story is, I’m a winner.
 
Jolly: Mock your friends as they struggle to remember what letter words begin with.
Instructive: Honestly, you’re not going to learn anything new here, but it will make your brain work which is pretty much the same thing. Right?
 
Hearts
Hearts is a game that is almost as pointless as Shut the Box or Yahtzee. And yet, you will pass many hours repeatedly trying to get the right combination of dice – in this case to spell out the word hearts. All of these games are strangely addictive to many relatively sane people.
 
The main charm of hearts lies in its age. This is my oldest game – made in 1914 during World War 1 it speaks to us of a different time. A simpler one in many ways but one fraught with loss. A game of love in a time of national mourning. I always wonder who owned it, perhaps children or a young couple. The dice are faded and worn but still usable. Unless it is a specifically requested game at events it stays at home in it’s own special place on top of the shelves where it won’t get battered or knocked. Over the last 100 years it has been loved. Generations have rolled and re-rolled those dice, determined for them to fall in that winning word.
 
Jolly: It is jolly if you are a lover of the Shut the Box or Yahtzee mechanic: the pretence of strategy as you select which dice will be re-rolled to spell out Hearts.
Instructive: What can we learn here beyond how to spell Hearts? Something about our own addictive nature? Or something less tangible perhaps – a glimpse into a parlour so very long ago where small hands reverently removed the lid and the dice – bright gold letters on a blood red background spilled onto green baize again and again.
Kan-U-Go
This is a childhood favourite. It was one of the few games we owned and one of even fewer games that my Mum would agree to play. Like Scrabble but with cards, you play your cards onto a shared grid making 4 or 5 letter words. There is a solo variant (an essential part of any childhood – I’m making a massive assumption here that even children with siblings close to them in age sometimes just craved solitude). Despite its compact box, to play Kan-U-Go requires a large space so it doesn’t always come out at events. It’s a perfect game to pack for the holidays though.
 
I was surprised when I realised it dates back to 1943. I’m a child of the 70s and had always just assumed it was from that era as it was a popular choice even then.
 
Jolly: this is a very serious word game requiring verbal dexterity and an impressive vocabulary. Until someone plays “knob”.
Instructive: it’s definitely educational. I’ve always been good at spelling and I attribute it to the amount of word games I played as a child. Take it from me, employers don’t want someone who spells knob without its silent k.
Kan-U-Go lived in the cupboard under the stairs with a spring trap game that you removed pieces from without disturbing the other pieces; a copy of Mastermind, Picture Lotto, Perfection, Monopoly and years later a much loved copy of Escape From Atlantis (still one of my prize possessions). Mouse Trap was soon consigned to the attic on the grounds that it took ages and infuriated all of us (more than Monopoly – but that’s another story…)
 
So, if you imagine the shelves of your past, the cupboard under the stairs or the space on top of your childhood wardrobe and the sparse selection of games there – what do you remember? More importantly what did you keep? Or what do you regret losing?
 
Join us for games at a Cards or Die event soon!
 
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Games for a laugh

Board games can be a serious business. Try circulating at an event, trying to capture photos of people having a great time playing games and you’ll soon see: the furrowed brows; the intense examination of a hand of cards; the co-operative players desperately trying to escape The Curse of The Temple. It’s all fun and games till someone loses a die.
 
In this week’s blog I want to look at the lighter side of board gaming, focusing on 6 games that will make you laugh.
 
The Cheese Touch
How well do you really know these people – your family, friends and fellow gamers? Thanks to the Cheese Touch, you are about to find out. As you move around the board you have to complete tasks like- miming an action using the adverb on the card (e.g. lazily), the player whose turn it is has 5 chances to get the correct answer; there’s Yes or No – choose a player who you think will give the same answer as you; Who Said What? – match responses with players or Great Minds Think Alike – reveal identical answers to win. Succeed in these tasks and you will be rewarded with movement towards the end of the board… but fail and you will have The Cheese Touch… To win the game you must get round the board first and be free of the cheese touch!
 
Even if you never read the books, didn’t watch the film or don’t believe that cheese is inherently comical you will still be doing your level best to avoid the cheese touch and laughing as you do!
 
