This tool kit has been designed to be used at any point during the game design process. So, whether you are still designing your game, you are part way through writing your rule book, or you’ve finished, and you want to review your rules this will help you create the perfect rule book.
Each section of the tool kit comes with an introductory video as well as paper resources which you can print out or download to use.
Look out for the following prompts:
Each activity has a guide time next to it to give you an idea of how much time you will need to allow. The timings are broadly based on a game like Carcassonne – medium sized rule book, medium complexity, 2-4 players. The exact timings will vary depending on the complexity and size of your game as well as how much progress you have already made with your rule book.
Contents
Introduction Video.oadi
Section 1.
01. The what and the why – video.
01a. Introduction
01b. Why the rule book is important.
01c. What does a good rule book look like?
01d. WAGOLLs* for general reference – video.
*What a good one looks like.
Section 2.
02. Making notes – video.
02a. Creating your rule book.
02b. Clarifying gameplay.
Section 3.
03. Inclusivity – video.
03a. Your core audience.
03b. Audience and inclusivity.
03b. Audience and inclusivity quiz.
03c. The purpose of the rule book.
03d. WAGOLLs – prompts.
Section 4.
04. Consistency and layout – video.
04a. Layout and presentation.
04b. Using consistent terms.
04c. WAGOLLs Flavour text and set up.
Section 5.
05. Testing…testing… – video
05a. Testing the rule book – does it work?
05b. Types of testing quiz.
Section 6.
06. Accuracy – video.
06a. Language, grammar, and punctuation – a quick guide and quiz.
06b. Language, grammar, and punctuation – a checklist.
06c. Varying connectives/conjunctions.
Section 7.
07. Success – video.
07a. Measuring success.
07b. Your feedback on the tool kit – survey.
References
All of the PDFs in one place for easy downloading.