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Patricia Jones Eulogy

Having only recently completed my Dad’s eulogy, it was hard to face writing Mum’s last week. Losing both parents so close together has been tough even more so because of Mum’s dementia which meant that we lost her over and over again. I am saving it here as a permanent reminder of my Mum.
Over the last few years Mum had become less and less Mum and that has been incredibly hard to face. Mum survived so many falls, bumps, bruises, tumbles and near misses that it is simultaneously hard to believe she survived so long and that now she has gone.
 
The illustration I always used to make sure that any health care professionals really understood the magnitude of Mum’s ‘high pain threshold’ was the time when Mum and Dad got knocked over by a car. Dad was airlifted to hospital while Mum sat on the kerb insisting she was ok. They both went into hospital, Dad came home with bruises and broken toes. Mum after insisting she was fine was sent home. A few days later complaining of a ‘bit of pain’ Mum went back into hospital. She had broken her hip. Then there was the time she broke her arm while the car was in the garage so her and Dad got the bus to hospital rather than trouble anyone for a lift.
 
Mark suggested selling her DNA to some sort of military training base to build super soldiers and I think he was only half joking. At times I was convinced that stubbornness alone kept her going.
 
There were always glimpses of Mum there though. Marie told me at one visit that Mum had told her to do her cardigan up because it was cold out and another time Marie said to her ‘When Lawrence visits I bet you talk more – you can’t get a word in edgewise with us two’ (me and her) and Mum laughed. She loved looking at old photos too.
We want to thank Aaron Court for the care they took with Mum and for making her life comfortable and happy. The love and compassion that they show on a daily basis is incredible.
 
But Mum was so much more than these final years. As you know Mum and Dad lived in Liverpool during the blitz. Mum was evacuated with Aunty Eileen. She told the tale of how they arrived in a church hall with lots of other children, gas masks slung over their shoulders and then the adults who they would live with arrived. A tall thin woman dressed all in black entered and Eileen apparently whispered to Mum ‘I hope we don’t get the witch’. The numbers in the room dwindled and eventually Eileen, my Mum and ‘the witch’ remained. It turned out that she was an incredibly kind woman who looked after them as though they were her own.
 
In a time of emails and skype it’s difficult to imagine those children gathering at the train station to see if a family member was coming to visit. If no-one visited sometimes a neighbour would bring a package or letters.Those tales always brought home to me how hard the war was both for those who stayed and those who left.
 
Some of my earliest memories of my Mum are when we would go down the Port together. She would stride along with me having to run a bit to keep up. I remember getting to the top of our road and turning on to the main road. It was raining and Mum was wearing a carefully selected headscarf tied under her chin, protecting her hair and as we turned a lorry went through a huge puddle and soaked us both. I think I had started to cry, and Mum was dabbing at me furiously (and ineffectually) with a tiny handkerchief -probably embroidered with delicate flowers – then she just started laughing. She laughed till she was crying, and I laughed too. Then we just turned around and went home.
Regularly as we got very close to home, Mum and I would discuss which was the quickest route home. Of course the best way to settle this was to split up and see who reached the house the quickest. We would both agree to walk and solemnly agreed not to cheat and she we would walk looking back at one another and as soon as we rounded the corner we would run like hell. At least I did and the fact she was always slightly breathless (and very indignant) suggested that she did too so we never solved that! I never thought anything of it at the time but often now I think of her – a stylish, well dressed woman in her late 40s, in heels sprinting down the street alone and it always makes me smile.
 
This is the same woman who in her late 70s had to be told off for cheating at Elefun where you have to catch butterflies which are fired out of an elephant’s trunk. It’s not often that Mum had the height advantage and she was making full use of it to beat Edward and Molly!
 
Another shared early memory was Mum, Aunty Molly and Aunty Terry sorting out money at Grandma’s. You could only watch open mouthed as it went from ‘I owe you £4.50 and I owe Terry £2’ ‘Oh that’s OK because Terry owes me £1.75 and I owe Mam £5 so if you give me £1.20 and I give Pat £1.50 I’ll owe you…’ and so it went on. Until inevitably someone would utter the words ‘So if I give you 30p we’re all square’. And they would put their purses away and carry on chatting while we experienced something like the start of a migraine if we tried to work out what had just happened.
 
Mum used to love having everyone over and at Christmas, she spent most of the day in the kitchen. She was in her element – she was always the last person to remove her Christmas hat. For Christmas tea we always had frozen cream cakes – she would defrost them as per the instructions on the packet and every year we had the same conversation. Mum would worry that they were still frozen in the middle (they were) we would insist they were fine (usually whilst trying to melt a lump of frozen cheesecake under your tongue). This conversation always rumbled on for a while – Mum worrying and us re-assuring her whilst all the time wondering why none of us just said!
 
Then there was Aimee’s special role. Aimee was appointed as the person who knew when the pizzas were done and was able to de-shell the eggs. Any help you offered would be turned down on the basis that Aimee ‘knows’ how to do them ‘properly’. Mum took pride in being able to provide for us. Statements like ‘Marie likes me to make her coffee because she likes the way I make it’ meant that being given any kitchen responsibilities was a huge compliment.
 
Grandma’s cooking was legendary – her home baked jam tarts and scones were far superior to her defrosted desserts. And search as I might, I can’t find scouse that tastes as good as hers. Her sausage rolls were particularly loved by John, Edward and Molly. Emma and Aimee once saw her take a tray out of the oven with her bare hands and then just carry on. Another example of her bizarrely super human skills.
 
When you visited she would basically force tea on you. If you ever watched Father Ted you’ll remember Mrs Doyle – Mum’s offers of tea were reminiscent of Mrs Doyle’s. She would offer someone tea and if they said no thank you she would turn to one of us and ask again in a tone that suggested there was something wrong with our guest ‘Doesn’t Sally want a cup of tea?’ she would say to Lawrence. It was always easier to say yes please. Mark for some reason had the special privilege of making his own tea so he didn’t get two sugars which everyone else did because and I quote ‘John has two sugars’. Even I went to make a cup of tea for Mark only to be told that ‘he likes to make his own’.
 
