2019-01-06 15.23.20

Risk. Why is it so loved?

I finally got round to playing Risk for the first time last weekend. When I tell people what I do for a living, there’s a list of games that always come up and Risk is one of them. People have fond memories of playing Risk for hours and I think perversely that has always put me off.
 
Often the games that trigger fond reminiscences just don’t stand up to scrutiny.
‘Have you got Sorry?’
‘Yes’, I say, handing them a vintage copy.
‘Wow, I remember this. This is the exact one we had.’ they reply, handling the box in awe. Then they carefully put it back and play something else.
 
‘Have you got Mousetrap?’
‘Nope’
‘I loved that when I was a kid. You should get it.’
‘Did you? Or, did you love the idea of it but in reality it took loads of turns to build only to discover you’d forgotten to put the spring in the helping hand. Or the diver veered slightly to the left of the bath tub?’
And then they remember. Blind nostalgia falls away and they remember how bloody irritating it was.
 
When they ask for Risk I say I have it. In fact I have two copies – a retro version and a modern ‘speed play’ version. Yet few people actually play it, because – they say – because of the time it takes. This has just made me sceptical. Is it the serious gamer’s Mousetrap? Will I be Sorry?
 
The length of time a game takes has also become a factor. If I’m donating hours of my time, it had better be good. My favourite games are usually shorter. I’d rather play 2 or 3 games than devote an entire evening or day to one game. There are exceptions of course – The Harry Potter Battle Game, Arkham Horror, Forbidden Desert…Not that Forbidden Desert is itself a long game – it’s just that if you won’t stop until you’ve won, you need to set aside a decent amount of time. Pausing between games only to say ‘right’ in a suitably determined tone of voice.
 
So if you’ve never played Risk or you haven’t played for years and years, there are two questions we need to consider:
Is it really that great?
Why is it so loved?
 
These are my musings after my first game, a discussion with an enthusiast and some ideas from a twitter conversation.
 
What’s it all about?
To win the game you must either take over the world. (Bonus points to me for not inserting the Pinky and the Brain gif – again). Or, you can fulfil a special mission for instance kill all the yellow troops, occupy 24 territories or conquer certain continents. The mission cards are optional – they limit the game, making it shorter and more achievable.
Plays 2-6
Age 10+
Time – the rest of your life. Not really – we played for three hours but now that I get it I imagine it would stretch out more. Strategising rather than invading other countries with no plan always takes longer and is a surer way to win!
Official Hasbro timing 1- 8 hours
What you said.
A few people agreed it relied too much on luck while others felt that there was balance between strategy and luck. Broadly, people agreed that they enjoyed it when they were younger or first introduced to more complex games. It can teach strategic game play, the importance of the placement of resources or people and many other games were certainly influenced by it which positions it as a good introductory game for war games or games in general.
Its status as a classic seems unanimously agreed – but then does that mean you should play it or like many ‘classics’ just that it retains a special place in your affections and memories never to emerge from its box again?
 
The balance of strategy and luck.
The strategy begins right from the off – the placement of your troops should be informed by a longer term plan. Grouping your weeny soldiers together strengthens their claim to a territory. Straightaway you are balancing up the taking of smaller (low value) continents which are potentially easier to take and maintain with higher risk targets that are worth more. Countries with more borders are worth more but are also easier to attack and harder to retain control of.
 
While I enjoy strategy games, I often prefer a game which has an element of luck to it. I feel like it removes too much predictability – which is important to me (especially when the predictable factor is me getting beaten again!!). I am a big fan of push your luck games, I enjoy the risk and the thrill. It is wholly appropriate that Risk has some push your luck elements. ‘Sod it, I might be totally outnumbered but I reckon I can roll higher dice than you. Yes I’m sure I’ll attack’.
 
The dice throws add a welcome luck based element to Risk – they decide the winners and losers of battles over territory. The dice are stacked in the defenders favour. So even here there are decisions to make – the number of troops you attack with governs how many dice you can roll and you must weigh that against the fact the odds are not in your favour. You can redress this imbalance by building up troops here but that relies on the person you intend to attack being busy elsewhere and not attacking you!
 
As the game progresses you are rewarded for your victories with increased reinforcements. Everyone gets reinforcements but this increases with the number of territories you control. This means that for novice players it can be frustrating as you watch others consolidate their powers while you just slip further and further back. It doesn’t mean that the game is over by any means it just makes it harder once you get behind. I felt I was almost waiting for someone to miss something or make a mistake. As I said I’m not a massive fan of super long games and I could see myself becoming disheartened with this set up. A more determined person, perhaps more of a long term strategist would, I’m sure rise to the challenge here and enjoy it.
 
I can also see that with more players and more experience of the game there is also room to make alliances and pacts to prevent one player becoming too powerful. But these alliances are temporary and will end in betrayal which gives the game an edge that many (but not me) would enjoy.
 
What have we learnt?
We have learnt that you can’t just invade countries with no strategy – you will lose. You also can’t invade a country and then just abandon your territory – you must leave at least one ‘troop’ behind to defend the country. The better you do, the better you will do – your gains accumulate.
While I may not play Risk again for a while, I’m glad I’ve played it. If you enjoyed it years ago or if you’ve never played it I would definitely recommend having a game. It’s enjoyable, it gets your brain working and above all it teaches you vital skills for if you ever fancy taking over the world.
Cards or Die will be at The Royal Armouries with War Games and war time games including Risk from February 16th until February 24th.

Come along to a Cards or Die event.
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Board Games are for life not just for Christmas.

My 11 year old announced this morning that one of the great things about not going to a childminder any more is that we eat together as a family now. Don’t get me wrong, some nights we have TV dinners on trays and most nights someone moans: ‘we always eat at the table, why can’t we have a change?’ or, ‘we never eat at the table, why have we got to tonight?’ Sometimes, infuriatingly, both these complaints are made at once. Never let the truth get in the way of a good moan.

The point is – kids moan. Or at least mine do. Getting them to come off screens and interact with others is a challenge that I don’t always have the energy for. Instead I often reserve my energy for getting them to school, making them eat something other than toast and making sure I get the last word in arguments. I’m very mature like that.

