Masterpiece

The fine art of Board Games

On the 7th and 8th July it is The Horsforth Walk of Art. It will be the first year that Cards or Die have taken part and I couldn’t be more excited. Art is a passion of mine; I don’t visit a city without taking in the art gallery. Some of my favourite places are The Yorkshire Sculpture Park (especially the Deer Shelter), the pre-raphaelites section of Birmingham city art gallery and when I lived in York I used to spend a disproportionate amount of time sitting in front of Sea by David Nash. This passion is evident in my board games collection too – I like the confusing beauty of Dixit; the pleasantly tactile Ticket to Ride and the dark comic book brilliance of Gloom. So we’ll be putting up the gazebos and you’ll have full access to the complete Cards or Die collection! In advance of that, I thought I’d preview some of our more overt art games that you can try at any of our events.
 
Masterpiece – The Classic Art Auction game
1970 Parker Brothers
At the end of the game the winner is the player who has amassed the largest fortune in paintings and cash.
 
This was one of my sister’s favourite games and it turns out there was a copy in the attic of my parents’ house. At an event last year someone requested it and so, as I do, I kept an eye out for it. I finally found a copy in a charity shop in Derby. Last week, I found a copy in the attic. ‘Oh, didn’t you know that was there?’ said my siblings… Proof that siblings can be annoying even when you’re 43. Anyway, I now have two gorgeous copies of this retro classic. And one of them was free. Perfect.
Each player has a value chart and starts with the princely sum of $15million.
You each draw a painting which you display face up in front of you and a value card which you slip under the painting so that no-one can see it.
As you move around the board you complete various actions as you try to add to your starting fortune:
1. Bank Auction – players may bid for the painting displayed on the easel. The highest bidder takes the painting and the top value card. Again, placing the value card under the painting out of sight.
Let’s just pause for a moment to enjoy that… ‘the painting displayed on the easel’. It comes with an easel!! Just me that’s excited..? Ohkay… we’ll move on
2. Private Auction – other players may bid on one of your paintings. Again, the highest bidder wins the painting and the value you had already attached to it. You may also buy from players for a fixed amount.
3. Collect money from the bank or a value card. If you choose a value card you may attach it to the painting of your choice.
4. Buy or sell paintings to the bank.
5. Inherit paintings from the bank vaults.
When the last painting is drawn and the last action completed the game ends and you count up your assets!
 
Like many retro games the premise is simple but it’s an incredibly enjoyable game. The pleasure of conning friends out of imaginary money for the sake of art is almost like a modern work of art in itself. I imagine Damien Hirst could conjure up some sort of installation depicting this very circumstance.
 
Face to Face
2009 Alex Beard – Untamed Games
A cubist strategy game, Face to Face requires you to play a tile from your rack that fits the existing pattern and colour. Game pieces match when they are Eye to Nose, or Nose to Mouth, and of the correct colour. You score at the end of each round and the game ends when a player reaches 100 points. Points are scored based on which pieces your opponent has failed to play.
Unfortunately…
Corners have been cut in the design and printing of the game. The components are not well finished and the design as a strategic game is flawed.
There are some design flaws such as the cutting of the tiles which has left some pieces with extra edges of the wrong colour that you just have to ignore.
 
The tile racks are flimsy and don’t stay upright. They aren’t big enough or strong enough to hold the 11 starting pieces you need. This means that you can’t keep your hand concealed from your opponent. A definite issue if the game is strategic.
 
As new pieces are drawn from a face down pile and the pieces vary in size and shape, you are able to select pieces which are more likely to fit in the available shapes and spaces on the board. This diminishes the strategic element of the game.
 
The restrictions on piece placement mean that the game is reliant on you drawing enough nose pieces and it ends up feeling protracted and imbalanced.
 
On the plus side…
It is an unusual set of game pieces and I mean that in a positive way. The cubist art on them is quirky and effective. The fact that they are varied shapes and sizes is perfect for creating ‘unique cubist compositions’ as it boasts on the box. It seems such a shame to just bin this game off when we could be enjoying the theme of it. You can persevere with the original rules making adjustments to scoring, for example playing to 50 instead of 100. But we decided we would take house rules to another level:
1. Deal out 12 pieces per person face down.
2. Simultaneously all players reveal their pieces.
3. Start building cubist faces. Each face must have: a nose, a mouth and 2 eyes.
Pieces that touch another piece must be matched by colour.
4. When you have used all the pieces that you can, draw 3 more.
5. When the last piece is drawn the winner is the person with the most complete faces.
 
However you choose to play it’s fun to make cubist faces!
 
Picture This
1993 Spears Games
A potentially hilarious mixture of Pictionary and Charades. I say hilarious… equally you could discover that you have the miming skills of Picasso and the drawing abilities of Lionel Blair. Anything could happen! ‘Picture This’ requires you to roll 2 dice. One die dictates whether you mime, draw or choose between them, while the second die determines the category. Categories such as wind instruments, poets and childhood ailments test your skills and your wits!
You create your works of art or your small scale theatrical performances in the allotted time and your team gains points by correctly identifying the category.
Pictionary
An MB classic from 2000.
The family game of quick-draw!
 
Sketch the words that appear on the cards for your teammates to identify. In the time honoured tradition of hilarious games which are improved only by playing them in the pub, you are against the sand timer. So whether you are sketching contact lenses, a relay race or big cheese – you must render your masterpiece quickly and expertly if you are to triumph.
So, whether you want to create your own masterpiece or try your luck at the auction house, come and visit us on the walk of art – or anytime and have a go!
 
Come along to a Cards or Die event.
 
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Why Cards or Die?
The naming of businesses.

Writing a blog always feels, at best a little self indulgent and at worst self obsessed. One of the first things people often ask about the business is ‘Why Cards or Die?’ so I thought I would write something down. And, while I wrangle with my anxiety and self doubt, feel free to read this, ponder or disregard it!
The naming of a business is a big deal. This is the first thing people see or hear of you. What was that trite 80s Head and Shoulders strapline? “You never get a second chance to make a first impression”. All the great bloggers and gurus find inspirational quotations from 80s commercials – as well as solutions to dandruff issues. In choosing a name we must consider what impression we are making: does it communicate what we do? what we are about?
 
I chose Cards or Die primarily because I love a pun. I’m a big fan of a Stalybridge beauty salon called “Tanz’In’Ere”, a Leeds pet shop called “Tyrannosaurus Pets” and the newest addition to Horsforth High Street – a wine shop called “Once Upon a Vine”. I appreciate (now) that there is more to naming a business than choosing a great pun. I hope that a pun communicates something lighthearted and fun. My business is all about connecting people, bringing them together to have fun.
 
The particular pun I chose was characteristically dark; listening to The Smiths on repeat for years leaves its mark. My two standard responses to “Why do you wear so much black?” are (a) It matches my soul or (b) because black is how I feel on the inside. In 15 years of teaching only one teenager ever got the reference. She replied “Cool, you like The Smiths” and presumably made a mental note never to ask me anything ever again.
 