Mum was always strong and proud which made it difficult to help her at times. One Christmas a toy went under Dad’s chair and without a moment’s thought Mum went over and attempted to lift the chair while Dad was in it! Once, after ‘allowing’ us to help her move some furniture for her she tried to move it on her own as it wasn’t in just the right place.
To say Mum was house proud was an understatement. She is the only person I know who ironed every item of clothing. She maintained she enjoyed it and it was the only time she got to think. She would often come into the living room cross her arms over the back of the chair and say ‘I was thinking while I was doing the ironing…’ and then she would relay some tale or pearl of wisdom.
 
When Mum told funny stories, usually about Dad, she would start to laugh until she cried. By which point you couldn’t understand anything she was saying because she was laughing so much – she would carry on trying to tell you though. I remember Mum rang me once to ask for Katherine’s postcode. She couldn’t hear me properly and we couldn’t even get past the first letter before we were both crying with laughter. It took ages to communicate the postcode.
 
I hope that you will share some of your memories of Mum and that even after today we can remember the laughter and fun we had with her. She was the bravest, toughest person I’ve ever known. I hope that this eulogy will prompt some memories of your own.
Patricia Jones
29th November 1931 – 30th August 2018
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The dog ate my blog post.

I aim to publish a blog every Sunday but sometimes life gets in the way. This week was one such week! So, I just thought I’d let you know what I’ve been up to! Prepare to read an elaborate web of excuses.
 
Social Media Training
On Monday I found myself delivering social media training with a specific focus on Twitter. I say ‘found myself’ as I’m not completely sure how I ended up with that booking. It wasn’t something I felt comfortable with initially – I took some convincing to do it. My social media knowledge, it turns out, is not as obvious as I thought. Realising you have accidentally learnt a skill is a very good feeling especially as it has come as a by product of getting the business going.
 
This is exactly how thoughtful and reflective we all looked both during and after the session.
Corporate Training and Team Building
By Tuesday I was back in my comfort zone playing Board Games! Nothing brings a team together more effectively than saving each other from the Zombie hordes. Playing co-operative games with teams is an excellent way for people to practice all the skills they need to be an effective team member: you need to plan your strategies; be flexible – adapt your strategies when you realise you’re all going to die; listen to others – sometimes you will need to take the lead while at other times you need to go with the flow and all of this within a strict 15 minute time scale. Board gaming is an area where it is so much easier to accept that losing is an integral part of learning. We all know the feeling of losing at a board game and then coming back stronger – ‘Right, this time I’m going to…’
 
Objectively we all accept that learning must involve failure and the more we practice that the easier it becomes to accept in our work. Type failure into your search engine and there are a plethora of motivational quotations and images but it’s not always that easy to accept. I have a poster by the door of our house and it was always up in my classroom when I taught – it contains this Michael Jordan quotation:
“I’ve missed more than 9000 shots in my career. I’ve lost almost 300 games. 26 times, I’ve been trusted to take the game-winning shot and missed. I’ve failed over and over and over again in my life. And that is why I succeed.”
Allowing people to fail in a safe, relaxed, fun environment is worth its weight in gold. Fortunately my rates are not *that* high!
The other positive side effect of this is that you come across people who haven’t played board games for years and you are able to re-ignite a long forgotten passion. People talk about getting their old games out and playing with their children when they get home or buying new games to play with friends and family.
 
Bringing teams together and bringing families together is so rewarding.
 
Re-igniting my own Passion!
My personal life at the moment has been significantly less fun than the business – arranging elements of my Mum’s funeral along with integrating my son into a new school has left me emotionally wrung out.
On Wednesday Katie from Games Explorers came to my rescue. Sometimes running this business still seems like insanity dressed up as a business plan. So meeting up with someone like minded who has the same or very similar crazy ideas is not only comforting but inspiring too. We met at Geek Retreat in Leeds and discussed our plans and schemes which now include plans to collaborate at some point. And inevitably at some point… take over the world. We’re still debating who’ll be Pinky and who’s the Brain!
 
Being self employed it is very easy to be blown off course and lose your way. This was such a good opportunity to refocus.
 
While I was in Geek Retreat I also finalised plans to launch a fortnightly board games night on Tuesday 2nd October which I’m super excited about. I hope being in the city centre will
A very happy birthday with board games.
I drove to Scarborough on Saturday and provided the games for a 40th party. I taught people Exploding Kittens, Colour Brain, Crossing, Truth Bombs, Who Did It? and Guess Who (the Guess Who learners were quite small people) amongst others. Buying a job lot of Exploding Kittens has proved a worthwhile investment as I have been able to teach the same game to a large group of people at a number of events and it always goes down well.
 
I also made a bespoke Guess Who style game using images of the guests. Conclusion: I’m definitely making one for my own wedding! Get in touch if you fancy one for your special event.
Sunday
Ah, Sunday – day of leisure when my scheduled blog posts itself and all I have to do is share it with the world. Cut to 9pm I’m watching Parks and Recs after a very hectic week filled with all the emotions that exist. I’ll just share my blog I think. What the blog you didn’t write let alone schedule. Oh yeah! That!
 
I did however have a typically lovely Sunday at Hyde Park Book Club (the official hub of the city these days) playing board games with lots of lovely folks.
This week I’m planning to have just as much fun but with some days off as well!!
We’re at Mrs Smith’s Cafe in Harrogate this Friday for the first of our Family Friday’s tea and board games. (Or dinner and Board Games if you’re feeling posh).
And hopefully some time around Wednesday I’ll write and schedule a blog post – wish me luck!! And as always if you have any questions about any of that lot please give me a shout!