Cobra Paw
The first thing you need to know about Cobra Paw is that the tiles are called Clawfuku – I’ll let you work on the pronunciation yourself. Roll the dice and identify the clawfuku which matches the symbols shown on the dice. Grab it quick with your stealthy ninja skills, before anyone else. First to 6 (or 7 in a two player game) wins!
But be careful- just because a clawfuku is in front of you does not mean it is yours. At every roll of the dice, they are all up for grabs. You need ‘eyes in your arse’ to win this game!
Despite your temptation to pronounce clawfuku in an aggressive manner – the divit of diplomacy will avert any unpleasantness. In the case of a close call, whichever player has their claw in the divit is the winner of that particular clawfuku.
The game pieces are chunky and colourful, delightfully tactile and the game itself is quick to learn and play and endlessly entertaining.
Anomia
A quick fire game – like a powered up version of snap. Match the symbols then call out an example from the category on the other person’s card to win the pair. Like so many classic games, it sounds so easy. Then as it gathers speed you realise that you don’t know any animals at all and the only TV shows you remember went off air in the 1970s. Or, worse still the only word you can think of is flatworm and you’re not even sure what that is.
Wild cards add more mayhem by allowing you to match on two symbols. So in the one pictured you could have a match with 2 crosses, 2 zigzags or 1 cross and 1 zigzag. Frankly after ‘a’ glass of wine that can be a challenge too far – if in doubt shout flatworm and hope for the best.
Animal Ailments
A mime in two acts. Animal Ailments demands that you successfully communicate which animal you are. Then through the medium of interpretive dance, charades or simply with the power of your mind – communicate your ailment. You gain cards for miming excellence and for understanding other people’s interesting interpretations! Can you recognise a hungry tiger, a camera shy kangaroo or a snail who is (understandably) scared of birds?
The cards also have power ups, giveaways, extra turns and other abilities which make the game more chaotic and entertaining. And, of course there’s a timer – everything’s funnier when you are under pressure!
A thoroughly entertaining and ridiculous game. We love it!
Quirk and Quirk Legends
Quirk is like Happy Families (if the families were on crack). To win quirks (sets of three cards) you must act out or make the sound of the quirk you are trying to complete. Quirk Legends has the added twist of allowing you to count up how many goodies and baddies you end up with! Both games include tactic and skip cards which allow you to complete actions like – stealing quirks, stealing cards or blocking others’ actions.
The illustrations are lovely too. I particularly like those in Quirk legends. I’ve got a soft spot for the T-Rex though – I’m not convinced they’re a baddy!
It’s obviously great for kids as it is easy to learn and it appeals to their sense of silliness. Recapturing that silliness makes for an entertaining game for adults too. I went for years without rolling down grassy hills and when I had children I rediscovered the joy of it. It’s something I won’t have the chutzpah to do for much longer as I risk embarrassing myself and the children. This game is perfect for giving you permission to be as daft as you like – children or no children.
A thoroughly enjoyable game. In this instance the lack of timer makes it more entertaining as you force your opponent to repeatedly impersonate a wizard whilst sincerely claiming you have no idea which card she’s after. Make ’em earn their quirks!
Verbositi
A word game that has endless possibilities for creative hilarity.
Read more about it in my recent review of it here.
So if you are game for a laugh and you want to challenge your pelvic floor as well as your brain give one of these a go!

Come along to a Cards or Die event and try them out.
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Wondering what to buy the little legs in your life this Christmas? Games of course!

Friends have been asking me ‘What games should I get my kids this Christmas?’ I know that the subtext here is a. what will keep my darlings gainfully occupied? b. what will I enjoy if I decide to play too? and c. what doesn’t require 2 hours of rule reading and painful adjudication?
Luckily for you, I’ve got the answer. In fact, 5 answers because that’s the sort of friend I am! The games I’ve chosen are quick to learn, will be out of the box more than they’re in it and are also portable, so you can take them to family get-togethers and all play or leave the kids to it. And once they’re safely tucked up in bed, regardless of how much festive spirit you imbibe you’ll be able to settle down to a sensible, grown up game of Poo.
 
My years as a teacher mean that I can not share these recommendations without going all geeky about the many benefits of learning through play: accidental learning is my favourite. Not only are games an excellent social tool, reinforcing ideas about turn taking, communicating your own ideas and listening to others, but also the games I’ve chosen encourage children to observe, match patterns and images, count and keep score and some games require quick thinking while some require reflective strategy (on as simple a level as you want). Basically what I’m saying is you can drink wine, knock stuff over, fling poo and send your darlings back to school/ nursery with a smug smile: they are so advanced.
 