And I suppose therein lies another facet of my character. My dry, dark sense of humour doesn’t always translate and I often don’t care – as long as I’m amusing myself that’s all that counts. Except when naming a business, then other people’s responses are paramount.
 
It was only retrospectively that I learnt that hardly anyone knows that the word dice is plural while die is singular. I had assumed this was common knowledge. It is not. In fact one kind soul took it upon himself to explain to me that I had named the business ‘wrong’. Oh, what it must be like to have that level of confidence!
 
I like the name and I’m keeping it. Partly because once you make that commitment and start building a brand that people are familiar with it’s best to stick with it. Unless of course you realise that the car you named a Mitsubishi Pajero means wanker or Ford Pinto means small penis. In that case you should definitely go for a rename! Another reason I am so invested in the name is that I commissioned a song by Jonathan Mann (I always intend to do loads of stuff on youtube and it will be great as a theme for videos at some point – anxiety allowing).
Another reason I really like Cards or Die is because I’ve enjoyed designing the logo and the realisation that it’s easy to adapt to suit different seasons or events means I am having a lot of fun with it.
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Logo Black Silver Crop
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Easter Logo
I feel like even if you miss the pun at least you know I’m passionate about games! But in a kind of “do what I say not what I did” fashion, I would advise you to always research thoroughly. In a similar vein here are some questions I should have mulled over when naming the business:
  • what do I want to say?
  • what do I want people to know?
  • what is the core ethos of my business?
  • is the name memorable?
  • is the name ambiguous in any way?
  • what impression does it create of me/ my brand?
Address these questions and you are well on your way to developing a brand. All you have to do is come up with a punny name!
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Forest of Fate: choose your own demise.

Do you fondly remember Choose Your Own Adventure Books? Fighting Fantasy? I’m sure I even got one free with my weetabix in the 80s, and I loved it.
If these hold fond memories for you, then Forest of Fate is the perfect game for you. Passionate about Role Playing Games and want to introduce non-gamers to your passion? -look no further. Love a gripping story and fabulous artwork in your game – you need this in your life. Don’t value your life, your face or your vital organs? – this was made especially for you.
The first thing I loved about this game was the artwork. It is a visually stunning game and the fact that the cards match the background on the relevant computer page is a brilliant detail. But it’s not just about looks; so far I have introduced it to children from 7 to 13 and several adults too. All of whom have thoroughly enjoyed it.
 
The Game – A summary
In Forest of Fate, you navigate a random series of encounters in order to complete your quest, hopefully returning home to brag of your conquests. Upon revealing an encounter, your intrepid band of ne’erdowells must decide which of you is best placed to tackle the challenge. Wow the wolves with your dazzling style; beguile the ferryman or use epic force to disarm the sword expert.
 
Successful challenges are rewarded with items or artefacts that can support you on your perilous journey through the dark forest. But fail and the penalties are high (and honestly – quite gruesome – this is not a quest for the faint-hearted). A tree branch through the abdomen, brutally beaten by a band of thieves or breaking your ankle in dense fog are some of the fates that await the careless. In other words, you sustain heavy life point losses. You can lose 6 points in one go if the Forest Gods are not on your side.
 
Skills and Abilities
All the expected skills are there to choose from: wits, care, speed, force and guile. And the addition of style as a skill is very enjoyable – by using style, you can “dazzle, seduce or bemuse”.
 
There are six characters to choose between. The ambiguous images, coupled with the necessary use of second person in the story telling means that anyone can be anyone. We don’t have to endure the all too common tokenism with race or gender. Each character has 4 of the skills above, each rated either great or good. Plus, each has 2 special abilities, but you can only use one on each quest. These abilities come with a cost but benefit the team as a whole – for instance the ability to revive someone or the ability to rewind time and repeat an event. (Hopefully learning from your failure and choosing a skill that doesn’t leave you hanging upside down from a vine.)
 
The ability cards also enable you to track your life points and when you flip them, the reverse side has another special ability that can be used by your ghost to spitefully try to thwart the remaining group members.
 
Game Play
Once your quest is chosen and the appropriate number of encounters laid out, face down, in the winding path of your choice, you are ready to embark on your journey.
 
You reveal the first encounter and work together to decide which brave soul is best equipped to go forward and resolve this event. There are four possible entry points to each encounter, each with four possible skills you could use. But, as you venture deeper into the forest the decisions become less straightforward – you need to weigh up not just who has the skills but also which of you is still strong enough. Choose wrong and one of you will die, possibly transforming into a shade who will hex your party. What use is epic strength when tripping over an exposed tree root could kill you?
 
Once you have agreed upon your action, you use the website or a printed version of the story book, find the number shown to reveal the next part of the story… and your fate…
 
You could lose life points, gain artefacts or items which you can cash in to help you on your quest or hang on to as treasure to sweeten your victory. Additionally your status may change – becoming sluggish will slow you down whilst becoming composed will improve your levels of guile.
 
You wend your way on your chosen path, meeting each new challenge with a combination of skills and abilities, hopefully all surviving, if a little bruised, to tell the tale!
 
Variants
Each game begins with a quest: the Quest can be randomly selected or you can choose carefully to increase your chances. Each quest comes with one artefact or item and some make success easier than others. For instance, the Ancient Amulet allows you to restore up to 3 health for each of the group. Equally, you can increase the difficulty – start at The Dragon’s Mouth – not only are the steps a challenge for anyone with dancers’ knees but you gain a random item to start. And, if your random item choosing is anything like my dice rolling, then you’re screwed.
 
As I was travelling to St Ives I found a game with
5 possible quests
3 difficulty levels
36 Encounters
Each encounter had 4 sides
Each side had 4 skills
Each skill had 4 possible levels of competency from Fair to Epic
There were 12 possible statuses that affect your skills
Each character had 2 abilities to choose from
Each dead character could choose to invoke a ghostly ability or not
Quests, skills, cats, kits … I have literally no idea how many adventurers were travelling to Saint Ives but I do know this. There are an epic number of variants, and I can’t see how I could ever exhaust this game.
 
Come along to a Cards or Die event and try it out yourself.
Forest of Fate
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Games for a laugh

Board games can be a serious business. Try circulating at an event, trying to capture photos of people having a great time playing games and you’ll soon see: the furrowed brows; the intense examination of a hand of cards; the co-operative players desperately trying to escape The Curse of The Temple. It’s all fun and games till someone loses a die.
 
In this week’s blog I want to look at the lighter side of board gaming, focusing on 6 games that will make you laugh.
 
The Cheese Touch
How well do you really know these people – your family, friends and fellow gamers? Thanks to the Cheese Touch, you are about to find out. As you move around the board you have to complete tasks like- miming an action using the adverb on the card (e.g. lazily), the player whose turn it is has 5 chances to get the correct answer; there’s Yes or No – choose a player who you think will give the same answer as you; Who Said What? – match responses with players or Great Minds Think Alike – reveal identical answers to win. Succeed in these tasks and you will be rewarded with movement towards the end of the board… but fail and you will have The Cheese Touch… To win the game you must get round the board first and be free of the cheese touch!
 