You can find up to date event listings here.
Today, drink your brew

Self Care for the Self Employed

The challenges of being self employed for me handily play right in to some of my mental health issues: fear of failure for instance – obviously best tackled by working more! That’s ok though because as a self employed person working from home, I can be on call 24/7 and work any ridiculous hours I make myself. No matter how much you love board games they can never be classified as urgent I just need to keep this at the forefront of my mind.
 
The fact that I set out to do more of what I love actually feeds this too. The fact that we’ve made the decision to become self employed suggests that we are attempting to embark on a career motivated by passion and love for our work. And there is nothing that overworks you quite like passion! I’m being flippant but we need to remind ourselves from time to time that if we don’t take time out we will burn out whether we love the job or not.
 
So, in no particular order here are some of the things I work on…
 
Time
Time – there’s the rub. There is never enough time is there? Taking some time out to re-focus, reflect and recharge is something I am completely rubbish at. But I know it works and I know it makes me more productive. In a previous blog I talked about my cafe days – each month I set a day aside to make sure I not only plan what’s next but also look how far I’ve come.
 
But it doesn’t have to be whole days that are set aside. Sometimes it just needs to be a couple of minutes, time to sit and have a cup of tea while it’s still hot.
At times I struggle to make time to even do the most basic elements of self care so I know how it is to have things like ‘clean your teeth’ ‘eat breakfast’ ‘have a drink’ on your to do list, and that’s fine too. Doing those things is self care and sometimes it’s achievement enough to do those small elements of self care. It all counts. Basically anything that makes you feel more human, more happy is self care. Being my own best friend is what I’m always striving towards and I have to accept that if I can’t lavish that level of compassion on myself, I can at the very least treat myself with as much respect as I would a complete stranger who was having a hard time.
 
Social Media and scheduling
Social media can very easily be a leech on your time. It’s there all the time – beeping away, shouting to let you know that you’re probably missing something. One of the ways I’m trying to keep it in check is by using scheduling and also a time sheets app which lets me track how I am spending my working hours. Basically I am shaming myself into not spending all my time pretending to social network whilst actually watching cat videos or having random conversations.
 
Social media is a very worthwhile method of promoting your business and getting your brand ‘out there’. It’s great to interact with people and build a support network with people who are doing similar things to you along with potential customers. It can have the unfortunate side effect of making you available at all hours. Most of us honestly do not need to be on call constantly -it’s rare that someone needs an emergency board games event, or an immediate wedding photographer or a chair reupholstered within the next hour. I worked with someone who told me his mantra was ‘Good enough; soon enough’ and that’s a good enough one for me to work by too. It seems particularly pertinent when we consider what we expect from our online enquiries and interactions.
Networking.
The core ethos of Cards or Die is using board games to connect people. I love creating accessible board gaming experiences where people get together, have fun and ditch their phones for a few hours. So you’d think I’d be adept at networking and constantly looking for opportunities to interact with others face to face.
 
In reality, being self employed can be an isolating experience and my anxiety and depression can make isolation very appealing. In an attempt to combat this I have tried out lots of different networking groups over the last year and a half. There are lots of different styles of networking and some are more formal than others. In some the level of formality can be intimidating especially if you have anxiety but if you keep looking, you find the right one for you. My local group – The Horsforth Friendly Forum is just that, a friendly group of people who get together, discuss ideas, share business knowledge and support one another. It allows me to interact with real life human beings as well as learning and sharing hints and tips on how to further the business. Plus the level of authenticity there is refreshing. I do enough pretending that everything is awesome on Instagram, I don’t need that bleeding into my real life. Honestly, in a society that’s full of people who always eat perfect lunches and do dynamic activities with their perfect families it’s a relief to be in the company of normal people.
 
Exercise
It is a fact universally acknowledged that exercise is the answer to all sorts of ills: anxiety, depression, grief, period pains. For a long time I have contended that this is a myth put about by ‘authority’ to keep the proles working.
 
Grudgingly though, I have to admit that exercise does make me feel better. Whether it’s a walk and some fresh air or doing my yoga practice. Signing up to an exercise classes and dance groups has always been good for me as I lack the discipline to exercise otherwise. If only I was more disciplined I could opt for the thriftier options! The ideal scenario for me involves going with another person. Knowing that their attendance relies on you is a good way to rope your conscience into going. And it really works – it gets me out of the house, gives my brain a break and gives me a structured activity in which to interact with other people.
 
That’s not to say it always works. Some days what works is curling up on the sofa with chocolate, tea and soft blankets. Self care is about finding what works for you depending on how you feel at that moment.
Once again it all comes back to time. When you’re engaged in activities you love and success matters more than ever, it can be easy to devote all your time to work. I often find it challenging to justify using time for myself especially if it is spent on something ‘selfish’ or ‘frivolous’ but I’m working on it. I try to keep in mind the analogy about the oxygen masks on an aeroplane. If the masks drop you must put your own on first and then help others. If you can’t breathe you’re no use to anyone.
 
Small steps, not always in a linear fashion is what’s required to make a go of self employment and be successful at self care. And above all when I fail to complete these aims – as I do time and time again – the most important thing to remember is simply this..
So, what have I missed? What challenges? What solutions have you found for balancing the demands of self care and the unique challenges of self employment?
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Movable Type – Winning at Words.

