Immy & James Wedding 2023-212

Why do I take the boardgames to weddings?

Because I’ve been to weddings. I’ve hung around for hours in the daytime, trying not to drink too much, speculating on when the photographs will be done and, most importantly when the food will arrive? I’ve debated the wisdom of a nap between day do and evening do and mostly decided it’s not a good idea. I’ve regretted my shoe choice and had to abandon the dance floor in favour of chatting to people while worrying that I’ve forgotten crucial things they told me 6 hours ago. We’ve spent so long together that we’ve moved on to the stage of friendship where I have to check if I’ve already told them ‘this story’. And, of course because I’m a massive boardgame nerd!

Darren Weston Photography https://www.darrenwestonphotography.com/

Why boardgames?

The driving force of my business is to bring people together with boardgames. I want to connect people in real life using tactile and engaging games. There are two main things I wanted to offer – a break from our screens and an activity that you can attend comfortably on your own. But after I’d only been in business a short time, I realised how perfect they were for weddings.

For many of us boardgames are a direct link to our past – how lovely to reminisce with friends and relatives about games we used to play together. At weddings we often take time to reminisce – thinking back to when the couple met, how long we’ve known them and for families that can go back to childhood and the games they played together.

There is such an array of games available nowadays. I have games that take less than 5 minutes to teach, less than 5 minutes to play – games where you build or knock down, games where you strategise or just grab objects quickly, ones where you lie, ones where you guess what other people will say, competitive games, co-operative games where you work together to defeat the game. There really is something for every age, interest and mood.

There’s nothing like gales of laughter or the sight of elephants walking the plank to inspire conversation. At any of my events people will go over to other tables and ask what they are playing. It’s a simple way to spark conversation. As a recently diagnosed autistic person I’m realising that I’m better at this sort of chat than I am at small talk. I would far rather hear about what has made you laugh than how far you’ve travelled. I’m also aware that games reduce other social constricts too – no one expects eye contact when you are looking at a hand of cards or a board or both.

Sometimes it’s difficult to remember the details of weddings – we might remember the couple’s outfits or the band or the venue. But mostly in a general sense, we remember if we enjoyed it. I still remember a get together a few years back where we played Herd Mentality – a game where you are trying to give the same answer as everyone else. The question was ‘what is your favourite sandwich?’. I don’t need to tell you that it is not really about what your favourite is, but rather what you think most people will write down. One of our friends wrote down ‘Beetroot and Banana’. In the ensuing conversation she steadfastly maintained that, that is, in fact her favourite sandwich. My memory of us all howling laughing transports me to that room, sitting at that table, the things people said, people’s faces. It is all crystal clear and it still makes me smile. Boardgames are such good fun and still an unusual thing to have at a wedding – they really do create a memorable time.

Darren Weston Photography https://www.darrenwestonphotography.com/

Aren’t boardgames just for children?

Yes, boardgames are for children but not just for children. In my collection – most of the games (including ones ‘for’ children) are brilliant to play as an adult. Yes, some of them are silly but who decided that being a grown up meant we couldn’t have fun anymore. And games for children still need adult input anyway. For me the best games are where the whole family – all ages – can play and have fun together; where different generations can connect and use their different skills and knowledge together.

How does it work?

All you need to do is book in for a chat either on the phone or video call. You can also drop in to any of my public events to see how it all works. I’ll check if I’m available on the date. Then we can chat about what kinds of games you enjoy and what games your guests might enjoy. I have a massive spreadsheet with all my games on – you are welcome to choose each game you want me to bring or I can choose for you based on what we chat about. Or, somewhere in between – you choose some and I’ll top it up. We can also have a chat about the venue and the room I’ll be in. Then, that’s it! We book you in.

I’ll liaise with the venue about where I’ll be setting up, where I should unload and all that boring stuff that you don’t need to know. Then on the day I’ll rock up with a preposterous amount of games, set them out so people can easily see and access them. People can help themselves but I’m there to teach and recommend them to your guests and get them playing. Easy. Get in touch if you’d like to have a chat.

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Feline Felonies – a whole lot of catitude in a tiny tin.