Even if you never read the books, didn’t watch the film or don’t believe that cheese is inherently comical you will still be doing your level best to avoid the cheese touch and laughing as you do!
 
Cobra Paw
The first thing you need to know about Cobra Paw is that the tiles are called Clawfuku – I’ll let you work on the pronunciation yourself. Roll the dice and identify the clawfuku which matches the symbols shown on the dice. Grab it quick with your stealthy ninja skills, before anyone else. First to 6 (or 7 in a two player game) wins!
But be careful- just because a clawfuku is in front of you does not mean it is yours. At every roll of the dice, they are all up for grabs. You need ‘eyes in your arse’ to win this game!
Despite your temptation to pronounce clawfuku in an aggressive manner – the divit of diplomacy will avert any unpleasantness. In the case of a close call, whichever player has their claw in the divit is the winner of that particular clawfuku.
The game pieces are chunky and colourful, delightfully tactile and the game itself is quick to learn and play and endlessly entertaining.
Anomia
A quick fire game – like a powered up version of snap. Match the symbols then call out an example from the category on the other person’s card to win the pair. Like so many classic games, it sounds so easy. Then as it gathers speed you realise that you don’t know any animals at all and the only TV shows you remember went off air in the 1970s. Or, worse still the only word you can think of is flatworm and you’re not even sure what that is.
Wild cards add more mayhem by allowing you to match on two symbols. So in the one pictured you could have a match with 2 crosses, 2 zigzags or 1 cross and 1 zigzag. Frankly after ‘a’ glass of wine that can be a challenge too far – if in doubt shout flatworm and hope for the best.
Animal Ailments
A mime in two acts. Animal Ailments demands that you successfully communicate which animal you are. Then through the medium of interpretive dance, charades or simply with the power of your mind – communicate your ailment. You gain cards for miming excellence and for understanding other people’s interesting interpretations! Can you recognise a hungry tiger, a camera shy kangaroo or a snail who is (understandably) scared of birds?
The cards also have power ups, giveaways, extra turns and other abilities which make the game more chaotic and entertaining. And, of course there’s a timer – everything’s funnier when you are under pressure!
A thoroughly entertaining and ridiculous game. We love it!
Quirk and Quirk Legends
Quirk is like Happy Families (if the families were on crack). To win quirks (sets of three cards) you must act out or make the sound of the quirk you are trying to complete. Quirk Legends has the added twist of allowing you to count up how many goodies and baddies you end up with! Both games include tactic and skip cards which allow you to complete actions like – stealing quirks, stealing cards or blocking others’ actions.
The illustrations are lovely too. I particularly like those in Quirk legends. I’ve got a soft spot for the T-Rex though – I’m not convinced they’re a baddy!
It’s obviously great for kids as it is easy to learn and it appeals to their sense of silliness. Recapturing that silliness makes for an entertaining game for adults too. I went for years without rolling down grassy hills and when I had children I rediscovered the joy of it. It’s something I won’t have the chutzpah to do for much longer as I risk embarrassing myself and the children. This game is perfect for giving you permission to be as daft as you like – children or no children.
A thoroughly enjoyable game. In this instance the lack of timer makes it more entertaining as you force your opponent to repeatedly impersonate a wizard whilst sincerely claiming you have no idea which card she’s after. Make ’em earn their quirks!
Verbositi
A word game that has endless possibilities for creative hilarity.
Read more about it in my recent review of it here.
So if you are game for a laugh and you want to challenge your pelvic floor as well as your brain give one of these a go!

Come along to a Cards or Die event and try them out.
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Don your Deerstalker! A guide to detective games.

Whether you prefer to drink real ale, drive classic cars and shout at Junior Detectives, wear a deerstalker and have sharp cheekbones, or exercise your little grey cells (and if you didn’t read that in a Belgian accent you’ve let yourself down) – you will certainly enjoy these detective games. In our house we love a bit of intense sleuthing and here are some of our choices…
 
Cluedo
Classics are classics for a reason and Cluedo is no exception. It is yet another Waddingtons Leeds success story. But, unlike Monopoly and despite the macabre theme, it doesn’t inspire actual murder. Internationally successful to this day, the game is widely known as Clue abraod. A reissue of the game in 2008 saw it attempt to align itself with modern culture – you can find out more in Richard Alleyne’s article here. I don’t want to get involved with first names and modern weaponry though, Cluedo for me is about embracing the theme, having a warm milky drink before bed while I peruse and ponder the clues. I still love our vintage version best.
 
There are three female characters to choose from which is a boon. Although since my daughter adopted this as one of her favourites, I never get to be Miss Scarlet anymore. I am often relegated to the buxom and comforting steadiness of Mrs White and spend the game internally creating a salacious back story – she wasn’t always this matronly you know!
 
At the time when Cluedo first appeared in the mid-forties it was an important alternative to the roll and move games which were so prevalent. Even as a child in the late 70s / early 80s I was not so spoilt for choice as we are now. Cluedo offered a relief from the day long unpleasantness of Monopoly or the inordinately (and unjustifiably) long games of Frustration and Ludo. I enjoyed it then and now because it uses your brain. Being able to accurately deduce who commited the murder, where and with what implement is still very satisfying. Even when you don’t win, you are invested in the outcome – often the reveal is followed by a comparing of notes and discussion of how close or far off other players were. It is that which gives Cluedo continuing appeal.
 
Cluedo Card Game
Cluedo but portable? Yes please. The game works well as a card game and sticks reasonably closely to the original. In this version you must use your deduction skills to ascertain the Suspect, the Destination and the Vehicle they are making their getaway in. Action cards determine what players may do on their turns. The addition of destination markers which are all visible help to maintain the mechanic of moving to a room to make your accusation.
 
There is also a ‘one against all’ variation. One player assumes the role of the fugitive and must form an escape plan while the detectives must thwart the villains plans before they can make good their escape and time runs out.
 
I love the artwork on the cards, especially the old fashioned modes of escape like the seaplane! All of the cards – photographs and illustrations – have been given a sepia, aged tone. This makes some of the seemingly random destinations all the more enjoyable – Miss Scarlet might have hopped on her hot air balloon bound for Loch Ness, Alton Towers or perhaps even Blackpool Tower! It is a fun variant of Cluedo and easy to take to the pub, so everyone’s a winner!
 
221B Baker Street
221B Baker Street has 75 different cases to solve (if you buy the most recent version). Cases vary in complexity as well as making different demands of the detectives; for some crimes you need to uncover the motive, killer and weapon while others ask for cause of death, how the victim died or other more obscure details of the case. You start off at Baker Street and then make your way round the board to different locations, collecting and solving clues as you go. You can only read the clue once and there is a time limit of 30 seconds and may not refer back to it – so the notes you take are vital!
 
When you believe you have solved the mystery you return to 221B Baker street and announce your theory. If you are correct you are victorious and the game ends. Fail and you are suspended from duty – effective immediately – you do not even get to share your notes with fellow officers.
 
You are able to seal off locations to hide valuable clues or mislead other players. These are fairly easy to unlock and although you are only allowed one key and one Scotland Yard card to seal and unlock locations, they are easy to replace. It is not a feature that we often use when we play, because of the “actual murder” thing (see above!).
 