When I unwrapped this game and looked at the cards, I felt I had opened a game which had been personally designed for me. I love word games – you can read more about some of the other Cards or Die word games here. One of the frustrating things for me is how little the rest of my household enjoy them and so I rarely get to play. However, my 13 year old and my 11 year old both enjoy this one and, even if they didn’t, there’s a solitaire version. One of the things the children particularly enjoy is the fact it’s quite tactical – you can start planning your final word in round one; pay attention to which letters others are collecting and thwart their plans. There is nothing my offspring enjoy quite so much as decimating each other in a game. I like the planning element and the fact you can deliberately place letters which win you author cards which help later. It’s also beautifully designed; they look like they’ve been meticulously carved and stamped. The choice of authors on the bonus cards is right up my street – among the authors you can win are Edgar Allen Poe*, Ada Lovelace, Arthur Conan Doyle, Jane Austen and I’m going to make William Shakespeare the last one I list here. They have chosen fantastic writers to champion your cause. And finally, I know a song about it. I have a song for most occasions and sometimes I have to resort to adapting one (see ‘We built this settee. We built this settee from i-keee-aaaahhh’ for reference) but not this time thanks to the marvellous Commoner’s Choir. I’m even in the video – bonus points if you spot me!!
 
*On World Book Day, I went to school dressed as a raven and spent the day freaking children out. That probably tells you most things you need to know about me!
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A synopsis
Movable type is a word building game played over 5 rounds. During the first four rounds you are collecting letters to use in your final word. It will be this word which decides the winner.
Players 1 to 6
25 minutes
Designed by Robin David, Visual design by Tiffany Moon and Additional art by Alisdair Wood.
 
Playing in a group
This game is equally enjoyable with 2 or 6 players. Obviously the more people who play, the longer it takes as people need thinking time to plan and then re-plan if someone pinches the letter they needed! If you want to go all out and allow dictionaries then it takes even longer – you have been warned. Although it rules out any unpleasantness and it’s nice not to have a relaxed game without time pressures. We have enough of those all day.
The key thing is to start collecting the most useful letters then formulate a reasonably flexible plan for the word you will play in the fifth round.
 
Playing Solo
When you play the solo version of the game you must pit your wordly skills against the formidable Bronte Sisters. At the end of each round you add some cards to your collection just as you do in the multi player version then all of your unused cards go to the Sisters. At the end of the game the word you spell from your collected letters must beat the total points those unused cards amount to. Throughout the first four rounds you can score bonuses which allow you to trash cards or add extra to your collection which allows you to play more tactically.
There’s three of them, they’ve written some pretty good books and they’re ganging up on you so this is not going to be a stroll in the park. Helpfully, though there are hard and easy modes available so you can beat them and then step up the difficulty which is a feature I always welcome.
 
The fine print
You begin by drafting your cards. You are dealt five cards and you must choose 1 to keep, passing the remaining 4 on. You repeat this process until you have a new (and if you’re me, a much crapper) set of 5 cards.
You then play your highest scoring word, or perhaps a word which fulfils one of the challenges and earns you an author card. To end each of the first four rounds all of you choose cards to add to your collection which you will use in the final round – the winner chooses more than the other players. So winning in the early rounds puts you in a good position.
There are common letter cards which can be used by all players and a single letter can be used as a double. So, for instance to spell the word ‘letter’ you would only need to play the letters ‘LETER’. I’m both regretting using the word letter as I feel I’ve overused it and also realising how many other words have double letters in them!
In the final round you use the cards in your collection, any author cards and any of the newly dealt common cards that you want to create (hopefully) the highest scoring word and attain literary greatness.
The conditions for a tie in the end say that the first person to publish a novel would be declared the winner. We had two issues with that. Firstly my partner’s Mum has published 6 novels so no-one wants to tie with her and secondly it implies that if no-one has published a book yet the announcement of winner is delayed till such time as the condition is fulfilled. Flash forward to a phone call from one of my delirious offspring announcing both the publication of their first novel and pointing out they are now the proud winner of that game of Movable Type we had 20 years previously. Boom. Double whammy!
 
Epilogue
I thought a few words from my daughter, Molly would be a fitting way to sum up our family’s reaction to this game:
 
Hi, my name’s Molly (I’m the one playing with the rubber
band in the top picture). I really enjoyed this game, it took us a few rounds to remember the rules – she says trying to remember the rules – some of them were slightly confusing so you would focus on remembering the rules then realise you need an “N” not a “W” to spell banker. I’m very good at English (as you can tell from my immaculate spelling during the game) which made movable type a bit easier although if you struggle with it, the game might not be as enjoyable. I really recommend this game for most ages, for people who love reading and love writing but always keep a dictionary on hand!
Movable Type is available to play at Cards or Die events
or you can treat yo’self to a copy here: http://www.robin-david.com/2018/05/movable-type-second-edition-is.html
 
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What’s in your bag?

The answer is of course subject to whim and fancy but amongst the plasters, knee supports, notebooks, tiger balm, tissues, pens, paracetamol and parts of games there always nestles a little game. For those moments when you fancy a quick game: the queues, the waits, the cuppa stops or, when you look at your family and think ‘here are some people who need to interact with each other more’.
 
Geistes Blitz
This is a game of speedy reactions – flip the card then either grab the object shown or if the object does not feature you must work out with lightning deduction which item and colour is not depicted. Grab the wrong object and your go is over and you’ve just helped your opponents along.
 
The first couple of rounds of this were painful for me. For your first game I would recommend that you play against your peers rather than your heartless offspring. But before I had time to abandon all hope (which can happen remarkably quickly) I grasped it!
 
And the more rounds you play, the faster you get. It’s addictive, like a kind of hardcore spot the difference.
 
It quickly earned its place on permanent rotation with a few other games in my bag.
 
Don’t be fooled by her cute ears- she’s a stone cold victor!
Who Did It?
If you are tired of Poo! but have not grown out of finding faeces funny then this is a good, solid choice.
 
You need three players for this so although it regularly has a place in my bag it’s better when there are more people (up to 5). Handily, I have created a 5 person family.
 