But when I do invest some of my precious energy ‘making’ them play board games as a family, we have a blast. During school holidays, particularly Christmas, when we are trapped in the house or trapped in someone else’s house visiting (if hell is other people surely visiting them in their own home is in one of the seven circles).

For so many of us board games are inextricably linked to Christmas. It’s easy to see why: –

They make great presents.
When you buy someone a game (whether child or adult) you are also giving them your time. This is more obvious when we buy for children – they unwrap the new game and a variety of adults get down on the floor and are immediately immersed – setting up, reading instructions, dealing cards, choosing a colour…And why should it be different for adults. We deserve fun and silliness or time spent strategising. When we give someone a game there is an unspoken gift of the time we spent choosing it specially for them and the time we will spend playing it together. In our busy lives, the gift of time is the most generous and vital one we can give.
 
We’re all bored.
Apart from some isolated incidents of great TV over the Christmas period, Christmas is often a time when we tire of the TV. Even our favourite childminder deserves at least one day off a year. We are all looking for a distraction, a fun activity to do together indoors – it’s too cold to spend long outdoors. For generations Board Games have been the answer and now there is such a range of games available that there really is something for everyone. You are not limited to parlour games. There’s kittens to explode, cities to build, deserts to escape from, zombies to kill, train rides to take across Europe, stories to tell and pandemics to cure. Board games are the antidote to boredom and this has never been more true.
 
The Board Games Renaissance.
There has never been a more exciting time for board games. They are everywhere:- from your friendly local games store to Waterstones to the Works. There are always retro classics to be rediscovered in our attics or charity shops – not everything has to be new. There are games for every budget from print and play to collection games like Magic the Gathering. Every interest is covered – from pie stealing foxes to Star Wars to stupid deaths. When you are looking for a personal or quirky present a well chosen card or board game often has the answer (there’s even a game called Quirk! – what could be quirkier than that?!)
 
Tradition.
Christmas is a time of traditions and many households have Christmas board gaming traditions – whether it’s the purchase of a new game or an old favourite that comes out every year. Tradition is a powerful thing, often followed unwaveringly and unquestioningly. Those who dare to suggest change are shot down in flames or mocked for a lack of understanding. I know. Trust me – I’m a Morris Dancer. (Sentences you never thought you’d type #203)
So many of us unfalteringly return to board games for that one celebration per year. Sadly, when the decorations are packed away for another year so too are the games -left to acquire dust and one more year’s separation from the original rule book.
I’m not a fan of defending tradition for the sake of it. Some traditions need updating, amending or cutting into three, burying in far flung corners of the earth and eternally guarded. So what about board games?
If you enjoyed your Christmas games then why shelve them? If you enjoyed the idea of it, the family time spent together until someone went off in a huff because you bought Pall Mall then why not explore some different games?
There are so many benefits to board gaming. You can be exercising your brain- strategising, observing, planning; testing your reflexes, vocabulary or memory; laughing till your face hurts; preparing for a zombie apocalypse – life skills that should not be underestimated; you could be escaping, exploring imaginary worlds, fighting dragons, curing diseases; you can be spending time with old friends, playing with strangers, making new friends without worrying about conversation drying up or awkward moments. For me and Cards or Die this is what it’s all about – not winning or playing the latest big hit but bringing people together. That’s why I’m urging you to make a little space on your shelves so those Christmas games stay visible all year and make a little space for them in your day to day life. A little regular space where you can recapture that Christmas spirit, turn off the screens and be together.
You are always welcome to come along to a Cards or Die event too – come on your own or bring friends or family. Come and see us.
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Charades, Noise and Social Ridiculousness

Just before Christmas I received this exciting package from Gamely Games. Three pocket sized boxes of fun – perfect party games to pop in my bag and take to the pub. If you are a Dragon’s Den fan you may have seen Deborah Meaden miming her way through a round of Randomise. In the end Gamely Games walked away from the den with no deal but not without offers. The games are quick to learn but offer hours of entertainment so get the gang round and settle down for a ridiculous games evening!!
 
Randomise
Players 4+
Time 30mins
Age 8+
Price £11.99 (available on Amazon or direct from Gamely Games)
Choose one card from each pile, pick a number and then act, draw or describe your way to victory. You can choose from hard or easy tasks. You might be a dramatic Polar bear making sushi or a macho snail doing the ironing. The random nature of the categories combined with your skilful acting is what makes the game so hilarious. It has been a hit with adults and children alike. Most people seem to automatically choose the charades option but the drawing option has proved a good travel game for my children. (Less distracting than charades or arguing while I’m driving!!).
 
Soundiculous
Players 3-10
Time 15mins
Age 8+
Price £11.99 (available on Amazon or direct from Gamely Games)
Surprisingly challenging, Soundiculous requires you to mimic a sound while others guess what sound you are making. What I hear when I make a tumble dryer sound is apparently nothing like an actual tumble dryer! A very simple premise that has had us howling with laughter. Even the noises which we accurately guessed were entertaining. Although personally I thought my beatboxing was me stumbling on a hidden talent, I’m pretty sure that they were still laughing about the tumble dryer. Children can be very unforgiving.
 
The Pretender
Players 4-6
Time 15mins
Age 12+
Price £11.99 (available on Amazon or direct from Gamely Games)
A game of social deception.
Choose a category and each player is assigned an identical role – apart from – The Pretender (If you’re not singing by now you’re reading this wrong). Each player performs a mini charade relating to the item on the card. It is a balancing act – you must perform clearly enough so that people don’t think you are the pretender but vaguely enough that the pretender can’t work out the answer. The Pretender has the most difficult challenge though. They must act out a charade which fits with the others – this is of course easier if they are last to go.
Players then discuss who they think the Pretender is. On the count of three, all point towards the accused! The wiley amongst us can always deflect guilt and steer the conversation towards an incorrect accusation. The Pretender can save themselves by guessing what the item on the card was.
Often age guides are a bit conservative for my liking and I regularly play games which are ‘too old’ for my family but this one is bang on. For a ridiculous game there is a certain level of skill and cunning required – definitely one for the grown ups!
 