Feline Felonies is one of a trio of new games from Atikin Games. Together the games form Playful Pets – comprised of Animal Alliance, Feline Felonies (both 2-4 player competitive games) and Canine Capers a 1-4 player cooperative game). I’ve received a preview copy of Feline Felonies so the components you see in my pictures aren’t finalised – things like colour and alignment will be rectified for the final posh copies. I think you’ll agree it’s still looking cute. But do not be fooled – this game is anything but cute; it may show you its belly but you’d be a fingerless fool to tickle it!
 
Components.
The board is super nifty – it comes in 6 playing card sized portions. It is a park bordered by 4 rows of houses. A magnetic slide and climbing frame hold the board together – you can sit these on the top or you can flip the board over so that there are no raised bits for your cats to climb over. I love it when out of small packages bigger games appear. Like Deep Sea Adventure which sprawls across the table from its tiny box. I like a game with some table presence.
 
The components are super cute too – the little cats have this lovely shine and they are nice and chunky. The orange one in particular reminds me of sweets. (Just to clarify I have neither licked nor eaten any of my game pieces so you don’t need to worry about playing them at my events). Clearly designed by a cat connoisseur – the realistic cat toys include the ubiquitous ball of wool, the weird cat toy that we torment them with as well as the hunter’s haul of pencils, flowers, mice (mercifully in one piece), a tuna can and the most prized possession of all – the cat nip! Double sided houses help track stored stolen goods as well as purr points for spending later in the game.
 
Game play.
The cats move around the board collecting toys, adding more toys, flipping them to their more (or less) valuable side as well as stealing from others before safely depositing their toys at home. At the end, the cat with the most points is crowned top cat.
 
Each player rolls their dice and then chooses what to spend their purr points on. Cats can spend their points on moving one space per purr point (I can’t even type that without going really scouse); they can spend a point picking up or dropping off one of their treasures or – and this is the really fun bit- they can enter into a battle of stealth and reflexes to purrloin another cat’s treasure.
 
There are also special actions which allow you to do extra things in addition to your regular actions. For instance if I roll a 5, I can add a toy to the board and that leaves me with 4 purr points to do with as I please. Or, if I roll a 6 I might take a cat nap – move 3 and save 3 points for later. You can choose to take special actions or snub them much as a cat might – you can be as fickle and unpredictable as you like!
 
However, my advice to you is don’t roll 1s. Cats are not interested in 1s – roll it and your cat will subject you to the disdain I experience when I tell the cat to get down off the table. Rolling a 1 allows your opponent to move your cat who is busy ignoring you. To be fair the cats are doing everything else in this game – all they are asking you to do is use your opposable thumb powers to roll the die. Roll better puny hooman.
 
This game definitely suits the competitive cat. While it’s fun moving around the board collecting toys and flipping them to make them more valuable it is MUCH more fun trying to steal or flipping other cat’s toys to make them worth less. The stealing action is really satisfying because if you are equally matched, even though the poor kitty you attacked gets to keep their toy, they still have to flip it so it scores less. I feel it really embodies the dickish nature of cats. I’m just relieved there isn’t a thwack the whole lot off the table action.
 
It’s quick and easy to learn and play. With two players it is really good, competitive fun but with four it is brutal. Some of the games we played were very close indeed so the higher scoring cat nip was useful in ensuring there was a clear winner. Cats don’t want draws. One cat must reign supreme.
 
This will be available for you to try out at future events.
 
You can sign up to be notified on 13th July when the game launches here.
 
 
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Arkosa – Don’t Pet The Nerffles.

Arkosa is the new game from Toon Hammer Games creators of Gobblin’ Goblins. While this game is on a different planet, the familiar text, tone and character that I love so much are present. I absolutely love the art work and the way the theme has been executed. Arkosa is a game for 2 to 4 players, it takes 25minutes per player or thereabouts and is suitable for ages 13+. I’m assuming as with so many games this is a reading age consideration as there is nothing in the text or the game itself that is unsuitable. Although having said that, only one colony can escape the treacherous planet of Arkosa – the rest of you will be stranded there forevermore which is a disturbing thought.
The game plays over three rounds from the time when you crash land on the planet to the time when the escape shuttle takes off with one lucky player and their band of hapless but loyal colonists. If you have built the bunker with the finest rooms, a happy colony and maybe put in a few well placed bribes then your reputation will precede you and you will be chosen to escape.
There is more to the name of the game than merely sounding good. As game designer Angela Dickens explains “Arkosa used the word ‘Ark’ because that fits well with the theme. Also, ‘Arkose’ is a type of sandstone and Arkosa is very sandy duney planet!” It is in these unforgiving sandy dunes that your fate as a colony leader is made or broken.
 