Each person gets a hand of animal cards; each card is the potential culprit who has defecated in the living room.
The first player places their card down with the words (for example) ‘My cat didn’t do it, someone’s parrot did it.’
The first player to slap their parrot card on the cat has proved their innocence and declares ‘My parrot didn’t do it, someone’s rabbit did it’…. and so on… until everyone but one player plays all their cards in which case the last remaining player holds the culprit OR, you accuse an animal that no one holds and then you lose the round.
 
This last condition is the real genius of the game and moves it beyond a game of snap where the fastest reaction wins every time. You must be the fastest and remember the cards which have been played: boss both of these to ensure you don’t end up with the poo.
Zombie Dice.
I know that I have mentioned this one many times but thanks to our added soundproofing (a layer of felt glued to the inside of the insanely noisy box) it’s often rattles round quietly inside my bag. I love push your luck games and the element of probability alongside the tactile nature of the dice makes this game a firm favourite. I’m only disappointed that the markings on the dice aren’t more engraved and distinct as it could be so perfect for players who are blind or visually impaired.
 
Red dice contain more gunshots; green, more delicious brains and amber, an even mix of fleeing victims, brains and gunshots. Each turn you draw up to three dice and roll to see if you will feast or fail. It’s a low scoring game – once you get your head round that it is much easier to win. But win or lose the repetitive rolling of dice coupled with the thin veil of strategic thinking keeps me quiet for ages. And, as my family will tell you – that’s not to be sniffed at.
Heartcatchers
Heartcatchers is a fabulous little two player game. And when I say ‘little’ I am not being pejorative – it really is tiny with only 20 cards in the slim box.
 
The aim of the game is predictably to catch the most hearts, gaining bonuses and avoiding penalty cards. The ‘secrets’ – bonuses and penalty cards are played face down while you capture your opponents card stacks brazenly using face up hearts.
 
This is a game of bluff, strategy and memory. Do you put a -3 card down under your own stack in the hope your opponent thinks it must be a +3 and captures it? Or do you put the +3 under your own and hope to hang on to it? How long do you risk waiting before you steal the stack you want?
 
The game is brutally fast. I’ve just about worked out which cards I want when it’s all over. It’s one of those beautiful games that you want to replay immediately using a different strategy. And you can play again and again testing out different strategies whilst trying to second guess your opponent’s.
 
It’s certainly captured my heart.*
 
*Look, I’m sorry. I genuinely held that in as long as I could. It had to come out. Is now a good time to point you back to the poo pun?
 
 
Solo Puzzle games
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My most recent bag essential has been not one but three solo puzzle games. These are perfect for those moments when you look at your family and think ‘here are some people who need to interact with each other a lot less. Before someone loses an eye’
 
Each of the games comes with a booklet of puzzles steadily increasing in difficulty, which you can work your way through. They are incredibly absorbing and actually it’s hard to watch someone without joining in. Unless of course you have gone to sit in a different part of the pub while you enjoy the silence from a distance.
 
Seriously though, these are great for adults and children and although they are solo puzzles, when it comes to problem solving two heads are almost always better than one!
 
 
All of the games we review are available to try at Cards or Die events – join us or book us for your own event!
 
Other previously reviewed excellent games you might want to bag (click on the links to read more)
Join us at a Cards or Die event and try them out.
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My Big Potato Games Box – Part One: the quizzes.

Obama Llama and Bucket of Doom have long been staples at Cards or Die events so I was very excited when I recently received a box full of goodness from Big Potato games. I thought I’d give you a quick peek in the box! All of these games have gone down a storm at my events. They play either in teams or for larger groups which instantly makes them sociable games. All are easy to learn and many of them follow similar principles. Here, I’m going to look at the quiz based games.
 
Weird Things Humans Search For
Plays 3-20
Age 14+
Duration 20mins
 
This is the newest offering from Big Potato games. To win your team needs to complete the sentence with the most commonly googled term. You gain points for correct answers and the team with the most points wins. If you enjoy Google Feud then you’ll enjoy this.
Despite the fact that the game relies on guesswork the content makes it very entertaining. There is definitely a balance to be struck as if you’re answers are too bizarre, they often don’t feature and then we’re just all laughing at you. But go too tame and you are left marvelling at just how odd some people are.
 
For a quick taster have a go at these – answers at the bottom!
why are babies so…?
can you marry…?
When I say answers, I can only actually provide the end of the questions. Only google knows if boogers are dead brain cells!
 
Played over 5 rounds it’s quite a quick game and plenty of fun. (N.B. It’s too difficult for cats.)
 
Mr Lister’s Quiz Shootout
Plays 3+
Age 14+
Duration 30 mins
 
Collect five different drinks bottles (shown on the reverse of the quiz card) to win. Write down as many answers as you can and in ‘quick fire style’ teams alternate – firing off one answer at a time. Each team gets three shots and at the end of that time the team with the most hits, wins the card. Each card features a last chance saloon question to settle any draws.
 
You can also use collected cards to swap for a drink you need or to confiscate a drink from another team. Nothing says ‘team’ like working together to screw over the opposition.
 
There are a mixture of topics from the banal to the ridiculous and the ridiculously tricky: list the UK’s 8 largest supermarket chains; list the 9 types of brass instrument in a symphony orchestra or the 10 most common animals sent into space!
 
This is a perfect game for any social event. It is a fun mix of common sense, random knowledge that you read somewhere and good old fashioned guess work!
 
Colour Brain
Plays 2-20
Age 14+
Duration 20
 
A multi choice quiz with a difference – all of the answers are colours. Be the first team to reach 10 points to win. It’s not enough to get it right though – you only score points if at least one team gets it wrong. In fact, you earn one point for each team that gets it wrong so the more people that fail, the more decisive your victory.
 
Each team has one colour catcher card which enables them to steal colours from the leading team. You can only use it once so you must do so wisely!
 