So here are my top 5 Christmas Gifts for children…
 
1. Poo
 
2-8 players
5-15 minutes
 
Poo is a card game in which monkeys fling poo at each other and attempt to deflect poo on to others or clean some poo off themselves. Once you have been covered in a pile of 15 flying poos you are out and the last monkey standing wins.
 
Poo is an easy game. Start with 5 cards, play one, pick one up. The only age restriction is that there is simple reading to be done but this can be worked around by working in mixed age teams. Or, you could just be able to see a younger players cards – there is no strategy in this one so it doesn’t really matter if you know what someone has in their hand.
 
You may also want to buy some counters to keep track of scores – I got brown ones of course!
 
 
 
 
There is a Space version available too – it is currently in stock at your friendly local games shop: http://www.gamescrusade.co.uk/
Here is some regular, non-space poo:
For first Wednesday games at The Abbey Inn, I treated us to some poo related prizes. This was a cheap party bag but worth adding to the game for a bit of extra fun:
2. Kodama
 
2-5 players
40 minutes
 
This is a game which has a very simple premise and involves some strategy. No reading skills are required as you are matching images. It is, though, a very beautifully designed and illustrated game. In our house ages 9 to 71 have thoroughly enjoyed it but it is certainly suitable for younger (or older) ones too!
 
At the start of the game you choose a tree spirit, and then you grow your tree by adding branch cards that you choose. You score points for making a contiguous line of a certain feature over a number of adjoining cards. E.g. if you add fireflies to this starting trunk you score 1 point for each firefly on an adjoining branch.
There are also season cards which set challenges; if you achieve the challenges then you score bonus points. For very small children it is easy to leave these out for the first couple of rounds and add them in later.
The finished trees after one of our games.
 
The only possible down side is that your child may demand a tree spirit as their next pet. I know I have.
 
 
3. Click Clack Lumberjack
 
Plays 2-7
5-10 minutes
 
Like Jenga – but there’s an axe. Try to knock off the bark without knocking down the tree. To play this children will need some dexterity and it involves turn taking. But, again – no reading. You can encourage them to keep track of their own score of +2 for every piece of bark knocked off, -5 for every section of trunk, and optional bonus points if they knock off the bark which hides the bug stickers.
4. Carcassonne
 
Plays 2-5
30-45 minutes
 
There is a junior version of Carcassonne but to be honest I am not a great fan of games adapted for children, I’d rather differentiate myself. That way when they are older you’ve still got the game. A much thriftier investment!
 
Carcassonne is an incredibly popular and award winning game. It involves no reading, and there are lots of ways of reducing or increasing the strategy involved.
 
You lay tiles to create a landscape based on the medieval fortified town of Carcassonne. You need to match the tiles so that roads, fields, Abbeys or cities can be completed or added to. The way I’ve explained it to children is that the picture must ‘make sense’. Once you have laid a tile you can claim that territory by placing a meeple on it. Depending on where you place your meeple it can become a Knight (which may or may not say ‘Ni’), a farmer, a highwayman or a monk. Your meeple then earns points depending on the length of the road, or the size of the city, farm or Abbey. Players must play tiles carefully to maximise their score.
o help very small children to learn I would remove farmers and monks. Once they have mastered the basic principle of the game they can be re-introduced. Children are learning to create sequences and patterns as well as calculating and comparing possible scores. Again, they can do as much or as little of this as you want. This is definitely a good investment.
 
The box is not as portable as it is a little larger than the other 4 games it won’t go in a handbag, unlike poo!
 
 
5. Dobble
 
2-8 players
5 minutes
 
Dobble is a quick, fun and portable game. The tin of cards contains rules for 5 mini games. Turn over a card and if you are first to shout out the image which matches an image on your card you win the card. The person with the most cards wins. While the game is clearly the work of a mathematical genius – every single card has one image which matches with an image on another card – you don’t need to be a genius to play.

This game tests observational skills and encourages quick thinking and unlike snap, rather than testing the speed of your movement it requires you to verbalise your answer quickly.

 

 

 

It has been so successful that there are many variations available including a Star Wars version!

There are so many good games out there and this is just 5 that are a sure fire hit for any age. If you want any other, more specific recommendations or you want to share your family favourites please get in touch!

Come along to a Cards or Die event and play these and more.
2017-03-08 21.51.40

Top 5 Pub Games and A Comparison Graph.