I also love the look of these games.The designs are quirky and fun. I adore the colours in The Pretender. When they’re not packed in a bag to go to an event, they look great on my shelf!
As always you can try these games out at one of our upcoming events – and if you can’t make those, you can always book a private party!
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My Year in Games.

2018 has been a great year for Cards or Die. We’ve brought lots of people together with board games and played thousands of games! Here are our highlights…
 
January
I love visiting board game cafes and our family started the year by visiting Treehouse Board Games Cafe, Sheffield. It’s great to try games before you commit to buying and I love being taught the rules without having to wade through rule books. Exactly what Cards or Die offers at all of our events but nonetheless it’s good to be on the receiving end of great service and expertise. We played loads of new games including Colour Brain which we now have in stock – a brilliant quiz game with multi choice answers so you can always have a go. Answers that others don’t get earn you points, so unusual knowledge is rewarded.
 
February
In February I was back in school but instead of teaching, I was getting learners to work together and compete positively. They had loads of fun playing Exploding Kittens and Dobble. Since then I’ve done some work at The Lighthouse School in Leeds, working with young people with autism. Games are such a fabulous way to get people to interact with each other especially if communication is challenging. The fact that games give your communication a clear focus and purpose actually makes other communication easier and more comfortable. One of the only things I miss about teaching is working with young people – passionate, slightly crazy young people. So going in and playing daft games while reinforcing learning about social skills and helping groups to bond has been loads of fun.
 
March
In March my family and I went to Airecon. Two days of gaming – we tried loads of new games. I got the opportunity to play Quirk! before my Kickstarter copy arrived. My daughter was hooked on Animal Ailments and we backed it that day – her first kickstarter project. (What have I started?!) My favourite game of the weekend was Azul – it’s so tactile and gently strategic. Unfortunately I had to wait till my birthday in October before we finally tracked down a copy but since then it’s been our most played game. Another highlight was meeting the lovely Bez who I’ll be working with demoing their games at Airecon 2019 and UK Expo too.
 
April
We did some events in cafes this year as well as pubs and bars- a chance for people to have a night off from cooking and enjoy some board games with the family. This meant that I’ve enjoyed loads of delicious food from a range of local cafes. Plus slightly further afield at Mrs Smith’s Harrogate which even offers weight loss friendly meals which is awesome and delicious. It’s also given me the opportunity to support some local good causes like The Courtyard Cafe in Horsforth and in January we’ll be at Keepers Coffee for an Exploding Kittens tournament and cake!
 
May
Board Games at Weddings are perfect for those who don’t want to spend the whole night on the dance floor and is a great shared activity for people who don’t know one another. I always take a variety of games including retro favourites, co-operative games and party games too. I’m looking forward to the weddings we’ve got booked for next year and hoping to get some more booked in too.
 
June
What a fabulous summer 2018 was. We spent lots of fun Sundays at Hyde Park Book Club gaming in the sunshine. We’re there every third Sunday and hopefully in 2019 from about May onwards you’ll find us set up outside and soaking up the sun!
 
July
This year was the first time Cards or Die has participated in the Horsforth Walk of Art. Despite competing with the football on one of the days we still had an excellent turnout with lots of people having a break from their wanders at the Board Game tent – two gazebos full of board games choices! Because we were at home, people had the full collection to choose from whereas usually I have to take a selection to events. With over 300 different games on the menu it’s usually impossible to give people access to all of them. The children had fun baking for the event and playing games on the day so it was a real family event. The giant Pass the Pigs had their first airing!
 
August
n August I took a selection of games to the Furnace Social Club at West Yorkshire Playhouse for a great night of gaming and relaxed networking. Pit went down very well as always. First released in 1909 it’s a timeless classic- great for parties and large groups. It involves lots of shouting and my version comes with a deliciously retro orange metal bell which I think should be included in every edition. You compete to corner the market on the product of your choice, collecting a set by trading with others. Once you’ve got the complete set you get to ding the bell and trading ends! Fast paced, shouty fun.
 
September
After a long, long wait during which time I learnt that it is far easier to get a million board games made than it is to get two printed (!) I finally got my first bespoke board game completed. I delivered it to Gateway Family Services for them to use in their training of staff on care navigation. I thoroughly enjoyed the creative process of designing it. I think that playing games is a brilliant training device – the game I designed is purpose built to train in a specific area and I have designed it flexibly allowing different areas to be focussed on in different playthroughs. People engage with games because it’s fun and different. Learning through play can be stimulating and challenging, allowing people to experiment with different scenarios and risks; to balance working as a team with individual responsibilities and to celebrate each other’s contributions.
I also delivered some team building in Wrexham. I taught the teams Escape Zombie City – a frantic co-operative game where you have to work together under pressure to achieve progressively more difficult outcomes. Nothing bonds people like surviving a zombie apocalypse together! It was interesting to watch the dynamics as people were moved to different teams. It was certainly not the team building they were expecting and it was great to receive lots of lovely feedback.
 
October
During half term I had my first booking at The Horse and Bamboo theatre over in Rossendale. A lovely little theatre with some excellent productions. The event was packed out – in fact we had to get mats out for people to sit on as there weren’t enough chairs and tables! This group didn’t seem to mind as they got stuck into a game on Gobblin’ Goblins – a game of gross foods and tricky goblins. We’re back there on the 27th January 2019.
 
November
Every November a group of – I’m not going to say old …. – longstanding friends and I go off somewhere. This year we glamped on a bus in Shropshire. There are a few constants in this arrangement – prosecco, some sort of spa/ hot tub experience, great food and I bring the games. We played Geistes Blitz, In A Bind, Logo Game, Outburst, Whist and Who Did It? I laughed so much when we played Who Did It? that my face hurt. Enjoying games with friends is one of the things that inspired me to start Cards or Die and when you teach a game that people love it’s such a great feeling. Games really can bring people together in such a positive way.
 