Colour brain is a fun, lighthearted quiz game which contains some surprising revelations – such as: the colours of mourning in China; Hetty the Hoover and Uranus. So, if you’ve a burning urge to discover the colour of Uranus then you need to play Colour brain.
Truth Bombs
 
Plays 4-8
Age 14+
Duration 20mins
 
Truth Bombs jokingly mentions that it could ‘destroy your relationships’ which initially put me off a bit. My children were impressed with the fact it was created by Dan and Phil (they’re youtubers apparently), I was indifferent about that but I thought I’d share that knowledge – you’re cool enough to know them. Right? I am so glad I let them nag me into playing it with them. It’s a brilliant game and such a good laugh.
 
You answer questions about each other and then you have to choose your favourite answer. It can act as a test of who knows you best or if you are playing with some people you know less well then you can just choose the funniest answer. Either way, it’s very entertaining. You gain points by correctly identifying who wrote your favourite answer and by being the person who writes the favourite answer! The best responses involve creativity and wit.
My favourites were:
If there was a fire what would I save? The Boardgames (not the children) Worryingly one of my children wrote that and I hasten to add it is inaccurate. I would save my gold first.
If I invented an app what would it be? Poe-c’mongo (an Edgar Allen Poe themed catch ’em all game)
Someone needs to get on with designing that app!
First dates
 
Plays 4-10
Age 17+
Duration 20mins
The aim of the game is to be the best matched couple in the restaurant by scoring more points than anyone else throughout the meal. The question cards are divided into Starters, Mains and Desserts.
 
One couple answers the question while the other couples can win bonus points by correctly predicting whether the couple answering will agree or disagree.
 
This is not a game for the faint-hearted or easily embarrassed (i.e. me!). Some questions are innocuous ‘Who kept believing in Santa for the longest?’ whilst others are toe-curlingly awkward ‘Who is more likely to pay for sex?’. And some of the others are just too inappropriate for me ‘Who is more likely to have a nervous breakdown?’
 
Having said that, lots of people enjoy it and have a laugh playing it. I would suggest it’s a game for playing with friends who you trust and not one for after Christmas Lunch with the family! And if you have a high embarrassment threshold then give it a whirl.
So, if you’re looking for something fun, sociable and mildly educational (by educational we mean you’ll know yet more random crap) then look no further – Big Potato games have just the thing for you. Try them at a Cards or Die event: check the Come and See Us page to find out more.
 
The ‘answers’ – how did you do?
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My Big Potato Games Box – Part Two

There were so many fab games in my Big Potato box of goodness that I have split them over two blogs. Click on the link to see Cards or Die’s events and Come and See Us to try them out before you buy. And click here to checkout the games crate on Big Potato games.
While some of the games are inappropriate for younger players, I would urge you to have a look and judge the contents yourself as some of the games – such as Mr Lister and Truth Bombs are fun for younger ones too. My children 10, 11 and 13 really enjoy those in particular, making them perfect family games.
 
Chameleon
Plays 3-8
Age 14+
Duration 15mins
 
The aim of the game is to suss out who the chameleon is without revealing the secret word to them. Even once you have correctly identified the chameleon they can slip from your grasp if they can deduce the secret word.
 
The game offers a reasonable degree of challenge, hence the 14+ rating – you need a decent vocabulary to be able to tackle the game successfully. As the Chameleon you need to be able to think on your feet and choose an appropriate word which links to what everyone else has said. All players need to choose words vague enough to not reveal the secret word and not so obtuse that everyone thinks you’re the chameleon and so you allow the chameleon to escape.
 
This is a fun, social party game. It’s another quick one so you can cram lots of gaming into your evening! I really like the big chunky dice it comes with. Plus another really cool elements is the blank laminate card so you can create your own categories and secret words over and over again.
Scrawl
Plays 4-8
Age 17+
Duration 30mins
 
Unlike many other drawing games in this one, points are won through terrible drawing and ridiculous guesses. A huge relief to those who die a little on the inside every time Pictionary, Cranium or Picture This come off the games shelf!
 
You start with a scenario which is entertaining in its own right: whether it’s a cannibal finger buffet or the never-ending poo. Then you draw the best image you can and pass it on. The next person covers your image and writes down what they think you drew. The next person now draws whatever the writing says. It’s like Telephone* but with drawings!
At the end of the process, you lay out all the responses and choose your favourite work of art and award points. In the unlikely event that the final drawing matches the original scenario you win a whopping 3 points! But remember it’s not called ‘Great works of Art’ or even ‘Art: the abstract movement’. It’s called Scrawl and for good reason!
 
(*also known as Chinese Whispers)
Obama Llama
ObamaLlama
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Plays 4+
Age 14+
Duration 30mins
 
Obama Llama is the first Big Potato game that I bought. It’s always very popular and we enjoy playing at home too. It’s one of those that the children want to get out when we go to board game cafes! Because that’s why you go to a cafe – to play a game you already own!! It went down a storm at a recent Women’s Institute evening (picture above).
 
It’s the perfect party game as it combines two of the most Christmassy games – Charades – with Pairs. Think Lionel Blair meets Jay-Z. Solve three rhymes for your chance to find a matching pair, and the most pairs wins. When you realise your Aunt is miming Mary Berry missing a ferry, you know you’ve struck comedy gold. One for before the sherry soaked Christmas Pudding!
 
And of course you don’t need to wait for Christmas, get your rhyming on any time you like!
 
 
Bucket of Doom
Plays 3+
Age 17+
Duration 30mins
Another classic. I like this because it is a silly but non-offensive alternative to Cards Against Humanity. You can read a review here.
Come along and play at a Cards or Die event.
Mindtrap

Brain Games – come and have a go if you think they’re hard enough!