While it can seem slow to start, the game soon picks up pace. I enjoy the problem solving and deduction as well as the opportunity to take opium and play the violin erratically.
 
We enjoy it despite the fact the children find some of the clues too obscure. We usually start out individually and end up in some sort of co-operative game where we work together to solve the crime, or we visit different locations and swap clues. I’m basically quite conflict averse, so we don’t enforce the 30 second rule, or use a much longer time. Not only would it make the game more difficult, but I can’t imagine a scenario in which one of my children would not attempt to kill the other with the clue book rolled up around a lead pipe, in the dining room, when their 30 seconds was up and they ‘HAVEN’T EVEN READ IT ONCE’. I’m a strong believer in house rules and am not a stickler for the printed ones. Games are about having fun and as long as all rules are pre-agreed by the group so that everyone can access and enjoy the game that’s what matters most.
 
Mr Jack
Mr Jack is a great little 2 player asymmetric detective game. The Inspector employs Holmes, Watson and Toby the dog to track down Jack the Ripper. It is short on diversity of characters but it has many plus points. We took it on holiday with us and played it a lot.
 
Inspector Morse
Unlike 221B there are only 9 variations to play here (3 cases with 3 question cards each). So it has a clearly limited life on your shelves. Lucky for you I bought it so you don’t have to!
 
You begin by reading the case book but make careful notes as anytime you want to look at it again it will cost you 10 points (each player starts with 500 promotion points). The object of the game is to move around the board solving clues so that you are able to correctly answer the six questions from the question card. Locations contain clue cards which once read are replaced at the bottom of the pile and if you are unlucky enough to draw the same clue twice that’s just tough – you don’t get to swap it for another!
 
As you move around the board you also encounter difficulties and positive adding a (possibly unnecessary) element of luck to the game. The square may cause you to lose or gain promotion points at random; move to certain locations or squares or move other players. You can move around the board in a variety of ways though.
 
There are two endings to choose from which as a group you can decide on at the beginning. You may either return to Morse’s office with your theory, at which point all players hand in their notes sheets which are scored (plus points for correct deductions, minus points for incorrect or missing answers) or, return to Morse’s office and see if you are correct. If you have solved the case then the game ends but if you have not then the remaining detectives slog on while you wait in the pub with an increasingly warm real ale for them.
 
Despite the luck element this is an enjoyable game, especially if you enjoyed the TV series. Relish the opportunity to say ‘Lewis’ in a suitably angry or disparaging tone every time someone else lands on a bad square! Best played in the pub with a real ale – it’s where you do your best thinking after all.
 
Get Adler
Get Adler is a brilliant, fun game. In the first half the agents are searching for Adler and in the second half Adler tries to escape while the agents try to catch him. Particularly good for larger groups as it plays up to 9 people. Mechanics wise it combines guess who with fast paced strategy!
I have reviewed Get Adler previously – you can read more here.
 
And I couldn’t write a blog on sleuthing without featuring a Sherlock gif, could I?
Join us for games for a Cards or Die event.
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Where are we now? Mental health and my small business.

Over a year since our launch and most company directors have to publish a yearly review. But I’m in charge so it’s a blog post! This feels self indulgent and I wasn’t sure whether to write this but then I thought – that’s just the mental health talking – so I’m persisting anyway.
 
Taking time to reflect.
Since February, not only has the weather been appalling but I’ve also been home with a poorly teenager. Now, if I stay in the house too long, I start to go stir crazy. But I’ve ended up stuck indoors far more than I would like and recently, I had a particularly challenging week. I could feel my grip on my mind slipping through my fingers; everything seemed bleak. I do battle with with my mental health at the best of times but I felt so negative for so much of the time that I was just drained. It all seemed like too much effort.
 
My partner came to the rescue and worked from home to give me some much needed mental and physical space away from the house and I went out for the day. I decided that what I would do with this valuable time was reflect. So, I took myself to a cafe and spent the day just thinking and planning. I made myself start by writing a list of achievements, then I wrote down where I wanted to be and how I might get there (in small steps). When you are used to voices that tell you how thoroughly rubbish and inept you are, and when you happily subjugate your own needs to those of others (which with a poorly child and ailing parents there is ample opportunity for) then that task becomes a lot harder than it should be*.
*And there’s an example right there. One of the first things I learned on my CBT course was the toxicity of ‘should’. ‘Should’ is a massive stick to beat yourself with. So let me rephrase
… that task becomes a lot harder.
I have decided that each month I am going to make myself complete this process. It’s in my diary, planned in advance with a space (large) to record achievements and goals to evaluate. Even better I made up an acronym – it’s a CAFE day: Celebrating Achievement and Future Enterprise. The day centres on these things, it must be in a cafe and there must be cake. I am a valued employee and a great boss.
Key Achievements
Despite staring at an empty page for a good while, once I started listing achievements I actually had to acknowledge that I have achieved something. My biggest achievement over the past year has been to persevere. In the face of challenge, doubt and sometimes difficult times I have persevered. I have learnt a lot in this past year and I have made mistakes. One of the liberating things has been taking a step back and learning from mistakes rather than berating myself continually; for the most part I have been kind to myself. Don’t get me wrong, I am a kind person where other people are concerned but very often I am not so kind to myself. It can be difficult to like myself when I’m not being kind, not least because that unkind part of me highlights and magnifies my faults for me. It’s like being trapped in some kind of hellish cycle.
 
It seems a long time since I was planning my launch event at The Abbey Inn last March. And that’s another important lesson that’s reiterated in CBT- reflect on your achievements regularly. Don’t let them slip past you into some homogenous blob labelled ‘I’m sure I must have done a good thing once’.
On a practical level some of my key business achievements this year have been:
  • building a twitter following from about 30 to 1599.
  • built my own website which now has actual subscribers!
  • setting up a facebook page which now has 395 followers and my posts reach 3500 people
  • writing a weekly blog
  • learning about marketing
  • learning to do my own accounts
  • getting regular bookings at pubs and cafes
  • doing a festival, weddings, WI events, Girl Guide meetings, corporate training, and team building in schools
  • making a bespoke game for a charity to use in their training
  • and more bookings coming in all the time
And personally, in my saner, more rational moments I know that I am setting an example for my children; that I am a good, kind and honest parent and that I have done the best by my own parents too.
 
Dreaming Big
I also took some time to consider my ideals. ‘I’ll know I’ve made it when… ‘ sort of things. I want a business that’s big enough to have staff. Specifically, I want an accountant to do all the maths stuff. I want to expand and employ a small staff on a decent wage so that I can do even more events and reach more people. Really, I want to bring people together with board games – whether that’s strangers at events, or families and friends who struggle to take enough time out of their busy lives to properly connect with each other. So, I want a business that makes a decent profit so that I can pay my share of the bills and see a bit more of the world whilst sharing the board gaming love as widely as I can.
 
I’d like to say that I’ll know I’ve made it when I no longer worry that I’m an enormous life-sucking failure. But, even for big dreams that’s a whopper!
 