December
What a fantastic end to my year! I’ve been nominated for Independent Business of The Year. I’d love it if you could take a moment to vote for me – although just the nomination is amazing to be honest. I work hard and I passionately believe that my business can be a force for good. I want to play my part in tackling social isolation, in helping people get together and not feel alone; to support others with mental health difficulties and to support good causes like The Courtyard Cafe and Keepers Coffee and Kitchen. This nomination means a lot and when times are challenging I know it will help me to keep doing the thing!
Join us at a Cards or Die event.
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2018: is safe to come out yet?

Wishing you all Yuletide light, love and blessings. I haven’t always marked Yule but over the last few years I have embraced the celebration. It seems so natural to celebrate the end of the short winter days and the coming of the light. 2018 has been a dark year for me and I am more than ready for lighter times.
 
It’s that time of year when everyone starts claiming the new year for themselves. I’m not even going to attempt to trump their claims – they can have it. I don’t need 2019 to be my year, I just need it to be a bit kinder to me than 2018 was.
 
2018 was mainly poo. But even in the poo there were glimmers of hope and positivity. I just need to give them a bit of a clean up so we can see them properly. Let’s start with the deaths of my parents…
 
We fought for them and for their welfare even when they fought against us. They both had good deaths in places where they were cared for by people who really cared. When the people who sat with your mum as she died can’t speak because they will cry, you can’t ask for more. The way the Macmillan nurse looked at my Dad with such fondness reassured me that it didn’t matter if we weren’t there at the exact moment of their deaths.
 
This was a significant and liberating realisation for me. In fact it is not the last breath that counts but all the times before that. It is their life that I want to remember, not their death. It was not possible for me to spend every waking minute at their sides, counting each breath. Waiting.
 
It is heart breaking to be without them, especially at Christmas, but at least this grief is pure, unadulterated grief. Last Christmas they were already gone – taken by dementia. They looked like them and there were glimpses of them there but often they were frustrating, exhausted and exhausting. I spent more time trying not to be angry with them than is healthy. And yet more time berating myself for being angry. But now in the space where they should be – the phonecalls, the visits, the ridiculous Christmas ornaments – there is just loss and sadness. And that feels right. I’m not OK. Knowing and feeling that it’s ok not to be ok helps me accept that I will be.
 
Looking back over 2018 it can be hard to see positives through the blinding grief but they are there, nestling amongst the day to day sadnesses and losses. In fact as Romeo once had to be reminded there is ‘a pack of blessings light on my back’.
 
When I realised my Dad was dying, I contacted him brother who we had lost touch with over time. His brother came to see him and now we will remain in touch. I have gained an Uncle.
 
As I said, we fought every step of the way for and against Mum and Dad and we made sure they had good ends to their lives.
 
When my Mum’s dementia got so bad that she lost touch with my Uncle, I picked up that contact and visited him a few times. We reminisced about holidays we had together – good times. He died earlier in the year. I am so glad that I spent time with him. He was funny and positive and always made the best of things. I will miss him but that sadness is imbued with happy memories and gratitude that I had that time with him.
 
We were burgled this year and I lost a lot of jewellery. Thankfully they missed Mum’s jewellery. It’s only stuff but it’s stuff that’s inextricably linked with memories and I’m glad that I can wear her rings.
 
The other battle I’ve successfully fought is getting my son the school provision he needs. It was tough, some days it still is. Some days trying to (sometimes failing to) get him into school is an emotional tightrope walk which leaves me struggling to balance. Daily I remind myself and him that we are getting there.
 
The business has continued to grow stronger. Being nominated for the Yorkshire Choice Award for Independent Business has been a lovely end to the year. It has also prompted me to reflect over 2018 in a much more positive frame of mind.
 
I normally set resolutions or at least suggest resolutions for other people. There’s just a couple – one for me and one for you and if you can all do your best with it, I’d appreciate it: if everyone could just stop dying (-just for 2019) – just while I recover that would be ideal.
 
And me? I’ll just crack on with ‘doing the thing’. I think I’ve been doing the thing well on the whole and if I just keep doing it… well, everything will fall into place… eventually.

Get your own daily reminder from Katie Abey.

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Chicken Time Warp: Soup for the Gamer’s Soul

3-6 Players
14+ (or younger – our 10 year old loves this)
Less than 30mins
 
If you find yourself reflecting on the relentless and ever quickening passage of time in a rueful manner. Or, if you enjoy anthropomorphic chickens then this is one especially for you.
 
To be honest, you had me at time travelling chickens. The theme of this pocket rocket of a game is an absolute joy. You are a group of chickens who have broken all the rules by fiddling about with time travel causing an endless time vortex to be opened. Let’s be grateful chickens didn’t get hold of the Hadron Collider. To escape the vortex you need an Escape Pod and impeccable timing.
 
First, you set out your timeline in countdown order: 10 down to Escape Window Open. Each turn – before playing your chosen card – players reveal another countdown card. This means that time flies and you career rapidly towards the escape window often without the requisite escape pod. Whenever a time slips away card is revealed, the highest face-up timeline card is removed from play. (It is possible to end up with only the Escape Window card- fortunately it is immune to the ravages and cruel whims of time.)
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The clux capacitor (yes that’s right – take a moment to enjoy that one) is a powerful card. It can enable you to cheat death and temporarily halt the relentless passage of time. It enables you to Turn Back Time and sing classic Cher songs at the top of your lungs.*
 
Time travel is fraught with danger and if you don’t tread lightly, you can end up erasing your own existence and no chicken wants that. You get two chances though. The first time you draw a You Dead card and learn that a distant relative has killed you, you are frozen out of the game unless you can play a clux capacitor card. You place your character card on the timeline at the moment of your death. You remain there – frozen out, unable to play. You can only watch in tense horror as the cards are taken until either, a clux capacitor which revives you is played, or, until a time slips away card is drawn and you are not just dead but erased from existence. It’s ok though, you’re not so dead that you can’t go to the bar and get the next round in while the rest of us try to escape.
 