It might just be me but this heatwave has slowed my brain down. I feel sluggish, struggle to concentrate long enough to find out whether the lie detector result is surprising on Jeremy Kyle and I lose my car keys twice a day (which is an increase of 50%). It got me thinking that I should play some games which increase my brain power. So I raided the Cards or Die library and had a go at these brainy games. Have a go at them yourself – I’ve included a sample from each game. I’m not asking for much – I don’t want enough brain power to develop psychic powers and take over the world… although…
To be honest I’d just settle for less time searching for my sodding car keys and less time getting lost on journeys. So, here are my findings.
Mindtrap
Spears Games 1993
The fact that the winning conditions of this game require you to reach the end of an optical illusion tells you everything you need to know about the brain power required here. There are two paths – one shorter than the other.
Play in teams or as an individual and solve the riddles and puzzles to move along your chosen path. It’s a tricky game that appeals to the more cryptic brain.
Here are a few examples to get those little grey cells working!
Verdict This has not made me any cleverer (and certainly hasn’t made me feel any cleverer) but it is perfect for people who enjoy riddles and problem solving. And perfect for the pub as it doesn’t take up much space.
 
Enigma
Alexander Duncan 1998
Enigma is similar to Mindtrap in that it in order to win you must solve riddles. You can play as a team or as individuals to move through the maze. The winner is the first to arrive in the centre and then solve a final riddle without being given a clue. As you move through the maze you will land on riddle points (blue triangles). Solving the riddle without a clue will earn you the right to move further towards the centre, request a clue and you still advance – just not as far. Get it wrong here and there is no consequence. However, if you fall into a pit of ignorance (A blue and gold diamond) then you must solve a riddle without a clue to escape and move on. This can (and when we played, definitely did) lead to many missed turns.
Verdict
Honestly, this game is way too clever for me. Getting lost in a pit of ignorance is not much fun after a while it’s all a bit too much like trying to drive to… well, most places. But if you thrive on exercising your brain then you should try this one out.
 
Sci-Fi Trivia
MMG 1994
My daughter recently asked a question about a game in our local Geek Retreat, she prefaced it with the words “You’re a nerd genius, you’ll know this…”
That would serve well as a preamble for any of the questions featured here.
A roll of the die determines which question you or your team will answer from the following topics: The Golden Age, Multi Media, New Wave, Cult Movies, Cult TV or The Classics. If you leave aside the confusing and arbitrary nature of these categories and don’t try to work out when any of them refer to, you can enjoy a challenging game which will test your memory and knowledge.
Pleasingly the rules refer to he/she throughout. (See, it’s really not that difficult. You may also note that I have used second person when explaining to you how to play- I don’t find it a challenge not to assume everyone is a white man. But I digress, that’s a whole other blog).
Verdict
This is not a quiz for those of limited Sci-Fi commitment. It is not enough that you watched Star Trek once or that you were delighted when they announced that woman off of Broadchurch* was going to be Dr Who. However, if you are a nerd genius then this is the quiz for you.
 
(*I know it’s Jodie Whittaker. I’m being sardonic.)
 
Backwords
Random House 1988
In this game for 3 to 8 players (or teams) you work towards your graduation from the University of Reversity by solving as many backwards words as you can. There are Exam cards which you collect throughout the game with trickier spellings on. These are saved until you or your team reach the University to sit your final exams – you can also get rid of these by landing on the same space as an opponent. There are clues on the cards that you can choose whether to use. All of the backwords are helpfully spelled phonetically to enable you to read them easily.
Here are some examples – of course we need to remember that hearing them read aloud is A LOT more challenging than seeing them written down!
Verdict
I enjoy word games so I like the challenge of this one. It’s so much harder than you expect it to be. I’ve read about children who invented secret codes and languages using backwards spelling, so if you’re one of those kids you should find it a lear ezeerb!
 
Brain Box
Green Board Game Co 2007+
Brain Box is much more my level. There are no riddles or specialist knowledge here – just plain old observation and memory. The parts of my brain that this uses are the ones I worry about most and am keen not to lose. There are different Brain Boxes to choose from – The World, Roald Dahl and The 1990s!
You have a scant 10 seconds to study the card you are given, you then roll the die and your opponent asks you the corresponding question. Have a go at the one below – scroll to the bottom for the questions.
Verdict
I enjoy this game; it’s fast paced, fun and you can play it with all the family. It doesn’t rely on specialist knowledge or skills, which makes it more accessible. Admittedly it is the least challenging game here but it still exercises my brain and I’m happy with that!
Cortex
Captain Macaque 2016
Of all the brain games, this is my absolute favourite. The aim of the game is to build a brain by collecting sets of challenge cards. You win the challenge cards by being first to cover the card with your hand and give the correct answer. The cards test you on memory, co-ordination, perception, observation, reasoning and touch.
 
The touch challenge is ingenious and one that I thought was going to be easy. Turns out that distinguishing a zebra from a teddy bear using only touch is quite tricky.
Spotting the image featured most frequently and memorising the images on the card are my easiest challenges and these are the cards I find most visually pleasing. I love the retro style prints so maybe that makes it easier for me.
 
But my nemesis is this chirpy looking guy: He expects me to label my hands (left is blue, right is red) and number my fingers 1-5. His demands don’t end there though- next I have to match the fingers as shown on his annoyingly cheerful face. I can sometimes co-ordinate myself before my opponent. Rarely, I can put the correctly numbered fingers on the correct part of my face – but never with my tongue still in my mouth. And always in painful slow motion. Most often I just sit staring at my hands in a kind of stupefied panic.
See how quickly you can solve the following:
Maze – which is the exit?
Colour – which word is written in its own colour?
Pairs – which is there two of?
Spatial Awareness – Which shape fits in the space?
Verdict
Described as ‘a brain-busting card game’ by its creators, Cortex is certainly a game that challenges you in lots of different ways. The nice thing about this game is that everybody seems to excel in one skill or other, whether it’s memory, colour recognition or touch. It means that some cards are easier than others which gives it a pleasing balance. No-one wants to be so challenged that they feel like they’re losing all the time. That’s just not fun.
 