Characters.
Each player starts with four founding colonists. As we have come to expect from Toon Hammer the characters are a rum bunch. There are characters like Movoo the mood hoover bringing everybody’s morale down, Combustible Joe who is at constant risk of exploding and the more useful Quaz Oberman who can fix your power shards. Each round you must decide whether to recruit new colonists into your bunker weighing up their usefulness against how fun it will be to play them! Who doesn’t want to announce they’ve got ‘Boeuf’ and play this beauty.
Your Colony and You.
Each turn you can choose to put a colonist to work to gain necessary resources – you will need scrap and magtape to build new rooms, food and nitrogen to ensure the basic survivial of your colonists and power shards to attach to rooms to generate more resources. Or, you can put them to work exploring – this costs some resources but you can gain resources and recruit new colonists to your bunker. Exploring is a risky business on Arkosa and there are many hazards which may befall the intrepid colonist: tentacle mites, explosions, clouds of pestilence and of course the famously volatile Nerffle. Of course there are good things too – sometimes you’ll meet a prescient Jargle or just find a really nice flag.
 
The risks of exploring are threefold! Indicated here by the three alertness levels of the dreaded Nerffle.
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Repuation is everything on Arkosa – it is your passage to freedom after all. To build your reputation you need to keep the morale of your colonists up too. Morale is a tricky and clever mechanism in the game. The morale tracker is relatively short giving you the opportunity to max out your morale score. By doing this you score extra reputation points. In addition each round your morale converts to reputation. So, keeping your colonists well fed and nitrogened as well as happily occupied is good for you all. Exiling colonists or using their happiness to offset the cost of resources costs you reputation. Colonists who are injured on their travels may benefit from a visit to Dr Sawbones a dubious character with questionable practices. It’s all in the luck of the draw really – sometimes he helps, sometimes – let’s just say – he’s less helpful.
 
So, what have we learnt so far – make sure you have enough food and nitrogen, don’t let anyone injure themselves and make sure you’ve got the right combination of rooms. And above all do not wake the Nerffles. That seems straightforward enough!
Rooms.
Your player board has some rooms ready built on it. But, for you to be able to gain rewards like extra scrap, map tape or morale from it each room needs to have an active power shard on it. Certain events can mean that power shards are deactivated and once placed they are not so easy to move around. Of all the resources they seem the trickiest to acquire. As in all good resource management games, it is impossible to do everything. You are constantly trying to balance and weigh up your decisions. A visit to Disco Dystopia ups the morale in the bunker for instance while the Aphid Farm produces plenty of food but you only have one power shard! You are also doing lots of planning ahead so that you can get all your rooms, colonists and resources lined up just right to benefit you in future rounds. You can also score bonuses for building rooms in certain places specified on your player board. But Arkosa is a hostile planet and the combination of event decks, raid events and the unpredictable nature of the other colonists mean that your best laid plans often go up in a cloud of pestilence. The game always feels really balanced and the three round structure means that your plans are relatively short term which I like.
Bribes.
In the second round it won’t shock you to learn that bribes and corruption are introduced to Arkosan life. Now you have the additional option to score some quite significant bonuses by collecting the resources indicated to pay for the bribe. Will it be a bug rotisserie or a statue of The Savior that will secure your place on that escape ship? But be careful, the bigger the bribe, the bigger the risk. Any bribes not fulfilled count as minus points. Quite rightly when you are discovered trying to unsuccessfully bribe officials your reputation takes a hit. Imagine not only being abandoned on Arkosa but remaining there with that stain on your record!
 
Once you are confident and know your way around Arkosa – when you can pop down to the Space Bar for a swift half and make it back before Dr Sawbones talks you into some new and groundbreaking surgical procedure – then you can move on to more advanced or just different variants. They are currently perfecting a solo game. We’ll definitely be trying them all out once we get our tentacles on the kickstarter. We have just about mastered the starter game which is perfect for learning what to do. And also perfect when each child in your family decides to learn the game with you at separate times. Ah, teenagers. I wonder if there’s any spaces on that next shuttle to Arkosa…
 
Make sure you are following Toon Hammer for updates.
II’ll soon have a copy of this for you to play at Cards or Die events – join us!
 