Winning
Winning is easy – all you need to do is
  • Pick up the escape pod
  • Hold on to the escape pod
  • Play the escape pod while the window is open
That’s all you have to do. Don’t have the escape pod? Don’t worry you can just swap hands, peek at other people’s cards (legally – with a card, not just with strategic reflective surface placement) and steal it! Or failing that use reverse and cryogenic freezing to buy yourself time to get some more strategic cards. Time is critical in this game and there isn’t much of it.
 
This is a fun, quick play, take that card game. It’s portable which is always a plus. Great for families or groups of adults – we’re definitely backing it. You can see by the photos how many different places we’ve played it in and we haven’t even had it a week! (and I’ve spared you the flowery tablecloth of doom photos for once). You have two lives, limited time and a random selection of tactics. So how about it McFly – will you play…. or are you too…. CHICKEN??
 
*It’s more of a house rule than a legitimate part of the game.**
** Actually it’s only me that sings. My family just wait patiently for it to be over.
 
Come and play it at a Cards or Die event.
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Co-operative Games: All for One and One for All.

Cooperative games are a perennial favourite at Cards or Die events. I enjoy them and I wonder whether there’s something easier about playing a co-op with a stranger than playing a competitive game. There’s certainly an amount of awkwardness in playing games like Coup or Skull where you need to lie to win! Games where in order to win you need to completely destroy your opponent definitely have less of a friendly vibe.
 
The object of a co-operative game is that you work as a team to defeat some external force. All for one and one for all – if one dies you all die! Usually each person has their own special ability that they contribute to the team and it is by using those abilities prudently and strategising as team that you can triumph. At Cards or Die, I’m all about including everyone and getting people to connect with others. Co-operative games are perfect for that: brilliant for team building, for groups where someone struggles with losing and ensuring that everyone in the group is given equal status. I have built up quite a collection but here I’m just going to look at three very different styles of game within the co-op genre.
 
Forbidden Desert
In Forbidden Desert you are stranded adventurers who must recover the scattered parts of a legendary flying machine and escape the Desert in order to win. But it’s never that straightforward, is it? The wind blows, the land shifts, the sands deepen, water runs low and the sun beats down. And any or all of these things can kill you.
 
Dangers
  • The board is set out with a gap in the middle and when the wind blows, the tiles shift and sand builds up on them. This restricts your movement and if you run out of sand to place then you lose.
  • Each player starts with a water reserve which they must keep an eye on throughout the game. You can not run out of water. Cards like sun beats down will reduce your water if you are in an exposed place.
  • Every time you draw a Sun Beats Down card you also move the Sand Storm meter up one. This means you must turn over more cards which increases the danger. If you reach the skull and crossbones marker then, you’ve guessed it, you’re dead.
It’s not all bad news…
  • Special actions allow each character to complete bonus actions like sharing water, move in different ways or move others to safety.
  • In addition, you can gain equipment tiles which allow you to blast sand out of your path or airlift people to safety.
  • There are tunnels where you can shelter from the Sun and wells where you can replenish your flask.
  • The flying machine is very tactile and lovely. If you can just find all the pieces and get it going….
  • There is a lot to consider in this game and a variety of ways to strategise yourselves to safety or to certain death. We have lost many, many times but still we come back for more. Sometimes straight after we’ve played!
If you’ve already played Forbidden Island – it’s more complex than that but less complex than their new offering: Forbidden Sky.
 
What have we learnt?
If you must wander about in the desert, take a shelter and some water.
 
Plays 2-5
Time 45mins
Age 10+
Big Book of Madness
Big Book of Madness is one of the more complex games on the Cards or Die Menu. You are aspiring magicians and in your quest to master more spells, and unlike actual students, you ventured to the library and opened the Big Book of Madness. This can only end well! It turns out The Big Book of Madness contains not only spells but hideous creatures which you must now battle. You can quickly learn spells from the library but be quick. If you don’t learn fast enough you will go mad! (And lose the game).
 
Dangers
  • Madness cards. Each player has their own deck of cards and over the rounds you must strengthen your deck of and try to avoid weakening it with madness cards. (It is partly a deck builder). Madness cards are added if you run out of cards or as a result of monster attacks.
  • If you fail to defeat a monster it makes it increasingly difficult to defeat subsequent monsters. This can be disheartening if it happens early on in the game.
The good news
  • As well as each player possessing a special ability, players can also play cards in a ‘support’ slot which means that other players are able to use that card.
  • You can add to your collection of spells and as it is co-operative by learning spells you are strengthening the group and giving yourselves more options when deciding how to tackle the monsters.
  • The illustrations are gorgeous – you can slowly go mad whilst admiring the art.
  • As with Forbidden Desert, by starting the tracker in different places you can increase the difficulty level once you have mastered the basic game.
What have we learnt?
Don’t open books. Hang on, no. Don’t go in libraries? If you all work together you can defeat all evil and save the world. Yes, that’s better – let’s go with that.
 
Plays 2-5
Time 90 minutes
Age 14+ (Younger players can definitely cope with this)
And then we held hands…
I bought this as a wedding present for some friends before I realised the premise behind the game. It is a game about two people and their failing relationship! About the least appropriate wedding gift in the world! That aside, I now have my own copy and find it both challenging and enjoyable. To be honest the game plays well as an abstract and you don’t need to worry too much about the theme. But then I would say that. Well, that’s the dangers covered!
 
Grounds for Divorce
  • The game is played in silence – or at least, you may not discuss the game.
  • You must both reach the centre space on consecutive turns.
  • If a player can not move into a clear space on their turn then you lose.
  • You must also both end the game emotionally balanced, indicated by a stone placed on a scale- you must both be on 0 at the end.
Marital Bliss
  • If you love Dixit this may appeal as it is a very visual game.
  • In actual fact you are using the colours (emotions) on the cards to plan a sequence of moves.
  • Triumphing in a game that requires observation and perhaps some intuition is very rewarding.
  • Much like Magic Maze (also played in silence) there is not room for one person to dominate and just instruct the other. This can be a downside in co-operative gaming where one person assumes a leadership role which involves them directing everyone else. Thankfully, this is not a common occurrence and if you know someone like that then this would be a great gift for them. (Not as a wedding gift though).
  • There is room to increase the difficulty level if you are still speaking to each other after your first attempts.
So, What have we learnt?
Communication is important but silence is importanter.
Always read a full review and description of a gift before buying it.
 