When I read lists on the internet (an activity I spend more time doing than I care to admit) I often wonder what the criteria was. Maybe it’s the teacher in me. (The eagle eyed among you have already spotted the ‘what went well/ even better if’ feedback model that I used on my feedback forms!). You can’t reward anything without having a clear criteria that you have shared. If there’s a top spot to be awarded, we all want to know how the winner got there.
Which brings me to my criteria for the top 5 pub games. And as with all good success criteria, I may have made some of the words up.

1. Portability
2. Low threshold high ceiling (easy to learn but endless levels of possible challenge)
3. Sociability
4. Quality of components
5. Fun

The upshot of this, of course is (aside from the portability measure) you can apply this to any games, for any event and rate them accordingly. If you wanted you could also give numerical scores and make graphs….

1. Mancala

Mancala is a game I stumbled on by accident. I bought a copy of it solely because I liked the box – I took it to the counter, said ‘Is this a game?’ She said ‘Yes, I think so’ and that was it. Sold. A few weeks of showing it to people and asking ‘What’s this?’ and I had discovered Mancala. (Think Fran in Episode 1 of Black Books.

Mancala is so simple; very easy to learn. And packed into it’s own case it is super portable. For the stores at the ends you can use two glasses or you can buy a version with built in stores. (Just make sure the components are still big enough to use.)
As a game for two it is less sociable than some of the others but it is definitely a fun and addictive game. And the fact only two people are playing doesn’t stop people having an opinion on what you’re doing wrong! I left my copy in the pub at past midnight last games night because people couldn’t tear themselves away from it. It’s a permanent fixture for our Abbey games nights.

The components are satisfyingly tactile. In fact they are so appealing that at a recent wedding fayre, despite the fact they look and feel like antique olives, someone tried to eat one which was an awkward moment, as he dried and replaced it!

2. Skull

Skull is a straightforward game of Bluff. It is easy to play but because if relies on bluff and trying to second guess opponents actions, it feels as though it has endless possibilities. It is fun to play with people you know well, or complete strangers so scores high on sociability.
The cards in the game are well made and beautifully illustrated.

Fun levels can be accurately measured by the spontaneous noise all players make when a Skull is revealed. You can of course win by not bidding, but as a fellow player said on Wednesday – ‘That’s the coward’s way out. The worst sort of winning!’
 
That depends really – winning is, after all, winning!
 

3. Exploding Kittens

Exploding Kittens is a very entertaining card game in which you try to avoid being exploded whilst trying to get someone else blown up in your place.

The cards are entertainingly illustrated by the oatmeal and of course – as it’s a card game it is designed to be portable.

It can be learnt in about 15 minutes and while it isn’t the most challenging game in the world, there is enough variation to keep you entertained for many happy hours. It is probably my most played game as it appeals to people of all ages, all gaming aptitudes and preferences. I have endlessly bought it as a gift for others and it is probably the game I have taught most so far.

http://theoatmeal.com

And, you can always add the Imploding Kittens for more challenge and confusion. Just don’t end up wearing the cone of shame!


4. Obama Llama

Last time I got this out at games night, we had a spontaneous moment while we missed Obama. That in itself was a sociable activity, if somewhat tinged with sadness. Then we got on with the ridiculous task of working out what celebrities rhyme with. You roll the dice to determine whether you have to act out your rhyme, give clues or simply describe your allocated celebrity and their rhyme.

It is very entertaining and certainly easy to learn. It doesn’t score highly on having many possible levels to it: there really isn’t any difficulty at all. But, the components are of a decent quality and it is extremely sociable.

5. Travel Downfall or just Downfall

An MB classic. Both sizes of Downfall are a popular choice. It is easy to learn: simply get your counters through in numerical order. If you want to add challenge you can specify that all of one colour must be first or put your counters in, in a random order but still have them come through in numerical order. There is plenty of challenge available. As for quality of components? Considering the game is about 35 years old I’d say we can confidently score that highly. Fun and socialising is often about banter and lively interactions with friends. Downfall is perfect for this.

We spent many happy minutes shouting at each other and reading the same paragraph of the rules to each other whilst emphasising different words. It all ended happily. Well, I went home so I’m assuming it did. Yet another game I had to abandon at the pub.

On reflection, I should add that to my criteria: leavability?
 
Anyway – just for you. I done a graph.