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Gorgeous Components from LongPack Games

Since I started Cards or Die I have reviewed many, many diverse games and I have never knowingly missed an opportunity to witter on endlessly about the joy of nice components. So here it is, at last – a whole blog about gorgeous components all very kindly sent to me from Long Pack Games. So whether you are looking for some design inspiration or you just fancy having a look at some lush components – here you go! They sent me a Designer Pack which showcases their products as pictured above and a massive box of games – pictured below.
I can’t claim to have played all of them…yet…. but I have assiduously examined their components.
 
Boxes
I try to avoid negative comparisons in reviews but boxes are the one area in which I fall down. When I’m judging the box you have chosen to put your beautifully designed game in I am unavoidably considering the packaging hell that is Abalone in it’s weird hexagonal box, Uno in a double width tuck box, and that one that I can never get the lid off – it involves a lot of shaking and usually takes two people. I forget the name which is why it catches me out each time – no-one wants to start a board game with a box wrestle.
 
I am happy to report that all of the boxes that LongPack games sent me tessellate pleasingly and they all opened easily (not too easily though – when packaging your game you also need to consider will it survive a Rodney Smith box toss?). The boxes for Caracho and Throw Throw Burrito even had a cut out for ease of opening.
 
Usually my favourite box type (yes I have a favourite box type – what of it?) is a magnetic closer like the one Valentine’s Day comes in but they also sent a drawer style box with their Designer Pack in that may be a contender for favourite box design.
 
The best box by far though was the Slide Quest box which is an integral part of the game. The levers, which allow you to steer your knight to victory avoiding traps and monsters, rest in cut outs on the box: ingenious.
Cardboard
The punchboards in many of the LongPack games come with a corner thumb hole so that you can easily free them from their box and get punching. These beauties are destined for Scrap Store Leeds so they can have a second lease of life. Nearly every piece popped out cleanly or with just a little wiggling.
 
In the designer pack the little press out factory had multiple layers to press out. Even though it was already 3d this added a really effective edge to the model.
 
The board for Catalyst locks together like a jigsaw enabling the game to fit in a small box and still have a thick sturdy game board. In Crown Of Emara the board joins like this and is also double sided – giving you a choice of a lighter, plainer graphic if that suits you better.
 
Slide Quest comes with a clever little gadget for saving your game so that you can pack away mid way through and not lose your progress. What a brilliant idea, especially for younger players and for games that require a lot of setting up. You can see it in the picture above.
Playing Pieces.
They offer a variety of quirky pieces – the small shiny hearts in Valentine’s Day, the cool cardboard cars in Curacho, the double sided islander and boat pieces in Blue Lagoon. In Happy Bunny little plastic carrots of varying lengths are ‘planted’ in the box – you work co-operatively to bring the biggest and best carrots home for the bunny’s family. Nemo’s War has actual jewels – which always makes me want to play a game! While Just One comes with wipe clean plastic easels and whiteboard pens with attached rubbers.The chunky wooden components in Crown of Emara are particularly lovely. I love wooden pieces in a game – tactile pieces are a feature of many of my favourite games and wooden pieces transport me straight back to childhood – the little huts in Blue Lagoon are a particular favourite.
 
Throw, Throw Burrito, which involves collecting a matching set of cards so that you can launch squashy Burritos at each other, comes with super soft squishy Burritos. After numerous outdoor games and people with questionable aim, I have had to wash these with soapy water and they’ve come up great! So, I’m optimistic that they will stand the test of time!
 