You can probably deduce from this list that I’m not the most ambitious person in the world. We’ll probably never know how much of that is my natural inclination and how much is attributable to my mental head stuff. So it’s probably not worth worrying about. (Makes mental note to definitely not worry about this. At all. Not even a bit.)
 
Goals we can achieve
One of the most important goals has got to be better self care. I need to do my physio exercises, eat well and look after my mental health. All easier said than done. Once I get to the top of that helter skelter, I easily and almost comfortably descend into food avoidance, cruelty to self and avoidance of anything that will make me feel better on the basis that I’m not worth the time or I haven’t the energy. I know that self care will always be on any list of goals I set myself, hopefully over time it will become easier to accept that I am worth the effort.
 
I’ve had loads of valuable support from other small businesses and wherever I can I try to support others. I want to continue to do this and continue to build those relationships face to face and via social media which have been so important to me in this last year.
 
My aims for the business at the moment are to increase my turnover by getting more corporate bookings, booking in more weddings, a festival or two, maybe some parties too. To increase my reach on social media and to stick to a games budget. No mean feat that last one – if you’re struggling with that you might enjoy this blog.
 
 
Next Steps
My small achievable goals; I worked in teaching long enough to know that goals are not enough – they need to be broken down into discrete achievable steps. The type of targets I set myself for the day reflect where I’m at with my mental health. For days where the list starts…
  • physio
  • eat breakfast
  • shower
  • brush teeth
  • make and drink a cup of tea
…well, those days are not my finest. But right now the short term list which me and my boss will review at the end of the month on CAFE day looks more like this:
  • Do more physio (that’s always there!)
  • Increase Facebook likes to 500
  • Increase twitter followers to 1600
  • secure 1 corporate booking
  • secure 1 schools booking
  • secure 1 meeting to show off my bespoke board game to a potential client
  • keep writing a weekly blog
  • keep accounts up to date
  • get the games admin up to date
  • try to get crowned #QueenOf Board Games!
I’ve tried to make it achievable; a mixture of keeping doing the things, and doing new things. If in doubt I just keep doing the thing… and we’ll see when it’s reviewed at the next CAFE day. I know one thing, I’ll make sure my boss is kind to me.
 
Click on the image below for a link to more Katie Abey motivational goodness.
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How I win at Charity Shopping.

I have always enjoyed an amble round the charity shops and since starting Cards or Die, I can amble with renewed purpose. Or ‘pop in – just for a minute’ as I refer to it when trailing a reluctant trio of kids. But in fact, I am not merely aimlessly ambling. It may surprise you to learn that there is a charity shopping strategy. And, no one expects the charity shopping strategy.
 
(Dramatic entrance, swirling red cloak) The key element in successful charity shopping is luck. Luck is the main element; luck and a fanatical devotion to bargains. OK… the two key elements are luck, a fanatical devotion to bargains and the willingness to take a risk….
(Goes out, bursts in again) The many faceted elements of successful charity shopping are luck, a fanatical devotion to bargains and the willingness to take a risk. So, ok it’s three. But, many faceted elements sounds much more serious. And bargains are a serious business.
 
Luck
It may seem obvious but luck is a two way street. I’ve had some amazing luck at charity shops: ‘Hey! That’s my Fish!’ for 49p; 221B Baker Street – still shrink wrapped £2.99, brand new Bucket of Doom 99p!
I’ve had some bad luck too – for instance Connect 4 (the co-operative version) and Buffy the Board Game – it turns out this was not the Buffy I was looking for.
 
The thing to take on board though… (I’ll give you a moment to groan if you wish…) The thing to take on board is the number of near misses I’ve had too. I nearly bought Lost the Board Game. It was in a tin for goodness sake. But, I kept my packaging excitement in check and read some reviews on board game geek and averted disaster. I’m aware that the Connect 4 debacle could have been avoided by asking them to snip the tape* so I could look inside.
(*I’ll come back to this)
 
Despite using the words ‘disaster’ and ‘debacle’, (prone to drama? Moi?) buying these games would leave me just under a fiver out of pocket. It’s easy to change my language and view this as a charitable donation rather than a waste. Plus the Connect 4 will be useful as spares providing people only ever lose yellow counters…
*Taping up board games. Please don’t. I have invested in massive sturdy rubber bands and at Airecon, in possibly the geekiest conversation I had that weekend, I discovered rubber X bands which are super sturdy for your games.
If you want to look inside a box that is taped up – just ask. They will snip it open with scissors and reseal it. That way no-one has to end up with a ripped or damaged box.
 
Fanatical devotion to bargains
Raised Catholic, fanatical devotion comes easily to me! The more regularly and frequently you can visit charity shops the better. I can efficiently get round all the charity shops here in Horsforth because I know exactly where the board games are in each one. I can go straight to that shelf and check if there are any new additions. It really can be a quick task. Of course often there may be distractions that result in a new outfit which is a bonus!
 
I usually have a list in mind of which games I’m looking out for. On that list there are specific games and then sections like games from before 1960, for instance. If you are after a particular game or particular style or make of game you can request shops to ring you if that specific thing comes in. Some will be happy to do this for you. On the plus side you don’t have to trawl round as much, on the other hand you may miss a find that isn’t on your hit list. Part of the excitement of charity shop shopping is that you never know what you might discover so it’s important not to be too focussed.
 
Going in the car to charity shops in odd, tucked away or far flung places can lead to some bargains too. I’ve had some fab bargains from a charity shop on a housing estate in Ellesmere Port whilst visiting my folks. It isn’t really near much else – a newsagents and a chippy and I’ve had some good vintage finds there. Not to mention a dress that was in the sale for 75p!
 
Anytime we go somewhere new I always want to have a ‘quick look’ in the charity shops. You just never know what you might find. For some reason in different areas you seem to get different types of unwanted games so it’s worth looking in different places if you can. In Wilmslow I got some fabulous condition retro games in a couple of shops.
The saying ‘One person’s junk is another’s treasure’ springs to mind and I am constantly on the lookout for treasure.
 
Willingness to take a risk.
 
Throw caution to the wind and splash out on a game you’ve never heard of! The great thing about this is if it’s a dud you can use it as spares or just redonate it, safe in the knowledge that you have made a donation to a worthwhile cause. But if it’s not a dud…
 
I’ve bought games that are not listed on board game geek and that I’ve never heard of. Or I simply haven’t checked if they are listed – I like the look of them and at these prices it’s a safe risk to take.
 
Mancala
I took a risk with this because when I bought it, I didn’t know what it was. I loved the carved wooden box and how tactile it was. I took it up to the counter and said ‘Is this a game?’ ‘Yes’ they said. And I bought it. Then spent a lot of time saying ‘what’s this?’ and brandishing it at people. Eventually somebody said Mancala and all I needed to do then was learn how to play it.
 
Mancala is an ancient game and so there are many variations. I did some research and fixed on a set of rules that worked. As with all games as long as everyone is in agreement and understands how to win before you start, it should be fine!
 
This has been such a popular game at all my events. Quick to learn, strategic and mathmatical: it is the kind of game you want to play over and over. It is possible to get modern versions of it and it comes as part of many of the wooden games compendiums. I highly recommend it.
 