Plays 2
Time 30-45mins
Age 12+
 
If you enjoy cooperative games you might want to also check out Sub Terra, Magic Maze, Escape from the Curse of The Temple, Assembly, Forbidden Island, Pandemic, Outfoxed. All of these games are in the Cards or Die collection. If you want to make sure they are in the bag, get in touch and request them at a Cards or Die event near you.
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Assembly by Wren Games or ‘why you don’t want to get stuck in space with me.’

Update 02/12/2018 – click on the links below to see a how to play video:
 
My copies of Assembly arrived last week. I’m so pleased with the look and feel of them. The larger cards work great and it’s still portable enough to play on the go. All those stretch goals have meant it has lovely components including a metal die. I upgraded and got extra glitches as well as a play mat and I’m glad I did. I play this game a lot so it’s well worth the additional investment for me.
 
You were so excited when you were assigned to this platform – building luxury spaceships. But now you rue the day you ever set foot here. A series of meteorites have hit the orbital platform, triggering a deadly virus which has wiped out the entire staff – even Jones, the ship cat, bought it. Everything is malfunctioning and the computer seems determined to keep you here. You are delighted to learn that I have survived and can almost certainly impede your escape plan. You have spent many of our breaks winning my hard earned cash from me in a variety of strategic games.
 
Our only hope is an incomplete ship. If we can contain the virus by locking the bays and complete the assembly of the spaceship, then we can make good our escape and return to Earth with our vital immunity to the virus. So, not only do our lives depends upon our successful completion of this challenge but so too the future of mankind.
 
To be fair working with me, death is fairly certain but still, it’s worth a shot. Afterall it’ll entertain us in our last minutes together.
 
To escape we need to match all the modules to the bays in the assembly line using a limited set of commands. We can communicate but the computer keeps cutting us off as soon as we use a key command word. Time is of the essence.
 
***
 
Assembly is a beautifully compact game. Have a sneak peek here.
Assembly can be played solo or as a 2 player game. It takes between 10 and 20 minutes. I have played it both solo and the two player variant.
 
I love the look and feel of this game. The layout mimics clock patience. It’s co-operative but with communication restrictions which nicely adds to the complexity. But the best thing for me is that the theme is immersive. Every element, every mechanic, every card strengthens the theme. In my teaching days I babbled on a lot about the importance of writer’s craft and ‘making every word count’ so I appreciate it when I see that in action. You really are battling against a sentient knobhead of a computer fixed on your demise. Even the scoring at the end is well crafted ‘Unfortunately, good attempts don’t make you any less dead’!
I’m still trying to get a run of wins at the basic level but there are challenges that you can add and variations with the malfunction cards (not necessarily more difficult but they lend a different dynamic to the game). When I say I’m still trying, I am playing this a lot. To say it has a strong ‘Again… again..’ vibe is an understatement and the compact nature of Assembly is very handy given how addictive it is.
And I will play it in the rain and on the train and while I’m waiting for my green eggs and ham and at the pub and in the fog and when I should be writing a blog… you get the picture…
Despite numerous losses, the game is winnable – I know I can do it but it’s hard. Which for me means it is perfectly pitched and because you can add difficulties it should remain so.
 
Time restrictions also add to the challenge. When the command deck is exhausted three times your time is up. Each time you draw the last card you add in one of the set aside command cards – this is an easy way to track where you are up to as well as being integral to the game. The wild card is the last to be added – if only you’d had it at the start, things could have been so different.
 
There are four basic commands you can use to move the modules onto the correct bay. (Match the symbol on the module to the one shown on the card). You can swap two modules, rotate modules, draw up more modules or lock the bays down. Simple. Apart from, when each deck cycle ends – not only is the command deck shuffled but the computer scrambles all the unlocked bays on the assembly line. So all of the modules that were close or even in the right place are no longer. That computer really is a tricksy beast.
 
As we speak Wren games are hard at it, designing more challenges. I’m sure they want to see us trapped in a half built luxury spaceship which after all is not a bad way to go.
 
The game will be live on Kickstarter from May 24th. If you enjoy space, co-operative or solo gaming and you’re up for the challenge, this is one you’ll want to get on!
Click here to make sure you don’t miss out.
 
You can play Assembly at a Cards or Die event.
 
You can also check out my tutorials over on Youtube: Solo Play Two Player
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The Benchmark Games

Some games become benchmarks. You know, you hear about or try a new game and you immediately start comparing it… is it as good as..? Is it as pretty as…? It’s good but it’s a shame the art isn’t as good as…. or the rule book isn’t as clear as…
This is often more about the execution of the design rather than the game itself. It’s not always a negative judgement, it can be a way of categorising games in my head – I often make comparisons when I like the game and just wish one area was more effective. So what are my benchmarks? My points of comparison?
 
Art Work – Dixit
I’ve yet to receive Fire in The Library and I am excited about how lovely it is, but for now Dixit remains my point of reference when it comes to art work. The cards are beautifully odd. There are many games, like High Society which are gorgeously illustrated but I think it is the oddness of the art and the demand to engage with it in Dixit which most appeals to me. In Dixit, you have to come up with a word or phrase which describes your chosen image closely enough so that some people will correctly identify which image you are referring to, but not so obviously that everybody gets it. This, along with correctly identifying other people’s choices, is how you score points. I think it is the combination of the necessity to minutely study the cards as well as the beauty of them which makes it one of my favourites.
Dixit 2
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Beautiful Components
I have so many games that I love the feel of. Mancala in its hand hewn wooden box, dried olives that drop into tin cups – the look and sound of it is very pleasing. Whenever you take the lid off Cobra Paw people immediately reach out to touch it – the chunky dice, the bright colours and the indented characters on the tiles (or clawfuku as they are correctly known – have fun pronouncing that, I know I do). The components of games can be more memorable than the game itself – that’s why people think they want to play Mousetrap until you remind them that the game is incredibly frustrating and deeply crap. For me the game I think of when I think of beautiful, tactile components which add to the game rather than distract from it or hide a terrible mechanic had become Azul. But then I opened Dice Hospital.
In Dice Hospital, each round you admit new patients (dice) to your ward, treat them and discharge them (hopefully). Each round you can add more wards or more specialists to your hospital. Colourful dice are always a good component for me, and these come in a bag that feels really good! Even without the deluxe add ons you can glory in the thickness of the card stock, enjoy the round counter with its little cut out window, be slightly afraid of the meeples with their medicine bottles and enormous syringes.
 