Overall Verdict
I’m not sure whether playing these games has actually made me cleverer or just highlighted which bits of my brain don’t work so well. Either way, I’ve had fun trying and it’s all about the taking part. Right? Now where did I put that copy of Dobble…?
 
So… how did you do?
The Answers
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Guest Blog – Calvin Wong Tze Loon (@ithayla)

Hi I’m Calvin and you may have read a twitter thread I did about cultural appropriation; what it is, why it’s Not Good, and how to avoid it. (click here)
 
One of the more common ways the hobby tends to perform cultural appropriation is Asian-themed board games (usually ancient, feudal, or imperial Japan/China) where no one involved with the actual production is Asian – unlike the three games I’m spotlighting today!
 
Three Kingdoms Redux
Designers Christina Ng Zhen Wei and Yeo Keng Leong. Artist Ray Toh.
 
The heaviest of the bunch, 3KR is a worker placement game set during the decades-long conflict between the Three Kingdoms of Wei, Wu, and Shu.
Featuring constantly-fracturing alliances, economic management, and political maneuvering, the game’s greatest conceit is the workers themselves; dozens of historical figures from scribes to kings, great generals and logisticians.
Each of the game’s three factions has dozens of these characters, which you gain over the course of the game and deploy to upgrade technology, grow rice, and wage war – and each has unique stats, special abilities, combat prowesses…
 
Wielding your workers properly is the heart of 3KR, which is also one of the most gorgeous and thinky eurogames I’ve ever played. If you’re looking for something deep, historically and thematically rich, Three Kingdoms Redux is a masterpiece of asymmetrical design.
 
The Legend of Korra: Pro Bending Arena
Designers Sen-Foong Lim, Jessey Wright
 
Earth. Fire. Air. Water. These words either stir a great poetry deep in your heart, or you haven’t watched the show.
TLoK: PBA is a two player head-to-head board game based on Pro-Bending: a three on three team sport where an earth, fire, and water bender use their powers to manipulate the elements and try to knock the opposing team out of the arena.
Featuring iconic characters from the series and intense, fast cardplay, TLoK:P- Korra will have you thinking about positioning, defense, and trying to figure out your deck construction as you try to outwit and outmaneuver your opponent.
 
Korra brings kick-butt action in an accessible package – once you’ve figured out some rules quibbles, the gameplay is more than deep enough to keep you going for a long, long time.
 
Paleolithic
Designers Chih-Fan Chen, Chi Wei Lin. Artist Meng-Jung Yang
 
Releasing this Essen, Paleolithic is a family weight worker placement game set in pre-historic Taiwan and it looks LIKE THIS
Move your tribes people and animal companions around, gather resources, and earn artifacts to score points. Colorful, delightful, and fast, Paleolithic is a fantastic introduction to the worker placement genre with such amazing production values.
 
For additional complexity, the Seafarers and Dawn of Humanity expansions add more decisions (AND ANIMALS. YOU CAN GET A MAMMOTH) but not so much so that younger players won’t be able to keep up.
Thank you for reading! Thanks also to Ann and Eilidh for inviting me to do a guest post – and I hope you have a great time at your next gaming session no matter what you play.
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The Dangers of Gateway Games

It starts off innocently enough; a mild interest, or reminiscing. Maybe you visit your parents and come home with an armful of ‘soft games’: Connect 4, Kerplunk and Cluedo. They sit, neatly tessellating on the shelf till one rainy day you get them out. You play ‘Connect 4’ five or six times until you feel it’s too easy. You need something harder.
As you chat, you remember you once owned Downfall. And it was good. Then to e-bay and oooh – they don’t just have Downfall but also Deflection. You haven’t heard of it but it says MB so it must be good. I mean, that’s the dealer you got Connect 4 from and while you couldn’t identify him in a line up, he was reliable and he’s only asking for a bit more money for Deflection.
 
Deflection arrives with Downfall. They are beautiful. Exactly what you needed, much harder. Before you slide the tray or turn the wheel you are thinking carefully, planning your moves. No more glibly dropping counters for you. You have progressed.
You need to speak to someone, so you ring your sister. She reminds you of Bank Holiday weekends playing Monopoly and you crave that time again. You read online that Monopoly is no longer cool. The new board gamers you associate with in board game dens under railway arches (draughts!) laugh when you mention it. They assume you are being ironic and you are too scared to admit the truth. Secretly, you order it on e-bay. It’s just the travel version. All your games still fit on one shelf. You’ve got this. You’re in control.
You spend your days scouring the charity shops. You buy Game of Life, Go for Broke. You lie to your new friends. Which turns out to be easy because not only do you want all the retro games but you need the latest, strongest new games too. You love playing Codenames, and Ultimate Werewolf. You were delighted when the Exploding Kittens Expansion Pack arrived.
Once you went cold turkey and spent a week not going on Kickstarter. They sent someone round to check you were still alive; that your groaning shelves hadn’t collapsed, trapping you under the plethora of games you now own, leaving you surrounded by loved ones who miss you but know it’s the way you’d have wanted to go.
 
You need these new friends in your life, they understand that you lie to your family about the cost of games. You’re currently working with one of them to formulate a justification for buying Pandemic before payday. He recently spent his wedding fund on some netrunner cards (his fiance was complicit). If anyone can bail you out, he can.
 
Before you know it, your games don’t tessellate, your daily e.mails from kickstarter are out of control and you can no longer afford the extension you so desperately need to store all your board games in because you spent all your money on board games.
 
Need help? Is your habit out of control?
Get in touch. We can’t help you, you’re beyond that but we can empathise, and we can recommend some games that will take the edge off…
Come along to a Cards or Die event and play some games!