 
Space Lines
I had never heard of it and it was clearly a 3d version of Connect 4 which could be a but naff. But, interestingly it plays up to 3 and the picture on the box! Well, that’s what sold it to me. The 3D game of the future, a brave new world where people would shoot coloured lasers out of their fingers. This was the kind of world I wanted a piece of. Once I had got over the disappointment of the lack of finger lasers, I realised that this is actually a really neat game.
Played two player, it is harder than you think to pursue your own series of 4 pegs whilst blocking your opponent. But when three play it becomes very interesting. There is potential for pairing up against one opponent or seeming to and then switching loyalties.Martin at The Abbey has introduced a no talking rule for the three player game which is an excellent idea as it intensifies the dynamics of the game.
Again this is a game with a very simple premise: make a row of four pegs in any direction. Each time you get caught out, you’ll want to play again. The 3D, 3 player element means there are multiple strategies to try out.
 
Thoughtwave
A two player strategy game. This time it wasn’t the box itself that encouraged me to buy it, but its award winning status and the tactile nature of the pieces. One player is red, the other black; using your tiles you must make your way across the board from one side to another whilst blocking your opponent’s bid to do the same. This is a gem of a strategy game and I can see why it won the Toy of The Year Award 1974.
 
Continuo
In this instance the box itself nearly stopped me buying this one. It was on a shelf with napkin rings (also in boxes) and display plates. So, when I picked up the box I wasn’t sure what to expect. Whoever thought ‘Burgundy and gold, that says fun’? Carefully prising it open I found the instructions which explained that it was a game where you match the colours and try to make a long chain of the same colour, scoring for each square in the chain. To be honest, it sounded a bit dull but it was under a pound and I thought someone might like it. I was both wrong and right! It isn’t at all dull and lots of people like it! In fact it has been re-issued in a nicer box and is well worth trying out. If you like Tantrix (another charity bargain) you’ll like this. It’s pleasing to the eye and mildly strategic. There’s something very satisfying about totting up your ever increasing score as you create longer and longer colour chains.
If, like me you are addicted to charity shops and the board game bargains to be sought out, you may also enjoy Board Game Trading and Chat UK. As I was typing this blog, someone had shared a post – they bought Ticket to Ride for £3.50 and Disc World for £4.25. 154 people reacted to this post so it definitely isn’t just me that enjoys a bargain – vicarious or otherwise!
What are your greatest charity shop finds? Or your most entertaining duds?

Come and check out some of my bargainous finds at a Cards or Die event.
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John Richard Jones Eulogy

I wanted to save this somewhere so that anyone who wants to can read it. I want people to remember my Dad and it was a privilege to write this with the help of my family and then read it at the funeral mass. It was lovely to hear people laughing at my Dad’s corny jokes and to share our memories.
***
John Richard Jones 23 April 1931 ~ 28 February 2018
 
Mum and Dad lived in Liverpool during the blitz. While Mum was evacuated Dad’s family stayed together and Dad always proudly told the tale of how his Dad kept the family together and also tales of the war. It must have been terrifying and one of my favourite stories (and one I know Edward and Molly liked to hear) was the time their house was bombed. Dad, Alf, Elsie and Grandma and Grandad were sheltering under the stairs, Grandad with his legs stretched out into the hallway when Grandma shouted ‘pull your legs in Jack’. Grandad pulled his knees up to his chest and at that moment the bomb hit and the front door came in along with a tide of debris. For a short time they were homeless, various shelters offered to take Elsie and Grandma in but the family were adamant that they would stay together and so they did. Eventually the Sally Army took them in and Dad always gave generously whenever they were collecting.
 
Dad’s faith was important to him. In something that makes Mum and Dad’s courtship sound like a romantic novel, Dad converted to Catholicism so that he could marry Mum at a time when there were still some bitter divisions between the protestant and catholic communities in Liverpool. He was a very active member of the church community and every family holiday began with a walk to find the nearest Catholic church in advance of Sunday Mass. Through church he became one of the Knights of St Columba helping those less fortunate than himself.
Every Sunday he would help with counting the collection plates, and although he took the responsibility seriously, when the task was done he also enjoyed sharing a few beers with his fellow helpers and Father English.
 
Mum and Dad were the first to move into the Ellesmere Port overspill housing and were even presented with their front door key by the mayor – something Dad was proud of. For most of his working life Dad worked at ‘the metal’. He got his brother Alf a job there and made many friendships. He was secretary of the Van Leer social club, helping to organise panto trips and a Christmas party with a visit from Father Christmas. He enjoyed bingo nights at the club and I remember being excited when I was old enough to join in. Although Dad was always more interested in socialising than playing bingo.
 
Dad loved music. In the evenings after he and Mum had finished watching whichever TV crime series they were watching, he would often put a record on, pour a whisky and settle down to listen to Nat King Cole or Doris Day. He even loved his steel band records and would proudly tell us that the metal made those drums. One of my first records was from Dad. It was The Brotherhood of Man – save all your kisses for me.
 
He will be well remembered for his sense of humour. As I’m sure we all know Dad was a huge Everton fan and a season ticket holder attending all home matches. He maintained they were the strongest club in the league (they have to be – they’re holding everyone else up- his words not mine) Lawrence remembered that when Liverpool lost to AFC Ajax in the European Cup in 1966, Dad cut out the name AJAX from Mum’s AJAX cleaning products and placed them all over his workplace! He even went so far as to tape one to his shirt, then unzipped his jacket to flash AJAX at every approaching Liverpool fan.
 
I remember visiting Aunty Terry and Uncle Jim just after Everton beat Watford in May 1984. Dad, in full kit, knocked on their door which was opened by Uncle Jim – a stalwart Liverpool fan – who shut the door on Dad then quickly re-opened it and dragged him in saying ‘Quick! Get in before the neighbours see you’.
 
Dad’s jokes- often received with groans from close family still make lots of people laugh. He enjoyed claiming he knew every street in Liverpool. I can’t walk past a boat on a drive without trotting out the line ‘It must have been a high tide last night’ or past the cemetery without declaring both that ‘We must be in the dead centre of say, Ellesmere Port’ and of course, ‘There’s people dying to get in there’. He even had a joke published in the Ken Dodd jokes section of the Echo – What’s black and white and comes steaming out of Cowes? The Isle of Wight Ferry!
 
Dad loved buying Christmas decorations – the noisier the better! So much so that it became like a mini version of Mission Impossible every time you visited. Your mission, should you choose to accept it, was attempting access to the house without activating the doormat which played “Jingle Bells”, passing the Santa that sang “We Wish You A Merry Christmas”, or setting off the Snowman that blared out “Rocking Around the Christmas Tree”. Not to mention avoiding the hourly Christmas carol from the festive clock in the kitchen!
Whilst he teased others with the best of them, he also loved to be teased himself, particularly by his grandchildren. As young children, Emma and Aimee would frequently hide his slippers, or switch round the hot and cold indicators on the bathroom taps. Dad would feign annoyance and set off in search of his missing footwear, while all the time revelling in the fun.
 