Many of the games also included ample plastic bags to sort your pieces into. This is something that Weird Giraffe Games and some others always do and although I imagine it is a low cost addition I love the fact that someone has thought of it. It makes a difference and is definitely worth considering.
I am very conscious that a lot of the parts I have mentioned have plastic involved. It is possible to avoid plastic completely as Blue Orange have demonstrated in many of their games and some of the games here have managed. LongPack games do use eco-friendly raw materials too as well as using non-toxic printing ink, non-toxic play mats etc. They have said that they are working closely with their clients and suppliers and producing more green products than ever before. They have also planted lots of trees around the factory to contribute towards offsetting their carbon emissions. The plastic pieces do seem well made and I would hope that they will be usable for a long time. Of course to properly test that I would have to schedule this review for when I’m passing the games on to great-grandchildren. When I look at the components in some of my retro games I am amazed how long they have remained intact and I hope that these games will have long and productive lives.
LongPack of course produce cards of various thickness and finish and dice with all sorts of designs as well as standard dice. The picture shows the dice that come with the car racing game – Caracho. LongPack also offer consultancy so you can always chat to them about your ideas. I know that the fact I haven’t played all of these means that there will be parts that I have underappreciated, that play into the mechanic or work really well but I hope this has given you some ideas whatever stage of design you are at.

You can try out these fab games at a Cards or Die event.
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BuzzleBox – a bundle of games, puzzles and family time.

The Buzzlebox, created by Dark Imp Games is a selection of games and puzzles delivered to your door for the whole family to play with and figure out together. At the moment there are two themed choices available- Gardens and Chickens or Doughnuts and Cake. With a Space themed box on it’s way soon. Dark Imp games very kindly gifted us the Doughnuts and Cake box. There are 5 of us in my family – all with different, yet often, overlapping tastes in games. The children are 15, 13 and 12.
As soon as you start opening the box, the fun begins. There were stickers on the box which related to one of the three puzzles. These stickers were everywhere – on the back of things, on the letter, inside a packet of card games – a really simple touch that made it immediately engaging. It’s also worth noting that there is no excess packaging or plastic which is a breath of fresh air when so many companies overlook the importance of this.
 
Doughnut Dash
I approached Doughnut Dash with trepidation. Anyone who knows me or has ever been in the car with me knows that my sense of direction is non-existent. So, when I saw the direction cards and read some of the sugar rush action cards – my heart sank. However, I am happy to report that I navigated the game successfully (multiple times) and I really enjoyed it. There are cards which clearly label the directions and the cards that allow you to change direction all contain an example which I’m sure was put there for younger players but was totally vital to me!
 
You are running a pair of impish thieves who must make their way round the factory stealing doughnuts from the shelves and from other thieves that they encounter. The theme is brilliant with lovely wooden components that are pretty and bright. We played it with 2, 3 and 4 players and it was brilliant each time. My only complaint is that it didn’t play 5. It is rare that we can get all 5 of us to play the same game at the same time – for once they were all interested in playing together and so we played in different groups but it was a shame we couldn’t play all together.
 
I have spoken to one of the Dark Imps and it turns out they have psychically resolved my concerns by designing the next box (which is Space themed) to include a 3-6 and a 2-9 player game which is awesome. I look forward to ordering one of those!
 
One of the really nice things about this game is that you can try out different strategies – there are lots of different layers to the game which gives us plenty of incentive to play it again and again. For instance the Sugar Rush cards help you out by allowing you to adjust which direction you travel in or to swap some cards but if you can save them they are worth points at the end of the game. And the more helpful the card, the higher the value if you can avoid using it. Another clever idea is the rainbow frosted doughnuts which actually start off costing you points but if you can collect a set they are incredibly valuable. It makes collecting them a risky strategy but then choosing not to collect might leave them all for one other player – do you want to give away those points? It’s questions and balances like this that make the game fun and varied.
 
Top Cake
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In Top Cake you are a hotelier competing to create the finest cake at the industry’s leading luxury trade show. You must bid against other hoteliers to grab the finest layers to construct your showstopper. But of course, it’s not so easy: bids are hidden, a reverse cards allows you to switch so that the lowest bid wins, a snatch card allows you to trump any bid but only once per game, the first player token doubles as a tantalising 1/2 point bid and if you match bid cards with another player your cards are returned to you! These are a few of the intricacies which make this such a great, thinky game. Played over 5 rounds you need to think quickly and decisively. Cake waits for no man!
 
Of course, you’ve also got the attraction of building a deliciously illustrated cake or a spooky looking cake which of course I gravitated towards. Unfortunately some swine snatched my bat cake topper. I’d have won if it wasn’t for those pesky bat stealing kids.
 