The deluxe add ons are brilliant though. The cardboard morgue and blood bad tokens are replaced with wooden ones; the ambulance cards with real ambulances. Ok they’re toy ones but they are gorgeously chunky and no longer do we slide a card towards us, instead we brum our ambulances round to the admissions ward. My next job is to paint them – I can’t wait.
The game itself is excellent. So far we’ve played with 4, 3 and 2 players and enjoyed it each time. There is a lot of decision making, planning and balancing to do as well as a degree of luck which always appeals to me.
 
Representation
So many games are still getting this wrong, from the male pronouns in the instructions to the choice of white characters. My choice of female character is a constant source of irritation – oh, I can be a scantily clad blonde or a busty brunette. Come on, we can do better than this – even Cluedo had a better female character selection than that. It’s almost as if there are some white males who want to keep the hobby white and male. I can only hope they really are the persecuted minority they claim to be.
 
The situation is definitely improving, I think we just need to avoid complacency. There are lots of games that spring to mind who are getting it right: Dice Hospital and Tortuga are two that spring to mind. But there are two that are at the forefront of my mind when I consider representation: Sub Terra and Gobblin’ Goblins.
 
Gobblin’ Goblins is a fun game of eating gross food (and I don’t use the word gross lightly. If you were wondering nostalgically about white dog poo, wonder no longer – see it’s on the floor)
But I digress…. at the start of the game, you choose a Goblin. And it really is a choice – you can be fat, thin, male, female, small, tall, able bodied, in a wheelchair. Personally I enjoy the fact that I can be a girl even if more than one other girl is playing. My favourite is Granny Knuckles – she’s not winsomely flashing her cleavage – she’s standing on a stool to give the illusion of height and somehow still managing to look menacing. That’s what I aspire to.
 
Sub Terra
Trapped in an underground network of caves you need to work together to escape in Sub Terra. The elements: gas, floods, rock falls and hidden monsters known as horrors are all working against you. The balance and use of character’s special abilities is vital for your survival. Your choice of character has never been more important. Each comes with a back story which I love – such a well thought-out detailed touch. It was a relief then that the choice really was a choice. Ironically when offered four female roles including Amirah Malik as team leader, I often plump for Jai Singh – the body guard. Just the sentence ‘we’ve decided that the need for him outweighs the security risks’ made me choose him! I get to shield the party from harm – absorbing shocks and generally being really ‘ard! Those horrors won’t mess with my mates. One day hopefully I won’t open a game and say ‘Oh there’s an Asian woman, and a black man. And the woman is in charge of everything. Yes’. It will become normal, not worthy of remark at all. But as it stands we’re not there yet.
Flavour Text
Temp Worker Assassins for me has the most enjoyable explanations and notes on the playing cards. You are a temp and your mission is to use inventive stationery weaponry to kill off the permanent staff. The characters are well named – the health and safety halfling, the legal aid fairy. The weapons are genius – the machine gun stapler, the compact disc shurikens, the unremorseful ruler. Every word from the rule book to the cards is carefully chosen to help immerse you in the theme. It is part of what makes this such a joy to play. I have reviewed it in full here if you want to find out more.
Clear Rulebook
Nothing is clearer and has just the right amount of detail and example scenarios than the Settlers of Catan rulebooks. It is intimidating when you first get it out of the box as it has a game rules, separate almanac and an A3 game overview sheet. However, that just means that the main Game Rules do not get cluttered with boxes of extra information or definitions and footnotes. I’m sure the layout and order of information is an entirely personal thing but for me this is perfection.
 
The Game Overview has clear colour diagrams of the set up with a brief summary of the game. You can quickly get the idea of the game from this. It is enough to get you started on your first game. The font is a good size, there are clear headings and numbered steps.
 
So, for me this is a good start – a manageable amount of information. Then I can move straight on to learning it with a first play-through using the Game Rules as a guide.The way I learn games is by playing them. I know other people approach it differently but if I just read, I find it difficult to process all that information. If I get stuck along the way I refer to the more detailed Almanac.
 
At every stage the instructions are clear and well expressed. And their choice of pronoun? You. See, I told you – perfect rules.
Box/ Packaging
Rather unfairly the benchmark for this one, rather than being a perfect box – is Uno. When I get a game, I instantly want to check it is not as badly packaged as Uno. Worse than a tuck box, it is two stacks of cards wedged sideways into a tuck box. The box isn’t even big enough. This is a familiar tirade and I know that you are shaking your head in empathetic despair not in judgement. For the purposes of this blog I tried to find more positive comparisons, please use them as your benchmark – it’s not too late for you. The good ones are:
Who Did It? – a lovely magnetic box; games from Big Potato Games – the box has a carefully shaped compartment for all the pieces – a place for everything and everything in its place and Weird Giraffe Games spoil us with extra bags so we can organise our cards and playing pieces to our heart’s content. I am trapped by my negative Uno experiences, always I find myself referring back to that infernal box. The message here – I can tolerate a tuck box but two layers of cards in one flimsy tuck box? You may as well pre-wreck my cards before you package the game.
The benchmark is always shifting. There are always new and improved games that smash your expectations into smithereens, pieces that feel and look like nothing you’ve ever experienced, art work that blows your mind. These may not always be the standard that I judge all things by; but today they are. What about you? What are your benchmark games?
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Christmas Gift Ideas (spoiler alert: they’re all games!!)