All the grandchildren would jump onto Dad’s chair whenever he left the room. On his return, he would delight in staring angrily at them, before lifting them off and reclaiming his seat.
 
One of Marie’s fondest memories was of holidays with Dad. Dad always seemed happiest on days out or when taking family holidays. Giving piggy backs to his children, building sand castles or teaching them to swim, he was at his most relaxed.
As well as his love of a trip out Dad was renowned for his thrift! One of his favourite discoveries was a free way to go to Chester Zoo. He discovered a foot path that led through part of the zoo and often used to take me there. I used to love going even though the only animals you could see for free were antelopes and deer.
Despite enjoying a bargain, Dad was also generous. I have been reminded of the time he renovated one of the old bikes he had kept in the shed (you see he was right it had ‘come in’) and gave it to one of my school friends enabling her to take a Saturday job that was far from her house. He taught my friend Kerry to swim. And, I always remember that he had a row with a boss at a temporary job because his boss was treating one of the female employees unfairly. Despite people telling Dad to keep quiet in case he lost his own job, Dad’s sense of fairness and kindness would not allow him to sit back and tolerate that.
Dad liked to chat. He was happy to talk to anyone he met in the street, while down at the shops, or when away on holiday. It has been comforting to discover the impact Dad had on the lives of others outside of the family. Over the last few weeks many of his neighbours, fellow church goers and people passing the house, have expressed their sympathy, shared anecdotes and asked about the funeral arrangements.
This is only really a snapshot of Dad. There are so many memories of Dad that we all hold dear and I hope that you will continue to tell his stories and keep his memory alive.
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Once upon a time in the West it wasn’t all Doom and Gloom: the beauty of Storytelling Games.

Storytelling is an ageless activity bred of an instinctive human desire to connect with others. Back when we lived in caves and all you needed to do to impress someone was light a fire, we would sit round that fire and tell stories: stories of the mythic beasts we had slain; cautionary stories of the dangers our youngsters should avoid; stories of comical mishaps and misunderstandings. Playing games is an ancient pastime, and it’s no coincidence that games is another great way to connect with other humans. So, what could be better at connecting us than games that tell stories?
Here are some of our favourite story telling style games:
 
Verbositi
Players use the letters that are revealed to create sentences. Each sentence must use all of the letters in order reading left to right or right to left. You place 7 letter cards and a category card face up to create the board. The category card awards different points depending on the subject of the sentence. Turn over the 3 minute timer and off you go! You need to make sure that the sentence is grammatically accurate and you can use names but not just to use up letters – they need to be an integral part of the sentence. Write as many sentences in the time to maximise your score. The rules claim that the game is outlandish and creative, and the results certainly lend credence to this claim!
A variation allows you to place 10 letters and choose a sequence of those to make your sentence. In this version you score according to the length of your sentence.
The game is played over 5 rounds, so you’ve got time to warm up!
 
This is a quick, fun party game. It is challenging but it’s the kind of game that once you warm your brain up, you can create all sorts of bizarre and entertaining stories! Have a go at the boards in the pictures to get you started!
Bucket Of Doom
Another classic party game. I was wary of this one at first as it says it’s suitable for ages 17+… some people had seen it in my collection and said the thought it would be like Cards Against Humanity – this didn’t help! 9as you may know, I am not a fan of Cards Against Humanity at all. I’ve played it and I felt that some of the topics were so tasteless that I could not find any humour in them). But, I found a copy of this in a charity shop and it is by Big Potato Games (Creators of Obama Llama which is well loved here at Cards or Die headquarters) so, the conditions were perfect for me to throw caution to the wind and suspend my reservations. And, I’m glad I did.
You have 8 objects and an improbable yet perilous scenario. The scenarios are mainly ridiculous, some are rude and many are nightmarish but they are not offensive. You must use one of your 8 objects to escape the scenario you find yourself in. The group choose the most convincing and entertaining explanation and we have a winner/ survivor. Above all else this game is ridiculous. It demands that you engage your imagination and reach into its farthest recesses to generate plausible absurdity.
So, how will your Bachelor’s in drama get you out of this suicidal whale?
 
Serving suggestion: definitely the sort of game which is best served with fizzy wine or fine ales.
 
Dixit
In Dixit the player who decides on the phrase, word or saying that encapsulates their card is referred to as the storyteller. Each image tells its own story. I have already written a detailed review of Dixit -you can read more here.
Gloom
I love Gloom; both the game and the Eeyore-like state of being. We have the Cthulhu version. Despite the tuck box (we won’t talk about that it upsets me), this is a brilliant game. The aim of the game is to make your family as miserable as possible before killing them all!
The cards are see-through so that you can stack them up, obscuring or replacing some or all of the existing scores and categories. Event cards intensify the gloom of your family and outline a mishap or terrible event: ‘disappeared in the night’ or ‘was part of a feast’ for example. As these stack up you tell the horrifying story of that character. Storytelling is outlined in the rules as ‘half the fun’: you are encouraged to flesh out (if you will) how these chilling events came to pass. It’s definitely more entertaining if you engage your storytelling brain as well as your maths/ strategic one. This goes some way to settling the ‘Is Maths better than English?’ debate. Or perhaps they work in beautiful harmony? Nonsense, English makes everything better. (This is the answer, no need to comment below).
 
Whilst trying to make your family as miserable as possible you can cheer up your opponent’s with bargainous books or secured tenures. When you have enough negative points you can cause the untimely death of your family member or as a philanthropic gesture you can limit the unhappiness of an opponent’s family member by putting them out of their misery – literally.
 
When your entire family have gone to a better place (which given the circumstances wouldn’t take much) then the game ends and you total up the points to see who has spread the most gloom. Fabulously gruesome!
 
Colt Express
In Colt Express you are all ruthless bandits in the Wild West trying to grab the most loot and prove yourself as the fastest gunslinger. The marshall guards the prize on the train – a briefcase full of money. But watch out, get shot by the said marshall and that really messes up your plans.
 
One of the immediately impressive and striking things about Colt Express is that it uses a cardboard train rather than a board. It truly is a thing of beauty. You make your way along the train either clinging to the roof or risking life and limb as you swing from carriage to carriage.
Disappointingly the number of female characters is limited to the usual two and one of them is predictably busty. As with so many games I overlook that. If I only bought games which fairly represent the diversity of society my shelves would be significantly emptier.
 
Colt Express uses a programming mechanic. A round comprises 4 to 6 actions per player and this is detailed on the round outline card. Some of the outline cards dictate that certain cards are placed secretly and some end with an action like the train screeching to a halt – when the outlaws who have chosen to risk the high winds and jolting tracks by creeping along the roof are jettisoned dangerously closer to the marshall.
 
Each player chooses the action they plan to execute and places their card in the pile. When this is completed, one player then tells the story of the round. This mechanic makes the game quite tricky; to play effectively you need to not only keep track (no pun intended!) of what you’re planning but of what everyone else is doing and where they are, adjusting your plans accordingly.
 