Top Cake plays 2 to 4 players and is definitely more fun with more people. Like Doughnut Dash your strategies are strongly influenced by what other people do; you need to continuously adapt. In this way the games in the box are perfectly designed. They are supposed to ‘help you reclaim family time by playing board games together’ and they definitely achieve that. There is a lot of interaction in all the games in the box, you need to be acutely aware of each other and each others’ decisions.
 
Puzzles
Even as I was still unpacking the box, I uttered the word ‘puzzle’ , pondered aloud about where all the stickers were and what they meant, and my 15 year old was immediately all over it. He absolutely loves a good puzzle. The first task of finding all the stickers in various places had him hooked. He was so keen to get going and the girls were working so rather than keep him waiting (or worse, risk loss of interest!) I actually photocopied the puzzles so he could get stuck in straightaway.
 
Despite 15s head start he graciously gave the others the thinking time they needed and didn’t blurt out all the answers so we were able to work together to get one of the puzzles completed. We don’t have a great family record in this area.
 
On recent holidays we have completed treasure hunts that you can buy from the Tourist Information shops. They are great fun and everyone loves doing them but they are always a source of contention. This fun holiday activity always culminates in me clutching the clues to me so no-one else can see and a strict ruling about not blurting out answers before other people have chance to think or speak. My son is particularly talented at both puzzles and irritating his siblings so these measures are necessary. So I was ready – hence the photocopying and the ‘Don’t tell your sisters any answers and DO NOT give them clues unless they ask for them’ ruling. However, I’m sure other (less mad) families won’t need to worry about that.
 
The first puzzle we did was a good mix of clues carefully pitched to play to each of our strengths; some the children couldn’t have got and some that my partner and I had no idea of that the kids got immediately. I thought it was well balanced and we were forced to work together which is both the purpose and the attraction of the Buzzle Box.
 
Unfortunately we were stumped by the other two puzzles – they were just too tricky for us. But, by following the link on the puzzle card we got some clues which led us to our three cake related words. I’ve chatted with one of the Dark Imps and she is looking at both the difficulty level of puzzles and considering different ways of helping people to access clues in later boxes. Once you have all the clues you can unlock the secret page on the website.
 
Coaster Game
One of our favourites was the 2 player game on a coaster. The one we got was quick to learn and quite straightforward. You each choose an image on the grid and then ask questions to deduce the whereabouts of your opponent’s chosen image. The images are cute and colourful, the game is very appealing and can be played over and over again. Our 12 year old particularly enjoyed this one. It played 2 players but was fairly quick so it was fine to just take turns playing. It’s the kind of game I tend to have in my bag to whip out if anyone uses the ‘B’ word. That’s bored by the way. I’m not sure board games can stop them swearing, if anything they make my partner worse!
 
You can also buy most of the component parts of the Buzzle Box separately on the website. But honestly I think the box is such good value that the coasters and place mats are the only things I would consider buying separately. The coasters are sold in packs of 120 for only £16.99- they are perfect for weddings or for board games or family cafes. They are a perfect little gift or freebie to give to people if you’re in a games related business.
 
Game Cards
This pack of three games just needed a deck of cards, pen and paper. I really liked the fact that it included a 1, 2 and 3 player game as it meant that we could all play them kind of at the same time. I’ve had a lot of fun playing the solo game – it’s a patience type game with a puzzle element. My 13 year old really loves traditional style card games so this whole pack was right up her street. I can see the Gooseberry Fool game being a regular family games night feature and I know she’ll want to teach her friends when she can get together with them again. Gooseberry Fool uses a trick taking mechanism which is very familiar and easy to understand. But more importantly it’s a fun little game.
The instruction cards are clear and easy to follow but there is also a link to a ‘how to play’ video which is always helpful.
 
The Buzzle boxes cost £49.99 and for that you get: 6 original games; 3 puzzles all centred around an engaging theme;
as well as family time, away from distraction, screen free. We really enjoyed ours and the hours of entertainment we have had from it so far make it excellent value. There are loads of reasons to treat the family to a Buzzlebox or it would make a great gift for another family. For us it will the perfect addition next time we are going on holiday. We always take games with us and having tried one of the boxes I would be confident taking this pack of new games as a holiday treat. We usually go camping in the UK so it will be perfect for that ‘occasional’ rainy day!
 
Join us at a Cards or Die event and try out some of Dark Imp’s awesome games.