Christmas is a time for getting together – eating, drinking and being merry. Whether you’re looking for a way of getting the family communicating this Christmas; trying to find common ground between a 5 year old, a 14 year old and a 90 year old or just fancy a change from your usual Christmas activities – these games will be just the ticket.
 
A couple for all the family.
Geistes Blitz
One of the greatest things about Geistes Blitz is that it is a very levelling game -just because you are an adult, you do not have the upper hand here. This appeals to the truly competitive as you can beat your 5 year old with a clear conscience and the less competitive who often ‘adjust things’ to avoid younger family members losing heart.
 
The name literally translates to spirit lightning and you need lightning reflexes to win at this one. Be the first person to grab the right object to win the card, get the most cards to win. If the object is shown exactly on the card then it’s easy you just grab the green bottle, the blue book – whichever the card depicts. However, the majority of the cards are not so straightforward. Instead you must grab the object which is not represented on the card either by object or colour. E.g. in the cards shown above, reading left to right – it is the grey mouse, blue book and grey mouse again. After a while bizarrely it is the cards that show the object in the correct colour that people stumble over.
 
It’s a pleasingly tactile game and as you are grabbing the objects rather than the cards, as you might in similar games, it promises to remain in good playable condition for a long time.
 
Plays 2-8 people
Time 10-15 minutes Age 8+ (we have played it with ages 5+ successfully)
Price £13.99
 
Cortex
This game is also about reactions but it is your ability to accurately solve a challenge first that is tested. This is another leveller as I have found that different people favour different challenges. Cortex claims to challenge each part of your brain and that certainly seems true. It’ll get those little grey cells moving again after you’ve had too much Christmas dinner.
 
The Challenges
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Colour challenge – identify the word written in matching colour
Maze – Find the way out
Dexterity – Touch the right part of your face with the fingers shown (this is my personal nemesis)
Duplicates – Spot the duplicate image
Memory – as soon as you can confidently recite the five items shown, cover the card and go for it!
Spatial Awareness – work out which shape fits in the gap (some of these are 3d shapes!)
Frequency – spot the image which features most
Touch – relying on touch alone, identify the card. This is worth two brain pieces – even the games designers admit this is a tough one!
 
Scoring
When you win two of any challenge type you swap the two cards for a brain piece. The first to complete their four piece ‘brain jigsaw’ wins! *If you dispensed with the brain pieces and used pen and paper instead there is no reason this game can’t play up to 8.
 
Plays 2-4*
Time 15-20 minutes
Age 8+
Price £13.99
 
Outfoxed – One for the little legs.
Work together to solve the clues, reveal suspects and deduce which dastardly fox stole Mrs Plumpert’s Pie. As a team you need to decide whether to roll for clues or suspects and if you don’t roll the required symbols the fox starts to make their escape! This is a fun introduction to co-operative board games or just to board games in general.
 
Co-operative games are good for every age but particularly for players who may struggle with waiting for their turn or find losing difficult. Your team unites against a common enemy or challenge, in this case – the wily fox. While there is turn taking with the dice, movement of pieces and use of the Evidence Scanner (which everyone wants to use!), because everyone is involved each turn there is no waiting around. So you can reinforce important skills in patience and team work without the frustration. It should offer a calm time in an otherwise chaotic day. Especially if you’ve just played Geistes Blitz!
 
It’s a beautiful looking game with nice, quirky components. Everybody wants to move the fox and check the Evidence Scanner – especially the adults who are just helping and making sure it’s done right. After all it’s good for grown ups to practice team work and turn taking too!
 
Plays 4
Time 15mins
Ages 5+
Price £17.99
 
The Logo Game – One for the Grown Ups
I finally caved in and got a copy of this because whenever I went into a board games cafe someone was playing it and in some cases queuing for it. Since I added it to the Cards or Die Menu it’s been a popular choice at games nights.
 
I think the quiz element of it appeals to lots of people and the mixture of question types based on a topic we are all surrounded by makes it fun and accessible. Younger children struggle as some of the logos are older or for products they’re not familiar with. Having said that as you can play in teams not just as individuals some children may enjoy being part of a team. On the whole though – it’s one to save for the grown ups. A lot of my board games are popular because of their nostalgic value and I suspect The Logo game plays into that too. You can spread the Christmas Cheer by telling the children how chocolate bars used to be bigger!
 
Plays 2- 16
Time 40 minutes
Ages 12+
 
A Retro Classic – Outburst!
It wouldn’t be Cards or Die if there wasn’t some element of retro. Even though, it sticks in my craw a bit to call a game made in the 80s retro even I have to accept that it was a long time ago now. Despite my advancing years I struggle on some of the categories – the political figure ones and things like men’s names. It gives us a glimpse back to life in the 80s and a chance to beat the youngsters! Oh God I am old aren’t I? When did this happen? (These are rhetorical questions – under no circumstances should you answer them in the comments).
 
You can tell that Outburst! is an enduring classic because Hasbro re-issued it and as far as I can tell it’s the same game but with more up to date categories. But if you can get an original from the charity shop then so much the better. The age on the Hasbro version says 16+ In the version I have it is mainly that the categories are suggestive rather than that the answers are rude. However, there are some cards I remove if younger players are present – things you can buy from a vending machine for instance. Outburst challenges each team to name up to 10 ‘things’ in a category – foods served at a dinner party, things made of elastic… But the tricky part is – you have to name the exact things on the card or you don’t score. Roll the dice to determine bonus answers and the number of spaces to move if you hit the bonus answer. It’s all wonderfully arbitrary. You may well be able to name 25 winter sports but if only 2 of them are on the card you score 2! It is frustrating and entertaining. In many ways it encapsulates the essence of Christmas as it is best enjoyed whilst ‘in drink’!
 
Plays 4 – 10
Time 20 minutes
Ages 16+
 
If you’re looking for a unique gift experience for family or friends, why not treat them to a Cards or Die board games night. Get in touch for details.