The storytelling element and the cardboard train are my favourite bits of this game. (It even comes with cardboard cacti!) For me the game is perfect when people enter into the storytelling element of it with enthusiasm. A list of actions becomes a scene from a Wild West train robbery with a cast of rival guns prepared to fight to the death.
Each player has a special ability which lends some more depth to the game and there are two expansion packs available which I’m keen to try out.
 
Neighbours
Everybody needs good neighbours and you can join forces with yours in The Neighbours board game to create the best plotline ever. I have thoroughly enjoyed playing this game and it’s had good reviews from events too. Now – whenever I read the word “hilarious” in a review part of my soul dies, but honestly Neighbours is hilarious to play (admittedly we consumed wine while we played – a theme is emerging), but it is a fun game – and the plot lines you create have to be grammatically accurate, which pleases me more than I can tell you. Pretend it’s the 80s, pretend it’s sunny, and dive right in!
So what is the story we should take away from this post? Well, once upon a time there was a little girl who eschewed the rules of grammar. She thought that what really mattered was the story, not the way it was written. She was wrong. She lost. Grammar matters kids.
As a poster in my classroom stated:
“Let’s eat Grandma! or, Let’s eat, Grandma!”
It takes a lot more than lighting a fire in a cave to impress people these days… get this wrong and you could have been having quite a chewy dinner…
Join us for board games at a Cards or Die event.
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Welcome to The Niche.

Years ago I started Morris Dancing. Those of you who aren’t fans of ‘the Morris’ may not know that there are different styles of Morris: Northwest, Cotswold, Border, Molly… and there’s just where it starts. Each discipline has its own exacting requirements and those vary depending on who you speak to- debates about what angle and height your knees should be in NorthWest, the disgust at feeble stick thwacking in Cotswold are the thin ends of a niche wedge. I’ve had many, long and heated conversations about what constitutes traditional dance. And that’s all before I start on Sword dancing which I also do – although that’s “Not morris, it’s traditional English Dance” Yep, Morris then?
It had never occurred to me when I started spending more and more time in the board gaming community how similar our communities were until this week. And suddenly there it was.
 
I love Morris and I love Board Games and I love the people in both communities. We are inclusive, friendly, giving, supportive, lovely; we champion each other and our hobbies; we encourage others to take part and we want to see everyone love our hobby as much as we do. It’s all going so well – like some kind of hippy utopia until someone does it wrong.
 
Can you game wrong? – oh yes you most certainly can. You can have too many light, filler games, you can like ‘abstract’ games, you may never progress beyond gateway games, you may be the owner of a shelf of shame or never have backed anything exclusive on kickstarter…you might even … brace yourself… enjoy a plain old luck based roll and move game. Just as in the Morris world there is usually someone to helpfully advise you on how straight your line ‘could have’ been or how high your knees ‘could have’ been; so too in board games there are a minority of people with very specific, not to say strong, opinions and I worry that sometimes that element in both of my loves – dancing and gaming – sends out the wrong message and leaves some people feeling excluded. So, I want to just challenge a few conceptions…
 
The very concept of “Gateway Games” is an interesting one. “Gateway” implies there is something that we should all be headed to, rather than having a plethora of choice about our destination… it suggests that you start with games that are in some way inferior, progressing on to ‘better’ ‘more serious’ games. When, in reality most of us enjoy a wide variety of games – different themes, different lengths, different challenges. In our house it often varies according to our mood, or how much challenge we can cope with. Sometimes it’s a long battle like Escape From Colditz or The Big Book Of Madness; other times it’s a bit strategic like Kodama or Coup… but it might also be Dobble, Cobra Paw, or, dare I say… Shut The Box.
Abstract games like Abalone or Mancala are also frowned upon by some people, and yet are amongst the most popular at events – quick to learn with lots of depth and strategy. The kind of games that after your first loss you have to play again because you now know how you went wrong and you can definitely win next time. I never factor in the fact that my opponent is also becoming more focussed and tactical. So it seems very odd that abstract games should be so dismissed – take for example Mr Jack – it’s not abstract but it is utterly on a par with Abalone in many ways – the rules themselves are fairly simple, and the opening strategies comprehensible by a 9 year old… but the more you play either, the more devious depth you find…
I think my main concern with this is the dismissal of an entire genre. I have come across people who ‘don’t like games’. I maintain that they have just not found the right game. I even made a flowchart to help them. So you don’t like abstract games?… maybe you just haven’t found the right one.
How about the term “filler games”? To me this means one you just have a quick round of whilst waiting for the real meal of the evening to start. But this just seems dismissive – revealing a prejudice towards bigger, complex games that take many hours to play. Sometimes an evening of gaming can be composed entirely of fillers – Love Letters, Gobblin Goblins, Exploding Kittens, Jenga, Terrible Monster… the list goes on. All deliciously light – like a day of eating breakfast food without ever commiting to a whole meal.
They are just shorter. That’s it. Short games for when you want a short game. Again the term suggests some sort of predetermined path. Enter through the gateway games, attend games night and play fillers in between more substantial games. Or don’t. Play what you want, when you want.
 
And lastly – the “Shelf Of Shame”. We are embroiled in an expensive hobby; many of us joke about how we need to sell a kidney to afford yet another kickstarter or how we need to extend the house to fit all our games in. But we need to be mindful that this doesn’t turn into wallet waving of the highest order. If we want gaming to be as inclusive as possible then bragging about buying so many games that we can’t even play them all really needs some rethinking. There are some great games on kickstarter and there are so many new games coming out all the time it can seem overwhelming. Games cafes, local board game groups and Cards or Die mean that you really don’t need to own everything. One of my driving desires as Cards or Die is to bring people together by sharing a love of board gaming.
 
Those of you who follow me will know that thrift is a virtue I prize very highly. One of my favourite features on the Board Game Trading And Chat UK facebook group is the threads about charity shop finds. I particularly enjoyed (with hardly any jealousy) people buying up Quinns’ Oxfam donations this week. There are some epic games out there waiting to be discovered. I bagged Bucket of Doom for 99p and Tantrix for £1.99. One of the real pleasures though is stumbling across a game like Trek from the 1960s with every piece present and intact. I love how much people cherish board games and I think that’s because it’s more than just a game. It’s a box of memories, connections and good times.
They’re not all hits of course. Like this co-operative version of Connect 4 I found
I couldn’t be prouder or happier than when I’m dancing or gaming. (On a side note I must mention my dance face – my extreme morris face as my loving friends call it. It’s difficult to smile when you’re counting beats and concentrating! But I know you understand because I’ve taken photos at events and I’ve seen your extreme gaming face. I can not tell you how difficult it is to get pictures of people smiling for my website! But that’s a different story) I love connecting with others and I don’t really care if their knees aren’t high enough or they wibble out of line a bit. (I do care if you bring your sword down on my face but that’s more of a health and safety issue than a dance quality issue.)
So, however you play your games or where or which games you play – it’s all good. Play lots of games, play games you think you might hate, play games you loved as a kid, play them all. Have fun, connect with other human beings. And above all, be kind and welcoming. We are a fantastic community let’s share the love!
 
Come along to a Cards or Die games event!